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Hidden 7 yrs ago Post by Old Amsterdam
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@Bluetommy
Why don't you ask and find out?
Hidden 7 yrs ago Post by Bluetommy
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Bluetommy Disastrous Enby

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@Old Amsterdam You know what? I might! Hah! Take that!
Hidden 7 yrs ago Post by Old Amsterdam
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@Bluetommy
The pet falls into the trap, my precious.
Hidden 7 yrs ago Post by RoflsMazoy
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RoflsMazoy Enjoyer of cute animals~<3

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I'm gonna try as hard as possible to get Alto to misinterpret Melissa because he has no idea what being invited to prom actually means
Hidden 7 yrs ago Post by Regitnui
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Well, you've got Jerry to explain and another date to ask.

@RoflsMazoy
Hidden 7 yrs ago Post by Regitnui
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@Lord Orgasmo, I won't give you another major monster, but I can arrange something else...
Hidden 7 yrs ago Post by Lord Orgasmo
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Lord Orgasmo Professional Disappointment since 1999

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@Regitnui Heh, is a dragon going to keep me captive in his castle?
Hidden 7 yrs ago Post by Regitnui
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The Dragon is occupied with an armoured knight, but I can arrange an ogre or a beast.
Hidden 7 yrs ago Post by Lord Orgasmo
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Just do what your creative juices tell you to do.
Hidden 7 yrs ago Post by thewizardguy
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made another attempt, hope this one's okay. Bit edgier, though.

Name: Maya Day

Epic Identity: Guilt

Age: 20

Faction: Epic

Ability:
[Voidwalker]
Guilt's power links her intrinsically to a pocket dimension referred to as the Void. This pocket dimension exists outside of normal space, and it's dimension of time is either non-existent or so slow that it becomes irrelevant. The connection allows Guilt to move objects in and out of this pocket dimension. Any non-living object within sight can be moved into the pocket dimension either as a whole or in part. In similar fashion, any object within Void can be expelled at any point within eyesight. Because of Void's particular properties, objects that are stored within Void do not seem to age at all, even maintaining their momentum and heat. Guilt herself can move through Void, moving instantly to any location within eyesight. For herself, she may also transport herself to any location within a 5-mile radius that she is incredibly familiar with, such as her home. Living beings transported to Void emerge exactly as they entered, from their perspective no time will have passed.

[Living Weapon]
In an attempt to enhance her combat effectiveness, Guilt has been treated with a variety of drugs and undergone invasive surgery. The positive effects of this treatment is that she's capable of entering a state of hyper-awareness. During combat her reflexes are enhanced beyond what's normally humanly possible. While her actual senses don't improve, her mind is able to consciously process large amounts of sensory data and formulate responses at a much faster rate than normal. Of course these highly experimental procedures also inflicted a number of debilitating conditions, detailed below.

Weakness:
Living beings. As previously mentioned, Guilt cannot move living beings into the Void except by touching them due to some 'distortion' effect caused by any living being. Teleporting something within half a meter of a living being is impossible, with the exception of things that Guilt is within about 5cm of (she can still move things in and out of her hands). Non-powered beings create a stronger distortion effect for unknown reasons. It's impossible to transport a normal at all, and their 'distortion field' extends out for 3m instead of 1/2. Physical contact with a normal (including them touching her clothing) will negate her powers completely.

A second weakness has nothing to do with her Epic ability. The same drugs and treatments that granted her the state of hyper-awareness badly damaged her body's internal systems. Without the aid of her special gas mask normal oxygen is poisonous to her, incapacitating and eventually killing her if she's exposed. In addition she requires access to a variety of medical drugs, and while most of these are relatively easy to acquire her need for a constant supply allows others to predict her movements. If one could track down where she gets these supplies, they could ambush her.

Personality:
Trained as a soldier and a killer, Guilt considers herself more of a 'weapon' than a 'person.' She measures her value purely in her effect on the world, no more and no less. This focus on her effect on the world causes her to ignore her value as a 'person', her own emotions and thoughts are flaws, obstacles to be overcome. As a weapon without a master she shows little to no compassion, incapable of connecting to other people on an emotional level, and she hunts down any perceived criminal without mercy. Even the slightest crimes often warrant death in her eyes. Secretly she dislikes making decisions, yearning for the days when the world was more simply, and all she had to do was obey the orders of her superiors. However, she distrusts anyone from this new city. Her experience has left her with a strong dislike of Freaks, and a severe respect for military and scientific instalments. She also seems mildly obsessed with family values, becoming inordinately distressed when exposed to children without parents because it reminds her of her own situation. She has trouble classifying other Epics and Freaks, partially people and partially weapons. She often shows Freaks less compassion than they deserve, although on a conscious level she realizes that this bias is not founded in logic.

