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Phoenix Wing



A new beginning

Failure is not falling down, but refusing to get up


"Every time you laugh, Every time you grieve, pieces of those moments become ours as well, that's what it is to be a member of our guild. When a member is on cloud nine we all float, when a member is outraged, we all clench our teeth. When a member weeps we all wipe our eyes, so you have no reason to riddled with guilt, because no one here holds you responsible, you are after all a member of our family .... a member of FAIRY TAIL!" Makarov Dreyar, 3rd Master of Fairy Tail


In a land far far away lies the kingdom of Fiore a small peaceful nation of 17 million and a place filled with magic, found in every home, bought and sold in every marketplace. For most magic is merely a tool a mundane part of everyday life, but for some however magic is an art and they’ve devoted their lives to its practice. These are the wizards, banded together into magical guilds they ply their skills in search of fame and fortune. Many such guilds dot the landscape of Fiore, but there is a certain guild in a certain town that soars high above the rest, one from which countless legends have been born. A guild that will no doubt continue to create legends well into the future, Its name is Fairy Tail. This is not that guild’s story. 100 years ago, the legendary wizard Zeref along with the Slayers plunged the world into to darkness, razing towns and killing many people, the magic council powerless to stop them. An Age of Fear had dawned and the world was powerless to stop the destruction. In a final desperate attempt the remnants of Fairy Tail, Lamia Scale, Sabertooth, Blue Pegasus, and the Magic Council banded together with a plan that would likely cost the lives of all those involved, if it worked at all. They planned to use an ancient magic to seal the powers of the slayers. With little time left they enacted the plan with shocking success and while it cost them dearly with the lives of the guild members, they were able to finally defeat Zeref and the slayers, liberating the world from evil and sealed away the ancient magic for what they thought was forever. In the aftermath of it, few mages were left and those that survived were cast out by society in fear. And were forced to hide their magic, taking mundane jobs to get by. Of course the King’s royal mages remained and Magic was not officially illegal, it became a mark of evil. Thus the King created the Magic Management Council, which kept the few magicians in check with their anti-magic weapons. These anti-magic weapons are just magic weapons, under the guise of anti-magic weapons (in order for the Council to appear better in public view). The council still exists to this day, though with the rise of magic they have once again added wizards to their ranks in order to combat ‘troublemaking’ wizards.

One hundred years have passed, and mages are once again starting to return to the land of Fiore, guilds have started to reform but with few teachers or mentors, the mages are often weak and lacking in comparison to their former glory. A great world of adventure awaits you! Will your name be written in the annals of history or pushed into obscurity? One thing is for certain your comrades and friends will always be with you no matter what hardships you face. Welcome to Phoenix Wing!

Summary








Completed Jobs (That I can remember):
The Search for the Miraculous Herb
Get 'em outta here! : Mountain Vulcans
The Masked Guild
Retrieve a stolen staff
Impostor
Photo shoot

Completed Arcs
Ragged Brotherhood
S Class Exam
Magic Council
Edolas

Arcs in progress
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Information






Rules
  • 1. Standard rules of Roleplaying apply, no mary/gary-sues, god-modding or powerplaying etc.
  • 2. This is not a completely serious Roleplay, Fairy Tail-esque humor will be involved, things such as the ridiculous magic and personalities are allowed and to an extent expected but don't bog down the Roleplay by putting jokes where they don't belong or being downright offensive.
  • 3. Absolutely no canon characters or copycats. Similar magic is allowed, but original magic is encouraged.
  • 4. If you have been absent for an extended period of time and wish to rejoin the RP, please ask in the OOC before doing something in the IC. If you wish to make a new character you may.
  • 5. Remember we're creating a guild, not everyone is going to be as powerful as Gildarts or have the potential to become the next master like Laxus, some will never be stronger (Macao and Wakaba for example aren’t necessarily weak, but they don’t gain strength).
  • 6. There is a TWO POST rule, meaning that you have to wait for three separate posts before posting yourself.
  • 7. Remember have fun and help make this an enjoyable Roleplay!


