Love the History building going on here! That information certainly won’t be used for evil…Muahaha. XD
I’ll wait for at least one more person to show interest before I post the actual game. But I think it’s safe to say that we’ll be using Monster of the Week. ^_^
For now, I have settled on more information for the game and I’d like to share the cursory/surface information that everybody in the setting knows. ^_^
*The leading mascot of the amusement park is Jack the Jackalope, a small tawny jackalope known for his exuberant friendliness and his talent in time management.
*All of Jack’s friends are animals that have horns or antlers, and each friend represents a section of the Theme Park.
*The creator of the Theme Park and these mascots is Peter Greyson. His whereabouts and his condition is unknown and not disclosed to the public.
*Interestingly, any other place that has mascots or animatronics actively avoid using any animal that has horns or antlers. Public opinion assumes it’s avoid legalities of copyright, if not outright simple coincidence or difference in taste.
Huh, this does intruige me and I might make something up once I read up on how to make a sheet
Oh! Thank you!
Each sheet is a bit different depending on which Archetype you choose. The link to the Monster of the Week Archetypes is in this post: roleplayerguild.com/posts/5644426
Each sheet is a bit different depending on which Archetype you choose. The link to the Monster of the Week Archetypes is in this post: roleplayerguild.com/posts/5644426
I'm looking forward to seeing your sheet. XD
Oh now this is familer, I tried to join one a while back as a Wronged but they were actually filled up
Since the both of you have characters established, I was thinking over your characters...
While we wait for @Redking0380's character, would you two be interested in a bit of a prologue over the PMs to cover what lead to your characters going to investigate the amusement park?
Your prologues would be separate from each other so your characters can meet each other at the amusement park in the game proper. ^_^
Well... with low credibility due to long absence I wonder if this might be the perfect game to get back into things on the Guild. Especially since I know Haruki's track record from keeping an eye way back when. I generally tend to avoid pbta games because the playbooks can be a bit restrictive with how they guide character building... But, I found The Strange quite appealing, with The Divine a good runner-up.
So, If y'all are willing to take a chance on me (if memory serves I've gamed with @rush99999), I'd be willing to lend this game a piece of my time.
Well... with low credibility due to long absence I wonder if this might be the perfect game to get back into things on the Guild. Especially since I know Haruki's track record from keeping an eye way back when. I generally tend to avoid pbta games because the playbooks can be a bit restrictive with how they guide character building... But, I found The Strange quite appealing, with The Divine a good runner-up.
So, If y'all are willing to take a chance on me (if memory serves I've gamed with @rush99999), I'd be willing to lend this game a piece of my time.
Welcome back to the Guild, ihinka!
I'd be willing to take a chance on you if you'd like to play. ^_^
Just to double check: Did you mean "The Spooky" when you wrote "The Strange"? ^^" Both "The Spooky" and "The Divine" are open, depending on your preference. ^_^
I'd be willing to take a chance on you if you'd like to play. ^_^
Just to double check: Did you mean "The Spooky" when you wrote "The Strange"? ^^" Both "The Spooky" and "The Divine" are open, depending on your preference. ^_^
Ooops, yeah, The Spooky... too many systems in my head The Spooky would be my preference.
Since the both of you have characters established, I was thinking over your characters...
While we wait for @Redking0380's character, would you two be interested in a bit of a prologue over the PMs to cover what lead to your characters going to investigate the amusement park?
Your prologues would be separate from each other so your characters can meet each other at the amusement park in the game proper. ^_^
Moves The Sight: You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery.
Tune In: You can attune your mind to a monster or minion. Roll +Weird. On a 10+, hold 3. On a 7-9, hold 1. On a miss, the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers: • Where is the creature right now? • What is it planning to do right now? • Who is it going to attack next? • Who does it regard as the biggest threat? • How can I attract its attention?
Jinx: You can encourage coincidences to occur, the way you want. When you jinx a target, roll +Weird. On a 10+ hold 2 and on a 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way. Spend your hold to: • Interfere with a hunter, giving them -1 forward. • Help a hunter, giving them +1 forward, by interfering with their enemy. • Interfere with what a monster, minion, or bystander is trying to do. • Inflict 1-harm on the target due to an accident. • The target finds something you left for them. • The target loses something that you will soon find.
