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“You don't get anywhere in life without discipline. Anybody who tells you otherwise is a fool.”


N A M E
Etoile Lécuyer

A G E
27

O R I G I N
Iquenos nobility

V I S A G E
Slim and slight and standing just beneath 5'7" with relatively undefined muscular tone, Etoile honestly doesn't look much like a soldier, and that fits her just fine. Though previous she carried herself erect and at attention at all times from her training, she's fought herself down into a more relaxed way to better blend in, and her crisp, snapping strides have gone the same way as her posture. Now instead of her hard-soled dress shoes, she wears a pair of tough leather boots, worn and patched in several places.

Her head of blonde hair, previously cut into sharp bangs, with more falling to the sides of her face in distinctive long chunks, has been chopped further, coming to rest messily at around the base of her neck. To further distance herself from what she once looked like, she tends to tie it up in a small, messy bun. Nearby are her eyes, a cold stormy-gray. They are narrow and calculating, always roving around as though she's always watchful for something or other.

Over the months following the disastrous event that removed Etoile from the Inquisition, she's piecemeal replaced every article of clothing she owned. Now she carries in her bag a set of plain green clothes, as well as a heavier set for winters and a long, cream-colored cloak. The picture is completed with her gloved hands, worn as such to hide the nature of her right arm, which is steel-colored metal all the way up to the shoulder. The joints glimmer faintly with ether when stretched, and engraved prominently on the shoulder is the crest of House Lécuyer.

P E R S O N A L I T Y T R A I T S
Calm. Collected. Unflappable. A gods-damned ice queen. These were just some of the descriptors used to describe Etoile by her subordinates in the past, and most are, or at least were, accurate. She is a cool-headed woman, thinking through the consequences of any given course of events extensively before taking action as long as she has the opportunity to do so. She is generally slow and methodical in her approach to problems, which can certainly lead to issues making quick decisions, and certainly has. She's quite a cold person as well; judgmental and disdainful, she is not afraid to let someone know exactly what she thinks about them. All that being said, she's become quite a bit more practical and pragmatic than she used to be, her worries about reputation and status having mostly been ground away over the past year or so.

Still, she's not just cold logic and practicality. Much of her personality finds its roots in a massive inferiority complex towards her elder brother, Edmund Lécuyer. She's struggled with this on and off throughout most of her life, and it's a lot of what set her along the course that her life eventually took. That leads into her final cardinal personality trait: she's stubborn. Incredibly so. Trying to alter her from a course of action that she's decided upon is like trying to stop a charging bull with a piece of tissue paper.

L I F E E X P E R I E N C E S
Etoile was on the path of conflict with the Ecclesiae and the rest of the Inquisitors from the moment she enlisted in their military. Of course, she didn't become an officer entirely on her own merits; though they were the majority of the reason, it certainly didn't hurt being of the Lécuyer noble family.

But let's backtrack some, because her story starts long before she became that officer.

The Lécuyer noble house had never been a military family. And when she was young, the second child Etoile had little interest in changing that. But as is the way of siblings, she felt a constant competitiveness with her brother Edmund, five years older than she was. And when he became an apprentice Inquisitor at thirteen years old, the eight year old Etoile had no chance. Praise was heaped on him, and she became a ghost in her own house as just a child. And so with a child's logic, she decided she would become an Inquisitor too. As she aged her logic grew more sound, until at twelve years old—a year younger than Edmund, that voice inside her still whispered—she pulled the trigger and joined up.

Her apprenticeship under one Salion Cherin was uneventful for the first two years. But when she was fourteen years old the cataclysmic final battle on the Eileithyia took place. She watched it happen from a safe distance. She was too young for real combat, of course, Salion had said. So instead of participating in the fighting itself, she found herself growing curious in the logistics of a struggle like this. The organization of troops. The strategies executed. The consequences upon a success or failure. And so as she aged and this curiosity grew into a full-on interest in all things tactics, she isolated herself from most real combat. Though there were places here and there, she spent a large part educating herself and being educated in military strategy.