Current Co-GMs
Expolar
Zarkun



Current Guilds:

Light Guilds











Dark Guilds


Golden Laws
Orientation: dark Blood Evil
Guild Leader: Andrew Ryder
Guild Motto: "To serve the one true god, Andrew"
Member count: 5





Request Board

Job Board

Related Matters
Summary
Summary
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MarshiestMallow The Marshiest of Mallows

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Name: Sasha Shin

Age: 19, nearly 20

Magic: Molding Magic, Ice. She has the ability to create a variety of objects out of ice to be used offensively or defensively. Outside of combat, the user can also change his surroundings using ice, such as covering the ground with ice. She uses a variety of stationary (inanimate) objects, and moving objects such as animals, yet she can not used the complete collection of both. Often times she uses a combination of both, creating things like "Ice Make: Bear shield".

Attacks
Ice make: Bear Shield:-A large bear forms, creating a shield in front of Sasha, moving depending on where the attacks come from

Ice Make: Butterfly Cage:- Multiple butterflies form, to intersect and create a cage.

Ice Make: Bird Bombers:-multiple birds form, and fall downwards onto an attacker

Ice Make: Floor:-The floor is covered n a thin layer of ice

Ice Make:Tiger impact-A tiger forms like a hammer, and smashes against an attacker, using both body, claws and teeth

Ice Make: Hawk Arrow

Magic Level: A

History: Born from a line of Ice Fishing merchants, Sasha was set to become a merchant herself, until when she was 8, her parents, brother and her fell into the water. She managed to get out, but her family died. Left alone, she was forgotten, and just struggled to survive. It soon became clear to her that she could do things others could not, and she soon figured out, and learned, magic after she was found by an old, white haired man. The man knew magic, similar to what she could do, and she learned from him,hiding her ability outside of him.

When he passed away, she went traveling, coming to Fiore, where she came across the guild, joining in an attempt to finding a place to belong.

Personality: Sasha is kind and caring She is loyal, determined, strong and brave. She will do anything for those she cares about. She can easily laugh and smile, and is desperate to make friends and fit in.

Team Members: currently no team members

Three Strengths:
1. Enhanced durability to injury and cold weather
2. passionate in things she believes in
3. very creative

Three Weaknesses:
1. Speaks her mind
2. she'll never admit to this, but she can't read very well
3. Short stature

Greatest Love: Drawing

Motivation: Wishes to become something, to be valued by others. Basically, she wants a family.

Appearance:
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Name:


Rilr Hearthfire


Age:


25


Magic


Quantum Magic*


Magic Level:


Due to Rilr being a wanderer rather than a guild member it's rather difficult for him to judge how strong he truly is. From his travels however he estimates he is a high B-rank wizard.


History:

What’s the point of magic if you can’t use it? This was a question Rilr had asked himself since he first learnt about the magical arts on this fourth birthday. His family were somewhat hesitant when it came to such things and thus his first encounter of magic was when he found an old book in his grandfather’s house. His grandfather – on Rilr’s mother’s side – was someone who Rilr knew very little about. He rarely got to visit his grandparents due to them living so far away and that day was only the second time. The first being when he was only a year old.

What this book contained was nothing extraordinary but still since Rilr knew nothing of magic due to his parent’s never using it found it to be an abundant source of knowledge. Form this book he learned things he could never of dreamed to be true. There were tales of people who could achieve seemingly inhuman feats thanks to magic: from engulfing themselves in flames and remaining unharmed to being able to create things just from simple sketches. The possibilities were endless and Rilr wanted to pursue as many of them as he could.

Those dreams led him on. Magic wasn't entirely stable and his parent’s warned him of that but still Rilr pursued his dreams. Quantum magic was especially unstable since you could never truly know if what you changed would stay like that for long enough. It was like a constant time bomb without a visible countdown – it could go off at any second. Through years of training (approximately 13 considering it took Rilr two years to even be able to start using basic magic) he was ready to being his own journey. Surprisingly little went wrong during his training the only casualties were of a few dozen rats in his neighbour’s basement and a cat. At this time he was nowhere near a master of his magic – he wasn’t even sure whether he could class as a D-rank wizard or not – but still he decided it was time to move on.

The next years of Rilr’s life weren't easy. He’d heard of various artefacts which contained traces of an ancient civilisation. What was in most of them was unknown since only two or three had been discovered and even those weren't within the reach of the public. So rather than join a guild like most wizards Rilr began his search alone. Sure along the way he had picked up a few companions but they always parted ways before anything dangerous happened. Dangerous of course often meant delving into various ruins and to this very day nothing extraordinary was found inside of them. A few talismans at most but still Rilr never faltered.

