Hidden 5 mos ago Post by Wernher
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@Theyra Btw, on the subject of sciences and progress, I presume that our posts will be us communicating our intentions and methods to achieve them and you will in turn answer if we succeed or fail?
Hidden 5 mos ago Post by TruckKun
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@Wernher definitly, but i have no clue how you would accelerate this particular one
Hidden 5 mos ago Post by Wernher
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Well, Astrid is a chemist!

But even if we go with the whole 'ooooo, the secret formula that we still have not rediscovered!' just the fact that we will jumpstart civilization and tech will likely have an exponential effect on what other NPCs will naturally discover, players wont have the monopoly of innovation after all.

Like our DM said, NPCs aren't stupid.
Hidden 5 mos ago Post by Theyra
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@Theyra just want to have somewhere with metals and such, and didnt know where to pick, so yeah
plus, greece so greek fire in a couple thousand years (I hope i really want greek fire cuz it would be cool)


I am curious about what you found in Crete metal wise. For Greek Fire, I am not sure when it was created, so when it is created, by your civ or a npc one. That will be a fiery time.

@Theyra Btw, on the subject of sciences and progress, I presume that our posts will be us communicating our intentions and methods to achieve them and you will in turn answer if we succeed or fail?


Well, in keeping with the original idea... not really. As long as it makes sense for your character to make/invent it. It will be allowed. But I will say if something is not possible for your character to do at the time, or if you are pulling resources out of nowhere that are not found in the area you are in. Stuff like that I will be watching for. You can get help from your people if needed, depending on what you wish to invent. But as long as the technological and scientific advances are logical and make sense. It should not be a problem.

This help?
Hidden 5 mos ago Post by Theyra
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The IC is live, and about having a Discord. Who here wants one? @Crusader Lord@Wernher@ActRaiserTheReturned@TruckKun
Hidden 5 mos ago Post by Wernher
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I personally dont care, I'll join a discord if there is one but I think we are perfectly good with just this thread.

And @Theyra please define 'pulling resources out of nowhere' because what I had in mind was say, I can manage to find mineral deposits etc with the excuse of 'by modern day it was exhausted' so I dont need to pull a geological survey to justify a copper mine, but I can't pull elephants, lions or silk worms out of nowhere since those were indeed from only a certain corner of the world?
Hidden 5 mos ago Post by Theyra
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I personally dont care, I'll join a discord if there is one but I think we are perfectly good with just this thread.

And @Theyra please define 'pulling resources out of nowhere' because what I had in mind was say, I can manage to find mineral deposits etc with the excuse of 'by modern day it was exhausted' so I dont need to pull a geological survey to justify a copper mine, but I can't pull elephants, lions or silk worms out of nowhere since those were indeed from only a certain corner of the world?


I mean like, mining or getting tin while in Madagascar, where there was no tin there, even historically. Like, look at the economy section of a nation in wikipedia, and if it says there that there is copper or iron in the nation, then it will be allowed to say set up a copper or iron mine if you start in that nation. If you say you are mining, let's say gold in a place that does not have gold deposits, even historically listed on wikipedia. Then no, that is not an option. But if the culture you start with, or you found that there are other resources like copper in Italy. Then just show me, and it will be allowed. You do not have to do heavy research for this, and just do some checking, and it will be fine.

Sure, you can get stuff through trade once that is set up, or if it is already set up, depending on the culture you start with. More so if the culture you start with has access to copper or bronze stuff. Either by mining or trade.

But, unless there is a good reason why you have something like elephants in the UK. Then no elephants in the UK since they were not there historically. So, for the last part of your question. The answer is yes, you cannot pull elephants, lions or silk worms out of nowhere since those were indeed from only a certain corner of the world.

Does this answer your questions?
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Hidden 5 mos ago 5 mos ago Post by Wernher
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<Snipped quote by Wernher>

I mean like, mining or getting tin while in Madagascar, where there was no tin there, even historically. Like, look at the economy section of a nation in wikipedia, and if it says there that there is copper or iron in the nation, then it will be allowed to say set up a copper or iron mine if you start in that nation. If you say you are mining, let's say gold in a place that does not have gold deposits, even historically listed on wikipedia. Then no, that is not an option. But if the culture you start with, or you found that there are other resources like copper in Italy. Then just show me, and it will be allowed. You do not have to do heavy research for this, and just do some checking, and it will be fine.

Sure, you can get stuff through trade once that is set up, or if it is already set up, depending on the culture you start with. More so if the culture you start with has access to copper or bronze stuff. Either by mining or trade.

But, unless there is a good reason why you have something like elephants in the UK. Then no elephants in the UK since they were not there historically. So, for the last part of your question. The answer is yes, you cannot pull elephants, lions or silk worms out of nowhere since those were indeed from only a certain corner of the world.

Does this answer your questions?


Ehhhh, I might want to change location then.

