Hidden 7 mos ago 7 mos ago Post by ActRaiserTheReturned
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I got this idea for magic from "Masters Of The Five Magicks"

Okay let's try for better originality.

Alchemy
Alchemy is basically a form of Platonic philosophy called "Forms". Forms are concepts that represent true reality, which exert their power over the flawed reality of the physical world. This doctrine of Forms states that every alchemical ingredient has attributes, which indicate the possible powers it may yield when blended in a potion. Alchemy needs physical ingredients to function, which differentiates it from magick.

Magick
Magick is the most classical "Use hand gestures and spoken words for power" type of spell casting. In order to create a magical object, or to enchant one's self or someone else, rituals have to be performed perfectly. The reason for this is that Magick is basically channeling The Form(s) that the Mage knows into reality. Most Mages combine Alchemy and Magick together to cast spells. Think of Magick as whispers of Form.

Wizardry
While the other spells can be used from different languages, Wizardry it'self is cast by words that are innately magical. Spells from wizards are words that are innately powerful. Master wizards rarely cast spells of this form of magic with more than three words in a chain at once. Even three Words in one spell is equated to that of a master. Wizardry speaks Form into existence directly. If Alchemy and Magick is basically the Moon shining down at night, Wizardry is a bright Sunny day.

Wizardry is a process of studying Forms. Proper study of Form(s) will allow the Wizard to learn more about magic, making the Wizard more like what they study until they are no longer just studying The Form, but infuse themselves with the power and esoteric qualities of Form(s) it'self.

Hidden 7 mos ago 7 mos ago Post by Cmmelody
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<Snipped quote by Cmmelody>

As I said earlier, the starting number of Domains will be 2 in this roleplay, so you'll have to drop one of the three for the moment. There are ways to gain another Domain later down the line, but for early game we've got just the 2.


It's perception and corruption. I can edit my entry for less confusion. btw are those domains okay with you?
Hidden 7 mos ago Post by Vec
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I got this idea for magic from "Masters Of The Five Magicks"
...


I am not really comfortable with directly pawing/plagiarizing Magic frameworks from other books. I saw that you made come changes but that's just paraphrasing in the end.

Wizardry is the most changed from the original, but that is also in essence just the 'Rune Language' trope, which to be honest I don't mind having in this setting, if you can flesh it out more.

I am also sure that Alchemy and Artifice (which is what the Magick you have described basically is) can also be implemented if you can incorporate them into a new framework that would be unique to this setting.
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<Snipped quote by ActRaiserTheReturned>

I am not really comfortable with directly pawing/plagiarizing Magic frameworks from other books. I saw that you made come changes but that's just paraphrasing in the end.

Wizardry is the most changed from the original, but that is also in essence just the 'Rune Language' trope, which to be honest I don't mind having in this setting, if you can flesh it out more.

I am also sure that Alchemy and Artifice (which is what the Magick you have described basically is) can also be implemented if you can incorporate them into a new framework that would be unique to this setting.


Got it. I made a much simpler and less rip-offy system of magic.
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<Snipped quote by Vec>

It's perception and corruption. I can edit my entry for less confusion. btw are those domain okay with you?


Well, honestly, now that I've had a more thorough look at it, no. Your two domains feel like they're from entirely different deities. Perception (awareness, sight, hearing, sensory truth) has no organic thematic connection to Corruption (moral decay, transformation, degradation). The roleplay example focuses almost exclusively on corruption/temptation—perception barely appears except as flavor text about "hearing cries." Additionally, claiming Yzechr invented sight and hearing is staggeringly huge and creates immediate worldbuilding contradictions. Were all other gods blind and deaf before this one arrived?

"Can hear every crying voice in the world and respond no matter how far away" is a campaign-destroying power level if taken literally. Refer to my addendum about divine omniscience that I posted earlier to understand, in broad terms, the power levels of deities in this setting.