The Dark Side Your powers have an unsavory source, and sometimes you get tempted to do things you shouldn’t. These could be orders from whatever granted your power, or urges that bubble up from your subconscious. Something like that. Whatever it is, it’s unsettling. Pick three tags for your dark side: • Lust • Addiction • Pain
Gear 9mm (2-harm close loud) Big knife (1-harm hand) Leather bracelet with a pewter-looking coin (The Spooky Talisman)
Introduction As a young girl Cassidy was a rising star in the world of Judo in her home country - Ireland. Her sights and ambitions firmly set on the Olympic Gold. She had the talent. She trained hard and did what was necessary to achieve her dream. She had the support of her family and friends and her coach and team. Or, so she thought.
Tragedy struck on the eve of her Olympic participation. Cassidy tested positive for PEDs. It was a huge scandal. Her parents, ashamed, disowned her. Her team of coaches and trainers condemned her actions and withdrew their support. Her friends abandoned her.
No one listened! No one believed her when she defended that she didn't take the drugs.
Only, it wasn't drugs. Not really. It wasn't until the freak abilities started manifesting and She began speaking to her that Cassidy found out what had really happened to her. And then there was the talisman! That creepy looking pewter coin, strapped to a leather bracelet that her coach, or so Cassidy had assumed at the time, had left for her as a good luck charm gift. She'd put it on. And the next thing she knew she'd woken up and was late to her testing.
After everything... After she'd had to leave Ireland in shame, she'd tried taking it off. As it was a reminder of what had happened. But it wouldn't come off! She'd tried almost everything to take it off, but nothing worked. Instead, She appeared. Loud in her head. Demanding more, always more!
After a lot of time and a lot of hardships, Cassidy finally learned what had really happened. Her parents and coach, pinning their hopes for fame and financial security on the young girl, invoked strange powers in order to secure Cassidy's performance. Only, they miscalculated. The drugs that they put into her system were meant for the thing in the amulet to absorb and transform into sporting prowess. But they got the timing wrong and when Cassidy was tested, the drugs were still in her system. So her parents and her coach did the only thing they could do. Washed their hands of her, condemning her and getting away with ruining her life scot-free.
But their due is coming. Just like Cassidy's is. Nothing in this life goes unpunished... or unanswered!
History
Luck You can mark off a Luck box to either change a roll you just made to a 12, as if you had rolled that; or change a wound you have just taken to count as 0-harm, no matter how bad it was. If your Luck boxes all get filled, you’ve run out of good luck. Okay [ ] [ ] [ ] [ ] [ ] [ ] [ ] Doomed
Harm When you suffer harm, mark off the number of boxes equal to harm suffered. When you reach four harm, tick “Unstable.” Okay [ ] [ ] [ ] | [ ] [ ] [ ] [ ] Dying
Unstable: [ ] (Unstable injuries will worsen as time passes)
Leveling Up Experience: [ ] [ ] [ ] [ ] [ ] Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box. When you have filled all five experience boxes, you level up. Erase the marks and pick an improvement from the following list:
Improvements [] Get +1 Weird, max +3 [] Get +1 Charm, max +2 [] Get +1 Cool, max +2 [] Get +1 Sharp, max +2 [] Take another Spooky move [] Take another Spooky move [] Change some, or all, your dark side tags [] Get a mystical library, like the Expert’s haven option [] Take a move from another playbook [] Take a move from another playbook After you have leveled up five times, you qualify for advanced improvements in addition to these.
Advanced Improvements [] Get +1 to any rating, max +3. [] Change this hunter to a new type. [] Create a second hunter to play as well as this one. [] Mark two of the basic moves as advanced. [] Mark another two of the basic moves as advanced. [] Retire this hunter to safety. [] You discover how to use your powers at a lower price. Delete one dark side tag permanently.
A fine addition to our roster. And since Cassidy is Irish, I've got the perfect piece of history for her courtesy of O'Malley...
