Hidden 9 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Realm:
Manyaa-Samya Raj
Location:

Race:
Satyr
Backstory-history:
The history of the satyr of Manyaa-Samya can be traced back before the Vishput in local lore. Though some might chronicle their origins from the Visha themselves. For whichever the case a certain amount of cultural identity and an awareness of heritage came upon the Satyr in their four centuries of enslavement by the Visha, and they might say they blossomed in their darkness, coming of age and maturity.

In their earliest stories of identity they talk of the grinding smoke and demands of the Vishput's industry. Of the fierce humiliation of being enslaved to the mighty underground Empire. Though they recognize their masters as brilliant craftsmen and aristocrats their positive role on the fledgling Satyr race never went further as their own qualities were eclipsed and over shadowed by their own slavery. As the Babylonians to the Isrealites the Vishput were not a kind master. For them, the Satyr were a beast of burden and a sort of entertainment to them. They forced them to work underground in hauling the coal and minerals their masters demanded. Or if not that they were dressed in obscene, skimpy ways to serve and dance for them; a reflection of their image of the surface as being barbaric.

When the Vishrashtan Empire crumbled – almost quite literally by their later accounts – the satyrs were able to escape the crumbling realm and make for the surface. It was for the first time in centuries. For many, stepping hoof first into the blinding brilliance of their most sought after sun was too much. Stepping into the open fresh air, their lungs taking their first gasp of warm clear air the many thousands that fled nearly collapsed them. Many more sought to return to the claustrophobic mines they had known all their lives, but the plumes of smoke, cutting dust, and ravaging fires left in their wake was such as ferocity that return was impossible. Those who went back, ran out blinded more from the smoke than the sun, and vomiting forth inky black soot.

Prior to their escape, the Satyr race had been led to revolt. Lead by a towering man of a half-horse, Sithsravat Amin. Inspired by spiritual enlightenment, Sithsravat had come to the conclusion that their slavery was doomed to be eternal. But not that the cycle could be ended. Within the orthodox Satyr faith – Booen – with its many gods he had been enrolled into the cult of Krivasha, the god of Martyrdom. By him he believed that his people may be lead out of slavery and in doing so caste down the Visha into hell. The option violent revolution, to martyr them all so they may move ahead into a better left after and their captors may burn for many a millennium in the Hells.

There was no plan to Amin's mission save to invoke as much chaos as possible in their city of mass, Samana. Though there were many more of his kin spread across the Visha Maharaj. It was hoped his display of action would inspire them to follow in some way. But during the chaos of the mass slave revolt in Samana something went terribly wrong.

It would be a generation after the fact the Satyr would be capable of describing what happened in words, but even so in vague terms. Not even the revolting slaves or Amin understood what was happening. In the midst of their act of martyrdom a great noise rocked the massive underground city. described as a clap of thunder a blinding light engulfed the cavernous city; from which brewed sulfur and smoke. And those Visha who were not in the way of their clubs cried in fear. The sound of the screaming and the rushing of heat is said to have been like the cries of Hell ushering from the ground. And in fear, they all ran. Fleeing with the scattering Vishput for the surface.

When the shaken slaves managed to shake off the fear and open their eyes to the sun for the first time they believed to have been in paradise. But when they lowered their gaze to the ground they found to their surprise and horror the Visha. If they had ascended to paradise, how was it they have joined them? Sithsravat Amin saw and quickly understood, and wasn't about to squander their fortunate escape. Amin ordered the execution of the surviving Visha; man, woman, and child alike. On recovering from the massacre and getting their grips with an infinite ceiling, Amin led them on an exodus across the wilderness.

For several years they lived as nomads, perhaps as a left over of from before they were enslaved. In due time their wanderings found land to anchor on. In Conquest.

Coming into ill relations with a local human lord a quarrel broke out between the locals and the satyr tromping across the fields. The liege-lord came into strong dispute and attempted to remove the “vermin” by force. Only to find they would not push over like sheep or cattle. Amin only needed a quick few battles, but what he fought was enough that for them to acquire the upper hand. And taking the king's son hostage were able to negotiate his abdication and the exile of he and his followers from his capital.

With territory of their own the thousands of survivors could settle down, and over the years thousands more of the enslaved satyr found emancipation. Migration steadily expanded the population of the fledgling city-state, gradually pushing the surface human population about as Amin showed preference to his fellow half-breeds.

The growth and demands of the growing refuge soon began to overflow the legal boundaries of Sithsravat's lands and they were forced to engage in conquest to ease the burdon. Several years of expansive warfare pushed out their territories as he began to construct the territory of Manyaa. Ultimately though, his ambition caught up with growing piety and he began to complain about his perceived sin. After several decades in power, he abdicated as an old man and retired to a monastery as a monk to cleanse his spirit, his original purpose all but lost in its different direction and he now no longer fighting his sworn enemy.

His son, Rapala Amin took control of the state, ultimately filling it out to its current borders. Considered shrewd and cunning, he wasn't lacking in his pragmatism. Though he notably displaced many to grant privileges to the satyr noble class around him he was notable conscious of the bitter respite by the human class and took note. Even if following generations wouldn't be nearly as aware.

His son and the generations after experienced the gradual population growth of the kingdom from continued satyr migrations. Over the next several generations the balance between man and beast entered into a state of balance. Commentators note it as a social harmony, if sometimes stressed. Though even with the expansive interest of their multitude of identities they never forgot about the Visha. Even if coming to a state of temperance in the generations since and a lapsing of the Amin family out of power there's a notable wariness of anyone related to the Visha or who show notable similarity to what are considered the Vishpustani.

Name
"Satyr"

Basic Description
The basic physical grasp of the satyr is the upper torso of a human and the lower torso and legs of a horse or that of a goat. Behaviorally they are much like any other sentient creature, if freakish in their hybrid nature. Susceptible to the same afflictions as man, though may get the shits like a horse.

Their understanding as a race and a society isn't well grasped by scholars due to a notable lack of a written language before the Visha. To historians and ethnographers studying the race, their appearance in a way coincides with that of the Visha themselves, leaving some to suggest they were created by the Visha themselves. While on the other hand, the satyr lay claim to a oral mythology as long as human or other pre-Visha myth.