Your motivation says Yzechr wants to protect the damned, but the roleplay example describes them as "the cruelest entity in the realm...who preys on the weak." These are opposite concepts. A predator doesn't protect anyone, it instead consumes everything in its path. If Yzechr is genuinely trying to save people, the framing should reflect that. If Yzechr is cruel and exploitative, own that and adjust the motivation.

Lastly, your list of followers mixes people who make sense (outlaws, outcasts, rebels) with professions that feel totally wrong. Artists? Why would artists worship a corruption deity? Unless you mean desperate artists (starving poets who'd sell their souls for fame), this feels random. Scouts and watchmen? These are often lawful, disciplined professions. Why would they abandon moral principles? The "perception" domain connection is there, but it doesn't fit the corruption angle. A bit of specificity would fix these issues; "Disgraced artists," "exiled scouts," "watchmen who've seen too much and lost faith in the law," are more fitting followers for such a deity.
Hidden 7 mos ago Post by TruthHurts
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<Snipped quote by Cmmelody>

Well, honestly, now that I've had a more thorough look at it, no. Your two domains feel like they're from entirely different deities. Perception (awareness, sight, hearing, sensory truth) has no organic thematic connection to Corruption (moral decay, transformation, degradation). The roleplay example focuses almost exclusively on corruption/temptation—perception barely appears except as flavor text about "hearing cries." Additionally, claiming Yzechr invented sight and hearing is staggeringly huge and creates immediate worldbuilding contradictions. Were all other gods blind and deaf before this one arrived?


To play Devil's Advocate, aren't all the gods appearing at the same time? So if a god of hearing/sight is there with the rest as soon as they all become aware of themselves, then it's not like they've been stumbling around this whole time, yeah? And conversely it's not like if there isn't a god of a specific attribute they'd be lacking in that, right? Like... if nobody made a god of Sound, we couldn't speak in the RP.
Hidden 7 mos ago 7 mos ago Post by Vec
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<Snipped quote by Vec>

To play Devil's Advocate, aren't all the gods appearing at the same time? So if a god of hearing/sight is there with the rest as soon as they all become aware of themselves, then it's not like they've been stumbling around this whole time, yeah? And conversely it's not like if there isn't a god of a specific attribute they'd be lacking in that, right? Like... if nobody made a god of Sound, we couldn't speak in the RP.


As I mentioned earlier in this post, during the Foundation Arc of the roleplay, the gods will be able to create/shape any cosmic laws that they might feel they should include into the fabric of reality. After that arc comes to an end, any other basic, fundamental concepts that have not been explored will be assumed to exist and act exactly like in our IRL universe.

I did establish previously that deities can, indeed, sense everything around their true bodies regardless of if a concept of 'perception' would exist or not. I could allow Perception as a domain, if my other problems with the sheet are fixed, such as the general disconnect between the two domains as well as the types of follower Yzechr seems to have.

I would propose, however, that instead of Perception @Cmmelody went with something along the lines of Injustice (perceiving unfair treatment, systemic oppression, betrayal, broken promises, sensing when the innocent are punished or the guilty go free, awareness of inequality, exploitation, and abuse of power, etc).

As for Corruption, It is a staple of the deity roleplay franchise as a whole, so I don't see why you could not take it. Now, how said Corruption would manifest in this setting is really up to how @Cmmelody wants to portray their god and their actions, because corruption can go both ways: it can be equally destructive as it is transformative, depending on how you look at things.
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@ActRaiserTheReturned Could you elaborate on what Forms are? I see that your changes make the magic very dependent on these.
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Hidden 7 mos ago 7 mos ago Post by ActRaiserTheReturned
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I got this idea from Platonic Philosophy
en.wikipedia.org/wiki/Theory_of_forms
Plato's Theory of Forms, also known as the Theory of Ideas, posits that the ultimate reality consists of immutable and timeless abstract entities called Forms or Ideas. These Forms represent the true essence of things, encompassing not only mathematical principles but also moral and aesthetic ideals such as beauty and goodness.

A major concept in metaphysics, the theory suggests that the physical world is not as real or true as Forms. According to this theory, Forms—conventionally capitalized and also commonly translated as Ideas[4]—are the timeless, absolute, non-physical, and unchangeable essences of all things, which objects and matter in the physical world merely participate in, imitate, or resemble.

