Hidden 5 yrs ago Post by The Irish Tree
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The Irish Tree Hot-Blooded Loser

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Hidden 5 yrs ago 5 yrs ago Post by Shard
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Shard

Member Seen 11 mos ago

Hidden 5 yrs ago Post by Kazemitsu
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Kazemitsu The Dragon

Member Seen 17 min ago

Name: Lizard Fighter

Age: 19

Race: Lizardman

Gender: Male

Appearance:


Lizard Fighter seems like your typical lizardfolk, huge, muscular, and intimidating. Except instead of browns and greens he's ruby red with a cream colored 'underbelly'. He stands at seven feet tall and has the build of a long time laborer, muscles rippling under that naturally tough hide. Some scars do litter his body, focused mostly in the arms and shins, except an obvious quadruple line running diagonally across his face. Barely missing his eyes.

His garb is strange for a lizard man of the deep swamps. Fingerless gauntlets that retained the fur underneath and floofed out at the elbows. A thick hide vest with a fishnet shirt underneath with the same fluffy visibles like his hand protection. Strangely made pants of leather and canvas that left open pockets at his upper thighs, probably due to his tail. Digigrade leather wrappings that had connecting iron kneepads. To hold his ensemble up is a coarse leather belt with a pair of leather bags, one at the hip the other at the small of his back for his stuff.

Height: 7'7"
Eye Color: Emerald Green
Hair Color: None

Personality:
Unlike what Lizard Fighter's gung-ho body looks like, his personality is very laid back. Preferring to lounge and watch others instead of actually doing extra activities with others. Maybe it was because of his reptilian nature, watching and being a lethargic behemoth. Although when he does interact, it's in almost a deadpan manner and incredibly blunt. The reptilian man never sugar-coated what he was saying or thinking. This lack of tact didn't earn him many friends back home.

Despite his supposed laziness, he does get riled up. It's also very easy to do so, a lazy giant with a short fuse isn't very good. This probably ties into his animalistic tendencies, at the hint of aggression or provocation he returns it in force and forcing others to restrain him from going ballistic.

Likes: Warm and Humid Climates, Exotic Foods, Wrestling and Tests of Strength.
Dislikes: Cold Climates, Physical Weakness, Being Provoked.
Hobbies: Trying New Foods, Basking in the Sun, Making Atlas Stones.

History:
Lizard Fighter had the typical upbringing of a lizardman. He was raised in the swamps to the South, learning to care for what the village had as soon as he could walk and speak. He quickly developed a deep seated need to take care of everything he earned considering certain things were harder to come by in a swamp than on dry land. Like quality metal, iron bacteria was plentiful but produced little of that hard metal. Although his people never wanted for food since they knew what to look for.

Unfortunately Lizard Fighter wasn't adept at tracking, or hunting, or gathering non-poisonous substances for the younger tribe members. Eating so much poison gave him a big boost in his resistance to it, it tended to taste good dammit...

He did excel at combat though, each member of the tribe when they reached eight started to learn basic weapon usage. It was here that he took up the lead, wrestling other youths into submission or disarming and knocking them to the ground. His people practiced with clubs, wooden spears, and claws. No metal until they were older so they didn't kill each other by accident.

Of course accidents happen. L.F's rival raked his claws across his twelve year old face, leaving deep cuts that developed into the scars he adorned today. Training and real combat were different however, so he had been sent out years later to experience the world gain the experience needed.

It was at this point L.F received an old knife and a buckler from his chief before being sent on his way. His people weren't blind to the world though and he had heard about Adventurer's. How often they fought and how far they explored. What better profession could there be for the 'savage of the swamp'. He followed rumors and directions to Palisade town, a place of beginnings for Adventurers or so they said.

Adventuring Rank: Porcelain

Equipment:

  • Studded Club: A hefty piece of wood with a simple leather binding at the tapered 'grip'. In the bulky head of the club are iron rivets to help concentrate the bludgeoning force into smaller areas for higher damage. Or so the shopkeeper said...
  • : A surprisingly huge blade, more like a small beefy sword than a knife, that protects the knuckles of the user with a sharpened guard. It has several cracks along the blade denoting its heavy usage along with a slightly rounded tip.
  • Buckler: The smallest of all of the shields, this is strapped to his forearm to leave his hands free. It's a thin piece of iron, dinged up and slightly rusted, with the typical bubble in the middle to ease impacts.
  • Leather Attire: Adorning the man were basic leather clothing. Albeit thick and much more crude than what humans normally made. Essentially it was hides turned inside out so the fur was inside, except the collar and hem of the vest.
  • Porcelain Adventurer's Tag

Skills:

  • Athletic: Living in a swamp has its benefits. You learn how to move through tougher terrain, build strong muscles, and learn how to climb good. Lizard Fighter can perform long leaps, swim easily, climb where others can't, and traverse muddy terrain as if it were a dirt road. Of course the deeper the muck the slower he goes despite being used to it.
  • Toughness: Given his reptilian nature he has a tougher physique thanks to his scaled hide. Also thanks to taking many a blow back in his home while growing up. He can shrug off minor hits and mitigates some of the damage of stronger attacks. Either by changing the angle of how they hit or flexing to lessen the impact.
  • Poison Resistance: Due to living in a swamp the majority of his life he has become highly resistant to poisonous substances. Prolonged exposure will still affect him but it takes longer than the average human.
Hidden 5 yrs ago 3 yrs ago Post by Xaltwind
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Xaltwind Disgruntled Dragonfly

Member Seen 2 hrs ago

Name: Druid Girl
Age: 16
Race: Human(?)
Gender: Female

Appearance:
Druid Girl is an attractive young woman with healthy, shiny caramel-colored skin, long, silky and glossy black hair as well as bright, sunny eyes with the color of gold. She stands at just above average height, with a well-defined body, ample bosom, taut stomach and curvy legs. She is not slim or slender though, but neither is she chubby or overly plump, instead she sports a healthy and trim physique, with well-sculpted limbs and digits.

As for her attire, it is very simplistic. During late spring through to early autumn, she wears a cropped, hooded vest, a white tight-fitting bandeau on her chest - exposing her midriff completely, along with a pelvic curtain - held in place by a long-tailed sash - with many fabrics woven into it. On her feet she wears a pair of multi-strapped, but simple, sandals and on her forearms she wears a pair of simple cloth bracers. She also adorns her hair with two, long, snow-white feathers - one on each side of her head. Also worth noting is that the sash she wears has a handful of small bells hanging from it. During late autumn to early spring, her "winter clothes" consists of a hooded coat instead of the vest, a woolen shirt instead of the bandeau and a long skirt, with leggings underneath, isntead of the curtained skirt. She also wears boots and gloves instead of the sandals and bracers.

Druid Girl's voice is sweet and gentle, but full of life and vibrant energy. She is very expressive, both in her face and body-language. She has no qualms about showing physical affection for those she likes or cares for, hugging or embracing them without a smidge of embarrassment. By the same token though, it's eaasy to tell when she's upset and/or angry. Also, despite being a human, her unnaturally colored eyes seem to hint at some non-human blood running through her veins, though exactly what is far too distant and far-removed to have any actual impact on her psyche or body.

Height: 5'5" / 166 cm
Eye Color: Gold
Hair Color: Black

Personality:
Druid Girl is a friendly and kind person, with a love for life and the world around her. She is bright and cheerful, but can be mischievous and physically playful - especially with other girls. She loves nature and animals, which were the main reasons she chose to train as a druid in the first place. Additionally, the young woman loves good food and almost all manner of sweets, which often leads to her getting depressed as a druid should not eat or want more food than they actually need. While she likes animals she does not keep pets, and does not like the concept of domestication.

Also, Druid Girl loathes those who are cruel, and even more so if its targeted against those that are weak or unable to defend themselves. She also cannot stand for pointless destruction or those who indulge in great excess. She has a very hard time for anyone who believes in racial supremacy too, as well as those who discriminate agains others because of their species or gender. Unlike many druids or nature-lovers though, she does not begrudge the construction of towns and cities, as long as they don't grow too large or cause too much damage to the surrounding areas. She prefers to be out in the wild though, or at least outdoors, to being couped up inside buildings or indoors, as it can cause her to feel a slight bit of claustrophobia.

Druid Girl also doesn't hold grudges, nor does she stay mad for long. Even if insulted or angered, it will fade rather quickly and she has an easy time returning to her regular, happy and kind self. This, of course, does not apply to beings of an unnatural state though, such as the undead or beings that don't belong in this world. Any and all creatures of this kind are abominations in her eyes, and should be expunged with extreme and immediate measures. She can also get irritated when people whine about things like rain, winter or the sweltering heat of summer, finding it pointless to complain about things that they cannot change, but can handle in one way or another.

In her spare time, she likes to take walks in forests and meadows while singing, as well as checking on the local wildlife and tending to plants and trees.

Likes: Animals, Nature, Kindness, Delicious food, Sweets, All seasons
Dislikes: Cruelty, Wildlife exploitation, Senseless destruction, Unnatural beings (undead, demons, etc), People complaining about weeather and seasons
Hobbies: Singing, Forest strolls, Tending nature, Snacking on foods & sweets, Bathing, Teasing

History:
Druid Girl was born and grew up in a rural village in the western parts of the kingdom. Her parents were simple folk, her father a farmhand and her mother a daycare nurse. From an early age, she was brought along to both parents workplaces, being shown both the importance of crops and the kidness of caring for others. The girl never complained about this though, she loved her family and was happy to be with, and helping them. She espcially liked working with her father, who would show her how different crops grew, how to deal with animals and even how and where to do simple foraging. Her mother taught her more in the ways of showing kindness, the values of helping others and that why not to be spiteful or mean.