The satyr live scattered across the continent as a side-effect of their enslavement to the Visha who used them either as sex objects or as slaves in their mines or factories. Though the revolt of Sithsravat Amin freed a fair few and carved out a land that they may call home there are scattered communities living abroad for any number of reasons.

Social

Socially the satyr are a diverse group fitting into whatever castes that may be in where ever they're welcome. They prefer to not claim to live at odds with other groups or religious customs due in part to their immense pantheon of many millions of deities in the umbrella religion of Booen. Booen being such a large continuous community it's not impossible for there to be fairly well integrated cult-communities surrounding the many popular gods, or even off-shoot religions. The later none the more apparent than in the raj of Manyaa-Samya.
Hidden 9 yrs ago 9 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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Faction: The Uwan Isle Republic

Race: Human

Location:



History

Government:

The Uwan Isles government is a very loose republic made up of three branches.

The Captain's Quorum

The electorate and legislative body of the Uwan Isles, the Captain's Quorum is made up of every citizen who owns and operates their own ship. From fishermen in dinghies to merchants with fleets of trade ships, every man is captain of his own boat and every man has one vote. The current Quorum is made up of roughly two hundred captains. The Quorum meets once a year for a three week period. During that time they elect the Sealords and any other officers they need, as well as pass any laws that are needed.

The Sealords

The Sealords act as executives for the Republic. They all must be members of the Quorum for at least six years before they can be elected. They are elected by the Quorum to two-year terms, no Sealord serving more than two consecutive terms. They enforce the laws of the islands and conduct the day to day business of the government. Any executive decision must be passed unanimously by all three lords.

First Sealord

The chief executive of enforcing laws, the First Sealord acts as head of the isle's provincial law enforcement service as well commander-in-chief of the Uwan Republican Navy. The First Sealord serves as the president and chairman of the Captain's Quorum whenever it is called. He is considered as first among equals with the other Sealords, acting as chairman in executive committees.

Second Sealord

The Second Sealord's duties rely more on foreign relations. As the chief diplomat the Second Sealord is responsible for maintaining strong diplomatic, cultural, and economic ties with the islands' trading partners.

Third Sealord

The Third Sealord regulates commerce and collects the few taxes the Republic levies. The Third Sealord is also empowered to levy any taxes as they see fit, but only with a unanimous decision from the executive committee. He works with the Second and First Sealords to help balance the cost of government and keeping the Republic's governmental expenses as small as possible.

The Chief

The top arbitrator in the Uwan Isles, the Chief is responsible for upholding laws passing judgement on all civil and criminal cases. The post is elected by the Captain's Quorum for a five-year term. No man can serve consecutive terms as Chief.

Backstory

The people of the Uwan Isle Republic are fiercely independent. Part of their independence comes from being one of the few parts of the world not to have close contact with the Visha. A nation of fisherman and sailors, they value rugged individualism over the trappings of large governments, monarchy, and institutions. In their eyes, a man is only a man if he can provide for himself and those he loves.

Their roots lay in their old homeland of Sharod. Many years ago they sailed from Sharod in a massive armada to invade the Visha mainland. Storms, disease, and the Visha's sheer military ability forced the invasion off the mainland and to the archipelago just off the coast. With only a fraction of their armada remaining, the commanders were not sure how to proceed. Stuck in boats and afraid to venture back to the mainland or back home, where the price for perceived cowardice was steep, they found their new home on the islands.

Melechon, the then king of Sharod, had been a particularly cruel one to his people. The men of te armada had saw what the rule of kings could do and hastened to fix it. The captain of each ship gathered to a conference aboard the admiral's flagship the Uwan, there they laid out the constitution for a new nation. No longer ruled by kings or monarchs, they were instead ruled by laws. A decentralized government they proclaimed the Uwan Isle Republic.

Now that Republic stretches across the archipelago. Their chief economic service to the world is fish, trade, and transport. While not a militant people, they are a nation of seaman with the ability to unite to become one of the most prolific navies in the world.

Characters

Jock Munrue

First Sealord. Jock is currently halfway through his two-year term as the chief executive of the Republic. A merchant seaman, Jock is a self-made man who started out as a cabin boy aboard on a trade ship when he was twelve. From there he learned the tools of the trade until he became captain of his own ship at twenty-five. He served in the Republican Navy as captain, later Rear Admiral, in a previous war with Angoria. He is a long-serving member of the Captain's Quorum and is seen as a strict constitutionalist who abides by the will of the captain's and takes his role as First Sealord seriously.

Iomhar Cinead

Second Sealord, Cinead is in many ways a stark contrast to Jock. He is from one of the wealthiest families in the Uwan Isles, a prosperous trader who has an entire fleet of ships at his disposal. By employing several ships under contract, Cinead has a large block of votes in his pocket anytime the Captain's Quorum is called. His expertise in global affairs and trade makes him a natural at the diplomatic skills needed to serve as Second Sealord.

Eachann Wallis

Third Sealord. A "landlover", a man who has a boat but only so he may be part of the Quorum, Wallis has a sharp mind for numbers and is an expert at the administrative tasks that comprise the Third Sealord's duties. His being branded a landlover means that the Quorum will never seriously vote for him to rise past the post of Third Sealord.

Hamish Sturgeon
Pirate/captain of the pirvateer vessel Dromon
Hidden 9 yrs ago Post by Wilted Rose
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Wilted Rose A Dragon with a Rose

Member Seen 3 yrs ago

Faction
Dari'a
Race
Humans
Location

Backstory-History

The Dari'a Commonwealth was once nothing more then a river with small city states, or "Dari", dotting its long winding trail to the coast, before emptying out through it's estuary into the warm water of the ocean. The Dari themselves were hardly cities any more then large farming communities using the vast arable land around the river.

Luckily for the Dari, their lack of any note worthy resources other then food and water made them able to remain outside of the Visha's expanding spheres of influence for a time. Eventually, however, a form a tribute system was created where the many Dari along the river were forced to give up portions of their harvest and even people on some occasions to be used in the Visha's slave force. As unfortunate as this was, however, this was also the first sense of unity between the many Dari.