If we go by that logic, then according to wikipedia en.wikipedia.org/wiki/Economy_of_Italy , Italy is barren of any mineral wealth. Obviously its because modern day mining makes it unprofitable to exploit minerals from a first world country with deposits that aren't rich enough because otherwise it would mean the Roman empire started itself with just wood and marble. Now I could drag up the Roman mining article, but it describes what the entire republic/empire used so now I have to find very granular data to justify anything. And on the other side, some countries that are now considered extremely rich in mineral are only so because advanced mining technology allows to access these minerals and they wouldn't have been available during antiquity.

Now, I'm not bitching, I understand you have to run this show and this is an easy way to do it, but if this is how you want to do it I will relocate Astrid to Oristano, Sardigna, Italy since it will make anything resource wise sooo much more simple.
Hidden 5 mos ago 5 mos ago Post by Theyra
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<Snipped quote by Theyra>

Ehhhh, I might want to change location then.

If we go by that logic, then according to wikipedia en.wikipedia.org/wiki/Economy_of_Italy , Italy is barren of any mineral wealth. Obviously its because modern day mining makes it unprofitable to exploit minerals from a first world country with deposits that aren't rich enough because otherwise it would mean the Roman empire started itself with just wood and marble. Now I could drag up the Roman mining article, but it describes what the entire republic/empire used so now I have to find very granular data to justify anything. And on the other side, some countries that are now considered extremely rich in mineral are only so because advanced mining technology allows to access these minerals and they wouldn't have been available during antiquity.

Now, I'm not bitching, I understand you have to run this show and this is an easy way to do it, but if this is how you want to do it I will relocate Astrid to Oristano, Sardigna, Italy since it will make anything resource wise sooo much more simple.


Okay and you are free to change your location. More so since you have not posted yet. Admittedly, when I played earlier versions of this as a player. It was not really explained to me how it worked, and so this is what I did. If you can think of a better system, then feel free. Since I did find while looking at Italy's ancient cultures, that it had copper mines in the north near France in the past, which was not listed in the economy section of the wiki page. So if you say it is there a resource you should have. I can just look it up and see for myself. I do not mind.

But, this is how I plan to do it unless someone or I think of another way to do things when it comes to getting resources.
Hidden 5 mos ago 5 mos ago Post by TruckKun
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@Theyra Copper,gold,lead and silver. Becuase metallurgy arrived to crete in 3000-2000 bc
And Greek fire was first made/employed in 668 CE.

(trebuchet launching giant pots of greek fire)
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@Theyra also i want to land on the coast, by knossos (its supposed to be like the major city). My char will probably spin a tale about being shipwrecked
Hidden 5 mos ago Post by Theyra
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Okay, that works after double checking and feel free to post. Unless you have questions like Wernher has.
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@Theyra also i want to land on the coast, by knossos (its supposed to be like the major city). My char will probably spin a tale about being shipwrecked


You can land wherever in Crete. So it is fine that you want to start at Knossos.
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The IC is live, and about having a Discord. Who here wants one? @Crusader Lord@Wernher@ActRaiserTheReturned@TruckKun

Im fine with having a discord
Hidden 5 mos ago 5 mos ago Post by TruckKun
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@Theyra Um, does our translation apply for distances aswell? And time?

also im not sure how long of a time period our first post is supposed to cover, but i dont have the time to continue my post rn, so ill make a part 2 later if that is fine with you
Hidden 5 mos ago Post by Theyra
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@Theyra Um, does our translation apply for distances aswell? And time?

also im not sure how long of a time period our first post is supposed to cover, but i dont have the time to continue my post rn, so ill make a part 2 later if that is fine with you


As in knowing the measurements and time that ancient people used? Translation does not cover that.

Your first post should at least cover your character waking up, reacting to waking up in another land, and finding someone. After that, what the posts are and how long they cover are up to you.

So you are okay with making a part two.
Hidden 5 mos ago Post by ActRaiserTheReturned
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<Snipped quote by TruckKun>

As in knowing the measurements and time that ancient people used? Translation does not cover that.

Your first post should at least cover your character waking up, reacting to waking up in another land, and finding someone. After that, what the posts are and how long they cover are up to you.

So you are okay with making a part two.


Just checking, we somehow know the language, or do we have to role play learning it?
Hidden 5 mos ago Post by Theyra
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<Snipped quote by Theyra>

Just checking, we somehow know the language, or do we have to role play learning it?


You automatically know the language and any language you come across.
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<Snipped quote by TruckKun>

As in knowing the measurements and time that ancient people used? Translation does not cover that.

Your first post should at least cover your character waking up, reacting to waking up in another land, and finding someone. After that, what the posts are and how long they cover are up to you.

So you are okay with making a part two.


Like i mean, does thier distance measurement get converted into ours in our brain and vice versa?
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<Snipped quote by Theyra>

Like i mean, does thier distance measurement get converted into ours in our brain and vice versa?


No, it does not.
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