It was a peaceful time and though life wasn't always easy, it was still full of warmth of joy. As she grew older, she would take more and more interest in the things that nature could and would provide - flowers, mushrooms, nuts, roots, various types of grass and even the wild beasts that lived there. This growing interest however meant she spent less and less time aiding her parents willingly, which began to cause friction. Eventually, these little disagreements became arguments, and eventually full-blown conflicts. Finallye, Druid Girl left her house after a particularly nasty confrontation with her parents.

She left her home and her village and began to wander the great outdoors. However, even with the little information her father had provided, surviving on her own proved far tougher than she had expected. On the verge of both freezing to death and starving, she was found by a wanderer - a wanderer who happaned to be an arch druid himself. After being fed and being allowd to share his campfire, the girl told her tale and explained herself, her interest and curiosity about nature and the wilds. At first the old man urged her to return to her family, but she insisted that she wouldn't do so until she could prove that her desire to know and explore nature was more than just self-indulgence, she wanted to prove that it could be useful to both her and others. The old druid sighed and told her that, if she so desired, she could become his apprentice - on the condition that once she finished training, she would return to her family and show off the fruits of her labor.

Agreeing in a heartbeat, with the brightest smile this side of the world, Druid Girl had no hesitation or doubts when taking the old man up on his offer. The next few years were spent studying and learning from her mentor, who taught her many things, both about flora an fauna. He taught her how to speak to animals and plants, where to look and how to move to find things or places, as well as teaching her the basic arts of druidic magics. Once she reached about her mid-teens, her master eventually told her that her training was complete, congratuating his student and wishing her well - in addition to reminding her of her promise and the responsabilities she now had as a druid herself.

Returning to her home, Druid Girl was sure that she would be able to show off her knowledge and skills to her parents, allowing them to mend the rift that had been caused those many years ago. Upon her return though, she found that her father had fallen ill and her mother was worked to the bone, having to both care for her sickly husband as well as do her job to bring home money for the pair. When she first arrived, her mother was quick to lecture and scold her, then pointing out her father's condition. However, once the daughter went outside and returned with some plants and herbs, brewed a tea and used her spellcraft to help heal her ailing father, the tune changed quite rapidly. Much bawling and apologizing was had - from both parties - and the reconciliation was a success.

With her father on the road to recovery and with her mother's tearful blessings, Druid Girl agains set out on the road, heading eastward. She had heard that there was a new town in the far-frontier, a place which surely could use the help and skills of a druid to aid in keeping the wilderness in check, or at bay. So she began her journey, on the slippery, slithering pathway of adventure.


Stats, Skills & Parameterss:

Adventuring Rank: Porcelain

Equipment:
- Simple Garb: The clothes on her back. Consisiting of her hooded vest, bandeau, bracers, slit pelvic curtain skirt and sandal shoes. There are no special properties to any of these clothing articles.

- Simple Oak Staff: A simple staff made from oak wood. It's design is plain and unadorned, with a fist-sized gnarl at the top. It reaches roughtly to Druid Girl's neck in height. This item has no special properties to it.

- Quality Studded Bracers: A pair of good-quality studded leather bracers. Bought in Palisade Town. They offer protection for the wrists and forearms while they also don't hinder movement or interfere with spellcasting.

- Simple Sickle: A regular sickle, useful for cutting plants or cutting faces. The curved, crescent-shaped blade is made from steel and the handle is made from plain wood. There are no special properties to this item.

- Porcelain Adventurer's tag.

- Small Pouch: A small bag for carrying items and provisions, hanging from her hip.

Skills:
Herbalism: Druid Girl has knowledge of what plants do and cause what effect. As such, she knows how to make simple remedies, potions, salves and even poisons. While her skills cannot match up to those of professional alchemists of apothecaries, she can at least provide basic and simple supplies for herself and her allies.

Animal Empathy: Being a druid, she can commune and understand wild beasts on a far more intimate level tha most. As such, she can calm, dissuade or even befriend animals in the wild. Of course, she can only do this with one beast at a time, and cannot handle an entire pack or multiple animals at once.

Wilderness Lore: Being attuned to nature and the wild, Druid Girl can see and tell what has happened in any place, so long as it is in the outdoors. Be it in natural caves, mountains, woodlands or fields, she can find animal trails, tracks, nests and more with the help of her knowledge and wisdom. These skills do not work inside settlements or man-made structures though.

Spells:
Greater Magic Spell-uses per Day: x3

Spells List:

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