As the time went on, life continued. Crops were gathered, fish was caught, and men and women were sent away to the deep underground never to be seen from again. The time was unpopular for all of the people, yet the Dari simply had no way to end it realistically, so they were forced to live their lives under the "Siṭī masūla" the Visha had imposed.

The Siṭī masūla also had a positive effect on the Dari, as the shortening of food supplies and reliable manpower became more evident across the area, trade began in earnest along the river. Despite most of it being by small raft along the river or by caravan along the many trails, the people has found a way of living that kept them just as prosperous as before the Siṭī masūla period.

Records of the time during the ending of the Visha and the Siṭī masūla period are few and far between, due to a much larger event(to the Dari, at least) happening directly after.

When the Dari first expirenced the disspearence of the Visha, it was a time of joy and festival. At long last, they were free from a very demanding tribute system, and this feeling was felt all over the many cities. Before too long, the many leaders had met together in the Dari of Śukaraguzāra in an attempt of alliance and unification of the Dari to prevent such foreign influence of falling upon them again. The meeting had ended in a failure to many outside lookers. The formation of the Dari'a Commonwealth was nothing more then a large collection of highly autonomous city states agreeing to free trade and a defensive alliance. Hardly a unified people.

While many Dari people would say the same, the fact remains that the Dari'a due stand united against threatening foreigners. Yet, the Dari people are hardly xenophobic either. Due to a large lack of natural resources such as iron and copper, the Dari'a are forced to trade with many other groups in order to secure such resources. In return, many artisans within the 'Capital City' of Śukaraguzāra create wondrous creations to send to other states. From jewelry thanks the clams offshore, or simple benches and tables from the forests.

The Dari'a Commonwealth, while united only in name and commerce, has its influence in many ports and cities along the western coast.

Government-
Despite not being united, the Commonwealth does have a governmental system that holds very little true power when it comes to the highly autonomous Dari.

The Cōnakāra - The Cōnakāra is an elected figurehead for life, and is elected from one of the ruling families of the many Dari. Despite being the ruler of the Dari'a Commonwealth, he or she doesn't hold much power, since most Dari maintain their ruling families dictation of laws and actions. The Cōnakāra however, does hold power over the capital of Śukaraguzāra, where most citizens do consider themselves a united people.

Ghaṭa prīśada - The Ghaṭa prīśada is the only part of the Commonwealth 'Government' that has the power to make decisions having to do with foreign affairs, but are still unable to effect the independent Dari directly. Even when it comes to foreign affairs, they do not have to authority from the Dari to declare wars. Instead they act as a trade management council, choosing who to trade with and managing the few ports along the coast.

Dari Royal Families - The only people with any power in the Dari are the several families who each own a single Dari to their name. They alone have the authority to pass individual laws and acts within the city of their ownership. This causes a great deal of problems since there are uncountable number of conflicting laws between the cities.
Hidden 9 yrs ago 9 yrs ago Post by Vilageidiotx
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Vilageidiotx Jacobin of All Trades

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Faction: Kingdom of Poertia

Race: Human, with Gul/Vampire ruling dynasty.

Location:


Backstory-History

The land that is now called Poertia was, in antiquity, the home of tribal peoples who made their homes in the arable river valleys amongst the mountains. In these days, there was no single name for these mountain cultures. Despite any shared characteristics they might have shared, they considered each other as quite separate. The word "Poertia" is a Shapuran bastardization of "Purita", one of the tribes in the sandstone hills that sit next to the desert, while the Vishput preferred "Hurut", the name of a different tribe further in the mountains. Some current day tribesmen have began to use the term "Hurut" to distinguish them from the Shapuran conquerors, but this has not brought any true sense of unity to their race.

Historically, their relationship with the Vishput was one of loose, nominal fealty. The Vishput hired some tribal peoples to guard their border with the northern deserts, who's nomadic peoples enjoyed raiding Vishput outposts. Though there was cooperation between the two peoples, there was little trust. The mountain tribesmen called the Vishput "Jinn", a term both them and the peoples of the northern deserts used to describe demons and trickster spirits. Children and women were taught to avoid going out at night, or else the Jinn might drag them away. Warriors bragged about slaying Jinn abductors they met along the roadside. Some superstitious sorts even avoided looking out windows or doorways at night, afraid that a Jinn might be just outside watching them.

The arrival of Shapur changed the political atmosphere of the area. Shapur was a king from a land far across the deserts in the distant north or east. His armies were so large that legends have been born from their alleged enormity. Some say that the deserts once bloomed until Shapur turned his armies to fight the Vishput, and they ate up every living thing. Others tales have it that it took so long for his forces to cross the land that the vanguard will have died and been replaced by their children before the men in the back of the column arrived. Whatever the case, Shapur's forces had a difficult fight ahead of them. The wars between Shapur and the Vishput lasted decades, and at their end all Shapur had managed to wrestle from them was the mountains where he would establish the Satrap of Poertia.

What happened after Shapur's death is less known. It is said that he was succeeded by a frail ten year old daughter named Sulena, but the details of her reign are muddled. Some say she left the territory for good to govern her fathers homeland far away, while others say she was murdered. These stories have been dwarfed by the official tale that is told by the current rulers of Poertia: That she lived, and she sired a dynasty of Vampires, or as the locals call them, Guls.

In this official story, Sulena's frailty and the ambition of her father's officers puts her in danger until a mysterious wanderer offers her powers. He tells her of the things that he can give her, strength and long life, the ability to inspire fear and fight like her father had. By the time he reveals himself to be a Gul, she is intrigued and orders her guards to spare the monster. She takes up its offer and is turned.

The Gul is a creature of regional myth that lives off the flesh of men and goes mad. Folklore presents the condition as a punishment given to those who try to circumvent the Gods and increase the spans of their lives. Their lives grow longer, but they become wretched and pathetic as the years go by, until all dignity is gone and they are animals. For Shapur's people, similar creatures called vampires were known, though in their world they were servants of the God of Death, and much more dignified and respected. The term "Gul" is most commonly used by the native peoples, while the Gul's themselves refer to their kind by the "Vampire" term of their Shapuran ancestors.