Then, there is the present. So what is the point of magic if you can’t use it? Rilr had asked himself that and he never really did find the answer. Maybe he’d only asked himself that question because he’d assumed everyone in his village simply couldn't use it since they never did. The question now only wavers in Rilrs memory from time to time but otherwise it is all but forgotten.

Personality: Rilr is often a cynical character and doesn't really understand that he shouldn't constantly speak his mind. Obviously he is an adventurer at heart - why else would he go jumping into those ancient ruins - but he also likes to consider himself as someone who stays out of the spotlight. As a person he tends to be a love him or hate him kind of guy since if you don't like him telling you what he thinks then you probably shouldn't be hanging around with him. On the other hand if you're okay with that sort of thing the chances are you'll get on swimmingly.

Team Members:


None that are permanent. He may temporarily work others but he never gets himself into any sort of permanent partnership.


Three Strengths:


1. He has a keen eye for detail which can make him a great companion for places where there may be traps or puzzles to take care of.
2. He's pretty darn lucky. If you can call that a strength at least. He always seems to land on his feet as it were. Also helps if he ends up gambling.
3.He knows a surprising amount of useless facts. It may not be very helpful but they are great at dinner parties.


Three Weaknesses:


1. Compulsive gambling. It's probably a side effect of his good luck but whenever someone offers to play him at cards - for money or not - he simply can't refuse.
2.His magic isn't very combat oriented unfortunately which does make people question why he adventures alone so often.
3. He gets headaches more often than he should. It doesn't happen too often and it isn't nearly as bad as a migraine. It still doesn't help his concentration in a battle though.


Greatest Love:


If you can call delving into ruins in search of ancient artefacts a great love I guess it's that.


Motivation:


Rilr doesn't really have a motivation to find the relics. He just decided to do it and will do until he finds something more worth his time.


Appearance:


Standing at approximately 6'2" Rilr's build can be described as lean so he certainly isn't the strongest of wizards. Face wise he got the standard package, his eyes are sea-foam green in colour and his skin tone is pale. His hair is cut somewhat long but it isn't over the top. If he were to where a collared shirt it would stop around the top of the collar and it is dark blonde it colour. It has been known to be lighter though. In terms of clothing he tends to just wear simple travelling clothing nothing too fancy.
Additional Details:

* = Quantum magic is the manipulation of the world around you. While nothing permanent can come of this magic it does make quite the useful utility due to the magic focusing on manipulating matter among other things such as gravity. In it's most basic form things such moving a wall to reveal a hidden path can be accomplished. The more skilled you are the greater the changes you can make. The greatest downfall of this ability is that it can't actually manipulate magic or people meaning you would need something around you already in order to counter-act another wizard. You could consider Quantum magic to be one of the most basic magic's since there are various other forms which split off into more refined paths - a fine example being gravity magic - but due to it's wide spectrum of abilities a quantum magician can never truly be powerful in any one of these paths as they are essentially a jack-of-all trades.
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Name: Edwin Young
Age: 18
Magic: Light Magic. He can use it to blind enemies, make a kind of sword, and can make a beam.
Magic Level: High B
History: Edwin was born to a mother and father that both knew magic. When they found out that he knew magic, they made him train the magic to become stronger in private. He went through vigorous training, only having one or two days a week where he could just spend the days away being a kid. One day, during the middle of a training session, when he was about eleven, some people went in and tried to take everything of theirs. In a big battle, both of his parents died, with him being the the only person in the battle still alive. He lived in the house for as long as he could, until he had to leave. He spent years just trying to survive on the streets of Fiore. Eventually, he found an old woman that took him in to do even more training. She was less strict than his parents, so his magic didn't grow that much, it was more like a refresher course. After a year, she told him about a place called Pheonix Wing. She told him to go there, and be as happy as he could, before passing away. So, he went to Phoenix Wing.
Personality: Because of the old woman, he tries to be as happy and enthusiastic as possible. He tries to not be bothered by the past, though he can get very angry if people keep on persisting on knowing what happened in the past.
Team Members: None
Three Strengths:
1. Agile
2. Somewhat good at fighting without magic
3. Determined
Three Weaknesses:
1. Often goes into battle without any kind of plan
2. Lashes out at people when they ask about his past
3. Can't really piece mysteries together
Greatest Love: Pizza
Motivation: He wants to be one of the strongest there is.
Appearance:
Additional Details: Guild mark on the back of his right hand.
Hidden 10 yrs ago Post by MarshiestMallow
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Awesome! Hopefully others come back too!
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Name: Wes Gusto