What Alchemy does is try to mimmick Forms, in other words, Platonic Ideals, using imperfect ingredients.
Magick tries to do so using the spoken word, hand gestures and/or ingredients,
And Wizardry sort of mirrors Form(s) directly. The Wizard speaks the Platonic Ideal, sort of phasing it from out of the other dimension/non dimension, and intermingles it with the universe.
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Hmm, starting to think this might be a bit much for me right now. Hope you all have fun tho!
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Hidden 7 mos ago 7 mos ago Post by Vec
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@ActRaiserTheReturned I see, I read through the Wikipedia article that you (should have) referred to. Look, I believe the idea that magic involves accessing transcendent Forms to be philosophically rich, immediately distinguishing our setting from "magic is just another energy source". However, I believe that there are wildly different power levels between the three, especially when it comes to Wizardry.

You could flatten the power curve so Wizardry is the most versatile or prestigious rather than objectively superior. There should be a trade-off to "The Wizard becomes more like what they study." Lean into body horror & transcendence. AKA A Wizard of Fire grows feverish, their eyes glow, they stop feeling cold; A Wizard of Stone becomes slow, patient, and literally harder to wound; A Wizard studying the Form of Madness goes insane; A Wizard studying the Form of Death becomes undead. You see where I am going with this, power in exchange for humanity. A master Wizard of three Forms is barely human anymore.

We could equate Forms to be akin to Divine Domains, however exactly because they are not given/bestowed by a deity to the mortal, they are "impure" and "lesser" and as such, they exact a price from the Wizard in order to obtain said power for themselves. This helps with differentiating mortals that gain power from divine patrons and mortals that specifically study magic itself. It gives meaning to e.g. clerics or priests of a deity.

Also, I think you should give each school a domain of excellence: e.g., Alchemy excels at persistent effects (potions last days/weeks), Magick excels at large-scale or group effects, Wizardry excels at precision and speed. This solves the power level debate, as they don't even compete against each other anymore, there are simply different uses for each one and they all excel at what they are intended to do.

There is meat to this idea, but it needs further elaboration and fleshing out in order to find what its limits are.
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@ActRaiserTheReturned I see, I read through the Wikipedia article that you (should have) referred to. Look, I believe the idea that magic involves accessing transcendent Forms to be philosophically rich, immediately distinguishing our setting from "magic is just another energy source". However, I believe that there are wildly different power levels between the three, especially when it comes to Wizardry.

You could flatten the power curve so Wizardry is the most versatile or prestigious rather than objectively superior. There should be a trade-off to "The Wizard becomes more like what they study." Lean into body horror & transcendence. AKA A Wizard of Fire grows feverish, their eyes glow, they stop feeling cold; A Wizard of Stone becomes slow, patient, and literally harder to wound; A Wizard studying the Form of Madness goes insane; A Wizard studying the Form of Death becomes undead. You see where I am going with this, power in exchange for humanity. A master Wizard of three Forms is barely human anymore.

We could equate Forms to be akin to Divine Domains, however exactly because they are not given/bestowed by a deity to the mortal, they are "impure" and "lesser" and as such, they exact a price from the Wizard in order to obtain said power for themselves. This helps with differentiating mortals that gain power from divine patrons and mortals that specifically study magic itself. It gives meaning to e.g. clerics or priests of a deity.

Also, I think you should give each school a domain of excellence: e.g., Alchemy excels at persistent effects (potions last days/weeks), Magick excels at large-scale or group effects, Wizardry excels at precision and speed. This solves the power level debate, as they don't even compete against each other anymore, there are simply different uses for each one and they all excel at what they are intended to do.

There is meat to this idea, but it needs further elaboration and fleshing out in order to find what its limits are.


