Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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I definitely thinking starting at the beginning level is best. Otherwise...its no fun.
Hidden 10 yrs ago Post by Lady Termott
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Magic can also be used as mostly a tool, like for day to day life, much like the show.

Agreed to magic not being the main source of ability for combat, as there were already plenty of characters who were archers or other forms of combat. With magic, there should only be a few as to be more balanced.

Another way we can handle magic could be such as that of Edolas in Fairy Tail where magic isn't in the people but rather weapons and other tools.
Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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OH YES. I forgot about Edolas. That could work too!
Hidden 10 yrs ago Post by Lady Termott
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Agreed with starting at the beginning level.

Although with Edolas, magic is limited in the weapons. If we do go with that route, would the weapons need to recharge or be similar to the show and you'd need to get a new weapon? Or just simply have the magic come from the person and expressed through the weapon?
Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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I think have the magic come from the person, expressing through the weapon. So that means its kind of like the guns magic?
Hidden 10 yrs ago Post by Lady Termott
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Yes, pretty much, so it'll just be holder magic rather than caster, I suppose.
Hidden 10 yrs ago Post by Dazed
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So does this new magic setting make my character null? This is what i have to say about my character at least.......

His level of strength and endurance or w.e is negotiable. Along with the amount of control Albane has over 'Bane'.

Dr. Jeckyll & Mr. Hyde were essentially what I based Albane off of. A character who has to struggle with an inner demon, that can physically manifest itself as A secondary form. With the cost of this secondary form being monstrous and proves to be excruciatingly hard or impossible to control.
Hidden 10 yrs ago Post by Lady Termott
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Dazed said
So does this new magic setting make my character null? This is what i have to say about my character at least.......His level of strength and endurance or w.e is negotiable. Along with the amount of control Albane has over 'Bane'.Dr. Jeckyll & Mr. Hyde were essentially what I based Albane off of. A character who has to struggle with an inner demon, that can physically manifest itself as A secondary form. With the cost of this secondary form being monstrous and proves to be excruciatingly hard or impossible to control.


I actually really like your character concept. We're throwing ideas around so it's not set in stone.
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Sweet. Because as/when the lore or concept for this role-play becomes more set in stone. I am more then willing to build this Dr.Jeckyll & Mr. Hyde esque character to fit this lore. ^-^
Hidden 10 yrs ago Post by PinkFlower
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So my character sha'll be a artist.

Question, since she's going to be a weirdo color mage all about distorting things.

How will she work since she doesn't use weapons

Also it's ma birthday.
Hidden 10 yrs ago Post by HellHoundWoof
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HellHoundWoof The Hell Bound Hell Hound

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Womanizing drunk politician for the win!
Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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So. I think it might be better to start again, discussing how magic will play a part and all, will completely effect this now I think.
Hidden 10 yrs ago Post by Lady Termott
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Alrighty, sounds like a plan. Everyone else should also feel free to throw in ideas.
Hidden 10 yrs ago Post by Dazed
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I think it is proper time to create an Interest check? or something? Unless you all want to hash it out here.
Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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I think we should hash it out here, then an IC thrown up explaining what we have agreed, and if anyone has ideas that would be great...then just restart?
Hidden 10 yrs ago Post by PinkFlower
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I'm not sure how it should work..

Maybe we coud have something like naruto, were spells could be prepared before the fight as well. Like i'm not against being able to make a ink double of someone.

I said naruto simply because i couldn't think of anything else that did that....It's actuallly a really poor ezample XD
Hidden 10 yrs ago Post by Gisk
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Do you mean like spells need to be prepared ahead of time, or they just can be?

So I assume we're still keeping the whole guild and quest dynamic.

Are we still going to do quests in separate threads, or do you think we've downsized enough to manage without that?

Also: is this, or is it not, taking place in the world of Fairy Tale? I'm not going to lie, I have zero interest in an RP based on an anime I've never seen.
Hidden 10 yrs ago Post by Dazed
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I'm going to have to agree with Gisk. I too have not seen fairy tail. While I don't mind a few things based off it for convenience. I wouldn't prefer to play An RP based on something I know little to nothing about, or haven't seen the anime.
Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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I have been thinking...

(more to come as I type up...)
Hidden 10 yrs ago Post by MarshiestMallow
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[hider= beginnings]
Bell said In the land of Forrosia, there are many groups of talented people who call themselves adventurers. These people come together in what are called guilds, a single place where jobs are sent known as quests, and the members of these guilds can take up the quests under their guild's banner. One such guild in the heart of the human capital of Sersia, is most notable for the recent expansion on their recruitment techniques. They have begun bringing in more and more members to become a part of their guild, and as a result a part of something greater than their individual selves.

Guilds are like families. They help one another, from quests to more personal matters. They become rivals and challenge one another's strengths to see who can come out on top, but above all the members of a guild are friends. There is only one rule to join this particular guild, and that's that you not only respect your fellow guild members, but you do all you can to protect them and the guild as if it were your home and family.

Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.

So do you have what it takes, can you call yourself a member of Iron Tree?

OOC:

Iron Tree is a guild based in the human capital of Sersia. It is a noble guild requiring much more of its applicants than most guilds, and the members often form bonds that would rival that of an actual family. Of course this is not always the case, but Iron Tree certainly isn't the place for money hungry mercenaries. There are many guilds out there that cater to such people. Iron Tree is not one such guild.

The quests in the guild will be put up regularly by me with varying requirements to take them on. The main requirement to take on a quest is that your must have the appropriate rank. While anyone can take on a rank 2 quest on their own, they must prove themselves on multiple missions before they will be allowed to take on rank 2 quests. There is an exception however. If members group up together, then their ranks are cut in half and combined. This has some limits with it, as well as removing some limits. For example with this method a rank 2 guild member cannot take a single rank 1 member with them on a rank 2 quest. They can however take 2 rank 1 members with them on a rank 2 quest. As an example of the opposite scenario, normally rank 1 members cannot take on rank 2 quests. However, if a member managed to find 3 other rank 1 members, then their combined rank would be rank 2 and they could take on the rank 2 quest together. This is in place for everyone's safety. (Note, members have known to be sneaky in the past... this is story telling! Having your characters sneak off on quests that outrank them will get them in trouble, but it won't get them kicked out of the guild or anything. At most, the guild master would fear for their safety.)
[/hider] This hider is hiding what this Roleplay was meant to be.

I have been thinking that magic shouldn't play a big part in this. That perhaps it should be based on using items, or focusing magic through items e.g. Heloise is an archer, she has her bow, she could focus Wind magic through the arrow to create a true shot.

I think this way would be better then just everyone having magic at their disposel by simply saying "Ice Make Shield" or "Roar of the Fire dragon" or...I'm really struggling to think of ones that aren't from fairy tail, but you get my point.

Of course, if we do go with something like that, THERE HAS TO BE LIMITATIONS. Like, you can't just be bad ass from the get go, can't just be able to keep on going with magic no matter the fact that you're body is completely used up, and you are fighting and using magical energy way beyond what should be reasonable. I think the characters should be Novices to begin with, otherwise whats the point? Its fun to develop, and becoming more powerful over time. This works for both ideas, I think.

SO if magic is going to have a part in this, then we need to have a way of saying what will cost you. Simple spells you can do more off them more complicated ones-obviously.

Basically, I think it should be about the quests, the jobs, the developing bonds between our characters, and yes, having a baddie (or potentially many baddies, one after the other with jobs in between) giving them something to work to, to becoming stronger.

Um. I feel like I've rambled on enough.
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