Age: 18

Magic:




Magic Level: A

History:
Wes was born and raised in a town called Jazand which was built on a desert said to have burning sands, but it had a great community except for his parents who abused. While growing up, he found a wizard who knew gravitational magic and the teacher gladly accepted Wes’s request to learn magic. The magic he learned was what he found the most joy in until his parents pushed him too far, which enraged Wes, and buried the entire town beneath the burning sand. There were only a few survivors from the event and those who did survive had severe burnt marks and they had to wrap most of their body in bandages, including Wes. When the Magic Management Council arrived to help, the citizens told them that Wes was the one who caused the event. Afraid of what the Council might do to him he tried pleading that he was innocent since he didn’t use his magic. However, he accidentally pushed one of the soldiers away with his gravity, which started the government’s attempt to capture Wes. After being chased out of town, Wes quickly tried to cover himself so no can recognize him and went into hiding. Years have gone by, he traveled to many places, escaped the Council’s grasped multiple times, battled against various wizards, accidentally putting people in danger, and where ever he went his personality outside slowly developed into a cold and apathetic attitude thinking that if can’t protect anyone, then he might as well turn them away to prevent any future problems. Eventually, he found himself at the Phoenix Wing Guild and decided to join since it would easily help him find jobs to earn money, but after joining he doesn’t stay in the guild much because of the requests that he takes quickly.

Personality:
Is mostly quiet, but might joke around, has a cold and apathetic attitude. However on the inside, he does care for the little things he finds in life, especially people that have helped him, but feels sad that he can't properly help anyone.

Team Members:
Currently not part of a team.

Three Strengths:
1. His resistance in intense heat.
2. His determination when he can actually help someone.
3. His parkour skills.

Three Weaknesses:
1. His terrible social interaction skills.
2. His cold and apathetic personality.
3. His disdain for sweet and sour foods.

Greatest Love:
Finding a place where doesn’t destroy and can actually protect.

Motivation:
Proving his innocent of his crime.

Appearance:
Been having trouble looking for a picture similar to mystogan’s style of keeping himself shrouded, but here goes. Wes is about 5’8’’ tall, slim, brown skin tone, short dark blue hair, but his body is practically shrouded by the wraps of bandages around him except on his hands, feet, and head. He wears a brown baggy short, grey shirt, a brown coat like poncho, beige scarf like bandana covering his mouth and flows in the wind, and the hood from his coat that covers most of his head except for his eyes.

Additional Details:
His guild mark is blue and on the side of his right shoulder.
No one actually knows his past, not even the guild master, because Wes tends to be quiet, doesn't stay in the guild hall too long, and took his wanted poster from request board.
He also really likes spicy foods.
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Just curious but will we have the same guild master from the old thread and still the NPC Guild Members like a bartender? Also are we going to make this a fresh start because I'm actually changed my character to already being part of the guild.
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Seeing as we didn't get far, I think its best to start anew.

I will try very hard to play the guild master the same.

And yes, bartender is probably a necessity as well as any other NPC guild characters
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I'm assuming that you already know the Guild Master's CS right?

Also not to sound like I'm rushing you, but any ideas when we're going to start?
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Nope. I meant the personality at least, if not the magic. We can discuss the Guild master.

As soon as I have ideas about jobs, we start!

If any of you have ideas, message me

Expolar, I'll message you soon too, since you said you'd be ahappy to help!
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The previous actually do have a CS for the Guild Master which can be found on this page here. But what she actually looks like I don't no.

Some ideas I could think about are possibly:
Find certain item(s).
Please remove (whatever means of terror or annoying thing) from the area.
A wanted poster.


Also I was a bit curious but do you think we will be able to do special events, like different games or contests, sometimes during the RP?
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The link doesn't work, but I'm sure I can find it in the old thread.