Sulena's story varies wildly from teller to teller. Some say she turned her infant child when he was just born, destroying his ability to come of age and turning him into the freakish killer-infant named "Kizzeh." Many scholars point out, however, that the Kizzeh is referenced in some folk stories and art that predate the Shapur dynasty. The official story does not elaborate on this. Eventually, she has children who she allows to grow older before they are turned, and their dynasty becomes the "Gul Shapur's" and all that remains of their old empire is Poertia.

As monsters, local mistrust and fear threatened the Gul Shapur early on. It was with a few clever strokes that they would secure their thrown. First, they helped to hunt all other Gul's to extinction within the realm of Poertia, and they swore a solemn pact to kill themselves before their condition drove them into madness in old age. This kept the beastly later form of the Gul's from ever taking place. Next, they promised to only feed on tributes taken as captives in battle, or on raids against other peoples. Twice a year, taking place on each solstice, a delivery of captives takes place in the form of a religious ritual. In this way, the Gul Shapur have ascended to a sort of demi-god status, and their thirst for flesh is quenched by the vanquishing of the realm's enemies rather than murder and mayhem.

Another result has came from the taking of prisoners. With glory and honor now placed in raiding and plundering, the mountain tribes have become much more warlike. Some neighbors have chosen to pay tribute rather than face bloody attacks for sacrifices. As time goes on, the kingdom has began to slowly grow, and new populations means more warriors seeking to prove themselves. If they were to leave their mountain homes, Poertia and its Gul masters could become a threat to most peace loving peoples. And the Gul Shapur's remember when their ancestor ruled half of the world.

---

Name:Gul (Shapuran: Vampire)

Basic Description:
Physical:
A curse (or blessing, depending on who you ask) given in adulthood, there are no immediate physical changes. The most obvious change is the two which they are most known for: Immortality, and the need to eat human flesh. Though they can consume blood as well, they can live on anything edible taken from the human body, and tend to prefer choice cuts the same way normal people prefer certain parts of a cow or a pig.

Children can be given the curse, but the changes in them are much more extreme and result in feral monstrosity. The mountain peoples tell legends of Kizzeh, infants who were given the Gul curse, that hunt along the roadsides and trick their prey by crying so that travelers think they are abandoned babies. When somebody takes pity on them and approaches, the Kizzeh springs out and feeds on them. Stories about Kizzeh vary wildly, with some traditions giving them wings, while others suggest they have god-like agility. As far as anyone can tell, however, these are just stories, and there have been no believable reports of them in recent memory.

For the adult Guls, the changes they undergo take time. Their skin loses color at first, so that darker-skinned people slowly go a brown-grey and light-skinned people go a ghostly white. This happens within the first year. Next, their hair begins to lose color, turning red in the first few decades of the curse, before eventually cycling through red to faded pink to platinum white. Their hair is usually white within fifty years of being changed. As they get especially older, their hair will grow thin an translucent, and they will begin to lose it roughly one hundred and thirty years after being changed.

Their eyes also lose color, becoming either red, pink, or grey as time goes on. It is said their eyes have a faint glow to them as time goes on. Their skin ages, but in a very different way, so that they remain youthful looking until around the time their hair goes white, and even then their skin doesn't grow loose. Rather, it seems to grow tighter, like their skin is being stretched. Once they reach the last few decades of their sentience, their skin grows thinner.

Guls are harder to kill, impervious to disease, infection shock, or sepsis, though they can still bleed out and will suffer the same effects as humans do when it comes to damage to their organs. They are technically immortal, but mid to late 100's they will begin to lose their mental facilities until they become rabid beast-like creatures. The Gul-Shapur of Poertia have countered this with a promise to commit suicide once they reach this advanced stage, and the entire dynasty swears to police itself. Outside of that kingdom, however, different rules may easily apply.

Reproduction is peculiar for them. Male Gul's are sterile, but females can give birth to human children so long as she has a human mate. For the child to become like their mother, they have to receive the curse in adulthood, thus they are human in childhood with human weaknesses and needs

The other physical changes are these. They do not sleep. Though they can eat and drink typical food, they do not get sustenance from them. They are more energetic than normal people and have a tendency toward mania, causing them to take more risks, seek more pleasures, and be more aggressive on the battlefield.

Despite wives tales of the sort, Guls/Vampires do not have pointy teeth. They do not sleep during the day, and the only danger the sun causes them comes from the lack of protective pigment in their skin, causing them to be more susceptible to sunburns.

Historical:
In the lands of the old Vishaput Empire, Vampiric legends tells of the Guls. These were men punished for their hubris and their attempts to live like the Gods. They become predatory, paying for their extended lives by the need to feed on human flesh so that they are forced out of society. Eventually madness grips them, and the lesson the Gods have taught is complete, that no man born mortal can handle the effects of Godhood. Before the Gul-Shapur came to power, Guls were mostly hermit-sorcerers or monsters living in the dark places of the world, and they were hated and feared. Heroes hunted them down, finding their lairs and slaying them with displays of heroic heroism.

The people of Shapur from the forgotten lands across the desert had similar legends about the creatures they called Vampires. The Vampires of the Shapurans were people so great that death himself chose them to serve him. Death, Shapuran legend has it, was the first man ever made by the Gods. The Gods made it so that the first man would not age because they did not understand what aging meant, and when the man died they fixed his wounds and brought life back to his flesh. His life was a struggle, fighting to survive and suffering any time he failed, only to be brought back to suffer all over again. After thousands of years, the First Man grew tired, and he begged the Gods for his life to have an end. The Gods could not understand death, because it was not of their nature, but they felt that the first man could, so brought him up to true Godhood and allowed him to become the force of death because they knew he would be wise in that matter. When he ran across men who he felt could handle immortality, he would allow them to continue living so long at they chose to serve him. In these stories, the Vampires are noble heroes who prey on the weak and stupid so that the strong and clever shall live on and prosper. Vampire stories often involve two men, a hero who is a great fighter and a villain who is weak and cowardly, or a hero who is clever and wise and a villain who is immoral or foolish, who are put to the test by the Vampire. The villain dies, the hero survives, and the Vampire grants the hero the property, offices, and wife of the villain.