Appearance:


Background:
Back when Epics and Freaks first began showing up all around the world, the Earth's governments were scrambling for a solution. Nuclear weaponry was useless against an enemy that had no homeland, that could appear within one's own population. The Epics were impossible to control through normal means, and even harder to predict. And traditional weaponry was failing to do anything more than slow down the hordes of Monsters now threatening the entire human race. What government it was, where it was done, who was in charge... details such as this have been lost to time. But one of the proposed countermeasures was a group of powerful Epics raised in an environment of deprivation and isolation, trained to obey orders without question. Only Epics could be used to defeat the Monsters, and only Epics could be used to control the Epic population. With little other options to turn to, the unnamed secret project sped to work.

Chosen for the potential value of her Epic ability, Maya was taken from her home and placed within this facility at the age of 6. Constant testing and experimentation revealed the limits of her ability, and then fought to break those limits. She was trained to fight Epic and Freak targets, to obey the orders of her superiors and to protect the law and order of the land. Throughout her life she was taught that this was what it meant to be a 'hero', that her destiny was to protect and serve. While some of the other subjects encountered a variety of issues, ranging from a lack of cooperation to psychotic breakdowns, Maya was a great success. Almost discarded as a failure, exposure to the chaos caused by the Freaks during a 'combat exercise' caused her to devote herself entirely to the cause. She went through a variety of procedures to become more powerful, and grew to consider the scientists of this facility her family. She would become a 'hero', the weapon these men and women would use to wipe out the Freaks, and reclaim the Earth for humanity. To this end she worked tirelessly, in the process becoming a rather formidable killing machine.

Partially through her efforts, the facility managed to maintain intact for a surprisingly long period of time. They fought back against the Freaks and rogue Epics that plagued the land, attempting to maintain the order that had previously ruled. But the wheel of fate could not be halted, merely stalled, and they began losing assets. Other successful subjects died in the field, and the more intelligent creatures began to attack the facility directly. It was only a matter of time. One day Guilt returned from a field mission to find the Facility overrun, and her 'family' slaughtered. After slaying many of these creatures she was forced to flee the scene, injured.

Cut off from her former life she spent several years travelling. Eventually she came to Epic City, and decided to make her home here. It was one of the few placed where someone like her sort of 'fit'. Still determined to fulfil her mission she took on the name of Guilt and began ridding the streets of criminals in the only way she knew how. With extreme prejudice.
Hidden 7 yrs ago Post by Old Amsterdam
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@thewizardguy
We'll wait for Reg, but I personally love the idea and the limitations you've built in. He'll be online again in roughly 4 hours, give or take, and we'll get a final word on Guilt then.
Hidden 7 yrs ago Post by Lord Orgasmo
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So, question? Will our powers refine or otherwise get stronger as we progress? Like will Monica get to the point were she can get a crowd of people to raise their hands up and offer energy, and she could make like a healing spirit bomb?
Hidden 7 yrs ago Post by Old Amsterdam
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So, question? Will our powers refine or otherwise get stronger as we progress? Like will Monica get to the point were she can get a crowd of people to raise their hands up and offer energy, and she could make like a healing spirit bomb?


Depends on if @Regitnui is keeping something from my original version or not. I'll let him answer this one.
Hidden 7 yrs ago Post by thewizardguy
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@Old Amsterdam

yey.

Briefly wanted to specify that 'living beings' created by Epic abilities, such as Charlotte's animated objects, usually also have some protection from her abilities. They can't be teleported without touch, but they don't project a 'distortion field'. Will probably edit that in in a bit.
Hidden 7 yrs ago Post by Old Amsterdam
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@thewizardguy
I also feel like her and Traveler would work well together.
Hidden 7 yrs ago Post by thewizardguy
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@Old Amsterdam
Their powers are rather similar, yeah. I was kind of worried when I made Guilt that she'd be too similar to Traveller, so I tried to go for a bit of a different feel to the power. And of course the limit on not doing it to people, which is important when you can teleport objects partially.
Hidden 7 yrs ago Post by Old Amsterdam
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@thewizardguy
Guilt opens into a dimension, Traveler merely opens between locations (and spacial swapping). Big difference when it comes to powers.
Hidden 7 yrs ago Post by thewizardguy
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@Old Amsterdam
Moving something into a dimension in one place, and then out of it into another later, can resemble teleportation. But yeah. It would be a nice matchup, as Guilt would certainly benefit from the increased mobility.
Hidden 7 yrs ago Post by Lord Orgasmo
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Just don't put another pocket dimension into another pocket dimension. Because then, you rip apart space and time, causing a singularity to absorb everything in existence. Around a certain point, anyways. Only the density is infinite, not the range.
Hidden 7 yrs ago Post by thewizardguy
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@Lord Orgasmo
Pretty sure that just drags everything within 20m to the Astral Plane.
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