Hidden 10 yrs ago Post by Fox of Spades
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Yay more characters :D!

That banner looks amazing, Prince! Plus, I love the absol it fits nicely since it's the pokemon that warns people about calamities and stuff xD

Hope you're all having a swell day ^^
Hidden 10 yrs ago Post by Quarthex
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Hello everyone! It's great to see all the activity and the cast of characters growing both in numbers and intrigue. We only have a few more to work on, but I have a couple notes to add.

1. Thank you kindly for your banner, Prince. It is greatly appreciated. You will receive a PM shortly about your character.

2. GM rules change. Due to the rarity of the shinies in the pokemon universe, they will be banned without an extremely reasonable explanation. If you can astound us, you can have it, but it must be damned good. Rinnoh's Haunter and Niccolo's Metagross are the only conflicts I see right now, but consider shinies essentially absent.

3. GM rules clarification. (I'm sorry!) Aura sensitivity and Psychic sensitivity are entirely different kettles of water types. =P Aura is most commonly used as a passive power, like seeing heat vision, but instead of seeing heat, you see life and emotion. meditation gives access to these powers. Psychic power is usually more active, reading minds, telekinesis, teleportation, the like. I would almost guarantee that if you want mental power, you seek psychic power. At this point, we only have room for one more Auric (max three to keep diversity), and both powers cannot be used by both characters. Both Niccolo and Aurina will have to change this.

I hate having my first post be nagging rules setting, but hey, it's got to happen. I promise Oran berries and cookies with Moo-moo milk to any who have had their feelings hurt or are just hungry. =P
Hidden 10 yrs ago Post by Quarthex
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Furthermore, as I find it interesting, this is the list of current classes picked by all invited trainers. Seems like we have a pretty diverse set of skills!

Edit: Aurina's character is now removed.

Move Tutor -
Strategist -II
Healer - I
Type master - I
Instructor - I
Tracker - I
Scouts - II
Ranger - II
Survivalist - II
Gadgeteer -
Pokémon Expert - III
Archaeologist - I
Black Belt - I
Weapons master
Aura Adept - II
Ninja - I
Paragon -
Debaters - I
Psychics -.
Chef - I
Hatcher - I
Groomer - I
Hidden 10 yrs ago Post by Viper196
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Just checking, I'll try to get my character a work in progress when I get free time in my travelings this week.
Hidden 10 yrs ago Post by Scout
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Everybody, meet our last invitee! Not to be confused with Jesse's Poison-type Seviper, this is just Viper. Named after a reptilian, longitudinal worm-like creature that exists in a universe alternate to Pokemon. We call them "Snakes" - you may refer to them as Arbok/Ekans, Seviper, and maybe even Serperior/Snivy/etc. However, it's not the same, as he does not learn Poison Tail or Magical leaf. ;n; Waaa... Welcome aboard, buddy! :D
Hidden 10 yrs ago Post by Prince
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So, I do hate to let down anyone whom might have liked Niccolo, but I do doubt I'll be partaking in this RP. Removing (or I should more accurately say 'enforcing an edition to the rules made post-creation') the Aura Reading element of the character, in my opinion, compromises the core concept of the character too greatly for me to play him. Enjoy the banner and enjoy the RP.
Hidden 10 yrs ago Post by Goldenflame27
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Goldenflame27 Unrepentant Punster

