Hidden 5 yrs ago Post by SquishStar45
Raw
OP
Avatar of SquishStar45

SquishStar45 The Squished Star

Member Seen 5 yrs ago

I had an idea that I don't know whether or not to invest my time in. I have a more detailed interest check in the works but forgot to see if people would even like the setting and ideas of the RP.

The premise of it is that players will be the gods-to-be or figures working with or against gods-to-be in a somewhat original urban/future-fantasy setting to prevent the end of the world as they know it. The world itself is not being destroyed (though it could be), it is just that the quality and standards of life will change to levels that do not fit the standards of humans.

Guns, swords, and magic are all on the table in this setting, though guns and magic are somewhat limited to those that have the means to acquire them.

Characters and combat power would be based off of a two stat system that shows the power of a character relative to their opponents, leading to a system that gauges power of these supposed gods-to-be (and other characters) against the world's challenges to give an idea of who and what is powerful. Progression will be based on this system as well, though characters can lose progression through story or combat means depending on the circumstances.

You could also forgo the system entirely, and have no special qualities about your character and be a normal person trying to survive the dangers of the world (or any combination or concept of a character without abilities beyond that of a normal human).

There may be rolls to determine minor things or add a dash of chance.

The roleplay would also encourage player made content in the world, as I am always a fan of working with players to help (some of) their ideas come true.

This is the end of the interest check post. Let's discuss.
Hidden 5 yrs ago Post by Finris
Raw
Avatar of Finris

Finris

Member Seen 5 yrs ago

It could be interesting. Funny enough I would even have a character fitting such kind of system, albeit the character itself is already rather difficult.

The idea of backing things by dice and some stats, especially in a very powerful environment, sounds also very helpful. It should prevent overpowering.

In the end it sounds interesting enough and I would like to see the whole thing unfold!
1x Like Like
Hidden 5 yrs ago Post by One Who Tames
Raw
Avatar of One Who Tames

One Who Tames Trigger warning. Range is hot.

Member Seen 3 yrs ago

I can't say that I would join you in this but I do find the idea interesting. I have been working on my own stat/dice system for a game I'm considering starting here. Seeing what you've designed is very much relevant to my interests.
1x Like Like
Hidden 5 yrs ago 5 yrs ago Post by SquishStar45
Raw
OP
Avatar of SquishStar45

SquishStar45 The Squished Star

Member Seen 5 yrs ago

I am now using a proper device and can express proper gratitude for expressing interest to the both of you.

@One Who Tames I can elaborate on the system I planned now. It could also attract other people and help iron out potential flaws, so I'll detail it now.




The system I propose is the one I call the Blight and Virtue Axis. Players will have x points to spend at the beginning to split between their Blights and their Virtues. 0 in either would mean that the character for all intents and purposes is completely normal as a human being; pure in heritage without any power or curse to call their own. Dice will play a role in the growth and decay of Virtues and Blights, as well as combat between players and adversaries of similar levels.

Blights are pre-made curses of sorts that advance the more points a character has into them; the higher the value of the Blight score, the more afflicted they become in exchange for more abilities and attributes. An example blight (that may now have to be in the RP) is one that grants power but strips away memories from the user. At 1 Blight the character would likely have forgotten obscure details about a relatively important childhood event, but could probably (insert low level D&D class ability here). At (insert value above 100) the character would be an amnesiac without the ability to gain any new memories, but could very much be considered an equal to one of the godlike beings of the world. Blight can be lost as events unfold.

Virtues are more straightforward, and can even be a concept. Let's use the virtue of technology as an example. With 1 point in Virtue (Technology) the character would be able to use technology to deal damage to characters and individuals that is leagues better than someone without a virtue, however, they would also be more proficient in the skills relating to those pieces of technology. They would be better at making pieces of technology, repairing it, and so on. Virtues, like blight, can be lost as events unfold.




I will divulge more of the setting if you or other people ask for it @One Who Tames and @Finris. I'm just hesitant due to not knowing the site or if other people would be interested in the setting.
Hidden 5 yrs ago Post by Finris
Raw
Avatar of Finris

Finris

Member Seen 5 yrs ago

Sounds interesting enough. I would have to think a little bit what I want and need.

Are we allowed to chose the blight and virtues ourselve? I would much prefer that, as I see it difficult in otherwise creating a believable character.
Hidden 5 yrs ago Post by SquishStar45
Raw
OP
Avatar of SquishStar45

SquishStar45 The Squished Star

Member Seen 5 yrs ago

I planned on making seven or so blights and a handful of example virtues that people can choose from if they don't want to make their own. I will make forms for blight and virtue creation when and if an OOC thread is made (or a more proper interest check thread). The pre-made ones can be used by anyone, but if nobody wants to use them I'll likely slap them on NPCs.

There is also one last part to the blight and virtue system, but it only affects people trying to play/write these godlike figures. Their belief and application of a diety's power (or their own deific power) can affect blights and virtues. A virtue of (deity power) can have added influence over blight through creating conditions that decrease blight as virtue increases and vice versa.

Forgive me if that was vague. I'm trying not to name drop anything specific just in case this doesn't get off of the ground.
Hidden 5 yrs ago Post by Strange Rodent
Raw
Avatar of Strange Rodent

Strange Rodent Rodent of Unusual Size

Member Seen 3 yrs ago

I'll see where this goes with you! Got a vague idea in the works, I'm thinking I'll pm ya once I've got a solid handle on it

Also, welcome to the guild!
Hidden 5 yrs ago Post by SquishStar45
Raw
OP
Avatar of SquishStar45

SquishStar45 The Squished Star

Member Seen 5 yrs ago

I did not see this response. If we get one or two more people, I should feel confident enough to move onto phase two of interest checking.
Hidden 5 yrs ago Post by KiwiHalcyon
Raw
Avatar of KiwiHalcyon

KiwiHalcyon

Member Seen 3 yrs ago

Hey! It’s not too late to show some interest, is it? I sort of have an idea of what I wanna do, and it seems like a cool concept so why not ya know?
Hidden 5 yrs ago Post by SquishStar45
Raw
OP
Avatar of SquishStar45

SquishStar45 The Squished Star

Member Seen 5 yrs ago

Well shoot. Guess I'm moving on to phase two. I'll tag anyone that's posted here and see where it goes from there. I will admit, I am not feeling as well as I was when I made this interest check, so I might be a bit slower to create phase two.
Hidden 5 yrs ago Post by sly13
Raw
Avatar of sly13

sly13

Member Seen 3 days ago

I could definitely be down for this once I had a little bit better understanding of things but it seems cool. never really used dice before here so that part would be new to me.
↑ Top
© 2007-2024
BBCode Cheatsheet