Hidden 8 yrs ago Post by Ashifili
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Ashifili Always There

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Sorry about that. XD
Hidden 8 yrs ago 8 yrs ago Post by Pair of Hearts
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@Jerkchicken
Shit, sorry. Just saw your message! My refresh isn't behaving properly. Gimme' a sec.
-
All warriors start with 3 strengths, 3 stamina, 3 endurance and 1 of everything else. Pack up on your knuckle sandwiches; basic attack doesn't cost MP.

All magicians start with 5 spirits, 4 mind, 1 of everything else.

All rangers start with 5 perception, 2 agility, 2 luck and 1 of everything else.

All wild cards start with 3 of every stat.

ADD: I'm aware some classes are OP right now, but it's all about how you invest later on. And another hint, talk to other party members. It'll benefit you.
Hidden 8 yrs ago Post by Zombehs
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@Pair of Hearts I'm guessing the log out, options, and other such menus have disappeared or been disabled?
Hidden 8 yrs ago Post by Pair of Hearts
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@Zombehs
Yep. You're free to describe them as scribbles or just plain disappearance.
Hidden 8 yrs ago Post by King Tai
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@Pair of Hearts

I will have a post up today :)

@Jin

And I don't mind your character tripping over mine :D
Hidden 8 yrs ago Post by Pair of Hearts
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@King Tai
This is a message I like waking up to! No rush, though. c:
Hidden 8 yrs ago Post by Skyswimsky
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Yeah I'll put up a post as well, love the opening one.
Hidden 8 yrs ago 8 yrs ago Post by Pair of Hearts
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SURPRISE EVENT:
From now onwards until the 20th of May, suggest a legendary weapon/armor/accessory effect! Stand a higher chance to obtain high quality drops when dicing up defeating PvE monsters.

Current featured rare drops:
• Down Feather - revive one party member. Usable on undead enemies.
• Mead - for a whole day, get 100% increase for Attack, 10% Agility decrease.
• Skadi's Kiss - one time use skill card. Unseal to unleash a flurry of snow and gale. 50% chance to blow away enemies, including elites.
Hidden 8 yrs ago Post by Ashifili
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Swan Song of the Valkyries - One time. Empowers next attack or ability used with the might of the Valkyries. HP drops to 0 after usage.

Thor's Wrath - One time. Nine bolts of lightning strikes the earth randomly in a fifty meter radius around you.

Hel's Hunger - One time. Party loses 10% of their max HP, forming the Spear of the Damned. This Spear's attack value scales off HP consumed and strikes down the strongest monster that is aggro'd onto the party members, debuffing all physical stats.

Blood Blade - Melee two-handed single-edged weapon. After killing ten monsters, user gains the Soulseeker buff, increasing Perception and Luck against humanoid monsters. Buff is refreshed for every kill, and lasts 30 seconds.

Remnants of Gungnir - Special ammunition for bows. Has 100% accuracy and 100% crit chance. Ignores physical defense and instantly kills mob monsters at below 20% Max HP.

Argonaut - Single handed sword with subpar stats. Instills the full-stat buff of 'Heroic Desire' when fighting against elite mobs or boss monsters that are five levels above the user.

Winds of Harvest - Staff. By lowering effectiveness of skills by 20%, single target support spells can be used as a small AOE centered around the first target instead.
Hidden 8 yrs ago Post by Skyswimsky
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BFS - Broad Friendly Smile
'It will be the last thing you'll see'
Increases weapon-size by a large amount while defying physics by keeping the original weapon weight.
Deals greatly increased damage against any kind of protection(Magical shields or barriers, armor, you name it) if not even outright destroying them.

Hidden 8 yrs ago 8 yrs ago Post by Zombehs
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The Bell Toils: Linked effect. Weapon and weapon, armor, or shield. By striking the two enhanced items, the user's weapon begins to glow brightly. Afterwards, five sounds will ring out with each louder than the prior. It starts with a soft bell chime and ends with a loud church bell. It takes five seconds or the user taking a certain amount of damage before the next sound rings forth. Each sound causes mobs within the area to aggro the user, with each progressive noise drawing more aggro than before. The church bell instead deafens and stuns all mobs in the area for a brief moment. Should the user attack at any point during the effect, the effect ends and their damage is amplified based on how many sounds were able to ring.

tl;dr - Linked effect, requires two items one of which is a weapon. 5 rings of increasing volume. First 4 draw aggro, 5th stuns and deafens mobs in AoE. Any attack from user stops effect, and attack deals increased damage based on number of rings.

