Hidden 5 yrs ago Post by Pezz570
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I'll be doing a post as soon as I get a chance. got some things to do today.
Hidden 5 yrs ago Post by HokumPocus
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working on a post OwO
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Hidden 5 yrs ago Post by Jerkchicken
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Same.
Hidden 5 yrs ago Post by Pezz570
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I'll wait on you then @Hokumpocus. We're going to need to time posts carefully, ideally in such a way that we complete our part of the story around when the others complete theirs. I'm thinking in the end we see the commotion and meet up with them. @JerkChicken mentioned earlier that he was thinking his character would get carried away and separated from the others due to not being used to working with others. I think that's a perfect excuse for us to notice. That and we could also have the fight result in the destruction of the clock tower. I think that would be rather noticeable.
Hidden 5 yrs ago 5 yrs ago Post by Jerkchicken
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Well I finally got that post out, so now you two can work out posts.

Also I'm still flexible as to what causes the kidnapping but I figured it might be fun and useful for character development. After all I did an unsubtle sign on how to learn more about the character to the group he's with.

Was gonna say he and Chres are like the only two with any secrets, but then I remember The Being of Many Names pretty much spoiled that reveal super hard day 1. Meanwhile I got away because of this secret technique of withholding information.
Hidden 5 yrs ago 5 yrs ago Post by Pezz570
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I'm down with that chicken. I think it works out rather well.

Was gonna say he and Chres are like the only two with any secrets, but then I remember The Being of Many Names pretty much spoiled that reveal super hard day 1. Meanwhile I got away because of this secret technique of withholding information.


Not entirely. All The Being of Many Names did was tease Chres about his wife being dead, along with the child she was pregnant with. He never said how she died. In fact He purposefully stopped short of saying how. He claimed to have forgotten. He mentioned that it was funny how that always happens at the most convenient of times (Implying that there was more to her death.)

Honestly though, I thought everyone forgot about that. lol

Hidden 5 yrs ago Post by Pezz570
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I'm thinking I'm going to start on a post
Hidden 5 yrs ago Post by Pezz570
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I'm going to mention the festival stuff in my next post. Didn't seem appropriate to do it for this one.
Hidden 5 yrs ago Post by Jerkchicken
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I like to check on old posts just make sure I'm getting things right. Much like I did with the mention of the seed of insight, which I thought was touched on with the PC's but only was found in your NPC posts.
Hidden 5 yrs ago Post by Pezz570
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Speaking of old posts. It's probably about time that I update the recap
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Wow, so I was just looking at the Original OCC. This RP has been going on for a year and 20 days now. How about that?
Hidden 5 yrs ago 5 yrs ago Post by HokumPocus
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This is officially the longest rp I've ever been in, I can't believe it honestly. It sure is fun going back to my first posts and thinking OH MY GOD DID I REALLY WRITE LIKE THIS WHAT THE HELL

edit: The post I was gonna upload was a short one that didn't describe the market so I'm gonna flesh it out more now that we're there
Hidden 5 yrs ago Post by Typical
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@Pezz570 Interested in joining, planning a young-ish guy seeking revenge for his father from the Smell. Would being able to smell types of magic usage (ie the area around where touch-based magic is used smells acrid) be allowed? He's also going to be regulated magic user, since he won't care about burnout.
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Hidden 5 yrs ago Post by Pezz570
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@HokumPocus Lol Right? I may have been in one longer before (too long ago to remember), but that one was done with friends so it kind of made everyone feel obligated to write. This is definitely the longest I've been with people I don't know. Didn't think I would have to fully flesh out the entire first Act, lol.

@Dusksong Ooooo a regulated magic user you say? Sounds fun and dangerous.

FYI, since this RP's inception, I've built in some lore for those magic users. Most of which I have yet to mentioned to anyone, except 13org (I made it to work with a future character that is related to hers. So it wasn't important until now.)

Second thing to note, I've come up with a name for those who loose their mind due to the magic. They are known as The Crazed (I'll need to update the original OOC.)

I like the idea of smelling magic. It would be a nifty Smell Adept ability. Also as a reminder, you magic system does not have to match you nation.

For the most part the Recap should have most of everything that has happened so far (I'm still updating it), but I'll help you get up to speed. We are on Day 3 now, at the very beginning of the day. Perfect time to join the RP since nothing chaotic is happening. Also, please be mindful that this is a slow paced RP.

