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Musketeer aesthetic
Dueling weapons
Pistols
Magic Punk
Ünterland

Rewrite the rules of Ünterland.
Limbo dangerous, Ünterland less so. Limbo attacks soul, strips powers but safe passage into Ünterland does not.

Jager
Servants of the One
Imbued by the Hosts, identified at birth by the presence of identical birthmarks on the shoulder blades.
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Captain America

Spider-Man

Iron Man
1x Thank Thank
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Pulp Fiction Story with Archeologist Carter Hall, Ace Pilot Hal Jordan and grad student Yara Flor.
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"Yako ajaw Camazotz!"

"Yako ajaw Camazotz!"


"Yako ajaw Camazotz!"

The chanting grew louder as Cassandra moved further into the cavern. The youngest of the four Amazons to have ever earned the champion title of Wonder Woman, the blonde-haired warrior was no stranger to the South American continent. In years past, she had accompanied her mortal mother on more than one archeological dig south of the Equator. Perhaps it was her familiarity with the myths of this region that was creating the cold sweat on the back of her neck. Nearly twenty years ago, Cassandra would have dismissed all myths as humans trying to explain away that which they didn't yet understand. However, discovering that your own father was Zeus and training on a hidden island filled with Amazons under the protection of Hera sort of reframes your world views.

Even still, the name 'Camazotz' sent a shiver down Cassandra's spine. Her mentor, Donna Troy had done everything she could to prepare Cassie for this mission, but even still it wasn't every day that you're sent to try and negotiate a truce between warring pantheons.

Maybe I should have tapped Thor for an assist?

The thought was fleeting. Queen Nubia; no, not even Donna would hear any of it. Man, whether human or simply just male, only further caused wars. It was the role of the Wonder Woman to keep the peace. Bringing Thor along would have been seen as an act of aggression on what should be a simple diplomatic mission.

Once upon a time, the gods sat across from each other in the Parliament of Pantheons, high above Omnipotence City. There gods like Chaac and Tupã sat across from Odin and Zeus. But while the people still remembered the works of Odin and Zeus, Chaac and Tupã had faded into obscurity and so too had their powers faded. No longer able to hold a seat in the Parliament, their thrones were removed, leaving behind a power vacuum. A vacuum only too happily filled by those seeking to expand their power, those seeking to rise above.

Those like Camazotz.

Crawling on the rough stone beneath her, Cassie soon found an opening that expanded into a larger cavern within the cave. In the center of the cavern was a massive pit filled with swirling energy. Crackling beams of violet and vermilion emanated from the edge of the pit while a black cloud of screeching bats filled flew amongst the stalactites above.

"Yako ajaw Camazotz!"

The chanting continued while Cassie surveyed the scene below. Surrounding the energy-filled chasm were numerous figures robed in what had to be ceremonial garb. Drums vibrated through the numerous tunnels filling the cave as Cassandra's eyes widened. Beyond those surrounding the pit, more robed figures stood in the tunnels beyond the larger cavern.

Her hand instinctually moved towards her weapon.

No, bad Cassie! You're here for a diplomatic approach.

Without warning the bats clinging to the stony ceiling stopped screeching. A cold wind whistled through the cave bringing about the end of the chanting and sending shivers up Cassandra's spine. Darkness overtook the claustrophobic space as almost all of the torches below were extinguished, save for one. What once had been a noisy din, was now as silent as the grave. Cassandra suddenly feared breathing, lest she be discovered.

Below, the figure holding the last illuminated torch stepped forward. The light danced across their crocodile-shaped mask, the sharp angles and groves casting eerie shadows around the cavern walls.

"<Lord Camazotz, we bring this offering to restore your strength and beckon you to return to this world to bring about your great Eternal Night.>"1 The crocodile-masked figure stated into the swirling void below. Motioning with their free hand, Cassie nearly gasped as a woman in white was dragged through the crowd. From her position, Cassandra watched while the woman fought against her captors and bonds to no avail.

"<Relax, child. Soon your sacrifice will have a higher purpose.>" With a simple shrug, the crocodile-masked figure pushed the woman into the maelstrom below. Cassandra let out a gasp as the energy engulfed the woman, tearing her apart layer by layer. Raw energy erupted from the pit, illuminating the room in hues of amethyst.

"You have brought me the wrong woman." The voice thundered through the cavern. Cassie could feel it buzzing in the back of her skull. It should have been coming from the pit, but it felt as though it was coming from everywhere.

"The sacrifice needs to contain the blood born of my enemy if I am to enter the mortal plane."

Cassie began to claw at the back of her skull, she needed the voice out of her head.

Hera, give me strength

"Interloper!." The voice rang through her skull, whispering and screaming all, like a chorus of the anguished and tormented. Cassandra could have sworn at that moment that the formless energy in the void below turned to look directly at her.

"Sieze her!"

