Hidden 4 yrs ago Post by VarockSvent
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Ygdrasil online, at one time the most popular Dive game, is in decline but the devs have released a new dungeon in hopes to stir greater interest from the players. The Mountain lair of Demonic dragon Ashardalon, the loot pool full of enticing items to make any player's mouth water, in fact, they are too good. Within an hour of release a bugfix was announced to nerf the drop rates to something more reasonable. With only who-knows-how-long before the update a band of players scrounge together in order to attempt the dungeon before the update hits to seize the opportunity to get at the treasure hoard of this powerful beast. Can they make it in time? What might happen if they are still logged in when the server restarts?

You are one of the lesser known players in the prestigious guild Ainz Ooal Gown, a counter culture to the traditional humanoid heroes, monsters. In creating your characters, while referencing the source material is helpful, you can also draw from high fantasy table top games like Pathfinder and Dungeons & Dragons.

[b][u]Username[/u][/b] remember, unless your player is invested in roleplaying as their character their username might something as ridiculous as TouchMe. Note below if there is a short hand nickname for them.
[b]OOC profession:[/b] Keep in mind members of the guild are required to have full-time jobs.
[b]Character Role:[/b] basic function of their character's build i.e. support, tank, dps, etc. Specializations such as Shaltear’s PvP 1v1
[b]Alignment:[/b] Somewhat arbitrary as in game parameters of personality don't apply to real people, but some equipment and classes might have an alignment requirement. Alignment is on a scale of -100 to 100, -100 being the most evil and 100 being the most good and 0 being absolutely neutral.
[u][b]Appearance:[/b][/u] Picture or a good full description.
[u][b]Race:[/b][/u] Your current heteromorph form, some description may be necessary.
[u][b]Classes[/b][/u] Max level is 100 prior to arrival in the new world.
[b]-Monster Classes:[/b] The guild requires all members be heteromorph monsters. Mean, all character's start as a basic monster and transform as they advance in levels. They follow a common theme, i.e the basic class for all demons is Imp, advancing from there. An argument can be made for certain Demi-human races are actually Heteromorphs, the key being transformative progression, monstrous in nature, and considered okay to kill by humanoid races.
[b]-Job Classes:[/b] Classes are broken down into three categories: [i]Base[/i] Core classes such as fighter or wizard, the will be the first level you will take and are maxed out at level 15. [i]High[/i] Comparative to prestige classes r archetypes, having some basic requirements before being able to start leveling in them. These cap out at level 10, [i]Rare[/i] unique classes often with secret and very specific requirements and often special quests in order to take these and offer very powerful abilities. In order to maintain the gravity of these, the max number of these classes one can take is two, the level cap for them is 5.
[b]-Class type level:[/b] hoe you distribute your levels between different classes determines various things, martial expertise or the highest level of spells you know, or just spells known. This is divided into three categories: Martial, Arcane, or Divine. Hybrid classes can be considered half, or if the source of magic power in not specific to the class, pick.
[u][b]Attributes:[/b][/u] on a scale of 1-100: HP, MP, Physical Attack, Physical Defense, Agility, Magic Attack, Magic Defense, Resist, and Special. You are unlikely to have a 100 unless your build specifically focuses on it. You can have a total of 600. This makes 66 average, and bad would be 35 (Ainz's physical attack, but even that is considered prodigious in the New World)
[u][b]Abilities:[/b][/u] special qualities and actions granted by Class levels. Please separate them my each class with a short description.
[b]-Spells/Martial Arts:[/b]If applicable, specifics are not necessary, but a general description of your specializations.
[b]Skills:[/b] Think crafting, diplomacy, survival, alchemy. The fewer you have, the more specialized you are in them and the more effective they are.

[b]Equipment:[/b] Right off, no world-teir items. However most items will be God-tier. Try to limit truly unique items to a maximum of 6. Be conscious of slots as this is based on an RPG game. You can have a maximum of 2 magical rings, not including your Ring of Ainz Ul Gown. Don’t get excessive in power (Though in the new world will be somewhat OP) or number but try to make some unique. No need for bags as all characters have an “inventory subspace”

[b]In-Game Backstory:[/b] What would be know about the players history in the game. Of they developed a Backstory for their character it would be included here, but is not required. Be sure to include explanations for unique items and for rare classes. It is also important in this section to establish the motivations of the player when making their character and how becoming their character might conflict with their personality. The player's IRL is likely little known to other players unless they are particularly open about it. Try to avoid too much direct connection with canon guild members, these are suppose to be fairly minor players in the guild that wouldn't be too questioned if missing.