It was in one of those rare stints of active combat—a raid on a small village called Hellion—that she lost her arm. While she wasn't bad at fighting, per se, she was also only seventeen. And so when a malum-enhanced hulking monster that might have once been a human bore down on her, she was unable to stop it from ripping her arm from her shoulder. The injury obviously took her out of training and study for a while before she was fitted with an advanced prosthetic that drew power from the ether in the air all around her. By the time she had recovered enough to return to her study, she was eighteen years old.

Time went on as time must do, and at twenty three years old she had come into her own as a powerful scholaris magi. At one point during that year, she was tasked with leading a small group to...eliminate a small malificarum holdout. It went off easily, without a hitch, and she was given commendation on how effectively she'd performed in her duties. All the praise turned sour, though, as in her room, underneath her pillow, was a book she hadn't quite had time to read all the way through just yet. A manifesto, of sorts, and a history book she'd taken on a whim from the malificara, just before everything else had been set ablaze. And though she hadn't had time to read it through all the way, she'd read it through enough to know that something was wrong. The accounts contained therein were strange; mutually exclusive with the heroic image that Januarius presented himself with. So then Etoile did the one thing that would seal her fate:

She started to dig.

Nothing major, really; asking subtle questions here and there when she traveled, combing the stacks of libraries from Thlecia to Ordos, and everywhere in between. It took some time for her to be discovered; until the cusp of her twenty-sixth birthday. She was starting to put things together into a picture. A fuzzy picture, distorted by time and secrecy, but a picture nonetheless. Until one day she returned home and found Inquisitors waiting.

Somebody knew. They might have known from the start. And now they'd decided that she was too great a risk.

Heresy. Treason. Conspiracy. Corruption. The charges that she'd levied against others she now stared down the barrel of, and of course the punishment was death. She almost laughed. She'd been unsure who or what to believe. But execution? The ultimate "be quiet" tactic? Well. She knew what to believe now. It was lucky she was an Inquisitor—or, well, ex-Inquisitor—herself. She knew exactly where to go, and how to escape the ether-drained cell she found herself in. She sucked in the ether from her arm hungrily, leaving it dead, but giving her just enough to break the lock with a quick Acer Ventus. Then, leaving behind her Inquisitorial cloak, she returned to her old home to grab the ancestral Lécuyer saber Vent Tranchant, then fled off into the night.

For a little over a year now, she's been wandering, leaving pieces of her Inquisitor past behind everywhere she goes. Always moving on, never stopping in one place long enough to put down roots. For as much as she fought to leave it behind...one never knew when the past would come calling.

E L E M E N T A L A F F I N I T Y
Ventus.

A T T R I B U T E S
Scholaris Magum - Etoile's proficiency with ventus-oriented magic comes from long, dedicated study. She is highly learned about the structure of magic, but because of her rigid nature and the educated nature of her magic, she finds it difficult to improvise, relying instead on a series of predefined spells. There are several, but those listed below are her most commonly used:
Acer Ventus: Etoile directs a narrow gust of slicing wind at any object she has direct line of sight on, though the effort to use it is increased with distance. Can cut through quite a few durable objects such as metal and stone.
Densus Ventus: Using this spell, Etoile can render air hyperdense, rendering it solid. Though it remains as such for no more than a minute or so, she can also manipulate it with her mind during this state. Used often for crossing gaps with bridges of air.
Gladius Ventus: Etoile enhances her sabre using a slight modification of the Acer Ventus spell, creating a lengthy Acer Ventus a centimetre or so directly in front of the blade, enhancing its cutting power.
Impulsus Ventus: Though it looks basic, this spell is deceptively difficult for Etoile to use. She holds out a hand and forces an immensely powerful blast of wind out of it, applying concussive force to anything in its path.
Tractus Ventus: The inverse of Impulsus Ventus to some extent, Tractus Ventus applies a similar powerful force to whatever is in front of her. Instead of a push, however, it's a pulling force, allowering her to yank people or objects towards her.
Frendeo Ventus: One of the more powerful spells Etoile has at her disposal, Frendeo Ventus crushes whatever she targets with it into the ground. While it's certainly not powerful enough to be lethal and is a strain for her to keep up for more than a few seconds, it's still a very powerful tool.
Reicio Ventus: Finishing off the spells that apply force, Reicio Ventus is something of a twist on Impulsus Ventus, blasting a powerful burst of air out all around her. While it's not as powerful as a full-on Impulsus, it's still more than enough to get herself some breathing room.
Levis Ventus: Finishing things up is a spell almost useless in combat but extremely versatile outside of it. Levis Ventus raises Etoile into the air, holding her there a moment before dropping her back down. This can be held with some strain, and combined with an Impulsus Ventus, allows her to completely avoid many hazards and obstacles by launching herself over them.

