A World Set on Fire
Winter in the Capital Wasteland, unforgivably harsh as it was to the unprepared, has brought about a brief respite of peace to the countryside of the unstable region as skirmishes with supermutants in the ruins of D.C. reach a fever pitch following the maturity of the next generation of behemoths purportedly organized by a mysterious 'warboss' known only as Shephard, who, if the rumors are to believed, possesses an unparalleled grasp of tactics and strategy for his kind rivaled only by what the children of the Brotherhood of Steel call the 'Master', the nightmarish progenitor of the West Coast's Supermutants.
Organized raider and slaver activity, markedly decreased as of late due to heavy snowfall and a subsequent reduction of overall caravan traffic, remains a danger to any traveler subject to their ambushes born out of a desperation to survive to see the long awaited return of spring.
Rivet City, having benefited greatly from their wealth of technology and equipment gained through their joint escort missions of Project Purity's water caravans alongside Elder Lyon's Brotherhood of Steel Chapter, begins establishing fortified outposts in neighboring buildings to civilize the outer D.C. ruins through 'reclamation'.
In the wake of the cold of winter, with the snow falling heavy, its seems just like a matter of time, until the calm will end. For War Never Changes...