That was her cue to leave, the time for diplomacy was over. Donna would be disappointed, but at least Cassandra had a firm grasp on what exactly was happening here. Dropping into the cavern, Cassandra pulled the blade from its sheath. With a twist of her hand, Cassandra felt the hilt of the narrow leaf-like blade extend to a full spear shaft. Spinning the polearm around, the current Wonder Woman managed to keep her attackers at bay.

"Hephaestus really does make the best toys," She called to the mob attempting to gain ground on her. Delivering a blow of the celestial bronze forged shaft to the chin of a robed figure who got too close, Cassandra managed to use their stunned form to toss it into those nearest her exit.

Moving down the tunnel back towards where she came in, Cassandra could hear her pursuers gaining on her. Putting two fingers to her mouth, she let out a sharp whistle. The sound of wing beats filled the end of the tunnel as Cassandra saw her ride appear. Summoning her strength, she retracted her weapon and sprinted to the end. Leaping onto the back of the winged horse, she vanished into the night sky, the cultists behind her becoming nothing more than twinkling flames in the distance.

Next stop, the one born of the blood of Camazotz's enemy.

Location: Boise, - Idaho, U.S.A.
Gods & Mortals #1.01: Behold, A Pale Horse

Interaction(s): None
Previously: None

Jolting awake, Yara's eyes slowly adjusted to the unfamiliar darkness. At first, her surroundings were almost foreign, the smells too clean, too natural and the world outside was far too quiet. These were just the first few hints that Yara was no longer in her apartment. Clues continued to fall in the forms of the faded Jonas Brothers poster to one of Bieber and even a half-hung One Direction graphic. This dim room could only be the bedroom she grew up in. The world outside was not the bustling city of Boise, it was rural Idaho, more specifically the farm belonging to her Aunt and Uncle.

None of that changed the fact that for Yara, it was still markedly too quiet.

It had been getting harder for Yara to sleep over the past few nights. Her dreams were haunted with visions of bat-like eldritch horrors and their horrible screeches. There was a longing within her that she wasn't sure how to sate, a calling to travel away from this quaint life. A calling to an adventure far from here.

Perhaps her need for adventure rose from the simple fact that no one was looking to hire here in Boise. Any job that wasn't helping her Aunt Renata work the potato fields would certainly feel like an adventure at this point. An exasperated sigh escaped from between her pouting lips blowing a few loose strands of her raven-coloured hair away from her face. Yara had already put in six years between her undergraduate and graduate degrees while still fully knowing she had yet another two years of clinical experience before she'd be a fully certified speech pathologist.

It honestly felt like her life was stuck at the starting line.

Slumping down on the porch swing, the young woman let the cool night air wash over her while she sipped a half-finished tea absently left beside her bed. Yara's mind pivoted away from both school and her lack of a career as a brown bat stretched its wings under the porch's awning. The sight of the flying rodent only sent her thoughts racing back to the series of nightmares that had been haunting her slumber.

Watching the curious creature, she couldn't help but feel as though the bat was seemingly staring back at her. Flapping its wings, it let out a little screech before dropping from its roost and disappearing into the night. Sinking further into the cushioned swing, Yara felt herself relax. It was only now that she realized she had been so stiffly watching the bat. Satisfied she wasn't about to face the monsters of from her nightmares, she took another sip of the lukewarm liquid. The flat taste caused her nose to crinkle in disgust, reminding her why it had been abandoned in the first place.

A terrible noise suddenly broke the silence. The horrible tasting drink suddenly seemed so far away. The sound of wings beating against the night air ended the stillness of the cool night as Yara spun around frantically looking to locate the sound. Above the horizon, in the light of the pale moon, appeared the silhouette of what appeared to be a horse. Its lone rider, slumped alongside the horse's mane, seemingly barely hanging on.

Losing altitude rapidly, the animal tried with no avail to land. Its feet flew up from underneath it, only to send both it and its rider tumbling through the nearly mature potato plants. Jumping down from the porch, Yara moved quickly through the rows upon rows of plants, making the split-second decision to check on the rider instead of the winged animal.

The rider, a blonde-haired woman, was adorned in armour. Very familiar armour. Almost anyone in America would have recognized Wonder Woman, but Yara especially was a fan. Kneeling down beside Cassandra, Yara cradled her head, checking the neck for injury.

"I've got you," Yara muttered towards the unconscious woman. Her eyes widened as she surveyed the wounds on both the superhero and her steed. Long claw marks raked them both, claw marks that were all too familiar to Yara. Without warning, Cassandra suddenly clamped a hand around Yara's arm nearly scaring the darker-haired woman out of her skin.

"I'm here to protect-" The blonde Amazon managed to spit out, struggling to stay conscious, "...y-you." She added before her eyes closed, her body going limp in Yara's arms. Looking back and forth again between the pegasus and the superhero in her Aunt's field, Yara suddenly found herself unusually short on words.

Suddenly her nightmares were feeling a lot more real.

