@OtomostheCrazy Yeah you can. You guys are welcome to split up the party, just know that it's dangerous.
As for the ship it's in a really bad state. Even if you were to try and fix it that would take weeks. I won't stop you, but it serves no purpose. (Well I guess you could use it to travel but I haven't made the rest of the world yet)
Deaths - Grayclaw (tame), Graywind (tame) Last Known Location - Eastern Forest Region 3 Gathered resources Player Characters 7 Total Party size = 7
Edit #1: Okay guys, as discussed on Discord it seems like it's far better to play traditionally rather than the post format. It's just far too slow and going to be even slower once combat comes to play. Based on our experience so far I can see it taking weeks to fight a pack of wolves and that's just not fun. So while the forums serves as a good area to put together all the rules and information I don't think it's a good place to play any longer. I know Torack and Jerkchicken are up for the traditional format on Discord, are the rest of you good with that or would you prefer to drop from the game?
Edit #2: Added up the passive experience you guys have earned since we started 10 days ago. Listing it below and then adding it to party exp.
Combatant (2) = 160 Laborer (1) = 80 Caster (1) = 80 General (The above combined) = 320
Edit #3: Added Party #2's experience as of the end of Saturday...
Party Member 1 - Straub Capenterson Party Member 2 - Visagoth Shadowclaw Party Member 3 - Tee a nee Party Member 4 - Chimp Party Member 5 - Jack Party Member 6 - Joel Leander Party Member 7 - Inactive Character
Added some details on armor and a few pieces of armor.
Armor, much like weapons, does not require certain stats to equip, you just need the related skill such as Light Armor Tier III. Armor comes in sets, so it is not possible to mix multiple armor types in order to use all armor skills during combat.
Light Light Armor provides minimal protection and Light Armor skills are focused on recharging other skills, thus light armor is for those focused on dealing damage rather than taking it.
Medium Medium Armor combines traits of light and heavy armor, Medium Armor skills are focused on receiving damage. Medium Armor users are typically those that focus on counter attacks, punishing those that decide to attack them.
Heavy Heavy Armor provides the most protection of the three armor types and Heavy Armor skills are focused on replenishing health and aura, causing Heavy Armor users to lean towards taking the bulk of damage.
Light I Tier I Health: 10 Aura: 10 Fortitude: 0 A thick undershirt and underwear to provide some protection. Traits: None
Light II Tier II Health: 50 Aura: 50 Fortitude: 0 A set of thick cloths thrown over and around your clothing. Traits: None
Executioner’s Garb Tier II Health: 70 Aura: 70 Fortitude: 0 Clothes worn by an executioner, they provide little protection as the executioner is the one who deals the final blow. Owner: Not yet discovered Traits: Execute: If you use a per engagement skill to kill a target, the skill is recharged instantly.
Caster’s Tunic Tier II Health: 60 Aura: 60 Fortitude: 0 A loose fitting, oversized shirt, typically worn by casters and thrown over their usual wear. Owner: Not yet discovered Traits: Deep Pockets: You can carry two extra enchanted runes.
Medium I Tier I Health: 25 Aura: 25 Fortitude: 1 Leather set thrown over your basic clothing. Traits: None
Medium II Tier II Health: 125 Aura: 125 Fortitude: 3 Studded leather set thrown over your basic clothing. Traits: None
Heavy I Tier I Health: 50 Aura: 50 Fortitude: 2 Chainmail set worn over your basic clothing. Traits: None
Heavy II Tier II Health: 250 Aura: 250 Fortitude: 6 Set of plated armor. Traits: None
The KoK v0.1 Guidebook is finished with 170 pages and the first ever event is going on now! Details are posted below. Interested in playing KoK? Join the Discord channel!
Into the Arena (07/22/18) - Completion
Description Convert the old Bandit Camp of Eastern Forest Region 5 into an Arena.
Requirements: • 100 Tier I Wood • 200 Tier II Wood • 400 Tier I Nails • 800 Tier II Nails • |Tier II Civilian Carpentry| • Drain the Pond (Requires 25 Strength Applied)
Surrounding Events • No encounters in Region 5 • Creatures will launch an assault on the construction site every week until completed or destroyed. Those that enter the region can defend against 5 waves of increasingly more difficult enemies Tiers I-III. Once the waves are defeated the construction is safe for the week. If the creatures are left unchecked for a week, the partially built arena will be destroyed.
Rewards Rewards are distributed on a point based system. Event participation awards points be it providing resources or defending against the creature assault.
Primary Rewards Primary Rewards are only provided if the arena is completed.
1st Place: Arena Deed (Ownership of the arena) 2nd Place: 2000 Silver Chunks 3rd Place: Saaya Vanisher Armor
Other Rewards Other Rewards will be provided upon arena completion or destruction.
Point Distribution • Tier I Resources: 1 point for each low quality, 5 for each high quality • Tier II Resources: 2 points for each low quality, 10 for each high quality • Drain the Pond: 250 Points • Wave I-II: 50 points • Wave III-IV: 100 points • Wave V: 500 points
Event Requirements Speak to the "Arena Master" located at the abandoned bandit camp in Eastern Forest Region 5.