Swordsmanship - While nowhere near as skillful as most, Etoile can hold her own against an opponent that hasn't been formally trained due to her status as a military officer. She uses a slim, curved sabre, a family heirloom known as Vent Tranchant, when fighting is necessary.

Learned - As described above, Etoile gained her skill in magic through long study. However, her study was not limited to magic; she was expected to be both a noblewoman and an officer at the same time. Thus, while her street-smarts are debatable, she is highly intelligent and knows a great deal of natural science and logical reasoning, as well as being a bit of a literature buff by her own admission.

Prosthetic - Several years ago, she lost an arm during a military campaign gone wrong. Since then, her right arm has been replaced by an ether-powered prosthetic crafted of silver metal and engraved with the crest of house Lécuyer, rendering it quite durable and entirely immune to pain. However, it also draws attention very easily.

Strategic - As an officer in the military, Etoile became quite skillful in tactics and strategy. She is particularly skillful at deducing ambushes before they can occur, and at large troop movements.
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“Stay still, please, that's a good little boy. This won't hurt a bit.”


N A M E
Perfidia Mothwax

A G E
24

O R I G I N
Dryadalis

V I S A G E
Perfidia is a short young woman, all told. Not much taller than kids years younger than she is, she certainly doesn't look like she's in her mid-twenties.

P E R S O N A L I T Y T R A I T S
Calm. Collected. Unflappable. A gods-damned ice queen. These were just some of the descriptors used to describe Etoile by her subordinates in the past, and most are, or at least were, accurate. She is a cool-headed woman, thinking through the consequences of any given course of events extensively before taking action as long as she has the opportunity to do so. She is generally slow and methodical in her approach to problems, which can certainly lead to issues making quick decisions, and certainly has. She's quite a cold person as well; judgmental and disdainful, she is not afraid to let someone know exactly what she thinks about them. All that being said, she's become quite a bit more practical and pragmatic than she used to be, her worries about reputation and status having mostly been ground away over the past year or so.

Still, she's not just cold logic and practicality. Much of her personality finds its roots in a massive inferiority complex towards her elder brother, Edmund Lécuyer. She's struggled with this on and off throughout most of her life, and it's a lot of what set her along the course that her life eventually took. That leads into her final cardinal personality trait: she's stubborn. Incredibly so. Trying to alter her from a course of action that she's decided upon is like trying to stop a charging bull with a piece of tissue paper.

L I F E E X P E R I E N C E S
Etoile was on the path of conflict with the Ecclesiae and the rest of the Inquisitors from the moment she enlisted in their military. Of course, she didn't become an officer entirely on her own merits; though they were the majority of the reason, it certainly didn't hurt being of the Lécuyer noble family. As a fairly high-ranking member of the military when the final stand of the Magi aboard Eileithyia occurred, she became suspicious. Before then, she'd not paid them much mind; as a member of the Inquisitors, she'd been authorized to use magic in the service of Iquenos by the Ecclesiae, after all. But she'd known many of those magi for many years; due to her family, she'd had connections with many of the guilds, and she'd always found them perfectly normal, nice people, with the obvious exception of their magical abilities. Nothing heretical about them; many were, in fact, devout worshippers. So, she did the one thing that sealed her fate:

She started to dig.

