Walk Speed and Natural Swim Speed - 30 ft Amphibious - Able to breath air and water Languages - Common / Merfolk / Sylvan / Elvish Cantrip you know one cantrip of your choice from the Druid spell list. Primal Savagery Abilities: Inventory: Obsidian Shard A set of traveler's clothes Wooden flute Set of dice Pouch containing 15gp
Background: Living on the frontier was bad enough without having been born a Merfolk. Anseris vaguely remembers her parents, the pair who were travellers ready to take on whatever the world brought on them, but in the end they dissapeared and left Anseris alone to live in her landlocked lake. Sure she could go anywhere she wanted as she was not exactly stuck there, but it was what she knew best and honestly? She was terrified to go anywhere beyond the land she knew. In her time she often got to know the nearby town, and as a result gained a love of interaction with people. But as many people who enjoyed her company, she learned that just as many would rather try to manipulate her, so why wait to be manipulated, when she could be the one manipulating?
Many of her interactions came out this way, from travelers coming across her lake to the dryads and other fey that she learned Sylvan from, anybody who found themselves meaning harm often ended up going in the opposite direction of Anseris eventually. Everything was fine as it was, with Anseris living alone, content to spend her entire life in her lake until she received a package. A vaguely dagger shaped obsidian shard whose sharp edges had long since been rubbed away, possibly due to the fact it constantly radiated a gentle warmth. This single mysterious item awakened a sense of mystery in Anseris, and she set off for Fronteir Town, leaving behind her lake so that she may find who it was that sent her such a strange item.
You see that they’ve knocked over a barrel and it smells foul. You’re not sure what it is but it’s sixkening just being here. The goblins seem unaffected, perhaps use to living in such squalor. Either way you also notice some of the goblins have fresh cuts on themselves as if they had gotten into a fight at some point tonight.
@FineWine Christening your first post in my RP eh? Yeah the RP is still open. Since you’re new to D&D is there any sort of particular character or concept you wanna try to build towards? As mentioned in my first post you start at level 0 which means you don’t have much abilities out the gate.
If you want to roll it I won’t mind, but it’s not necessary unless you want to do it. The guild had a dice rolling system so if you could provide me links to your results that would be fine.
Do remember however that your start at level 0, so out from character creation the important things will be your stats, race, and background. No other item of gear beyond what you get from your background too. Also were using a point-but system for ability scores not rolling, link should be in my first post.
Traits: Darkvision-Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Hellish Resistance-You have resistance to fire damage. Infernal Legacy-You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once per day. Charisma is your spellcasting ability for these spells. Languages-You can speak, read, and write Common and Infernal. Walk Speed-30 feet. Popular Demand-You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Inventory: A lute, A love letter, A costume, and a belt pouch containing 15gp.
Background: In Therai's hometown, there were few tieflings, making him and his family foreign to the townsfolk. He was met with distrust everywhere he went, but instead of becoming bitter like most would, Therai chose to win people over with his actions and his songs. Therai had a natural affinity for the lute, and performed regularly for the people of the village. He soon became an object of pride in the village, and found pleasing his audience too easy. Therai played his songs for countless villagers, and his fame grew and grew. The village was his stage, and he was the best artist they had ever seen. The women of the village chased him, and the men respected him. He soon became an object of pride in the village, and found pleasing his audience easy. Soon he grew bored of his village, as he believed his fate lied elsewhere, beyond the small bubble he had found himself in. His audience felt the same every night. Soon the village felt less like his stage and more like a prison.
And so, he decided to leave behind his humble beginnings. He moved from village to village, performing for all the townsfolk he could find. Out of the small village he had been raised in, his skills with a lute were hardly anything to behold. Therai needed to increase his skill if he wanted to become the famous performer he had dreamed of being ever since he was a child. It was then he came across the Frontier Town. He was certain he could find skilled musicians here, and decided to learn all he could from them. However, it wasn't just skill he was missing. Therai needed an adventure! Music wouldn't be enough to make him a household name, but heroic acts would certainly give him a chance. Therai wanted scandal, he wanted glory, and he would find it with the help of the Frontier Town!
Doesn't look too bad, though your stats look a bit weird. For future reference you don't need to specify your racial bonus as it's own thing; if you have a 16 in your charisma I'm aware that it's from a racial bonus. Just helps clean up how it looks.
Not sure where you're getting your extra cantrip ability from. Tieflings already have Infernal Legacy to give them a smattering of spells, Thaumaturgy being their innate racial cantrip. If you copied off Papa's CS, they can merfolk gets to choose a cantrip thanks to a racial ability.
Entertainers are proficient with Disguise Kits and one instrument of their choice. I don't mind if you want to be proficient in two instruments instead, but two only, not three.
Lastly, do remember that the entertainer background does give you a background feature. Being that you're a level 0 nobody, such thing will be important for RP and future purposes. Put that feature down in your trait section.
When I said background feature, I don't mean feats. Those are two different things. Entertainers have a background feature called By Popular Demand:
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
You don't get a feat at character creation unless you're a variant human.
All part of learning. In any case the CS looks good. Go ahead and post it into the CS tab and work on a post. It is currently nighttime in the Frontier Town, with most townsfolk either at home or at the tavern. There's some stuff going on outside of town too, with a village far from the Frontier Town having a bit of a goblin problem.