- -First Issue: Behold, A Pale Horse----
Latest Issue: Behold, A Pale Horse

1 Translated from Ki'che'
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A L I A S
A L I A S

"Witty Quote #1"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Katar Hol / Dr. Carter Hall Ph. D.
_________________________________________________________
34 (Physically) | Single
_________________________________________________________
Justice Society | American (This Reincarnation)

A L L I E S & A N T A G O N I S T S
A L L I E S & A N T A G O N I S T S
_________________________________________________________
P O S T C A T A L O G U E
P O S T C A T A L O G U E
_________________________________________________________
XX - Post Name
-
T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
___________________________________________________________________________________
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
__________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
__________________________________________________________________________________________________________________________________________________
"Witty Quote #2"___
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Hawkman
-Reuse Streamlined Backstory
-Katar and Shayera were Leaguers before the disbandment.
-Shayera died during the Despero attack, becoming the first of their lives where she died first.
-Katar, disillusioned has isolated himself to await death.
-Instead, he's found by Kendra Saunders, a Thanagarian Refugee who recognized the signature of Katar's Nth metal and sought him out.
-Now Katar finds himself drawn back into the fight as both forces of Rann and Thanagar seek out Kendra and the secrets she's holding.

H A W K M A N
H A W K M A N

“Point me in the direction of whomever's ass I have to kick.”
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Katar Hol / Dr. Carter Hall Ph. D.
_________________________________________________________
Thanagarian / Caucasian | Archeologist/Linguist | Unaffiliated
_________________________________________________________
Midway City | Michigan | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
________________________________________________________________________________________
Katar and Shayera Hol were a pair of alien law enforcement known on their homeworld of Thangar as 'Wingmen'. Thangar was the Capital of the Thanagarian Empire, the successor to the Polaran Empire which had previously ruled the Polaris System. In the spirit of their predecessors, the Thanagarians had become an expansionist race that plundered other worlds and stripped them of their resources and treasures to fund their ever-expanding fleet. Numerous members of their conquered worlds were taken as slaves and used to further the goals of the Thanagarians.

As Wingmen, Katar and Shayera were responsible for ensuring the general populace's obedience to the Empire and among their duties was prisoner transportation. It was this duty they were carrying out when the pair's patrol craft was pulled through a wormhole before crashlanding on Earth nearly five thousand years ago. Surviving the crash, Katar and Shayera found themselves on an unfamiliar world in a foreign system. Seeking out a settlement, the pair found their way to Memphis.

The Egyptians were astonished by the pair of Thanagarians and immediately became enamoured with their visitors due to the resemblance of their armour to the god, Horus. Welcomed with open arms, the pair were worshipped as gods by the people who believed that Horus had blessed them with his children. However, one of the high priests, Hath-Set, grew envious of the attention and worship the pair received. Craving it all for himself, Hath-Set began to covet Shayera as well, stalking the woman until he began to obsess over her.

However, when the high priest finally confessed his feelings to Shayera, she spurned his affections choosing to remain loyal to Katar. In vengeance, Hath-Set planned to murder the two aliens exposing them as flesh and blood instead of the gods the people believed them to be. Poisoning their drinks in order to weaken the pair of Thanagarians, Hath-Set had their unconscious bodies moved to his sacred chamber where he planned to carry out their murder as a sacrifice to his own god. Using a knife made from the heart of a meteor, the blade cursed Katar and Shayera to forever be reincarnated, only to fall in love all over again. Then, at the point when their love for each other was greatest, the hourglass would turn, and they would both die before their time.

Since that first death, Katar and Shayera have lived hundreds of lives, each different from the last and plagued with the memories of those that came before. Each life followed the same template, the pair would grow up, start their lives and eventually find the other, fall in love and then watch the other die. Often, Katar would die first, sacrificing himself for Shayera. The other times they would die together. However, no matter the lifetime the pair were forced to endure one tragic end after another.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
O N G O I N G
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
I S S U E # 0 1
RUDE AWAKENINGS
RUDE AWAKENINGS

Murdered by her own personal guard, Thanagarian Princess CHAY-ARA awakens in the body of teenager KENDRA SAUNDERS on the foreign planet of EARTH. A fish out of water, she must seek out the only man who can help her, a former member of both the Justice Society and Justice League, the hero known as the Savage HAWKMAN.

Characters Involved: Kendra Saunders
Desired # of Players: N/A
________________________________________________________________________________________________________________________________________________________


-Kendra Munoz-Saunders, daughter of an archeologist in Egypt. Her parents find a relic relating to Prince Khufu and Princess Shiera before being betrayed by their team and murdered. At the same time, Thanagarian Princess Chay-Ara is trying to contact Katar Hol on Earth using a sister relic. Assassinated by her personal guard, Chay-Ara and Kendra switch places, ultimately leading to Kendra's death where Kendra's uncle(?) saves Chay-Ara, now in Kendra's body.
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G M (s): Colonel Sep, Lord Wraith, Master Bruce G E N R E: Fandom T Y P E: Collaborative Non-Linear Sandbox [By Invitation Only]
"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."
S T A N L E E ( 1 9 2 2 - 2 0 1 8 )