Ah okay. Thanks for the feedback. I will flesh this all out a bit more, oh and sorry I didn't cite the wikipedia article.
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@ActRaiserTheReturned Also, I feel that you should clarify that these are techniques/schools under one unified Magic framework that can (or cannot) be combined, not three separate metaphysical systems of Magic.
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Hidden 7 mos ago 7 mos ago Post by ActRaiserTheReturned
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The Three Studies Of Magic
The Three Studies of Magic are fields of study that mages use to cast spells by channeling The "Forms". Forms are the Abstract and Perfect: Forms are not physical objects; they are abstract ideals that embody the perfect version of qualities such as beauty, justice, and equality. For example, while many beautiful things exist in the world, they are all imperfect copies of the Form of Beauty itself. Forms are timeless and unchanging concepts, basically existing outside of our space and time.

In a way, Forms are extra "domains", only they don't belong to gods per se. A domain is basically everywhere in the universe, but Forms, or "Ideals" as they are also called, are outside time and space. Thus, a mage can't manipulate Domains, though a Priest/Cleric can. A mage CAN however, call upon these Ideals/Forms for their power.

Alchemy
Alchemy is basically a form of philosophy called "Form(s)". Forms are concepts that represent true reality, which exert their power over the flawed reality of the physical world. This doctrine of Forms states that every alchemical ingredient has attributes, which indicate the possible powers it may yield when blended in a potion. Alchemy needs physical ingredients to function, which differentiates it from magick. Alchemy is not merely cheap magic, or potion brewing, but a way to exact change in the world, and in themselves through said potions.

Magick
Magick is the most classical "Use hand gestures and spoken words for power" type of spell casting. In order to create a magical object, or to enchant one's self or someone else, rituals have to be performed perfectly. The reason for this is that Magick is basically channeling The Form(s) that the Mage knows into reality. Most Mages combine Alchemy and Magick together to cast spells. Think of Magick as whispers of Form. Magicians that learn Magick typically earn their knowledge from scrolls, spell books, and other inscriptions, rarely, but sometimes through oral recitations. The "magic words" are given power through these rituals and repetitious spell castings, rather than by being innately powerful like the spells of Wizardry.

Wizardry
While the other spells can be used from different languages, Wizardry it'self is cast by words that are innately magical. Spells from wizards are words that are innately powerful. Master wizards rarely cast spells of this form of magic with more than three words in a chain at once. Even three Words in one spell is equated to that of a master. Wizardry speaks Form into existence directly.

Wizardry is a process of studying Forms. Proper study of Form(s) will allow the Wizard to learn more about magic, making the Wizard more like what they study until they are no longer just studying The Form, but infuse themselves with the power and esoteric qualities of Form(s) it'self.

There comes a cost to accruing too much knowledge and power through Wizardry. This is why proper Wizards require years, decades or sometimes even life times to Master, and why they are often depicted as wizened old men. Mastering more than one Form exacts the cost of acquiring the characteristics of said Form. If the proper precautions - rest, focus of technique, and meditation are not practiced regularly, the Wizard is no longer the same man or woman.

Through madness, ethical and philosophical changes in the Wizard, and other such psychological changes, they change into a different person, thus they are effectively lost.

WIP
Hidden 7 mos ago 7 mos ago Post by Cmmelody
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<Snipped quote by Cmmelody>

Well, honestly, now that I've had a more thorough look at it, no. Your two domains feel like they're from entirely different deities. Perception (awareness, sight, hearing, sensory truth) has no organic thematic connection to Corruption (moral decay, transformation, degradation). The roleplay example focuses almost exclusively on corruption/temptation—perception barely appears except as flavor text about "hearing cries." Additionally, claiming Yzechr invented sight and hearing is staggeringly huge and creates immediate worldbuilding contradictions. Were all other gods blind and deaf before this one arrived?

"Can hear every crying voice in the world and respond no matter how far away" is a campaign-destroying power level if taken literally. Refer to my addendum about divine omniscience that I posted earlier to understand, in broad terms, the power levels of deities in this setting.