"Close relations, or a distant descendant. Tell them which."
Cassidy's mother's maiden name is McDevitt. Cassidy herself never knew her maternal grandfather. But from what little she's learned about him over the years, she's decided that isn't such a bad thing.
A fine addition to our roster. And since Cassidy is Irish, I've got the perfect piece of history for her courtesy of O'Malley...
"Close relations, or a distant descendant. Tell them which."
Cassidy's mother's maiden name is McDevitt. Cassidy herself never knew her maternal grandfather. But from what little she's learned about him over the years, she's decided that isn't such a bad thing.
That actually sounds quite fitting with how destructive her family turned out to be Who knows what plans her mother actually had for her daughter besides winning Olympic Gold and all sorts of athletic laurels.
On my side it seems to mesh with "You are blood-kin. Decide together exactly what." So she's learned who her maternal grandfather was, she's decided the apple didn't fall far from the tree and when she met Duck she probably started noticing familiar mannerisms and patterns of behavior. But not her grandfather's, rather, her mother's who apparently resembled her father quite a bit in all sorts of ways. So Cassidy is probably at a loss as to why this animatronic reminds her of her harpy of a mother
@ihinka No one else has pointed this out yet, so I have something to note:
You seemed to have used Loch's CS as a base, because the improvements and advanced improvements your character has on their sheet are identical to their's. Each of the playbooks actually has their own unique set of improvements and advanced improvements.
For the Spooky, these are the ones listed: [] Get +1 Weird, max +3 [] Get +1 Charm, max +2 [] Get +1 Cool, max +2 [] Get +1 Sharp, max +2 [] Take another Spooky move [] Take another Spooky move [] Change some, or all, your dark side tags [] Get a mystical library, like the Expert’s haven option [] Take a move from another playbook [] Take a move from another playbook
And these are the advanced improvements for the Spooky: [] Get +1 to any rating, max +3. [] Change this hunter to a new type. [] Create a second hunter to play as well as this one. [] Mark two of the basic moves as advanced. [] Mark another two of the basic moves as advanced. [] Retire this hunter to safety. [] You discover how to use your powers at a lower price. Delete one dark side tag permanently. [] Get back one used Luck point.
Alrighty then! ^_^ I'll go ahead and send you PMs. @ihinka I'll also get a Prologue PM session started for you as well for Cassidy. For now, Cassidy has been included in the roster.
(Thank you to Fellsing for pointing out the advancements.)
@ihinka No one else has pointed this out yet, so I have something to note:
You seemed to have used Loch's CS as a base, because the improvements and advanced improvements your character has on their sheet are identical to their's. Each of the playbooks actually has their own unique set of improvements and advanced improvements.
Fixed.
I suspected I might have done something like this. But didn't really have time to look it over during office hours. Thanks
@ihinka There is literally a piece of history on the Flake's sheet called "Fellow freak." That's probably very accurate to how Loch would feel about Cassidy. They probably feel a certain amount of kinship with her (both from the UK, both have not great relationships with their family - though Loch's is more self-imposed), and Cassidy's feeling of betrayal towards her family and coach probably would resonate with Loch. Loch's lack of trust in people has been not great for forming lasting friendships.
That being said, if they are aware of Cassidy's powers, they're also probably more than a little terrified of her.
@ihinka There is literally a piece of history on the Flake's sheet called "Fellow freak." That's probably very accurate to how Loch would feel about Cassidy. They probably feel a certain amount of kinship with her (both from the UK, both have not great relationships with their family - though Loch's is more self-imposed), and Cassidy's feeling of betrayal towards her family and coach probably would resonate with Loch. Loch's lack of trust in people has been not great for forming lasting friendships.
That being said, if they are aware of Cassidy's powers, they're also probably more than a little terrified of her.
Cassidy's from Ireland, not Northern Ireland. So not really from the UK. The Irish have their pride after all
That said, there's a history on The Spooky playbook I believe can work for what you are suggesting. Especially the last bit about Loch being a bit terrified of Cassidy
"They saw you use your powers for selfish or vindictive reasons. Ask them who the victim was, and then tell them what you did."