I think special events will be a good idea, keep things interesting.

Working on a few jobs now that I'm home from doing some errands. And once I have a few, we can start
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Jangel13 The angel of fortune

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Name: "the lightning king" Angelo Ortega
Age: 19
Magic: lightning magic. I can super charge my body to hurt people that attack me and making me twice as fast, I can also shoot lightning bolts that speed can be increased determining how much magical energy I put into the throw
Magic Level: A
History: I lived doing absolutely nothing, I did magic in a small town to entertain people although not many people liked magic to begin with I did small shows for kids that didn't believe their parents and get chump change from time to time but I never stayed in one place to long. I tried going to different places that had some people that appreciated my magical abilities but sadly their were none to be found so I just kept trying even if it got me nowhere but most of the time I just sat on a floor and held out my hands for a hand out from kind people I never had a good job but when I learned about phoenix guild that I joined them 3 years back or even a good family for that matter, I left home when I was 10 wanting to make it on my own, after 2 years of being on my own I was lonely and I didn't have any friends and I barley had any food to feed myself half the time but a crow was nearby looking just as hungry as me although I was hungry I didn't want to let an innocent animal die either, so I gave him a few pieces of my bread and he took it happily and I smiled at him and after that me and my crow mark I distracted shop owners and mark would grab some bread so we could eat together although I miss my mom terribly I couldn't stay with my abusive father and I told him I would make something out of myself but so far nothing good has happened. but when I saw the guild of the phoenix wing I wanted to join them to prove myself.
Personality: I do everything I can to do the work right and I usually laugh in the most tense of situations I can smile most of the time but im usually quiet....unless im drinking
Team Members: does my pet bird mark count?
Three Strengths:
1.can take advantage of water molding magic
2. can smile in even the worst of situations
3. can be inspirational to others
Three Weaknesses: (Make them Applicable)
1. nervous around new people
2. weakness to earth wall magic or any defense type earth magic
3.hates being in dark places like caves
Greatest Love: being an entertainer
Motivation: wants to prove he can be the best no matter what
Appearance:
Additional Details: wears a gold angel necklace from his mother before he left
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Caits said
The link doesn't work, but I'm sure I can find it in the old thread. I think special events will be a good idea, keep things interesting. Working on a few jobs now that I'm home from doing some errands. And once I have a few, we can start


Okay thanks and if you do find the time, the page where the Guild Master's CS is on page 29 on the old thread. Also from the first post it looks like we're accepted already, but can you please say it because part me just feel weird not hearing it lol

Also Jangel, I've always been curious about what your character looks like because the link in your CS isn't working for me.
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Expolar said
Okay thanks and if you do find the time, the page where the Guild Master's CS is on page 29 on the old thread. Also from the first post it looks like we're accepted already, but can you please say it because part me just feel weird not hearing it lolAlso Jangel, I've always been curious about what your character looks like because the link in your CS isn't working for me.


He looks like a camera pasted into a stop sign obviously.
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Oni_ said
He looks like a camera pasted into a stop sign obviously.


Oh, thanks Oni. It was so hard to tell when the camera flashed and turned everything I saw white :P
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Accepted said
Oni-Rilr Hearthfire
Expolar-Wes Gusto
J Angel-Angelo Ortega
xiledx-Edwin Young


Oni_ said
He looks like a camera pasted into a stop sign obviously.


Obviously.
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Name: Mayt Derren Marris
Age: 24
Magic: Energy. Mayt can focus energy, such as heat, into a pseudo-solid object, such as a shield, or into simply a more focused version of the energy, such as a blinding flash of light. He can’t control any of these to any extreme however, and only in a short range. He can’t do the equivalent of throwing a flashbang, but he can prevent some strikes that slip under his guard. However, due to his lack of training, his abilities don’t work as intended some of the time.
Magic Level: C A
History: Mayt Derren Marris grew up in a small town, its name of no importance, in the middle of virtually nowhere. In his hometown, he had grown to know almost half a dozen different parents. He was taken away from his birth parents at age 10, as they were both incapable of properly taking care of a child. His second set of parents were nice, but his distrustful tendencies, and getting new parents just before his teen years, he blocked them out. They fed him, clothed him, and took him to school, that was all that was important about them to Mayt. They weren’t his birth parents, he didn’t like them. They gave him to the local orphanage the first time he drew a knife on them, which he had done in an attempt to prove that, despite his somewhat meek frame, he could be a powerful fighter. He didn’t have to be a bookworm. By this time he was 14

