Hidden 2 yrs ago Post by BlackBishop
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@Dark Light Gerard Butler... nuff said. Love the whole scraping up from the bottom thing. Perhaps we'll see Carver get some revenge too! I think a stealth suite and a fighter would suit the LMG nicely.
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Hidden 2 yrs ago Post by rush99999
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So what is this infamous 'Luna Incident' of 2447 mentioned in E.R.I.S.'s info dump? I must say I'm rather curious.
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So what is this infamous 'Luna Incident' of 2447 mentioned in E.R.I.S.'s info dump? I must say I'm rather curious.


The Luna Incident was a bloody mutiny by an AI on a Luna research base. We can probably expect more AI shenanigans in the game... but not from ERIS, of course. She's one of the good ones.
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We can probably expect more AI shenanigans in the game... but not from ERIS, of course. She's one of the good ones.


That's good to know. If she turned evil, who would Manny have his 'who can make a better mech upgrade' competition with?
Hidden 2 yrs ago 2 yrs ago Post by Dark Light
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So I imagine there will be a bit of Merc vs Merc warfare.
I'm not exactly sure how that will go down with the white flag rule.

One Merc team is hired to steal something while another to protect it.
The protectors surround it and put up a white flag.

"Can't kill us"
"Well get out the way!"
"No"
"Um, please?"

Obviously white flag must also mean defeat and failure?

Edit:Anyone under the mercy of a white flag who continues to or further seeks to fulfil their contract/ hinder another's, voids their right to and warrent of mercy/protection.
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Hidden 2 yrs ago Post by BlackBishop
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@Dark Lightgood point. My thoughts on the white flag is that it serves as a means to parlay peacefully or surrender. Your edit is definitely appropriate.
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Moar Info Dump...

On FTL...
Faster Than Light travel is now a reality for mankind. However, the incredible amount of energy required to power FTL engines is currently too massive to make it sustainable. To accommodate the energy needed, FTL nodes are designed to feed ships energy as they enter range. The result is an FTL highway of sorts, known as a shipping lane, which connects colonial star systems.

In order to build such a shipping lane, a deep space vessel is sent out along a projected route to build the nodes. It often takes centuries for a single lane to be built. Deep space crews are frozen in cryogenic chambers, revived by automated systems when needed. FTL nodes are powered through the latest in quantum technology, able to harness solar energy and feed it to receptors in FTL ship drivers. For this reason the entrances and exits to shipping lanes are built nearby system stars.

On Insectoids...
Insectoids are the only other sentient life discovered within colonial space. Exploration probes discovered rich tylium deposits throughout the Helix Nova Star System, but their instruments were poorly designed to detect other signs of life. The first exploration vessels reached Helix Nova in 2789, and dropped out of contact.

Waves of mining vessels were dispatched to the system for deep space mining efforts, as well as establishing FTL nodes to allow for quick travel to the system from the colonies. Of the dozens of mining vessels sent, only two returned to tell the horrific tale of the bugs. In 2980, a mere fifteen years ago, the mining vessels returned and turned on the Helix Nova FTL node.

Sine 2980 there has been an armed effort to extract tylium from the Helix Nova System. The Imperial Navy, supplemented by private contractors, provides security for the various mining installations across the system.

Insectoids greatly resemble earthling insects, hence their name. The species is also greatly varied. It has been observed, in the limited time conducting research, that their evolutionary capabilities occur rapidly, able to adjust to environmental factors within the next generation. To put it simply, insectoids are able to adapt and survive in the harshest of conditions. Their physiology is shaped by their environment and may seem like entirely different species depending on the habitat they are discovered.


Captured security photo aboard the INS Repentance

Insectoids are carnivorous as well, and seem to view humans as a source of food. Though sentient with a crude level of self awareness, there seems to be no source of reason within the creatures, merely driven by their desire for food and procreation. In this sense, insectoids are little more then animals. They live in a caste hive structure, as well. A single queen typically rules the hive, sending out pheromones to communicate with the drones, workers, and soldiers of her hive, much akin to an ant hive.

Over the course of researching insectoids, it was discovered that their cerebral spinal fluid, also known as 'juice', is an intoxicant, which brings about powerful hallucinations when ingested. Very little is known of the substance, yet it is a popular drug across the colonies. Prolonged use has shown to cause erratic behaviour, homicidal tendencies, and insanity. Despite this side effect, its use remains popular in the underground drug culture of the colonies.

Hidden 2 yrs ago Post by rush99999
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So how many more people will we be needing before this crazy train leaves the station?
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I think we're good to get started, really. I'm sure more will come aboard once we get under way. I'll be posting the OOC and possibly IC later today.
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KK
Hidden 2 yrs ago Post by BlackBishop
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OOC has been posted. Check it out here. Nothing really new that you guys wouldn't have already read here. Feel free to post your company bios in the character tab.
Hidden 15 days ago Post by Nate1008
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Do you have to be human? And is it ok if players create their own "units"?
Hidden 15 days ago Post by Kuro
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@Nate1008 This roleplay is dead; no one has posted in it for two years. Just pointing that out for ya.
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oh...ok
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