I N T R O D U C T I O N:
I N T R O D U C T I O N:
Absolute Comics: Odyssey is a roleplay based upon the structures and mechanics of previous games run under the Absolute Comics banner, but with a goal of overcoming the past games' biggest weakness: a lack of collaborative writing. As such, Odyssey is a collaborative linear sandbox roleplay that seeks to merge and mix the lore of your favourite DC and Marvel characters into one living, cohesive world. The idea behind this RP is not to embody our favourite heroes to simply retell iconic stories and origins, but to take these characters and make them our own. In fact, the goal of the RP is for players to take their favourite characters and re-imagine them to tell stories together. We only ask that the 'heart' of the character remains the same. Players will take the roles of their favourite characters and tell stories in collaboration with other players in order to develop and grow the world.

The primary difference is that this iteration is on an invitation-only basis. So if you were directed here by @Lord Wraith, @Master Bruce or @Colonel Sep, congrats, you’re in! If you weren’t previously invited by any of the above three but were invited by an accepted player who is willing to vouch for you, then by all means drop an application below.

Due to a drop in activity, we're opening the game up and looking to take on fresh blood to continue to push forward the world, its stories and add new ones into the mix. Interested players can voice such in the OOC as well as peruse previously claimed characters, the current IC and ultimately apply a character sheet.

How heavily these elements are mixed depends on the players, as the world and its lore are shaped by you and your stories. Do Bruce Wayne and Tony Stark know each other? Has Lady Shiva trained with Danny Rand? Have Thor and Superman gone toe-to-toe? These are questions for you to ask yourself, and they can only be answered as the RP unfolds!

S U M M A R Y:
S U M M A R Y:

“If you want something done right, you have to do it yourself.”

From beyond the walls of time and space, waves of corruption have washed over the universe, foreboding the arrival of something ancient and terrible. A cosmic cataclysm erupts, wiping out what once had been and leaving no survivors. But reality often goes through cycles of creation and destruction, and with destruction complete, creation must begin anew.

In the wake of birthing this new reality, an egg was released into the universe to hatch. It was watched with much fascination by those who exist outside the limits of time and the confines of three dimensions, but no one could have predicted what would happen next.

As the egg drifted through the cosmos, it soon crossed paths with the fourth world. From within, the Prince of Apokolips, Uxas, took a shine to the egg and opted to raise the creature within. The egg hatched, and from within, the creature emerged. It could not be sated by milk from a teat nor by food from the table. It ate and ate, until it eventually devoured a world whole.

By the time the creature had grown, Uxas, now known as Darkseid, had become Lord and Ruler of Apokolips, God of Evil.

And the creature, Galactus, was a weapon to be used.

Utilizing Galactus, Darkseid set about his mission of reshaping this new reality to one that benefits him. Manipulating Galactus into stripping planets bare and leaving only the Anti-Life Equation, continually growing not only his strength but his will over this existence.
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Absolute Comics

That's it, that's the game.

A sandbox RP defined by player activity. Players take the roles of heroes (and/or villains?) and build the world through their stories.
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Go back to simple CS.

Character Name
Image
Basic Info
Character Concept - Not a backstory
Plots, Goals etc
Supporting Cast (List format, not detailed)

A L I A S
A L I A S

"Witty Quote #1"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Age | Nationality

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
_________________________________________________________
P O S T C A T A L O G U E
P O S T C A T A L O G U E
_________________________________________________________
XX - Post Name
-
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
___________________________________________________________________________________
This is where you pitch your character. A character concept is not a backstory; instead, it's a general overview or abstract of the character you're applying for, why they're different from canon and how you intend to approach storytelling.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
__________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
__________________________________________________________________________________________________________________________________________________
"Witty Quote #2"___
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H A W K M A N
H A W K M A N

"Mace. Face."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Katar Hol // Dr. Carter Hall, PhD
_________________________________________________________
34 | American

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
_________________________________________________________
P O S T C A T A L O G U E
P O S T C A T A L O G U E
_________________________________________________________
XX - Post Name
-
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
___________________________________________________________________________________
With Hawkman, I set out to devise a pulp-style story in the vein of Raiders of the Lost Ark. I've set about narrowing down the convoluted history and backstory of the Hawks and devised a pathway forward using their reincarnation cycle but not to the extreme end that the DC did with the 2018 run. There isn't countless variations of Hawkman across time and the multiverse. Instead there is one clear lineage starting with a warrior from Thanagar and ending at the present archaeologist.

Re-reading a lot of the more modern Hawkman comics (1989 onwards), I've come to realize just how often the Hawks dealt with not only the supernatural and grotesque, but also the consequences of their own actions, typically through their past lives. In addition to their primary antagonist, Hath-Set, the Hawks fight a lot of foes who through one circumstance or another have come back to haunt them from a previous existence. I think there's a lot of potential story telling in these threads and would love to explore the themes of poetic justice, consequence and sort of a 'sins of the father'.