At age sixteen, Mayt was adopted by, as he likes to put it, “Parent Wannabees”. His parents were sort of doing a trial-run on adopting a child so that they had some idea what to expect. They didn’t expect a child distrustful of them to the point of learning how to cook and handle himself while not getting in the way. Mayt turned into a child who simply lived in the same house and breathed the same air. He had gotten a part-time job, bought his own food, did his own laundry, and cleaned his room. Despite his seemingly good-nature in doing this, he acted very sour, and often was caught by Truancy Officers, and managed to barely pass his classes. Not caring about the future, the month he was allowed to leave his parents house as a legal adult, he did, setting out into the world. He wondered at first, choosing to go town to town on foot, enjoying the walk, and eventually starting to enjoy being on the road, where he could think.

By his twenty first birthday, he had rented an apartment in a small city, and has chosen to stay there for a while. He needed money and odd-jobs while traveling wasn’t cutting it. On his birthday, he received a package from his birth parents. At first Mayt was skeptical of the package. He hadn’t known his parents since he was a child, yet they knew where he was setting up temporary residence? Once he had gotten over this, he opened the package to reveal something stranger still, a Katana. They not only had known where he lived, but had known he had been practicing, off and on, different sword skills. Mostly due to the fact that they interested him, and he couldn’t understand how they had known. He still kept the weapon, and he started to train more with it, eventually finding somebody of teach him in a more official manner. At this point, he has some skill with the weapon, but he is far from professional.

Around twenty three, he started to realize he had magic, he just had never noticed it. He discovered this when practicing with the gift sword, and he had accidentally burnt the blade on a hot day, leaving char on it. Despite how often he tries to clean it, the blade never seems to not have that char from his first real use of magic, and ever since he’s been practicing to the best of his ability. He does it best through his weapon, but he can do it when not wielding his weapon.

Personality: Loner, but he doesn’t object to having friends, though he sort-of sees them as temporary, and so he doesn’t open up to people very often. Though he is somewhat friendly, he won’t go out of his way to be friends with everyone
Team Members: None
Three Strengths:
1. Good Cook, Mayt, having lived on his own for a long time, has learned how to cook pretty well, without any reliance on magic or supernatural abilities.
2. Loyal, Mayt’s trust isn’t the easiest to gain, but it’s not difficult either. And when his trust is gained, he is quite the loyal friend, risking bodily harm to protect those close if neccessary.
3. Swordsman, Mayt is somewhat skilled at using his Katana, and he can use his magic through it, sort of.
Three Weaknesses:
1. Loner, Mayt prefers to work on his own as he has all his life, which makes it difficult for him to work in a group and follow a plan.
2. Anarchist, Mayt often outright disobeys orders simply because they were given. He doesn’t take this to an extreme, but the wrong choice at the wrong time can be devastating.
3. New to Magic, He’s only recently learned to use his powers, and they tend to not work properly all the time.
Greatest Love: ‘Eastern’ Swords
Motivation: To become great, preferably in something martial.
Appearance: Mayt stands at 5’11” tall, and typically wears simple clothing that’s close-fitting but not very restrictive. No real protection. When he’s traveling, he carries a large backpack filled with his stuff, and his Katana is kept at his side. He has light skin, and medium-dark brown hair that he keeps trimmed at a little under an inch long. His eyes are green, and he’s starting to grow a little bit of a mustache. The scabbard for his sword is simple leather, unadorned, but slightly charred as well.
Additional Details: Plenty of room to improve.

((I tried very hard, but I couldn't find an Japanese sword that functioned well on foot that wasn't a Katana.))
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MarshiestMallow The Marshiest of Mallows

Member Seen 9 mos ago

- said Burthstone-Mayt Derren Marris


Looks good! I have no qualms with it!
Hidden 10 yrs ago Post by MarshiestMallow
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Avatar of MarshiestMallow

MarshiestMallow The Marshiest of Mallows

Member Seen 9 mos ago

I have job ideas now, and am just figuring out how to present them.
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