Over the next decade, she would ascent in rank quite steadily and, more importantly, discover that there had never been any "dark magic" within the Nsiferum. And, inevitably, she was discovered. She was stripped of her title immediately, and sentenced to death for her heretical tendencies, and for conspiring against the Ecclesiae. Before her execution, though, she managed to slip her manacles with the addition of a well-applied gust of sharp, slicing wind, and escaped from the Church.

Now she roams the countryside, sleeping in places that she obviously finds distasteful and doing her best to stay ahead of the Inquisitors, her former colleagues, pursuing her, and those stationed in pretty much every town and village, which her prideful nature makes...difficult, especially on those occasions that she refuses to remove her immaculately-kept old uniform. It is largely due to pure dumb luck that she is still alive today.

E L E M E N T A L A F F I N I T Y
Malum

A T T R I B U T E S
Artificem Magum - Fidia has a somewhat unusual combat style. Instead of using a rod, or a sword, or a spear, she focuses her malum magic through a series of four razor-sharp blades attached to durable ribbons attached to her shoulders.

Swordsmanship - While nowhere near as skillful as most, Etoile can hold her own against an opponent that hasn't been formally trained due to her status as a military officer. She uses a slim, curved sabre, a family heirloom known as Vent de Trancheuse, when fighting is necessary.

Learned - As described above, Etoile gained her skill in magic through long study. However, her study was not limited to magic; she was expected to be both a noblewoman and an officer at the same time. Thus, while her street-smarts are debatable, she is highly intelligent and knows a great deal of natural science and logical reasoning, as well as being a bit of a literature buff by her own admission.

Prosthetic - Several years ago, she lost an arm during a military campaign gone wrong. Since then, her right arm has been replaced by an ether-powered prosthetic crafted of silver metal and engraved with the crest of house Lécuyer, rendering it quite durable and entirely immune to pain. However, it also draws attention very easily.

Strategic - As an officer in the military, Etoile became quite skillful in tactics and strategy. She is particularly skillful at deducing ambushes before they can occur, and at large troop movements.
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Physical Description
A sixteen year old just a hair under 5'2", Lina Massey is a short little kiddo. She's altogether incredibly average in terms of build, slender and petite as befits a young teenage girl. Her greatest distinguishing mark is her bright strawberry-blonde hair (she thinks that it's pretty), which falls to around mid-back, usually tied up in a ponytail in waking life. It's exceptionally messy and hard to control sometimes, but she embraces the chaos (she thinks it makes her look cool) and doesn't pay too much attention to how it's worn as long as it doesn't get caught on something and get yanked. Her face is kind and open, and ninety percent of the time, it's plastered with that gunpowder smile so typical of her. Her pale skin is covered in little scars, way more than most girls her age have, just because she's so good at accidentally injuring herself in creative ways. She's always bouncing her knee or tapping her fingers, always trying to find some way to let out the wellspring of energy that's always burning inside her.

The Pariah version of Lina isn't altogether different from what she looks like IRL. A little taller, maybe? her hair is definitely a little bit longer, and instead of looking disheveled it actually does look chaotically fun. Her build is the same, as is the near-constant bright-eyed smile. The jeans and tanktop are replaced with a short robe, tall boots, and a big ol' wizard hat, capped with a bright ribbon, that sits atop her head. She wears her weapon—her spellcasting focus, really—around her wrists, focus bangles instead of focus rings (she tried using rings for a while, but she kept needing to replace them after she lost them repeatedly), brilliant rose gold bracelets each set with a single bright red ruby. She habitually fiddles with them, almost constantly (she remains exactly as twitchy as she is IRL).