Your motivation says Yzechr wants to protect the damned, but the roleplay example describes them as "the cruelest entity in the realm...who preys on the weak." These are opposite concepts. A predator doesn't protect anyone, it instead consumes everything in its path. If Yzechr is genuinely trying to save people, the framing should reflect that. If Yzechr is cruel and exploitative, own that and adjust the motivation.

Lastly, your list of followers mixes people who make sense (outlaws, outcasts, rebels) with professions that feel totally wrong. Artists? Why would artists worship a corruption deity? Unless you mean desperate artists (starving poets who'd sell their souls for fame), this feels random. Scouts and watchmen? These are often lawful, disciplined professions. Why would they abandon moral principles? The "perception" domain connection is there, but it doesn't fit the corruption angle. A bit of specificity would fix these issues; "Disgraced artists," "exiled scouts," "watchmen who've seen too much and lost faith in the law," are more fitting followers for such a deity.


This god is based on the instinct for survival, the will to hurt and take from the world. I write it in a kind of mortal perspective so for those who is on the lawful side it would seem quite cruel, some view their moral as precious as life itself after all. To take what make them human can be considered 'the most cruel' act one can do. If you murder someone it will haunt you for a long time. For Yzechr it is the way to save people, the most effective way. If you don't teach the weak to kill, hurt, steal, or break a few laws, would you think they will survived for long? Maybe? But Yzechr doesn't think so. That's why they always corrupted 'the weak' or in Yzechr's words; "teach them a new way to live". If you are not THAT desperate then offering to Yzechr is safe most of the time (emphasis on most of the time). I can assure you that Yzechr is genuinely willing to save everyone and the transformation to corruption is mostly voluntarily. But it is also true that those who transform often don't have a choice so most people on the lawful side would view it as predatory.

It is said that they are the one who created perception but for mortal (or bring perception to the realm of mortal, if you have problem with the first one) The purpose of a tiger's eyes are to hunt the rabbit, so perception can be seen as a way to inflict more hurts to the world. It is definitely a way for creature to survive. The sound is there, the sight is there, but in order to perceive those you would need some kind of medium. The perception domain is in that territory.

With the followers, I listed the people who would even considered worship this god. Let's face it, since when are the artist not desperate? They struggle when they are unknown, they struggle even more to hold on to their fame once they made it. The scout and watchmen will probably not be the most devote follower most of the days, they might not even considered themselves a devotee. But a good chuck of them will probably memorized Yzechr prayer on speed dial in case something happen in their line of work, especially one with less strong sense of moral. More so because the outlaws who worship Yzechr as their main god would normally spare those who pray to Yzechr and offer them a place in their gang/organization as their faith practice, the buff in perception is just a bonus. If you see Scout and Watchmen as a lawful and disciplined profession you could say "why would they abandon their moral and worship a corruption god.", and sure some people are like that. But there are many people who got into those low pay, high risk profession because it is genuinely the only job they could feed their family. Think of the police force in your own country or around the world, do you think they are upright or corrupt? That's the reality, unfortunately. The law enforcement is usually the one who turned to corruption the fastest, and those people are definitely not in the minority.

I imagine most sane civilization would ban the worship of this god. But they are the god of outlaws aka the people who specialize in bypassing the government restriction, so those ban will never be effective. Most people worship in secret though. The 'hearing every cry' is mostly flavor text but isn't it also true that the god can sense when people say their true name? So if my god don't mind people using their true name as a cry for help then isn't this practically the same? Yzechr would rarely punish mortals anyway, not to the point of death or ruination. In some sense they are one of the kindest god. (if you really squint hard enough...)

Edit: If perception is not right, I can change it to Lies (it is formerly Deception anyway)
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@Cmmelody I love your clarifications, the fact that you went through the time to post this shows you want to make this work. I have just a couple of questions for you: In the motivation part of your sheet you wrote a small boy interacting with him; does Yzechr care whether the boy kills guards, inmates, or both? Would Yzechr be disappointed if he used the blade only in self-defense versus slaughtering everyone?