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I apologize for the massive haunter image. For some reason the suggested site for the sprites won't open right now, and I wanted to correct the shiny issue immediately.
Hidden 10 yrs ago Post by Fox of Spades
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Nice to meet you Viper and it was nice to meet you Prince ^^
Hidden 10 yrs ago Post by Goldenflame27
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Nice to meet you Viper.
Hidden 10 yrs ago Post by Genkai
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It's been a bit of a busy week regarding work offline...I don't mind changing my character considering I only had a very loose concept in mind, even so, I'm still having a difficult time maintaining interest. If I cannot come up with a better concept, I will have to bow out, not due to personal matters because I know some of you and you're good writers, but because my muse is too scattered and promising something I cannot believe in 100% doesn't seem right. I sadly had to do the same to Prince's YYH themed RP recently, so evidently my interest needs to be solid before I sign onto a group RP under someone else's guise. The last thing I want to do is inconvenience a GM or those also involved. I know it can be a pain keeping players on the same page when recruiting. I'll be looking for images and checking out the sheets others have provided to see if I can figure something out today but I can't promise anything and I don't want to jerk people around or stall a RP due to my hesitance.
Hidden 10 yrs ago Post by Prince
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I somewhat expected that. A pattern of yours is that if you don't spit out a character (normally of notably high quality) within 1-3 days of showing interest, your interest dies out. I'm generally the exact opposite. I can create and create and create indefinitely. I haven't been involved in a roleplay that has died before I lost interest in a long time. Here tends to be a counter example as I only intended on creating one CS (with no real goal of it getting through) and it was shot down due to a rule change. I could make a handful more characters, but I would have no desire to play any of them. Pretty much spelled doom for me the moment a core part of Nic was rejected.
Hidden 10 yrs ago Post by Genkai
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A character I make tends to anchor interest into a story, but if I don't have a concept I'm in love with (upon approval of course) then it makes me nervous to make false promises to those I don't want to insult or trouble. Usually an idea or two come straight to mind but sometimes childhood concepts (ones that tug at my nostalgia I mean) end up tricking me into signing on before I've thought about the big picture, something I'm trying to be more weary of. I feel bad for flip flopping, I really do.
Hidden 10 yrs ago Post by Prince
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I actually somewhat feel that way with the YYHAU RP atm. Inactivity from a few members in it drew it out and now I just don't feel like going on with it. I put tons of effort into designing it, though. I just don't want to have to pick up a whole story and roleplay that barely got started with a whole bunch of lackluster promise of activity. I think that's another issue I have. If I don't feel like something will be active enough, I don't feel like investing time in it is valid. It's really, really difficult to get enough activity going to really keep a long-lasting roleplay, much less expand on or keep on in a sort've literary homeostasis.
Hidden 10 yrs ago Post by Genkai
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I'm sorry to hear that happened to you. I could tel you put a lot of effort into bringing things together for it to be a success. Groups in Advanced had a low success rate, it's hard to get attached right out of the gate when most of them end of tapering off. It takes a good rapport with the GMs and the players to make something work, should disinterest arise, it's up to everyone to breath life back into it, sometimes people see a problem but refuse to fix it which may be why I enjoy the closeness of one on one stories. You rely on one person and have a better way to make concepts work. I know this isn't the place for a proposition and it may be considered rude in the GM's eyes, if so, I am sorry. But Prince, if you ever did want to collab on a YYH based one on one, I've tried once or twice in the past, it wasn't bad. At any rate, I'm still looking for inspiration for a character for this PKM roleplay. *sighs*
Hidden 10 yrs ago Post by Prince
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I may have to take you up on that 1x1 YYH offer at some point. Generally, however, I don't tend to do 1x1's; when I do, they tend to be short-lived and only exist so that I can write unbridled, and I do normally do them in a titanpad. I also most specifically find that roleplay should be centered around interaction and 1x1's minimize that. Regardless, I may revamp my AU to a 1x1. If you're interested, I could make a TP write now and we could discuss such there.

On another note, I could explain where my character came from. With the new V3 remakes coming out, a pokemon RP simply caught my eye. I went through a brief skim to evaluate, found it was interesting, then did a more in-depth look. From there, I actually began considering aspects when I play a game. I rarely have a party of six. I normally have 4 pokemon; my starter, a pokemon to cover my starter's weaknesses, then two HM Slaves. I play predicatively and generally use raw power. When I do make a full team (as I have with my friends), I realized a trend of making very, very powerful setups with diversity and unlikely synergy. I could beat essentially everyone in my school with my 2 setup pokemon in a six-on-six when we played doubles, until people started making setups to counter. LickiLicky and Spiritomb made for a broken combination; Lickilicky with Explosion, Silk Scarf, then Giga Impact, Snore and Rest normally made for a potent setup if I ran Spiritomb with Hyponsis/Dream Eater. Those observations as to how I played when into the core concepts of the character, but conflicted with one already made, Ethan Bradley. I then altered those concepts to make a unique strategist, which brought forth Nic whom I developed initially from observations of my playstyle and expected parts of my own playstyle to reflect in how he would have been roleplayed. I didn't exactly find a 'theme' as much as I found a way to put a part of myself into this universe.
Hidden 10 yrs ago Post by Genkai
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Hey Scout, I ultimately will have to bow out. I am sorry.

It doesn't have to do with having to redo a role, nor does it have to do with who is on board. Right now I'm pretty stuck on a different fandom and when you saw my PKM INTCHK a week or two ago, I wanted to fill that void ASAP to soak up my interest. No one took the bait so I moved on but your idea did intrigue me. While I didn't have a distinct role in mind, I wanted to push myself to try anyway because I thought it could be fun. As it turns out, I should have listened to my gut telling me not to get anyone's hopes up. I'm also sorry for spamming your INTCHK and possibly taking up a slot which would otherwise go to someone more enthusiastic than me, as I know how stressful GMing is. I'm happy to stick to the one on ones and group I have going on, those commitments I know I can see through much better.