[hider=Cohorts]
[b][u]Cohorts[/u][/b]
Npc of the characters own making. Just copy paste another charactersheet here with a few adjustments.
[b]Alignment:[/b] will be much more formative for the NPCs than the play, dictating their personalities.
[b]Classes:[/b]Heteromorphs are encouraged but not required.(Though try to avoid common humanoid races). Each npc can only have one Rare class. If you have a single cohort they can be up to level 100. But levels can be divided into multiple NPCs if you desire. To compensate for exponentially level growth you have 320 points to spend.
Levels
1-30 are one point
31-60 are two
61-80 are four
81-90 are six
91-100 are nine
I will give additional points for those who have leadership and minion based classes.
[b]Equipment:[/b] player can distribute up to three God-tier unique items to their Cohorts, the rest of their equipment will be lower teir and should reflect their level. Additional equipment can be granted if PC has relevant skills or classes.[/hider]
Hidden 4 yrs ago Post by Nerdy Reference
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A question regarding levels: On the official character sheets, they don't break down every level. Instead they name a few class and race levels and then add 'Others' at the end. Point being, do you want to get *really* specific, or is a certain amount of vagueness acceptable?
Hidden 4 yrs ago Post by VarockSvent
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A question regarding levels: On the official character sheets, they don't break down every level. Instead they name a few class and race levels and then add 'Others' at the end. Point being, do you want to get *really* specific, or is a certain amount of vagueness acceptable?


I an amount of vagueness is acceptable in abilities, skills, and spells just for the sheer volume of what they would have at level 100. However, I am not entirely sure of the benefit of vagueness in levels. I feel like that can lead to a certain amount of fudging with abilities, which is why I put the level type total on the sheet, to determine the approximate power of each. I feel that might be harder if you do not determine your levels fully. I'd say some vagueness is acceptable, more so with say monster levels, as they are slightly less relevant
Hidden 4 yrs ago Post by VarockSvent
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I will be making an Ogre/Oni DPS/support, if we wanted to try to balance the party.
Hidden 4 yrs ago 4 yrs ago Post by Disciple Cain
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What's our goal? Like, we already know as roleplayers that we're getting shunted into the new world, but are we going to meet other players in the guild or will it just be us and whatever our ambitions are?

I'd like to know how far above my station my ideas can be before I get started on making a character. Without a definite goal, I'll opt to get up to some bullshit.

Edit: Also, for help and inspiration, below is a link to the Job Class list so far.

overlordmaruyama.fandom.com/wiki/Job_…
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What's our goal? Like, we already know as roleplayers that we're getting shunted into the new world, but are we going to meet other players in the guild or will it just be us and whatever our ambitions are?

I'd like to know how far above my station my ideas can be before I get started on making a character. Without a definite goal, I'll opt to get up to some bullshit.

Edit: Also, for help and inspiration, below is a link to the Job Class list so far.

overlordmaruyama.fandom.com/wiki/Job_…


There isn't really a goal, the only players I intended to include were those on the raid. As I said, there will be a BBEG but he, to start with, is not that concerned with the party, and how you want to deal with him is entirely up to you, as is everything else following the entrance into the New World.

Edit: I would also say use Pathfinder/D&D classes/archtypes/prestige classes to draw inspiration from as many of the existing canon ones are already.
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<Snipped quote by Disciple Cain>
Edit: I would also say use Pathfinder/D&D classes/archtypes/prestige classes to draw inspiration from as many of the existing canon ones are already.


Many of the canon ones are already... what?
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<Snipped quote by VarockSvent>

Many of the canon ones are already... what?


Based on Dungeons and Dragons Classes?
Hidden 4 yrs ago 4 yrs ago Post by Ryteb Pymeroce
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After much pain and suffering I have created my CS.

Hidden 4 yrs ago 4 yrs ago Post by VarockSvent
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O.o Iiiiiii should note that Ashardalon is a Red Dragon with a Balor implanted in place of his heart, so he is immune to fire damage.

EDIT: While the holy element would be helpful, you would be hard pressed in the initial fight. You should factor in your monster level into your type level. And you don't have to got 15 levels into your base monster type.