Hey there everyone, I'm bringing KoK back and I'll need your help to do so! One of the main reasons I had to put KoK down before was because I was having to PM/GM for every session and it was taking 20-30 hours a week to lead just three parties. Despite having a ton of fun I couldn't afford to keep doing that and dropped KoK rather suddenly when life got in the way. I want to go about things a bit better this time and that means I'm going to focus on the design and development of the game and it's world and each party needs their own party master.
I'll be updating some of the information for the game, rebalancing some of the stats, but for the most part the game will play as before. I just need each party to have someone running the sessions that isn't me. I found through the 20-30 or so sessions I ran last year that a party of 5 or 6 is best, including the party master. So if we could get someone to volunteer as a PM for every 5 or so players that would be great!
Some things to look forward to with this revival of KoK...
• I'm going to be working with an artist who has a lot of experience with table top games as well so expect to have some more visuals this time around.
• I'll be creating some starting towns/cities to give players somewhere to call home without having to make their own. You still can, and I encourage that some of you do build your own settlements but it won't be required this time around.
• Party vs party PvP will be temporarily dropped for the time being until I have some tech to make it easier on people. Turns out getting a dozen or so people all online at the same time for pvp is rather difficult and slows things down incredibly. Fighting within your own party is still doable (though it's better to work together!)
• Kingdoms/Cities/Towns will have dedicated channels on Discord listing their details, such as what weapons and goods are available at a specific shop. The shops will also carry a set amount of silver which can be "collected" by players be it the owner, someone selling to the shop, or a thief. While most of what your party does should be within your own party channels, please at least copy and paste info such as buying or selling goods in the related Kingdom/City/Town channel so that the shops and such can be adjusted.
That's about it. The game will take a few days or perhaps even a couple weeks for me to get back up and running but if you're interested, now is the time to say so and let's get to forming those parties n_n
Put in a class system (which is rough and may need balanced more than likely) as well as changed how the intelligence stat works. It's basically an experience boost so that instead of just increasing health or damage if you want to increase how fast you gain skills in all the different roles, you would want to focus on intelligence.
Class system added to make stat increases more worthwhile in the later levels.
Class Classes determine how many stat points you get per level. There are ten levels per Class, except for S+ which levels up indefinitely. The lowest Class is D, with the highest being S+. The Classes are as follows;
DⅠ-DⅩ: +2 stat points per level CⅠ-CⅩ: +5 stat points per level BⅠ-BⅩ: +12 stat points per level AⅠ-AⅩ: +25 stat points per level SⅠ-SⅩ: +50 stat points per level S+: +100 stat points per level
•Intelligence (+1% bonus exp per point invested)
I've also started on an NPC spreadsheet for generating NPCs. I want to make it so that one at the start we have hundreds of them, and then two a couple dozen or so come by ship every week or so, adding to the population. These will be random filler npcs but I'll also open it so that people can come up with their own to be added to the pool.
I'm working with Jonathan Elliot to bring an artist's touch to KoK.
I originally brought him on for his creature designs, after watching him draw this guy in Twitch,
But I found out he has some experience with tabletop games already as he did all the art for one called Dark Domains,
He also did some of the art for Darkest Dungeon,
I'm also speaking with programmers on how to best get a bot setup on Discord so that you guys can spend more time playing and less time doing math and such to figure out how much damage you did, or how much health something is at. (As well as many other things) We may be sticking to pen and paper (or typing) for a bit but I hope the bot will make KoK even more enjoyable! n_n
Got a logo made for the game. Adding it to the OP now (as well as other places)
Tomorrow Jon will be starting on equipment icons.
Edit: Changed the Zeroth post from old party info into an update schedule.
May • Begin developing art for the game, including the logo and icon work. • Create KoK bot foundation (the bot is meant to provide help to players if they so choose to use it, such as calculating damage output and party members info) • Search for and complete missing parts of the guidebook (for example short blades were lacking compared to other weapon types) • Create an NPC generator to provide a starting population of NPCs as well as steady growth over time
June • Create a starter city in the Eastern Forest Region • Relaunch KoK in a playable state • Continue developing content
EDIT #2: Created a website. Will be adding more information to it later but it's functional, allows you to read the guidebook, download a copy of the character sheet, and join the Discord.
Okay so it's a bit quiet and I expected that to some extent since I put this to the side for about a year. However for those reading this that haven't responded so far, what are you wanting done in order to (re)ignite your interest in the project? Let me know and perhaps I can adjust what I'm working on. Thanks!
Rehauling the website. Taking some inspiration from other tabletop sites, going to try and make the website a sort of all in one. Instead of going to a doc of the guidebook, a doc of the role sheet, various tools for things like a loot generator, I'm going to try and make it all available on the website.
Below is an early version of your character being displayed on the right side of the website. I'll be adding more to it over time, making it so that everything has either an explanation tooltip if it's something like health, or if it's a piece of equipment or such it will hyperlink to the page and anchor where the piece of equipment's details are.
If I can get extra fancy I'll have a click for details option which will take you to a page that pulls all that info into one spot. So instead of going to one page for your longbow and another for your skills this detailed character page would have all that info pulled into one spot. But alas I'm learning how to do much of this as I go so I have no idea if I'll actually be able to pull it off. But I'm hopeful n_n