Bloodstarved: Melee weapon. This weapon hungers for the blood of not only its enemies, but its user as well. Each successful hit does increased damage against the same target, but the user also begins to suffer a DoT effect as the weapon draws on their life. If an attack would do enough damage to slay an enemy, the weapon nullifies any sort of protection or effect that would otherwise prevent their death and the DoT ends immediately without further effect. However if the user should attack another enemy before an enemy already damaged by this weapon is killed, the DoT effect runs down instantly and inflicts all remaining damage. This effect does not occur if combat ends.

tl;dr - Each successive attack on an enemy deals more damage, but user is affected by a DoT. Anti-death effects and abilities are nullified when enemy is slain with this weapon. If user switches targets while first enemy is still alive, DoT effect explodes for massive damage.

Legacy of the Kill: Deals increased damage to unique monsters and bosses, and when such an enemy is killed the item gains a charge. Charges can be expended for a powerful self-buff.

Into the Night: Active. Plunges an area around the user into complete darkness that nullifies even magical forms of darkvision. Casts a light that only the user and their allies can see with.

Lionheart's Roar: Passively decreases movement speed of enemies within a few meters of usage. Active ability forces enemies to focus on the user, or be stunned momentarily.

Twinned Striking: Only available on dual weapons. Passive effect that activates if two hits are made against an enemy. Inflicts a status or elemental damage.

Dance of Steel: Can conjure a phantasmal image of the weapon to fight at its user side, or the weapon itself can be loosed for greater effectiveness.

Spiked Magic: Increases casting time of magic, but reduces MP usage and increases effectiveness and critical range of spells.

Do Unto Others: Charges build up during combat, and are expended to reflect negative statuses towards the source. Wearer experiences slight effect of healing spells against others, and healing is more effective on user.
Hidden 8 yrs ago Post by Skyswimsky
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So can we just go ahead and banter randomly or are you going to put up GM posts in-between?
Hidden 8 yrs ago Post by Pair of Hearts
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@Skyswimsky
You guys can banter and have a party with the twigs and bird poop all you like. I'll only pull the reigns if you are dangerously close to bunnying* over other players.

In fact, you're even encouraged to explore and hopefully meet up with either group. But if you don't, divine intervention (preplannedactuallycoughcough) in the form of NPCS will give you a direction.

*posting so much you'd be Flash real-time
Hidden 8 yrs ago Post by Skyswimsky
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I'm a scrub, I didn't realize we got glorified not-peasant-peasant clothes. Time to ninja-edit like half my post.
Hidden 8 yrs ago Post by Pair of Hearts
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@Skyswimsky
We can always blame it on crappy coding for a half-finished game.
Hidden 8 yrs ago Post by Skyswimsky
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@Skyswimsky
We can always blame it on crappy coding for a half-finished game.

Oh, that's even better, let Schwertleite run around in dumb shit. AI be mocking her or something.
Hidden 8 yrs ago Post by Pair of Hearts
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@Skyswimsky
AI is obvo jelly.
Hidden 8 yrs ago Post by King Tai
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@Jin@Pair of Hearts

Not my best intro, but I finally got it up. Jin, just wanted to let you know I posted and meant to mention you on the post...so...letting you know here. :D
Hidden 8 yrs ago Post by Jin
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@King Tai
No worries! I read your post, so I figured as much, anyway. ;) But I appreciate the ping.

@Pair of Hearts
Is there a party system in the Nine Worlds? I was thinking of getting Luna to ask Smackahoe if he wanted to party up in my post.

Hidden 8 yrs ago 8 yrs ago Post by Pair of Hearts
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@Jin
Sorry, I was asleep!

Yes, of course!

Have your character initiate the party system by calling out the word which shows a list of your party members, levels, location, and their health. Then, "Add ___"

The shortcut to invite someone is to simply "Party __(player)__". Unless they're already in a party, you two will be in a party successfully. Then you can choose to name it or not (make up an interface for that yourselves. Have fun looking cool).

*Whoever starts the party is the Leader. Leaders earn 2x more gold; leadership is passed by calling out "Pass Leadership to __(player)__."
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