Supporting this adventure is a relatively new character in the form of Yara Flor who will be acting as Carter's grad student. Additionally, he will be joining forces with a rival archaeologist using an adapted version of Elsa Bloodstone. The initial plot will take our heroes deep in South America in search of the legendary city of El Dorado but along the way uncover a much more sinister plot to plunge the world in an eternal night.

The Hawks through their reincarnation cycle have a long lineage of heroes and in addition to the above, I'm also hoping to explore their relation to Hector Hall (ideally as Dr. Fate) and the heroes Hawk and Dove.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
__________________________________________________________________________________
My long term goals with Hawkman are to introduce both Hawkgirl and Yara Flor as her wondrous alter-ego. Given the pulp inspiration, I'm ideally going to have shorter, more action packed stories with romance and drama sprinkled in. Romance being a key element of the Hawks, I'd love to build to getting Carter and Shayera reunited, but tragedy often follows them, so there's no way of knowing which way this will unfold.

Looking at the greater scope of the RP, I'd love to develop relations with all generations of heroes. With Carter and Shayera having lived multiple lives, I envision the possibility that they were part of the Justice Society or an equivalent 1940s era team.
__________________________________________________________________________________________________________________________________________________
"Point me in the direction of whomever's ass I have to kick."___


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My long term goals with Hawkman are to introduce both Hawkgirl and Yara Flor as her wondrous alter-ego. Given the pulp inspiration, I'm ideally going to have shorter, more action packed stories with romance and drama sprinkled in. Romance being a key element of the Hawks, I'd love to build to getting Carter and Shayera reunited, but tragedy often follows them, so there's no way of knowing which way this will unfold.

Looking at the greater scope of the RP, I'd love to develop relations with all generations of heroes. With Carter and Shayera having lived multiple lives, I envision the possibility that they were part of the Justice Society or an equivalent 1940s era team.
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♦ ♦ ♦ ♦ ♦ A MULTI-FANDOM SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦

G M (s): Lord Wraith C O N S U L T I N G G M: TBD G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs
"We all wish we had super powers."
"We all wish we could do more than we can do."

S T A N L E E ( 1 9 2 2 - 2 0 1 8 )

I N T R O D U C T I O N:

Welcome fans of Marvel, DC and all comics alike. Absolute Comics is a sandbox based RP that seeks to merge and mix the lore of your favourite DC and Marvel characters into one living cohesive world. The idea behind this RP is not to embody our favourite heroes to simply retell iconic stories and origins but to take these characters and make them our own. In fact, the goal of the RP is for players to take their favourite characters and re-imagine them to tell their own stories. We only ask that the 'heart' of the character remains the same. Players will take the roles of their favourite characters and tell stories either alone or in collaboration with other players in order to develop and grow the world.

Characters from the worlds of Marvel and DC Comics are first and foremost encouraged, however compatible characters from across other publishers and even other media will be considered. That said there are several characters who have appeared in publications over the years that are not only undesirable for this setting but outright won't be considered. These include the following:

  • Transformers
  • Star Wars
  • Star Trek
  • Monsterverse (ie Godzilla and King Kong)
  • Power Rangers/Super Sentai*
  • Sonic the Hedgehog*
  • Other Manga/Anime*
*I understand some of these characters could be made compatible and are welcome to a case by case evaluation by PM.

N O T A B L E I N F O R M A T I O N:

A.R.G.U.S. - The Advanced Research Group Uniting Superhumans, A.R.G.U.S. is an international group headed by Amanda Waller, specializing in the ‘procurement’ of superhuman resources.

◼ D.E.O.: A subdivision of A.R.G.U.S., the Department of Extranormal Operations is run by Special Secret Agent Robert Todd, otherwise known as Mister Bones. The subdivision monitors and catalogues superhumans and those with abilities, using this data to prevent any threat to the general public.

PROJECT CADMUS - A top secret joint initiative between multiple military branches and the Department of Homeland Security’s Secretary Alexander Pierce. Studies and develops new technologies for the purposes of weapons and means of defending America in the upcoming age.

S.H.I.E.L.D. - The Strategic Homeland Infiltration and Espionage Logistics Division is a shadowy branch of the United States Government and operates with the highest security clearance within the borders of the U.S.

S.W.O.R.D. - The Sentient World Observation and Response Division is a joint venture between S.H.I.E.L.D. and A.R.G.U.S. aimed at collecting information on extraterrestrial worlds while also being Earth’s first countermeasure to any threat from the stars.

C O M M U N I C A T I O N:

The OOC Tab of the Roleplay Thread will be used for all primary communication. Official GM Announcements will be linked below, with the latest showing in the coloured box. Player-to-player communication should use the '@' system whenever possible; for longer messages or plot details, PMs are encouraged to avoid spoiling other potential readers.