CHARACTERS

The Gul-Shapur
-Alecta. A female Gul in her late forties. Attractive, looking to spawn children before she gets too old. Description/Introduction

Nobles of Poertia
Chultecii
-Javid. Young Cataphracti and current patriarch of the Chultecii line. Description/Introduction
-Sadaf. Squire and nephew of Javid. Fifteen, young, cockey, and cannot grow a proper mustache. Description/Introduction

People of Poertia
-Omid. Poor warrior from the countryside. Thinks a lot of himself. Description/Introduction
-Kuleb (DECD). Younger brother of Omid. Scared of the Kizzeh. Description/Introduction

Foreigners
-Irjunu. A traveling Peacock Kshatra with a bushy mustache. Description/Introduction

Non-appearing characters
-Jali-Ali. Rajput of Vinrash. A beautiful young warrior who leads his people against the apes. Description/Introduction
-Aha-Ah-Mah-Ah-Ah-Uh (DECD). A Raja of the Apefolk in the jungles of the south who died years ago. Description/Introduction

POSTS
1:Introduction. Omid and Kuleb assaulted by monster on the way to the Gul-Shapur capital of Sarnath.
2:A captive is sacrificed to the Gul-Shappur. First look at the castle of Sarnath and the Guls.
3:Javid and Sadaf introduced. Javid strolls the camps and goes to the Sacrificial Ball
4:Javid meets Irjunu the Peacock Kshatra, who relates the beginning of his tale of Jali-Ali vs the Apes
Hidden 9 yrs ago 9 yrs ago Post by TheSovereignGrave
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TheSovereignGrave Went months not realizing his Avatar was broken

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Realm
Great Kingdom of Svargiya
Demonym
Svargiyani
Race
Bandara
Location

Backstory-History
The Great Kingdom of Svargiya traces its origins back to the oral lore and mythology of the bandara themselves. The bandara believe themselves the descendants of a great and ancient mountain kingdom, where they lived in peace and tranquility among its hidden vales and rivers. The original name of this kingdom has, however, been lost to time thanks to the Vishput. For bandara legend also tells of the fall of their great kingdom, a time of war when the bandara refused to bow and pay tribute to the Vishput. And it was for this reason that the Vishput set upon the bandara, attacking the bandara and plunging their kingdom into a great war. The bandara believe that the war lasted for an extended period of time, with the Vishput's eventual victory coming only at great cost to their empire. But their are no records of such a massive war, and so if this legendary kingdom did once exist it was likely a small polity that the Vishput easily invaded and conquered.

The time that followed was the time of the bandara's enslavement at the hands of the Vishput. The Vishput were brutal and cruel masters to the newly enslaved bandara, oppressing them and destroying every part of their culture they could. Bandara legend tells that the Vishput refused the bandara the rights to even speak their very language. Whether that is true or not is unknown, but it seems that over the centuries of enslavement the bandara did come to adopt the language of their masters, as the current language spoken by the pople of Svargiya is similar to that of the Vishput. But it is a known fact that the Vishput were unkind to the bandara, sending most of them to work themselves to death beneath the earth in their mines and their tunnels and their pits. Others were pitted against one another in blood sports for the amusement of their master, to fight until they were killed in battle or were so old or injured that their 'performances' were no longer entertaining. It is from this treatment that the current Svargiyani word for the Vishput, Julamagaro, comes, as it translated to oppressor or tyrant.

This period continued for centuries, until the time came that the Vishput Empire came tumbling down. The Svargiyani believe it was a judgement from the gods, who had finally deemed the Vishput unworthy of continued existence because of their wanton cruelty and greed. The ancesotrs of the Svargiyani used the chaos of the sudden fall of the empire to rise up against their masters and escape once and for all. All the while slaughtering and killing any Vishput they came across, for centuries of mistreatment and oppression had not endeared the Vishput to them in the slightest and they killed Vishput men, women, and children with as much thought as one would give to swatting a fly. And thus began to next, considerably shorter, chapter of Svargiyani history.

Once they were free of the Vishput's crumbling cities, they faced a choice. They were now free and the masters of their own destiny, but that came with extra responsibilities. They had to decide for themselves what they would do and where they would go and how they would now live. Some decided to settle down where they were, while others took up a life of wandering. The ancestors of the Svargiyani were in the latter category, though they wandered across the lands with a purpose. They sought what remained of the great kingdom of their legends, they sought the land of their ancestors, where they had lived as masters of their own destiny in the time before the Vishput enslaved them. But such a goal was easier said than done, for they were far from the great mountains they held the legendary kingdom and they had no idea of where to begin their search. In addition they were not always welcomed with open arms by those whose lands they wandered across. Many a battle was fought between them and the armies of petty kings and natives who claimed the land they traveled over as their own. But while they suffered casualties from this, there were also those willing to join them. Other bandara who had escaped from other regions controlled by the Vishput and just those who saw safety in numbers joined with the group. And while they wandered and searched for over a decade, it seemed as though they would never find what they were searching for, and many of their number grew disheartened with their failures. Then when hope seemed lost, a youth named Girisa claimed to have received a vision in the night from the Gods themselves showing him the way to the old kingdom, which they had told him was named "Svargiya", Paradise in their new tongue.

While not all were willing to follow the so-called visions of one so young, most were convinced thanks to the efforts of Viswasa, a respected priest who openly embraced Girisa's visions as truly the work of the Gods. And according to legend, they were right in following Girisa as it was not long after they departed that they spied a great mountain range. Invigorated by this, they traveled farther and farther on, following the lead of Girisa deeper and higher into the mountains. And then they came to an uninhabited valley, with a great river flowing through it and it was then that they knew that Girisa was truly divinely-guided. They had found the home of their ancestors, and they declared Girisa their first Rana, or King. It was here that they established the first city of Svargiya, which would grow into the capital of the Great Kingdom of Svargiya, for Svargiya wouldn't stay small forever.