I wish you tons of luck with this, I'm curious to see what happens with all the roles, it sounds like you and your GM have some fun things planned out. Should you need a temporary evil guy to come in for a handful of posts and then get their ass handed to them, I'm happy to do something like that. Hopefully this doesn't piss anyone off or deter people from RPing with me or anyone in this group. Have fun guys and keep the pokeworld safe. I'm sorry if I disappointed you guys, it wasn't my intention to change my mind like this but I think it's better I bow out before it's too late and things get more complicated.

*waves*
Hidden 10 yrs ago Post by Fox of Spades
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Welp, sad to see you guys go. Best of luck on your RP endeavors.
Hidden 10 yrs ago Post by Scout
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Okay, let's go through all of this one at a time.

Firstly, I will update the reserve post with the information that Quarthex has proposed and finalized. As a side note, our official invitees are: Vena Sera, GoldenFlame, Genkai (void), Fox, Viper, Quarthex, and I. We will be filling the space which Genkai has left open and we shall update you as soon as we can on that front.

Prince, thank you for understanding and you have our sincerest apologies that Niccolo's central theme is broken by the newfound rules. I assure you that they were not founded in an attempt to force you out, we just hadn't realized the discrepancy until it arose, but I wish you good luck on your future in roleplaying. ^_^ And again, we greatly appreciate that wonderful banner you've shared.

Thirdly, Genkai, that is completely fine. We appreciate that you let us know before making a character and getting the roleplay moving. I understand not feeling that burning interest for it and appreciate the mature decision to leave now instead. Thank you, and good luck. ^_^

Lastly, I'd just like to tell everybody that your characters are looking fantastic! Can't wait to see how we do once everybody is finished. :D
Hidden 10 yrs ago Post by Prince
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I assure you that they were not founded in an attempt to force you out


I just don't see the reason it couldn't be grandfathered in. In any case where rules were made like this in previous roleplays, be them mine or someone else's, generally speaking they allow the first infarction and then enforce the rule, especially in a case where the structure for creation allowed for something that wasn't originally denied. It normally adds diversity in the fact that something exists that, due to the rules, will not exist otherwise.
Hidden 10 yrs ago Post by Scout
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Prince, I understand that, however, the rule you were not grandfathered beyond is the one in which the roleplay was by invite-only. I'm sorry, but you even acknowledged that it was an invite-only thread before making the character. You also stated that you were just making him to get him out of your system, and now it seems that you expected to be accepted after we saw him. I apologize for the inconvenience, but seeing as you were creating the character because you had the urge to and not because you thought we would be allowing a tenth space to open, I don't see why there is such an issue. You're free to participate and talk with us, but we were unlikely to let an uninvited guest join, and the fact that we even gave thought to it is rather surprising to me. In our experience, as I'm sure you understand, roleplays with strangers have a tendency to fail within weeks of conception. Not to mention the decline in the Advanced section since the reboot of the site (not everybody, but I've noticed that a lot of the Advanced criteria have been toned down to be almost mid-Casual). There's nothing wrong with it, but it does make me far more comfortable to invite people I know and trust greatly, people I've known for a very long time who will not abandon the RP after it's begun without a very good reason.

I know where you're coming from with the existence of soemthing that comes from beyond the rules - I love that every roleplay has an anomaly or even a few that extend beyond the reach of the rules. It extends the reach of the roleplay's creativity and story-molding ideas. However, the idea behind the roleplay is that our characters already have that - all of them are special, even from one another, in a very specific way. We'll all have different drives, abilities, and grow in different ways despite sharing some very significant experiences.

I'm sorry that we didn't mention the rule sooner, but to be honest, it wasn't something that occured to us at the time, we wanted to get the interest check out for our friends and let them have a hand in some of the ideas of the world. That's why it's in the Interest Check phase. If this were an Open RP and we put it out in the OOC and had rules and everything was finalized before character creation, I would completely be on board. However, we're still fleshing out the plans and rules and everything, so it isn't fair to put it on us like that. Think of it this way: say you were playing an MMO in a beta test and you had a character that maxed out the beta's restrictions on levels and gear and everything... Well, the beta ends, and they wipe all the characters from the server. That's completely fair, because the beta is a test, not the finalized product of the game, so why would it be okay for the testers to be allowed to keep those characters when they joined the Beta simply to try out the game. The point isn't to give a lucky few players the ability to start early and be ahead of the game in levels and equipment. That's where we are now: a beta test, we're simply trying to find the kinks and mistakes in the initial posting of it.
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