Additionally, does Yzechr ever feel regret about what their followers become? Or is it pure pragmatism—survival at any cost, no second thoughts? If every desperate person became a Yzechr worshiper and "fought for survival" by hurting others, society would collapse into endless violence. Does Yzechr see this as a problem, or is chaos the point?

I am asking these to get a better feel on what will be needed IC to best incorporate Yzechr's existence.
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@Cmmelody I love your clarifications, the fact that you went through the time to post this shows you want to make this work. I have just a couple of questions for you: In the motivation part of your sheet you wrote a small boy interacting with him; does Yzechr care whether the boy kills guards, inmates, or both? Would Yzechr be disappointed if he used the blade only in self-defense versus slaughtering everyone?

Additionally, does Yzechr ever feel regret about what their followers become? Or is it pure pragmatism—survival at any cost, no second thoughts? If every desperate person became a Yzechr worshiper and "fought for survival" by hurting others, society would collapse into endless violence. Does Yzechr see this as a problem, or is chaos the point?

I am asking these to get a better feel on what will be needed IC to best incorporate Yzechr's existence.


Yzechr doesn't really care if the boy kills or doesn't kill anyone while breaking out, if he can escape without slaying a person then they would congratulate the boy on his stealth skill and resourcefulness. As I said, the corruption is always voluntarily, it is the mortal own inability that make them turn into darkness. Yzechr is just the one offering an option for those desperate being.

Yes, it is pure pragmatism. He would watch the society crumble like watching a good tv show, even speculating on who has the high chance to be the last one standing. That's why he is the god of corruption, don't you think so?
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@Cmmelody

I understand. So what we have here is NOT a reluctant savior deity who teaches harsh survival lessons out of genuine compassion. What you've described is fundamentally a chaotic, villainous god of beautiful ruin, an entity that finds societal collapse entertaining, views desperate mortals as participants in a spectacle, and enables chaos because the struggle itself is aesthetically pleasing to them.

Yzechr, to me, seem to be a god of desperate chaos and accelerationism. Yet they don't just save the desperate, they radicalize them. They give weapons to people in crisis and then watch, detached and amused, as those people burn down the systems that failed them. If civilization collapses in the process, Yzechr views that as proof it was never worth preserving.

This god doesn't corrupt people out of necessity; they enable mortals to corrupt themselves and find the resulting carnage aesthetically interesting. The "survival" framing is a justification, not the genuine motivation. The real motivation is that Yzechr finds the struggle, the violence, the moral compromises, the descent into darkness, more interesting than peace or prosperity.

That's not a savior you have here but antagonist villain.

I am not averse to villainous gods, not at all. I love the concept, and in general there would not be any stakes if there weren't any villains for the 'good guys' to go against. What I need from you, however, is for you to commit to this role. If you commit to this, I am willing to give you the Chaos domain instead of Corruption, as 'Corruption' implies active degradation, but you've described Yzechr as indifferent to whether mortals become corrupt. They just give tools and watch, which is really not not corruption at its core...that's just indifferent enablement, sadistic detachment (a god who finds apocalypse entertaining is not trying to save people but enabling destruction because they enjoy watching it unfold) or simply Chaos.

As for the Perception domain, I still am not convinced it fits his thematic narrative you've described so far. What do you think about the domain of Desperation or Survival instead? His followers can indeed cry out to him in desperation during their most dire moments, struggling for survival, and he will answer because that is what he does.

What do you think?

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@Cmmelody

I understand. So what we have here is NOT a reluctant savior deity who teaches harsh survival lessons out of genuine compassion. What you've described is fundamentally a chaotic, villainous god of beautiful ruin, an entity that finds societal collapse entertaining, views desperate mortals as participants in a spectacle, and enables chaos because the struggle itself is aesthetically pleasing to them.

Yzechr, to me, seem to be a god of desperate chaos and accelerationism. Yet they don't just save the desperate, they radicalize them. They give weapons to people in crisis and then watch, detached and amused, as those people burn down the systems that failed them. If civilization collapses in the process, Yzechr views that as proof it was never worth preserving.