Over time the settlement grew, and Svaryani spread out into the surrounding area to found new towns and cities. This growth was aided by an effort to find any bandara still wandering the world and offer them a place in Svargiya. However, the Kingdom's growth would eventually bring them into competition with others. For the bandara were not the only ones living in the mountains; there were tribes of humans making their homes in the surrounding areas and most weren't exceptionally happy about the Svariyani incursion into what was viewed as their land. Raids and attacks were common, carried out by both sides who viewed the land as their own. However, Rana Girisa was not willing to declare outright war on them, hoping that their differences could be reconciled peacefully. Unfortunately, most of the tribes in the area weren't open to such reconciliation. And Rana Girisa would pass away, leaving Svargiya in the hands of his only son Ghirena. Ghirena was of a more martial persuasion, and was more than willing to wage war on the humans he saw as squatting on the Svargiyani's god-given land. And unfortunately for his enemies, Rana Girisa's efforts at diplomacy were not wholely unfruitful and those who he had convinced to live in peace with the Svargiyani were more than happy to join Rana Ghirena in his wars against the other human tribes.

Over time a combination of bandara migration in and a more warlike approach of Ghirena and several of his successors would expand Svargiya ever eastwards in the mountains, eventually resulting in the current borders seen today. The expansion ceased for several reasons, most notable of them being the Ranas taking a less militaristic worldview, a more accepting view of the humans in the region (most of whom had adopted Svargiyani ways), and a simple lack of need for more land due to the fertile valleys along the four Svargiyani rivers providing enough space and food for the population.

In the early times of Svargiya the Rana was elected from among the sons of the previous Rana, with the electors being those of notability in the Kingdom. The leaders of settlements were likewise elected, though in those cases they were elected from among the most influential of the settlement's individuals. Over time, there were several changes to the political structure of Svargiya. Eventually those who actually owned and controlled land began to dominate the politics of Svargiya, and more often than not the leaders of a settlement were from a group of the most prominent land-owning families. Eventually the Rana bestowed a noble title upon the head of a settlement, and began to take a role in the selection of the heads of the major settlements. Likewise, Svargiya would grow too large for the informal 'all influential individuals vote' election of the next Rana. And so the elections were limited and formalized as a system in which only those who held titles as the head of settlements voted for the next Rana. And as time went on, the Rana started to exert more and more control over the 'elections' of major settlements until the title eventually became a Rana-appointed official. However, as Svargiya grew larger and larger the Rana being so involved in the governance of small areas became more difficult and a measure of delegation was necessary. Over time the Rana would often appoint one of the sons of a previous title-holder as the new title-holder, until the position became expected to be hereditary and eventually actually hereditary.

The next major change is the change from a Kingdom to a Great Kingdom; Svargiya had grown too large too maintain as centralized a system. So Rana Hitendra elevated the title of Rana to that of Maharana, dividing Svargiya into the Vadali Ran, Lala Ran, Sapheda Ran, and Pila Ran and granted a kingdom to each of his sons. Upon Hitendra's death his son Girisa, Rana of the Vadali Ran was chosen to ascend to the position of Maharana by all of the landed nobles of Svargiya. It was likely because of his status as the eldest son of Hitendra and his title of Vadali Rana; the Vadali Ran contained the settlement founded by Rana Girisa I (now known as Maharana Girisa I, despite the title not existing anytime near his life), and so it was considered a prestigious title. It was during his rule that he once again reformed the electoral system; now only the Ranas could vote for Maharana from among themselves, and the Ranas were elected by the nobility of their Ran in a manner similar to the pre-Maharana Rana of Svargiya. Most of the next several Maharana were also the Vadali Rana, to the point that the title became linked together. The electoral system for both the Maharana and Vadali Rana were abolished, with the titles becoming hereditary (though the Maharana chose which of his sons would succeed him).

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Race
Bandara
Basic Description
Physically the bandara resemble a cross between a human and an ape, though they resemble apes more than thy do humans. They are slightly taller than humans and walk upright like a man, but their bodies are almost entirely covered in thick hair; only their faces, finger, palms, and soles are bereft of hair. The colour of it differs, though most of the bandara of Svargiya have brown to black hair, and as they get old their hair begins to turn silver, usually beginning with the hair on their backs. Their faces are similar to that of an ape, with a pronounced brow and flat nose.

While they have no written history that is known prior to their enslavement by the Vishput, they have an extensive oral history of the time before their enslavement that they have written down and that they accept as essentially true, even if reality differs in the specifics. Though interestingly enough, there have been known to be small groups of bandara that weren't enslaved by the Vishput and most of them seem to not have the same extensive historical believes as the bandara that were enslaved by the Vishput, which lends credit to the accepted idea that they were a natural race enslaved by the Vishput.

Though Svargiya is a major civilization of bandara, they are not the only place one could find bandara. Aside from the aforementioned bandara who appeared to have never been enslaved by the Vishput there are communities all across the continent of bandara who escaped the Vishput Empire during its collapse. Not all bandara were in the group that would go on to found Svargiya or migrated their later, and their descendants can be found all over the continent.
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The Principalities of Vös


Location



Race
Vös-Vishastani

The elite ruling castes of the Principalities of Vös are Vishastani. Genetically, the Vös are essentially the same as the rest of humanity, however they do share a few traits and characteristics and distinguish them from others. The Vös are typically slightly shorter and significantly more robust and stout than average, their skin the colour of dark copper and their hair darkest brown or black.

What makes the people of Vös Vishastani is their culture, which is almost exclusively derived from the culture of the Visha. The Vös also claim blood descent from the Visha as well, noting their robust nature as evidence of this. They say that in the days of old, the beautiful daughters of the Visha were wed to the human men of Vös to create the current Vös. However, the claim of blood descent from the Visha is a very politicised one, that should not be taken at face value.

The lower castes have humans from other parts of Gaṇājya, as well as the other races that exist across the continent. The personal slave harems and household slaves of the ruling princes are particularly diverse in their racial composition.

History

The Principalities of Vös are old and soaked with the blood of ages.

They trace their origin back into the days of the old Empire of Vishashtan, when it was emerging from the Northern mountains in its violent conquest of the rest of the known world. Back in those days the Vös had been a warlike human people who eked out a meagre existence fighting one another and their neighbours for control of flocks of goats and grazing land. They were not princes back then, nor truly Vös, as much of what would come to define their culture and their society was given to them by their soon to be patrons, the Visha.