Character Conceptualization
It's not uncommon for those meeting Lina for the first time to assume that something awful happened to her. That something turned her life upside down, and that's why she acts so happy and dumb so much of the time; a coping mechanism, to ignore whatever darkness is in her past.

It's also not uncommon for those people to be confused when they discover that she's just a happy little idiot.

And she was always a happy kid, even way back when she was little. An only child, she was pretty much the sole occupant of both parents' time, and she had a really good relationship with them, all told. The worst thing that's happened to Lina is, when she was maybe ten years old, her mom Marian discovered that her husband was cheating on her and had been for a while. One thing led to another, and before long, Marian won custody of Lina and kicked him to the curb. She lived with her mom from then on. But the two of them certainly wasn't badly off, given how much her mom made as a pediatrician. And she'd always liked her mom more anyway. She always made time for her, and was...really, in all respects she was a model parent.

Which is good. Because otherwise Lina's atrocious grades would probably have stretched her to the point of snapping.

That's not to say she let her grades go out of laziness. On the contrary, actually: she tried. She really, really tried. But ninety percent of the time, things just did not click for her. Even in middle school they were pretty bad. Her essays were rambling messes. Her math was slipshod and shoddy at best and completely off base at worst. Languages just skated off her skull. And it was the same with basically every subject. She stayed after classes; talked to teachers. Her mom even hired a tutor for her. And it helped enough for her grades to be at least passing. But no more; among other things, her attention span was just far too short.

And of course, high school has been even worse for her thus far. Midway into her freshman year now, she's been beating her head against the wall of education with a great deal of vigor. And seeing that she was...well, not miserable, it's not certain that Lina being miserable is possible, but put out, she ended up buying Lina a proprietary peripheral for this new game on the market called Pariah. She's been playing it in between trying her best in school, and it's actually been helping her grades, helping get that energy out so she can focus a little better.

It's, uh...not quite helping anymore.

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Physical Details
Sirona was the runt of the proverbial litter, even before the lab. She started short, and never grew much at any one point. She's only five feet now, and she doesn't seem to be growing much right now. Maybe someday. Not today. Indeed, her build follows suit. At sixteen, she still looks like a thirteen or fourteen year old. Perhaps it's because of persistent malnutrition and poor treatment during her formative years; perhaps it's simply how she is. Her muscle mass is lacking, but it's quite a bit greater now than it was; while she never served as boots-on-the-ground, she was still member of the military, after all. Her skin is ghost-white and lined here and there with extremely fine, almost invisible lines of scar tissue.

A waterfall of dark brown hair cascades down her back. She probably has too much of it, but after it was chopped and kept short for an extended period of time, she's become rather protective of it, and has trouble letting it be cut. She has a round, heart-shaped face, set with chocolate brown eyes that betray both a deep-held sense of fundamental sadness, as well as a constant guarded caution against the world around her, always afraid that her past will come calling again.

And finally, a special mention goes to her grand coping mechanism, what keeps her from totally breaking down: the smile. The small, contented-looking smile that seems as though it's burned into her face. She's worn it for so long, she's almost forgotten how her face feels without it. If it's dropped for any reason, her emotional state is in such disarray that something very, very bad is happening or about to happen.

She has a relatively small wardrobe, but large enough that she can wear something different every day as long as she washes her clothes consistently. Overall, she prefers muted colors over bright ones; blacks, whites, shades of gray, navy blues, and such.

Background Information



Polaris Shift
Sirona already has trouble with terrible memories coming up at random, and her Polaris Shift does not help. It afflicts her with a kind of...temporal dissociation. Her awareness of time slips briefly, and memories blur together like smearing paint, sending her into a state of confusion and often panic as pieces of her past start to overlap both each other and her waking life. Memories that relate with strong emotional states are very much the most common to come back to her, and so a great majority of these moments are memories of pain and fear from her time in the laboratory. This has grown steadily worse; now instead of just isolated moments commonly occurring as a response to trauma triggers, she also occasionally has full-blown episodes that can last anywhere from five minutes to half an hour spent in absolute panic, sending her into long strings of begging and pleading to people that simply are not there.