You can add more equipment if you want.
Hidden 4 yrs ago Post by Ryteb Pymeroce
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Not immune to Holy damage though... ^_^
Hidden 4 yrs ago Post by Disciple Cain
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Like, One Unit Whole Balor implanted in place of his heart?
Hidden 4 yrs ago Post by Nerdy Reference
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Okay, how funky can we get with races? Like, my current concept is an evolved variant of the Shadow Demons. It's never made super clear how dangerous they are, but they've guarded individuals such as Sebas. I'm going with the notion that they're not very formidable by old guild standards, similar to the Shadows from D&D. Scary in theory, and hard to see without very bright light, but if you have a way around their being incorporeal, they're fodder.

My character's race would be some sort of ascended shadow being. Heavy on Illusions and evasion both physical and magical, though I feel it bears mentioning that there's lots of instant death and sometimes worse when you've got a witty caster. Working name for her species is Nightwalker, similar to the entities from the Negative Energy Plane. I think it'd be cool to have someone experiencing becoming a literal manifestation of Negative Energy.

Anywho here's the pic I'm using for her.


Hidden 4 yrs ago 4 yrs ago Post by VarockSvent
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Like, One Unit Whole Balor implanted in place of his heart?


Yessir


Okay, how funky can we get with races? Like, my current concept is an evolved variant of the Shadow Demons. It's never made super clear how dangerous they are, but they've guarded individuals such as Sebas. I'm going with the notion that they're not very formidable by old guild standards, similar to the Shadows from D&D. Scary in theory, and hard to see without very bright light, but if you have a way around their being incorporeal, they're fodder.

My character's race would be some sort of ascended shadow being. Heavy on Illusions and evasion both physical and magical, though I feel it bears mentioning that there's lots of instant death and sometimes worse when you've got a witty caster. Working name for her species is Nightwalker, similar to the entities from the Negative Energy Plane. I think it'd be cool to have someone experiencing becoming a literal manifestation of Negative Energy.

Anywho here's the pic I'm using for her.



Kind of seems more like an undead, considering the toes to the negative energy plane and incorporeal. I could certainly something like shadow>wraith>??? There are also some pretty powerful undead shadow creature, Nightshade, with various subraces, but Nightwalkers are Huge.

I leave it up to your discretion, so long as the amount of levels is appropriate to the power in game. I do like the idea of power contrast from game to New World. I feel like that is half the fun of it.
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Similar to Undead, but not quite. I'm thinking more an Elemental in the vein of Fire or Water, but instead going for an expression of Negative Energy. Undead are not raw Negative Energy, but rather are kept animate by it. I'm thinking she'd be a sort of Shadow Mephit. Hell, maybe that's a better name.
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Similar to Undead, but not quite. I'm thinking more an Elemental in the vein of Fire or Water, but instead going for an expression of Negative Energy. Undead are not raw Negative Energy, but rather are kept animate by it. I'm thinking she'd be a sort of Shadow Mephit. Hell, maybe that's a better name.


xD everyone is going to end up Fire elemental. Hard to say what "life forms" there are native to a plane who's main feature is death. Only native outsiders that came up when I googled were Drelbs, trillochs, and xeg-yi, and there isnt much info on them. Might have more reference material if you were going more shadow plane stuff.
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That seems to be where this is heading. Not a part of the Planes I often see brought up, but a bit harder to define for that very thing. Never done much research into it.
Hidden 4 yrs ago Post by Ryteb Pymeroce
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As the old saying goes, "If fire isn't solving your problems, you aren't using enough of it."
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Okay, so I'm lagging behind on a backstory, but this build is getting wacky. In theory, it's a pretty powerful evasion-heavy build with some very situational items and powers. My current question is that of items. I've got this idea for a set that drops from a raid boss.
Does this seem like a bit much? For what it's worth, I intend to make this set have infamously low odds of dropping.


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As the old saying goes, "If fire isn't solving your problems, you aren't using enough of it."


So long as you are okay with being okay with an enemy heavily resistant to your attacks. Once you add your monster levels to your type power level and if you wanted to add more equipment, everything else looks good on your character.

Okay, so I'm lagging behind on a backstory, but this build is getting wacky. In theory, it's a pretty powerful evasion-heavy build with some very situational items and powers. My current question is that of items. I've got this idea for a set that drops from a raid boss.
Does this seem like a bit much? For what it's worth, I intend to make this set have infamously low odds of dropping.



I would shy away from specific numbers, just because we don't really know how they translate in canon, 4hp could amount to absolutely nothing. An absolute reflect is iffy. For the footwraps, I wouldn't put a limit on it how much you could use it so long as it's less than a 1 to 1 exchange. Though that seems an odd effect for a foot slot. Having a set bonus is very RPG element and it's not OP so I can dig it.
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