G M A N N O U N C E M E N T S:

S E A S O N O N E:

CURRENT ANNOUNCEMENT(S):
____________________________________________________
None as of Yet

P R E V I O U S A N N O U N C E M E N T S:
◼ None as of Yet
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P R E M I S E:

Absolute Comics is a collaborative linear sandbox roleplay that uses the ideas presented in Marvel and DC Comics' various media to create new and exciting stories using familiar elements and characters. To those of you asking exactly what a collaborative linear sandbox is, I define this style of game as a compilation of linear stories written by multiple groups of people that interact and mesh to create one persistent game within the same sandbox. If that's as clear as mud for you, let me try to clean it up.

In-game history is decided on a first-come, first-served basis. However, it should not be designed in a way that locks another player out of taking on a favourite role. For example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, the player applying as Grayson can decide to portray Dick as Robin, Nightwing, or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player.

Due to the inclusive nature of the roleplay, a Bruce Wayne player would have to craft their CS to reflect a Bruce who allows for opportunities for a Grayson player or other notable members of the Bat-family. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If both parties desire, a Batman Inc.-like scenario could even be worked out. It should also be noted that villains are viable as player characters, and applying for Captain America does not mean another player can't join as Red Skull, pending some agreement between the two players.

Rogues, enemies and otherwise foes of heroes can be reinvented and explored in new pairings, though all 'archenemies' should be cleared with a 'parent' character player or GM before doing so. Minor villains and fodder, however, will be regarded as first-come, first-served and can be 'claimed', within reason, by noting them on your application.

S O U R C E M A T E R I A L:

As previously mentioned this roleplay allows players to draw upon characters from not only the Marvel and DC Universes but other characters may be considered on a case by case basis if they fit the tone and feel of the game, however, priority will be given to characters who originate from Marvel and DC comics. Your character concept can be based on any iteration of the character, and can start from any point in their career as there won't be one date isolated as 'Zero Year'.

What this means for you as a player is that the world's Spider-Man could currently be Miles Morales, Iron Man could be replaced by Iron Heart, Batman could be Terry McGinnis. This also means that some heroes might just be starting out, perhaps the Teen Titans were just formed? Maybe Scott Summers just found out he was a mutant? The changes and possibilities are near endless but are sure to create a unique world for us to tell our own takes on these 'modern myths'.

G A M E P L A Y:

COMIC BOOK TIME & GHOST WRITING:
Sometimes, as a writer, you're tied up in your own plot, but another pops up that you'd like your character to be part of. As a comic book game, posts in the IC thread do not necessarily need to be linear. If you, as Player A, are running a plot but Player B is doing a Cross-Over with a team your character is affiliated with, you can write both simultaneously.

Likewise, characters appear in numerous issues each month, written by several different authors. In Odyssey, we're also inviting you to use that to your advantage. If you're particularly fond of someone's interpretation of a character and would like to use them in a spot for a Chapter, you may approach the controlling player and ask to do so. That player is allowed to deny you flat-out, or they can lend their character out with as many or few guidelines as they see fit for you to write the Chapter with. In this instance, you're given temporary control over a character as a guest or ghostwriter to carry out a Chapter elsewhere while the controlling player continues their own story. The controlling player may ask to proofread any or all posts or ask for you to retract or edit posts as they see fit if actions or instances don't match their vision.

CHAPTERS:
'Chapters' is simply a fun name for contained player plots and story arcs. These are the stories told by you, the player and governed by those of you who take on the driving role. Sometimes these Chapters may be the work of one person, other times it may be the work of a duo or even a small party of players who created something together.

This is the bread and butter of the RP, moving it forward and filling out the world as players work together to tell stories and build the setting that directly impacts not only their character but also those playing alongside them in 'Supporting' and 'Roaming' roles. There's no defined length for a Chapter; it could be as short as a single post or as long as a story spanning over thirty posts. Think of a Chapter as an episode of a television show or a single comic issue.

All players must contribute towards the Chapters in the IC and drive their characters both independently and together. Equally, it is important to read other players' Chapters and make note of significant events or even just 'broadcasted' ones to reference and relate to within your own posts. Small efforts like this go a long way in making the world feel alive and connected.

Don't feel you have to be joined at the hip at all times, though; the same plot could be told through two characters without them constantly needing to be in the room at all times. To bring about a great recent example, re-examine 'Falcon and the Winter Soldier', while Sam and Bucky spent the impactful scenes together, if it wasn't for the events they accomplished apart, the story would not have fully come together.

CROSSOVERS:
Crossovers are the icing on the cake; this is where the larger picture starts to form. A crossover is defined here as a player-coordinated and driven interaction between two or more character plots in the IC. To phrase it another way, it's when two or more 'Driving' character plots converge on the same thread. Like a 'team-up' between Flash and the Green Arrow that brings in all those associated characters. A Crossover may be as simple as a one-time team-up or a small part of a larger overarching story, depending on the ambitions of the player(s) coordinating the story and those involved. There is no limit as to how many crossovers can take place at any one time as they will be completely moderated by those involved and not the GM Team.