Personal Mission
Above all else, Sirona wants desperately to be safe.

Trapped for so long in so many ways, literally or figuratively, Sirona feels constantly exposed. Like she's always being watched, always been watched, and always deeply unsafe. Her past is full of shadows—the doctors from L1, the military of Fairbanks, the last look that she took at her sleeping sister—that loom over her like so many swords of Damocles. So her ultimate goal, even if she doesn't quite know it, is to lift those swords away, one by one. She may never be able to rid herself of them all. She may never feel completely comfortable. The past may always haunt her through her nightmares.

But it shouldn't need to control her any longer.
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Physical Details
Standing at 5'11" and lean, Mia cuts a recognizable figure as she walks into the room. Slightly wavy and pale brown hair habitually tied up into a loose low ponytail—she has a tendency to fidget with it—and tanned, callused skin contrast themselves quite nicely around the eyepatch that clings to the scarred wreck that her right eye has been turned into. Jagged lines of white scar tissue peak shyly out from just underneath the patch. Her slim build has been reinforced with tight, lean whipcord muscle. She's not quite as strong as she used to be, since she can't push herself nearly as hard due to her shift, but she is absolutely still quite fit.

Her eyes are a piercing brown-black and dart around with a striking degree of speed. Though she's held at a general relaxed friendliness, it's not particularly difficult to see how tense she is at any given moment, and the cheerful smile on her face can collapse into itself at any given moment. All it would take is the space between heartbeats for her to tear the handgun from her hip, draw a bead, and fire in one smooth movement.

She wears casual, functional clothing for the most part. There's no point in trying to hide the holster, so she mostly wears things like tanktops and jeans. The faster she can move in combat, or the faster she can jump into her cockpit, the faster things get done. And she knows from long, long experience that a second is the difference between winning and dying.

Background Information
Message received
Mia A. Hartley (Lyssa)


Donovan,

I think I told you I was doing this, right? Going back through all of the video logs and finding a few of the really important ones? Well, here they all are. Was a hell of a time compositing them all, but got 'em all done. Fun stuff.

Oh, and try not to share it with the other Furies, okay? I know we're tight, you and I, but you know I can still be scary when I want to, and if Anya gets her hands on this I'm gonna be PISSED.

Gotta say though, it's been weird as hell to see my right eye again.









Polaris Shift
Mia's been a pilot for a long, long time, so it's lucky for her that her Shift is pretty mild compared to a lot of others. No debilitating sickness, no mental lapses, no panic attacks or personality bleed. No, her Shift has steadily removed her sense of touch. When she first started, she would just get numb fingers after fullsync, the kind you get in cold weather, that would last for a few hours before sensation would return. But after years and years of rigorous and constant military work, she's reached the point of permanent full-body numbness. She needs to be really careful how she exercises, how she moves; she can't box anymore or anything, and she tries to let other people do the cooking instead of her since she can't feel the burns. But all told, she tells herself, it's not too bad. She's seen worse.

Much, much worse.

Personal Mission
Mia is an old hand at this. She's been though a lot of good times, and a lot of bad times. And much of her life has been spent and devoted to her home, Tartarus Squadron. She's done a lot of bad things, and she knows that very well. But that doesn't mean a damn thing to her. Because all she wants right now is—Commander AWOL, Melinoë unassigned, massive friction between members—is to keep Tartarus Squadron together. Because if she doesn't, she just doesn't know what she's going to do anymore.
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Physical Details
Standing at 5'11" and lean, Mia cuts a recognizable figure as she walks into the room. Slightly wavy and pale brown hair habitually tied up into a loose low ponytail—she has a tendency to fidget with it—and tanned, callused skin contrast themselves quite nicely around the eyepatch that clings to the scarred wreck that her right eye has been turned into. Jagged lines of white scar tissue peak shyly out from just underneath the patch. Her slim build has been reinforced with tight, lean whipcord muscle. She's not quite as strong as she used to be, since she can't push herself nearly as hard due to her shift, but she is absolutely still quite fit.