This god doesn't corrupt people out of necessity; they enable mortals to corrupt themselves and find the resulting carnage aesthetically interesting. The "survival" framing is a justification, not the genuine motivation. The real motivation is that Yzechr finds the struggle, the violence, the moral compromises, the descent into darkness, more interesting than peace or prosperity.

That's not a savior you have here but antagonist villain.

I am not averse to villainous gods, not at all. I love the concept, and in general there would not be any stakes if there weren't any villains for the 'good guys' to go against. What I need from you, however, is for you to commit to this role. If you commit to this, I am willing to give you the Chaos domain instead of Corruption, as 'Corruption' implies active degradation, but you've described Yzechr as indifferent to whether mortals become corrupt. They just give tools and watch, which is really not not corruption at its core...that's just indifferent enablement, sadistic detachment (a god who finds apocalypse entertaining is not trying to save people but enabling destruction because they enjoy watching it unfold) or simply Chaos.

As for the Perception domain, I still am not convinced it fits his thematic narrative you've described so far. What do you think about the domain of Desperation or Survival instead? His followers can indeed cry out to him in desperation during their most dire moments, struggling for survival, and he will answer because that is what he does.

What do you think?


I'm not against it, I don't think this is a god in the 'righteous side' in the first place. I choose 'perception' or 'deception' because their main role is to protect and conceal evil.

And I think I forgot to add that he does not care if the boy kills people or not because he know sooner or later that boy will ask for help again. People in desperate situation are rarely able to climb out of that state the righteous way. Beside, if the boy feel safe he will let his guard down even more when the next time comes. Think of it like the devil temptation. Well, I think it's a very good comparison actually. You might think that it is not the savior behavior but in the end many life got save. And if you ask those outlaws most of them genuinely respected and grateful for their god, Yzechr is the only thing between them and the chopping block after all. Sometimes people are just born into evil circumstance and will never be able to step into the 'good' society.

I don't think the end of civilization = the end of the world. This is a guy who have an army of murderers, vigilantes, terrorists, and many more as their followers. If they are constantly feeling guilty toward anything those guys do, they wouldn't last a day in this position. And life is the most beautiful when you live it to the fullest, no? That's why they can laugh and enjoy anything their followers and would be followers do, no matter how destructive those guys became. Again Yzechr is the recruiter and the protector of evil, or more specifically the protector of the evil path. They are not the savior of everyone, they are the savior of the scums, the wickeds, and the unfortunates, for a reason. Everyone else just happen to have the chance to be 'the unfortunates'.

And if the collapse of civilization really happen, Yzechr will also saves anyone who asked to be save. For those who don't? What is there to be remorseful? They have already made the choice. As for the building and the social order? Heh, it's not like this guy care in the first place.

(sorry if this is hard to make sense of, I didn't base this character on any existing god or media concept so it's kinda hard to explain and warp your head around....)

Edit: How about the god of evil and deception? The one who protect all evil paths?
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Vec Unimaginable Trepidation

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<Snipped quote by Vec>
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(sorry if this is hard to make sense of, I didn't base this character on any existing god or media concept so it's kinda hard to explain and warp your head around....)


It's totally fine, I am thankful you even dedicated this much time already!

To summarize things, because I feel we might have dipped our toes a little too deep in philosophical issues, I accept your character submission, but with two conditions:

1.) Change the Perception domain to Deception. You mentioned you could play either, and Deception aligns far better with your described role of protecting and concealing evil. This also resolves the thematic inconsistency, as Perception implies awareness and truth-seeking, while Deception fits the tempter who cloaks their followers' crimes and enables them to operate unseen.

2.) Update your character sheet to honestly portray Yzechr as a villainous antagonist: a cosmic tempter who radicalizes the desperate, protects the evil path itself, and finds societal collapse entertaining. Remove any language suggesting benevolence, reluctant salvation or the creation of perception itself. Keep Corruption, it kinda works for the degradation your followers willingly embrace, but I'm more looking forward to seeing how you develop this dark, complex deity IC.

I am also looking forward to what other players will come up with now that we have a definite villain here.
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