Crossovers may take place in a single city or even multiple cities, spanning up to a national event, depending on the number of players involved in the current crossover. Players are not required to participate in a crossover if they do not want to, and if you have approached a player and they have turned you down, we ask that you please respect their wishes. That said, all players should consider participating in a crossover from time to time if only to recharge and avoid burnout due to lack of interaction. You will never be required to remain within the crossover for its entire run unless you become integral to its story, in which case it is only respectful to do so.

Ultimately, the structure of each crossover will be dependent upon the player(s) organizing it. It should be noted that a crossover should never change the status quo of the game, and while consequences and fallout is encouraged, it should be limited to only those involved unless special permissions have been granted.

CRISES:
Crises are large-scale events that affect the roleplay on a massive scale. These events can be global, universal or even multi-dimensional. Ideally, the occurring Crisis will affect all players, but all players need not directly contribute to the Crisis at hand. The outcome of these events will affect the roleplay's status quo, wiping the slate clean or drastically changing the present world. This could mean something like DC's Rebirth, where abandoned characters can be reset, allowing new players to assume their roles without the need to continue previous stories, or Marvel's Civil War, where characters and their beliefs will be challenged, changing the alignment of different characters and the shape of different team rosters. These events won't take place often, but when they do, they will be designed to directly impact the RP.
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Kingsmen/Crowns

Lords and Liars

Godkin/Godborn: Mortals born of allegedly divine blood. True Godborn are said to be a demi-god, possessing a divine parent. These Godborn have ruled over Thrace for thousands of years, all through the line of ___. Though as the line has progressed, the divine blood has thinned, thus the term Godkin refers to more recent emperors who have only been related to their divine heritage and rarely possess the gifts of a true Godborn.

Trained by Court Mages, Masters of swords and sorcery
Framed for murder.

The Emperor is dead. His elite enforcers were framed for the murder.

-The emperor never produced any heirs. No divine blood, no throne.
-A Godborn was discovered, born in a distant village. The Emperor's elite guardsmen, the Crown's Caveliers, were sent to retrieve the child and its mother to be elevated to the palace and raised to inherit the throne. However, upon returning, the Caveliers discovered that the Emperor had been murdered, the murder weapon being that of a Cavelier's own sword.
-Framed for the murder, the Caveliers are forced to flee with the child and mother, while pursued by the guardsman, the wider law enforcement who report to the church rather than the Emperor. The church, being the vessel of the divine, operate the municipal government.

The bells tolled throughout the capital, citizens clambering for a look at the heir. But the Emperor had produced no such heir, the Godkin failing to secure the divine lineage, which meant upon his death, death to the entire Empire.
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I S S U E # 0 1
THE ETERNAL NIGHT

Premordial forces are disturbed when fanatic cultists follow archaeologists who unearth a hidden city in South America that was meant to be left buried and forgotten. Inside, twisted creatures imbued by the power of the bat-god CAMAZOTZ and determined to bring about the end of the Fifth Cycle by way of the Eternal Night. To do this, the bat-god requires sacrifice wrought by a deathbringer, and he has set his eyes on CARTER HALL.

Characters Involved: Hawkman
Desired # of Players: TBD


Nightwing
-Dick Grayson, former Robin, now former Nightwing, was injured in a fight, left with a bad leg and unable to carry on like he previously had. Basically, a recluse living in a penthouse apartment in Bludhaven.

-This Dick would have to be older than Ruby's Babs. Started with Batman when he was 12, struck out on his own approximately five to six years later and was injured several years into his solo career.

-Source of injury TBD, few ideas tossing around in my head. Could be taken from Beyond where a team up with Batman went South. Could be mutually assured destruction from Blockbuster, betrayal from Tarantula etc.

-A new Nightwing has appeared on the streets of Bludhaven. This Nightwing doesn't follow the Family's code, brutally killing criminals.

-Dick sets out to confront his identity thief, in the process finds himself over his head and is saved by Terry McGinnis. This encounter plays out similarly to the Batman Beyond origin, with Terry realizing Dick was the real Nightwing and setting him up to confront the imposter.

-The imposter is Tad Ryerstead. Upon his defeat, Tad could become 'Talon' or even a Talon?

-Rogues would be a mix of Batman Beyond and Nightwing with various supporting characters from both. Focus ultimately is on the mentor-student dynamic between Dick and Terry, with new elements introduced due to the significantly reduced age gap. Not to mention the potential for Dick being jealous and/or resentful of Terry 'squandering' his physical peak.

N I G H T W I N G
N I G H T W I N G

"How do you get 'Dick' from Richard?"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Terrence 'Terry' McGinnis
_________________________________________________________
21 | American

S U P P O R T I N G C A S T
S U P P O R T I N G C A S T
_________________________________________________________
P O S T C A T A L O G U E
P O S T C A T A L O G U E
_________________________________________________________
XX - Post Name
-
C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
___________________________________________________________________________________
Blüdhaven.