Her eyes are a piercing brown-black and dart around with a striking degree of speed. Though she's held at a general relaxed friendliness, it's not particularly difficult to see how tense she is at any given moment, and the cheerful smile on her face can collapse into itself at any given moment. All it would take is the space between heartbeats for her to tear the handgun from her hip, draw a bead, and fire in one smooth movement.

She wears casual, functional clothing for the most part. There's no point in trying to hide the holster, so she mostly wears things like tanktops and jeans. The faster she can move in combat, or the faster she can jump into her cockpit, the faster things get done. And she knows from long, long experience that a second is the difference between winning and dying.

Background Information
Message received
Mia A. Hartley (Lyssa)


Donovan,

I think I told you I was doing this, right? Going back through all of the video logs and finding a few of the really important ones? Well, here they all are. Was a hell of a time compositing them all, but got 'em all done. Fun stuff.

Oh, and try not to share it with the other Furies, okay? I know we're tight, you and I, but you know I can still be scary when I want to, and if Anya gets her hands on this I'm gonna be PISSED.

Gotta say though, it's been weird as hell to see my right eye again.





Polaris Shift
Mia's been a pilot for a long, long time, so it's lucky for her that her Shift is pretty mild compared to a lot of others. No debilitating sickness, no mental lapses, no panic attacks or personality bleed. No, her Shift has steadily removed her sense of touch. When she first started, she would just get numb fingers after fullsync, the kind you get in cold weather, that would last for a few hours before sensation would return. But after years and years of rigorous and constant military work, she's reached the point of permanent full-body numbness. She needs to be really careful how she exercises, how she moves; she can't box anymore or anything, and she tries to let other people do the cooking instead of her since she can't feel the burns. But all told, she tells herself, it's not too bad. She's seen worse.

Much, much worse.

Personal Mission
Above all else, Sirona wants desperately to be safe.

Trapped for so long in so many ways, literally or figuratively, Sirona feels constantly exposed. Like she's always being watched, always been watched, and always deeply unsafe. Her past is full of shadows—the doctors from L1, the military of Fairbanks, the last look that she took at her sleeping sister—that loom over her like so many swords of Damocles. So her ultimate goal, even if she doesn't quite know it, is to lift those swords away, one by one. She may never be able to rid herself of them all. She may never feel completely comfortable. The past may always haunt her through her nightmares.

But it shouldn't need to control her any longer.
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Physical Description
Ah, Lady Luenciel. To say that she cuts a striking figure would be something of an understatement. Much taller than her poor late mother was, she falls nearly to her father's height at an unusual and surprising 174cm. More intriguing is that she looks nothing like either of them, really; where her parents have tan skin, dark hair, dark eyes, Luen is none of those things. Whispers throughout the courts told of the Navietas child, born under an unlucky star, bleached of color, and light, and life. Quiet. Watching. Waiting. And everyone knows so little about this ill-fated child. Age, creed, name, even gender; all hazy and indistinct. Her father's reticence is proof: something about the second child of House Navietas is wrong.

Though, that's not quite the truth. As far as Lady Luenciel Navietas knows...she's simply unlucky.

Nobody quite knows why she looks the way she does. Not her family, not the soothsayers her father sought, not the books that she's read. But it's probably not from some kind of magical curse like people assume she has or is. Her ghost-pale skin; her stark icepick-white hair; her narrow eyes, dyed a vivid sanguine crimson; just how she is. A strange, unfortunate twist of fate that would perhaps not be called normal, but...harmless.