If the peoples of the ancient Vös had a talent for one thing, it would have been violence. They fought with savagery and brutality that was unrivalled amongst their kinsmen. When a Vös fought, you could think the fate of empires and armies were at stake, not a few hides of poor land and a herd of mangy goat flesh. They were inspired in their ability to kill and maim, but unfortunately something was holding them back from achieving their true capacity: weapons and discipline. The Vös were goat herders, not blacksmiths, they lacked the weapons and the armour to turn them into warriors. They also lacked a strong hand, a controlling force that could turn transform the individually deadly and barbaric Vös into a fighting force that would unite like an iron fist to crush anything in its path.

The Visha, would provide both of these.

If you are a clever, ambitious and expanding people, what do you do with a violent, yet poor and wretched neighbour? You arm them, you train them, you make them owe everything they have to you. You make them loyal. The Visha approached the Vös and became their benefactors. They gave them weaponry and armour made in their great forges and factories, they taught them tactics and strategies thought up by their superior thinkers, and most of all, they gave them supremacy over all the human neighbours of the Vös. They became masters of these violent dogs and put them use hunting down the enemies of Vishastan.

The Vös were the vanguard of the oppressing Visha armies. They fought and died as soldiers for the Visha in their wars and conquests, and in return they were rewarded with wealth, power, and stewardship of lands above grounds. And for this the Vös worshipped the Visha. They began to imitate them in all ways, dressing and grooming like them, as well as adopting the Visha tongue. They even abandoned their gods in favour of the ideology of the Visha.

Eventually, using their wealth, they moved from the narrow and poor valleys of their homelands down into the central lands of the rapidly growing Vishastan Empire, which were then rich and beautiful, for this was long before the Visha carved it up to fuel their industries and turned it to desert. Here they built fortresses and palaces atop the mountains and crags from which they ruled the surface slave populations as Rajas, all under the hand of the Visha governors. But obviously, this was not to last...

When the Empire of Vishastan collapsed into smoke and ruin, the Vös endured. Though there was revolt, civil war and conflict in those first few decades of blood and fire, the princely Rajas of Vös still rule from their mountaintop fortress-palaces. They have lost influence and land, as well as having to reform and rebuild their economies, but Vös still endures.

Society

The Vös take almost the entirety of their culture from their former Visha masters, in many ways the Vös wish to recreate the Empire of Vishastan, in their own image. However, Vös is not an Empire, it is not even united under a single ruler. The Princely Rajas of Vös are all fiercely independent warlords who rule their mountain strongholds, half fortresses, half palaces. They all fight for dominance and dominion over all the Vös but none have achieved it since the last Visha governor of Vös died over three hundred years ago.

Vös is ruled by a number of oligarch families called a 'Great House', headed by a Princely Raja. Each of the Great Houses can supposedly trace their lineage back to the Visha, and therefore, they claim this this gives them, and them alone, the right to rule. Infighting and skirmishes amongst these Houses are common, as is the use of assassins and treachery. Above the Princely Rajas, there is no formal higher authority, however, there is the Magnate.

The Maharaja (meaning: 'Great King') is considered to be the most powerful individual amongst the Princely Rajas, and therefore the most powerful man in Vös, in a given generation. Their rule is informal, and often changes between Houses and lineages upon their death and often with bloody wars of succession, but nonetheless, they do enforce a slight sense of unity and common purpose into the Vös.

Power in Vös is concentrated in the hands of the few, and wider society focuses in around the Fortresses of the Princely Rajas. There are no real large cities in Vös, most towns are settlements to support the Fortress Palaces, however, some larger market towns are developing in the region.







Economy

The economy of Vös relies on two key cornerstones: slavery and trade routes.

The lands of Vös are now mostly poor in natural resources and infertile, after centuries of exploitation by the Visha, so the Vös make their money off of stealing and slavery. The slave markets in Vös are some of the biggest in Gaṇājya, traders come from all over the known world to buy and sell in life. Vös is both centrally placed, is a nation of slave owners, and has the military might and will to readily acquire slaves, making it an ideal hub for the slave trade.

The location of Vös is also key to its second great preserve, its taxation of foreign trade. The Princely Rajas of Vös control the southern entrances to the two central mountain passes to the north of Gaṇājya. They also control the deserts to the south of their mountain homes, where trade going between the eastern and western coasts often passes. The Vös never fail to exact their dues on the caravans and merchants that travel these routes, and should one try to escape paying, the Vös will seize their cargo as payment instead.

The secondary industries of Vös are ceramic wares, silver mining, iron mining, goat herding, and camel rearing.

Clay is abundant in the south and west, and ceramics from Vös are known to be of fine quality. There is unexploited iron veins in the north of the territory, and old silver mines dug by the Visha in the central regions. The south-east is the most fertile and best irrigated lands of Vös. All the lands have ample sandstone for quarrying.

Agriculture is the weakest link in the Vös economy, often food and virtually all lumber have to be imported from outside of their lands.
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Chapatrap Arr-Pee

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Race: Humans

History:
The Angorians lived in the province the Vishput called 'Angori' for millenia before the dwarfs invaded with their golems and powerful weaponry. Angori was transformed from a tribe-ridden jungle region into a civilised, obedient Vishput province that specialised in silviculture and fishing. The Visha founded the ancient city of Angor a millenia ago and it became a hub of activity for Angorians and Visha alike. Angori was an obedient province with revolts being frowned upon. When the empire began to decline and living conditions for Angorians deteriorated, however, trouble began to rumble among the Angorian nobles.

And one fine day, control over Angori collapsed completely. The Visha elite, a minority in their own province, escaped the crumbling ruins of Angor 400 years ago and left the region to its own devices (which, unfortunately, were bickering nobles). After the collapse of the empire, Angori split into several moderately powerful states, each vying for control of the other. However, in these early days, one young nobleman, Sriv Pak, took a chance and conquered his neighbours, forming the Angorian Kingdom and declaring himself Narayang - Visha Reincarnate. The Angorian Kingdom was one of the more successful states that emerged from the turmoil that ended the Empire and is today one of the oldest Human kingdoms still in existence. Taking advantage of his weakened and divided neighbours, Sriv Pak launched invasions in every direction and at its peak, the Angorian Kingdom controlled vast swathes of land to the west of its current borders.

