Hidden 6 yrs ago 6 yrs ago Post by Letter Bee
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Abberant Dawn - A BeeNCQuest Mecha RP (With permission from Inkarnate)



The Lore Thread


The year is 2577, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have siezed large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before a quick and painful death.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that border on the supernatural. In essence, Neural Combatants use technology that make Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their remaining autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. One such outfit of Mercenaries is the Electrum Company, a motely group of veteran pilots from various Independents, mid-level defectors from the MegaCorps, and new recruits that show exceptional potential as pilots. Leased the island of Socotra by the rulers of the Middle East, Al-Amir Group of Companies (descended from the Agha Khan Development Network), the Electrum Company is tasked with doing various jobs for whoever can pay; whether they be Independent or MegaCorp.

In essence, you guys are Mecha Pilots-for-hire and members of the Electrum Company who do missions for various savory and unsavory parties, and may or may not stumble into a conspiracy that can shake up the whole world.

Consult the Lore Thread linked above if you want more info!

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) No Anti-LGBT stuff.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) If your character is a spy trying to bring down the Electrum Company, please give the other PCs a chance to discover you, and be helpful to them when you can; we only have one group of PCs and one main base, and being obstructive to them IC will reduce their fun OOC.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work!

Here are the rules on characters and NC's: (last rules, I swear.)

You can have more than one character, with the limit being as many as you can take without stressing yourself out.

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


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[b]NC Character Sheet:[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments[/b]:


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Character Types needed:

Field-Captain (Jack of all Trades - 1 GM Slot):

Long-ranged Specialist (Sniper/Light Artillery - 1 Slots):

Utility (Field Repair/Hacker - 1 Slots):

Support (Anti-Aircraft/Machine Guns/Drones 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers/Shotguns 2 Slots):

Heavy (Heavy Artillery/Heavy Melee and Armor 1 Slot):
Hidden 6 yrs ago Post by Letter Bee
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((Reserved.))
Hidden 6 yrs ago Post by Letter Bee
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((Reserved.))
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Hidden 6 yrs ago Post by GarlandChaos
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Wooo! It's here! If I'm allowed, may I reserve an Assault NC slot, please?
Hidden 6 yrs ago Post by Letter Bee
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Wooo! It's here! If I'm allowed, may I reserve an Assault NC slot, please?


Sure!
Hidden 6 yrs ago 6 yrs ago Post by ArmorPlated
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@Letter Bee Arright. I'll look over All Nerves again before posting the CS.

And I'll fill either Light Artillery or Support. open to Utility if both of those are filled.
Hidden 6 yrs ago Post by Noxx
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Lemme go ahead and reserve that Heavy
Hidden 6 yrs ago 6 yrs ago Post by ArmorPlated
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Hidden 6 yrs ago Post by Letter Bee
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@ArmorPlated, accepted.
Hidden 6 yrs ago Post by Finny
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Can't wait to start!
Gunna go for assault ^_^
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Hidden 6 yrs ago 6 yrs ago Post by FoxSoxs
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I got a Mech concept I want to run by you before I work on the Character. It was orginally a Salvage Mech used to haul broken down Mechs so their respective Companies could minimalism costs on destroyed mechs or used to rescue Mech's who were critically injured. While it wasn't originally used for combat, it has been Jerry-rigged by my WIP char for combat use. If it' good I'll provide a more detailed history section on it later.


Hidden 6 yrs ago Post by Letter Bee
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@FoxSoxs, Well, the main issue seems to be that NC Cores (the reactor/cockpit/central computer units of the Mechs) are precious and regarded as irreplaceable, while the NC bodies built around said cores are not. This is the reason Mercs and Independents with NCs can function, as they typically code it so that if a Corp siezes their NC, they can rig the Core to explode. So a 'Salvage Mech' would be a waste of a good Core. It's not insurmountable, but still an issue.
Hidden 6 yrs ago Post by NPC
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@Letter Bee I think what he was getting at was that if the core is so precious then the salvage mech can go out and pick up the cores and the broken down mech so that the companies don't lose their cores and dont need to pay so much for the meta to build a new one
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NC Character Sheet:

Code-name: "AMU"

Appearance:



Body Type: (Bipedal, Hover, Tank-Tread, .etc) QuadaPedal Spider

Type of NC: (General-Purpose, Interception, Assault, .etc) Heavy Artillary with Assult Elements (Purely for Mech Defense)

Equipment & Armaments:
2xFront Mounted Gatling Gun Cannons firing 80mm AP rounds
2xFront Mounted 110mm 'Heavy Duty' M4AGG4 Barrel, firing a Barrel of Tungsten Rounds.
1x Top Mounted 155mm Hawacha Gun Platform
1x Active Camo System for Stealth Engagements and Getting Behind the Line.
3x Magnet and Hook positioned in the legs to grip it into place on sides of building or when fiuring the hawacha.
Hidden 6 yrs ago Post by FoxSoxs
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@Letter Bee

Exactly what @NPC said. Having a non-combat model go to dead war zones to retrieve other Mechs to save their Core and anything else they can salvage. Sounds like the best way to save money. Still, I do understand where you're coming from. If you still don't like the Idea I'll change it to just being a Fighter Mech.
Hidden 6 yrs ago Post by Noxx
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@Letter Bee Before I start looking for a concept for my character exactly what kinda mecha am I looking for, everyone else's seems to be grounded in some form of reality so I'm guessing things like Gundam and Armored core is squared away in the no category
Hidden 6 yrs ago Post by GarlandChaos
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@Noxx

I think AC-styled stuff would be fine since they're more akin to the western style of mecha, i.e. big, bulky machines designed for practicality rather than aesthetic, whereas a Gundam wouldn't be kosher because it's...well, the opposite.
Hidden 6 yrs ago Post by Letter Bee
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@FoxSoxs, Now that you've explained the idea better, I like it. Go with it.

@Noxx, Gundam and Code Geass-like Mecha are actually allowed, but for High Sync Pilots.
Hidden 6 yrs ago Post by Finny
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I feel like I may have over done this, so I want to get some feedback before I commit to it, the style I went is armoured core, as you can probably guess.

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