Tall, lithe, slender. Stick thin and skinny. While once upon a time she wore them openly, she tends to hide these aspects as best she can now, obscuring them with voluminous, billowing cloaks. Lucky she is indeed that she has very little obviously visible curvature, though underneath her clothing, she wears a well-kept, tightly wrapped sarashi to, as she would put it, "tighten everything up." Always best to ensure no clothing laying oddly on what should be a slender boy's frame gives her away, after all. What an embarrassing way to be exposed that would be. Her long, high cheekbones can give her a haughty, arrogant look that she tries her best to avoid.

Since determining her own fate to be a knight (or at least a cadet), she's had to change the way she carries herself quite a bit. Though she can't avoid the graceful, gliding steps that are so baked into her now, the primness in her bearing has gone the way of her her once-habitual curtsies and urge to take up less space. The urges are still there—one does not simply shrug off the years—but she's become quite practiced at avoiding them now.

...For the most part.

Character Conceptualization
Asceron Navietas, Lord of a military family, is a man stricken by grief. His first child, Dicen, was a fine young man. He would've been eighteen now, by Asceron's reckoning. But he was taken young. Not by fire. Not by war. A strange fever that refused to break ravaged him, turning his tall, fit form into a shivering, wasted thing before finally, mercifully, letting him slip softly away into the night. And that, on top of his wife dying soon after childbirth years before, giving him his second child: a girl, who she named Luenciel before she passed. And a bizarre child she was; from the moment she opened her crimson eyes, Asceron knew that something was strange. And when her hair grew in stark and white, he was ever more concerned for her.

Her strange appearance, and Asceron's grief at Enuiel's passing, caused her life to be sheltered, secluded one from the beginning. And the spreading rumors—no doubt house staff who'd caught glimpses of white hair and red eyes, Asceron thought—convinced him quite well that he was right to do so. The outside wasn't just indifferent to her. It was outright hostile.

For years, she sought solace in her father and her brother. Though...at one point, her uncle came to visit. She'd never seen him before, but...he seemed nice, right? And the rumors hadn't truly found their way to her yet. He saw his niece, one of the very few that Asceron had let see her at all. He was nice. Gave her candy, patted her on the head, went to bed, and...the next morning, tripped and fell down the stairs. Broke his neck. And just like that, dead.

More grief from Asceron. Condolences from Dicen. And...confusion from the seven-year-old Luenciel.

A few years later, an elderly woman who lived next door to their house broke several bones from a fall and couldn't get up. She lived alone, and her voice wasn't loud enough. Unable to move, she stayed there until she died.

A year after that, a vendor hawking his wares in the street below seized, and his movement ceased as his heart stopped beating in his chest.

And then, when she was twelve...Dicen.

So very grief-wracked now, Asceron kept Luen inside not just for her own sake, but for his own. As strange as she looked, she was his last family. He wanted so desperately to keep her close. And though nobles came and went, events were held and released from the manor of the Navietas—though he told her to stay in her room, flashes of her were noticed, just barely, and the rumors intensified—the years passed, and Luen remained.

By now, though, she'd heard the rumors. So, so many of them. Enough that she started to believe them some: that her being around someone put them in danger. So she looked at her father. She looked at his glaive on the wall. She looked inward. Did she really want to be locked away like this for her whole life?

No. No, she wanted to make something of herself. She wanted to see the outside for herself. She wanted to talk to people. She wanted to escape her curse. And as she thought of these things, an ember kindled itself in her chest. What she wanted was...

...To fight.

Two more years passed in the blink of an eye. She trained with her father, learning from him how best to leverage her water magic and creating her bracers. She remained inside. And then, as she packed to leave, she sat down with her father again. She talked to him about names. About how she wouldn't be able to go by hers, and would need to find a man's name. Her father—upset she was leaving, but unable to bring himself to stop her—thought for several minutes as they sat together in silence one last time.

"...Lucien."

And so, Lucien Navietas—scion of the Navietas family and a cursed child born under an ill-fated Star—left her—his—family home. To see. To talk. To escape.

To fight.
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