@Excession Would it be possible for you to copy all of the RP information to this OOC? Perhaps cumulate everything in one post, a 0th post perhaps? So that it's easier to find when looking for something?
@Excession Would it be possible for you to copy all of the RP information to this OOC? Perhaps cumulate everything in one post, a 0th post perhaps? So that it's easier to find when looking for something?
Currently thinking of going with a Dryad
Edit: It says as a Dryad (Treefolk) I can be a Magi, Monk or Inquisitor. Do you have more info on those?
I could go for a Communer Magi Dryad which makes a lot of sense and opens up the possibility to take the Bioship for our Captain which I think is a good option.
I could also go for a Necromancy Magi Dryad as I find Necromancy interesting, especially in this combination, and it would give us a good shot at the Necroship which can warp travel with devastating side effects if it goes wrong - and who doesn't wanna go and dip their toes in the sea on the other side of life ^_^
Other interests so far include: Shadows, Seer, maybe Cryolyte
How do the monk enlightenments work?
Do acolytes cycle through them all, ideally learning something from each one or is it more of a specialization deal?
@Excession
If bioships are alive, does that mean they have minds of their own? If so, are they on the same level as people or are they closer to animals in terms of intelligence?
Bear in mind after-market customizations are encouraged.
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Can after after-market customizations make a bioship even smarter than what you've described or is pig-level intelligence the maximum?
Are you looking for something specific? I can always make exceptions when they're interesting.
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I was thinking of having a pirate ship. And when I say pirate ship, I don't mean a ship that is run by pirates, I mean a ship that is a pirate. A very stereotypical pirate, who constantly says "Avast!" and "Arr!" and other piratey things, is quick to break into musical sky shanties about plundering booty and drinking rum, and always eagerly advocates for making any and all captives walk the plank.
Since we're on the topic of tone, what atmosphere are we aiming for? Reading through the provided information it all seems to aim for a more serious tone but that could of course just come across that way because it is informational text written to relay lore and rules. So are we going for a serious tone? A comical tone? Or horror-esque and "doom be upon us"? Etc..?
That is significantly sillier than I was aiming for, tonally. Not entirely sure I'd have the patience to write it.