Send me a PM with your character. I'll prepare the lore I mentioned earlier about the Crazed. It includes things that happened in the Nation of Smell as well. Lastly, I'll finish up the recap. I have one more interlude to write and the setup for day 3.

Feel free to ask questions. I'm more than happy to answer :)
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@Pezz570 Oh, I was sorta planning on writing a character whose mind is going and is fine with that (seeing as he's driven by revenge, not survival), not whose mind is gone. So I'm planning on making him young-ish (21) and with mere quirks of insanity at the moment. As for magic matching the nation, I'll have to see what I can come up with if he's not going to be from the Smell haha

I can probably get a CS to you tomorrow or the next day depending. Catching up on the recap and all that is gonna take a good sec I think, and slow-paced RP sounds good to me!
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@Pezz570 Oh, I was sorta planning on writing a character whose mind is going and is fine with that (seeing as he's driven by revenge, not survival), not whose mind is gone. So I'm planning on making him young-ish (21) and with mere quirks of insanity at the moment. As for magic matching the nation, I'll have to see what I can come up with if he's not going to be from the Smell haha

I can probably get a CS to you tomorrow or the next day depending. Catching up on the recap and all that is gonna take a good sec I think, and slow-paced RP sounds good to me!


Sounds good to me. Just remember the type of magic is not dependent on a person's nation.
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Hidden 5 yrs ago Post by Pezz570
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Alrighty, Recap is done. I'm going to start organizing the lore I mentioned about the Crazed and the Nation of Smell.
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Hidden 5 yrs ago Post by Pezz570
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Below are the basic details regarding the War of the Crazed. I'll add it to the original OOC.



27 years ago, The Nation of Smell was thrown into turmoil. An uprising had begun by those who by magic users who had been long been deemed dangerous. Regulated magic users, doomed to the insanity of the Crazed.

In some nations, like the Nation of Sight, these magic users were locked up the moment they showed signs of insanity. In other places, like the Nation of Touch, those who became the Crazed, were rounded up and executed. In the Nation of Smell, however, a nation where cleanliness and trade governed all, Regulated magic users were deemed unclean and unworthy of living out a normal life.

One of three fates befell upon those born to such magic, in the Nation of Smell. Death was the most common fate among the wealthy. Regulated magic users, belonging to wealthy families, were killed on the spot after showing signs of having such magic. Unfit to bear the family's name. Among the poor, regulated magic user were enslaved. Sold for a pretty penny, to the country's slave traders. For those who had decided to hide their abilities, only to be discovered later in life, these people were exiled to The Dead Sands, a place where death was certain and none could survive. Except.... one did survive.

Hleigar, son of the Nation of Smell's Mistress of Merchants, could not bring herself to kill her son. Instead she kept his power a secret. Covering up the murders he committed. Sending away or buying the silence of those who were close to and/or discovered the truth. To her own grief and sorrow, this secret lead to the death of her only daughter by Hleigar's hands. It was a tragedy to the family, most great, for only a female could be heir to the title of Mistress of Merchants. The secret could be secret no longer. 21 years of age, Hleigar was exiled. Sentenced to die amongst The Dead Sands.

Left to his own, he had hatched a plan to seek revenge upon the mother who had left him to die and the people who had sentenced his kind to live their life in fear. Hleigar had learned to survive the horrors of The Dead Sands. With that knowledge he sought out other recently exiled, taught them what they needed to know and became their King. Hleigar, King of the Crazed.

Five years passed without a word from Hleigar, and things continued as they often did. Until one day Hleigar returned, with an army of Crazed behind him. Caught unprepared, the lands of the Nation of Smell crumbled before his army. He conquered each town, one by one. Freeing his people of their slavery, while enslaving those who he no longer considered his people. With no choice but to follow his rule, the people, Hleigar's word became law in the Nation of Smell.

As the Nation fell, Hleigar set his sights on the Nation of Taste and Hearing. And so began The War of the Crazed. A War that lasted for five long years. In the end, Hleigar was vanquished. His army scattered across the lands. Hiding and waiting for the right time to strike. Fearful of the hunters who seek their heads.

The Nation of Smell's recovery was slow. Where once there was only one Mistress of Merchants, now there are several. Each seek control over the Nation's trade network.

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Hidden 5 yrs ago Post by HokumPocus
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tfw you were late in posting so now you have to mash two posts into one big one ft. Octavio lore unlocked

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Hidden 5 yrs ago Post by Jerkchicken
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Journal has been updated

I know that feel
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