A wretched hive of scum and villainy.

A cesspool built from Gotham's runoff, anything that doesn't put roots down in Gotham gets flushed into the city-like sewer known as Blüdhaven. A port town, Blüdhaven got its start as a whaling town before becoming an industrial port. The sky is layered in a thick cloud of smog, while streets are constantly filled with fog due to the miles of antique boiler pipe laid beneath cobblestone streets hastily repaired with asphalt and concrete.

But for a brief moment, the city had hope in the form of its very own Bright Knight.

Richard 'Dick' Grayson, the former protegé and Robin of Gotham's Batman, outgrew the shadow of his mentor's cape and, after a soul-finding journey, adopted a symbol of rebirth he learned from a distant Romani relative. From the ashes of Robin rose Nightwing, who took to the streets of Blüdhaven, using the best tricks learned from the Bat to inject fear into the superstitious and cowardly lot that preyed on the vulnerable.

But years of war against the crimelord known as Blockbuster took their toll, eventually driving Dick Grayson to his breaking point, and in a final confrontation, Dick was left maimed and traumatized while Blockbuster was killed.

A former vigilante turned recluse, Dick Grayson has reluctantly enjoyed a simpler life, managing a gymnastics facility and becoming a superintendent over a small apartment complex. However, a new Nightwing has appeared in Blüdhaven, and with it, a trail of bodies, brutally killed by blunt force trauma.

Unable to allow his legacy to be tarnished and fear turned against the people of Blüdhaven, Dick is forced out of his mandated retirement.

The Bright Knight Returns.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
__________________________________________________________________________________
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
__________________________________________________________________________________________________________________________________________________
"You ask, nicely."___

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| H | O | L | L | O | W |
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Abandoned "Haunted" Summer Camp
Young Adults, couples trip?, post-graduation (college) friend reuinon catch-up gone horror.
Meteor/Artifact/Relic/OOPart?
Superpowers ensue?
Kaiju monster forest creatures?
Lake Zombies, Zombie kids who drowned?
Different Wave Spectrum makes monsters invisible to normal humans, our heroes on the other hand, can see things no one else can due to an unhealthy dose of radiation.
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Isekai Style RP with Characters from the 'main world' finding themselves in Unterland, and juxtaposing magic versus technology in a world that looks and feels anachronistic with the very modern world our player characters come from.
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"Where were you that day the city was abducted?"

March 15th, 1991.

The day Crescent City was ripped out of California and suspended several miles above the Earth. A shield fell over the city, completely encasing it and immediately some sort of pacification waves. The general populace remained blissfully unaware of the changes to their life, going about their day like nothing had happened.

But Crescent City's Hyperhuman population remained unfazed and aware.

Perhaps save Abduction for Season 1 finale to change up Status Quo for Season 2
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October 18, 1967.

The day that the world changed forever, a near-cataclysmic event rocked the world.

In the midst of a lunar eclipse, an unprecedented coronal mass ejection irradiated the planet in high-energy particles, visibly noted by the largest and brightest occurrence of aurorae in recorded history. The focal point of which was in a sleepy New Hampshire hamlet of Crestwood Hollow. While ethereal colours bathed the night sky of the Western hemisphere, the CME also brought a geomagnetic storm, which ravaged Earth’s electrical transmission lines, causing power outages on a global scale. It was on this day that the Earth nearly stood still, sitting in total darkness for nearly ten minutes before backup systems began to re-activate. Numerous regions around the globe were left in the dark well beyond that. Cities were powerless for nearly a week, while some rural areas were forced to survive for nearly a month without power. This event left a death toll numbering in the tens of thousands, becoming known as the 'Long Night'.

However, the aftermath of the Long Eclipse reached far further than anyone could have ever anticipated. The resulting effect of the high-energy particles was a mutation appearing in one person of every million people. While public knowledge of the mutation remains vague, selected sects in the scientific community are aware of it and have dubbed the emergence of the mutation ‘Viriumosis’. In more common jargon, the possession of a mutation is referred to as the ‘Hype-Factor’ or ‘Hype-Gene’, making those who possess it a Hyperhuman. However, to those who know the whole story, these Hyperhumans are referred to as...


S U N B O R N E
C H I L D R E N O F T H E E C L I P S E


PREMISE:

Spinning out of my collective 'Hyperverse' lore, SUNBORNE is the latest entry into that catalogue and, in many ways, is a return to my roots. While most of the Hyperverse has been hyper-focused (wink), around the school of Pacific Royal Collegiate and University, SUNBORNE instead is focused on the individual and the lives they lead within the fictionalized metropolis of Crescent City, California. Lately, I've been particularly inspired by Invincible and its superhero world-building, while more often than not, previous Hyperhuman projects have taken inspiration from X-Men and Heroes. Here, my intention with SUNBORNE is a return to sandbox storytelling using the Hyperhuman lore as a springboard to build and flesh out new heroes, their stories and their (hopefully) complicated lives.
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