Sriv Pak, as he grew older, grew less fond of war and gathered an interest in spiritualism and the Visha. It is said that during a visit to the ruins of Angor, he came across a Visha wisemen who revealed to him the ancient wisdom of their people. Although these claims are dubious at best, many believed their beloved leader enough to found a religion around him when he died. Sriv Pak has become something of prophet or guru to the people of Angori and his teachings of the Great Balance of Peace have gained traction in every class of Angori society..

After the death of Sriv Pak (in which his body is said to have disentergrated into space dust), the question of inheritance became a hard one to answer. Sriv Pak bore no sons in his long life and many were disgusted at the idea of being ruled by one of his daughters. The crown was put up for grabs and an election was called amongst the nobles for a new king. The competition was fierce, with numerous alliances being forged and destroyed as the month-long nomination process went on. In the end, Jang Bahutar became the second Narayan and was declared to be the reincarnation of Sriv Pak. The Bahutar dynasty has lasted to this day, over 200 years later.

Upon Sriv Paks death, the soldiers pulled out from their invaded provinces and returned home. The current borders of the Angorian Kingdom have more or less stayed the same for the last 300 years, save the frequent wars with their southern Republican neighbours and the several failed attempts of moving northwards. The Angorian Kingdom is currently looking at the tail end of a golden age and an uneasy period with a stagnant economy and revolt are just over the horizon. The most recent emperor, 12th Narayang Shen Bahutar, is a young, careful man who looks to the future with a grimace. Rising tensions with the Isle Republic to the south are reaching a head as the two powers fight for control of a few islands, the right to trade and the right to kill pirates of both countries. Some say the denizens of the lost city of Angor are re-awakening and are travelling into the night to capture children and livestock. Whether these rumours are true or not is to be discovered.

There be dark days ahead.





Characters:

The Bahutars

(12th Narayang) Shen Bahutar: Religious and political leader of the Kingdom. Young man in his mid-twenties. Unmarried but already with a young son to court concubines.

(Nym-Narayang) Desha Bahutar: Shen's mother, an older women in her late fifties. She had sexual relations with Shen's father and was declared Nym-Narayang upon Shens birth. She is seen in court as the women who holds the most sway over Shen.

Qin Bahutar The eldest and only son of Shen, Qin is a healthy young boy who is cared for by the concubines of the court. He is unaware of his mothers identity and is being moulded for reincarnation by Shens advisers.

The Court of the Narayang

(Suktra-Higher) Puya Bikram: A Suktra-Higher (general within the army) who is hot-headed and is happy to start wars with the Kingdoms neighbours. Despite being a rather unlikable man, he is loyal to the last to his Narayang. He is an older man and a veteran to many wars. He has become one of Shens closest advisers.

(Clergy-Higher) Wu Ganesh A young Clergy Higher (equivalent to a bishop) within the court who advises his Narayang on matters pertaining spiritualism and the welfare of thestate. Young, unexperienced yet well liked around the court. He acts as Shens spiritual teacher and is wise well beyond his years.

Others:

Wanli Shiva: A young peasant serving in a southern unit of the army.

(Suktra-Higher)Rana Shivret: Ambassador to the Uwan Isle Republic.
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gorgenmast

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Faction
Sharodites, Fire Islanders

Race
Humans, Sirens

Location
Northwestern archipelago, on and around the volcanic island.

Backstory-History
Sharod is a distant land far removed from Ganajya by a great gulf known as the Sea of Glass, which extends five hundred leagues from the western shores of Ganajya to those of Sharod. Travelers who have returned from this land recount a wooded, hilly land of poplars and cedars situated on the flank of a low mountain range. A people with fair, olive skin called this land home for many centuries. A tradition of shipbuilding and metallurgy gained the realms of this land some renown. Their mastery of the forging of iron blades and the ability to craft tunics of shimmering bronze gave the Sharodites a mighty advantage in battle against their neighbors. In great cycles, mighty and tyrannical dynasties would gain control over Sharod and launch great expeditions into foreign lands, only to decay and collapse on the account of their bloated, unwieldly domains.

King Harupun of the Amon Dynasty was the first Sharodite king to launch one such foray to Ganajya nine centuries before. His army of bronze-clad warriors marched from the recently-conquered realm of Batkra along the Western Shoulder into Ganajya proper. In shimmering phalanxes and chariots, King Harupun's host marched two hundred leagues in search of a rumored city deep in the mountains, said to be full of vaults of gold and treasure. King Harupun and his warriors found this city at Sadyo Raj, along with a mighty Vishatan host commanding a far mightier host of slaves that stood in wait for the foreign marauders in those deep mountain passes. Unprepared to be thought a coward, Harupun foolhardily launched his armies against the Vishatan defenders. The Sharodite host, accustomed to battles on level terrain where their chariots could be brought to bear against their enemies, were woefully unprepared to fight in Vishatan warriors in the close confines of the mountain passes. The Sharodites were utterly crushed; King Harupun and his survivors beat a hasty and shameful retreat back home.

King Melechon of the Sardosh Dynasty brought a greater host to bear against The Vishatan Empire four hundred years later. Twenty thousand warriors came by sea, sailing past the Fire Isles and down south along the western coast of Ganajya to plunder the vault cities of Tatpu and Angor. The Sharodites marched inland, fresh and eager to take the riches of Angor back to Sharod. Melechon's forces met ten thousand Visha leading another ten thousand slave warriors on the plains of the Angala River. At the helm of the Vishatan army was the Samraat himself, flanked on either side by a cadre of automatons - marvels the likes of which the Sharodites had never seen. The automatons, beasts of metal with fire and steam for blood, crushed rank after rank of Sharodite hoplites. The Vishatan warriors followed in close behind the automatons, rending through the shattered ranks while the slave levies went about to flank the invading army. Melechon's legions were utterly broken that day. Those who survived and evaded capture fled East on their ships to an archipelago several leagues off the mainland. The descendants of that routed invasion survive to this day as the Uwanese.

The century after the debacle at Angor saw the Sardosh Dynasty decline towards collapse. The tremendous expense and loss of warriors incurred by the Ganajya campaign catalyzed the empire's impending decline. Splintered factions camped outside the Sardosh capital at Yerak and laid siege to its mighty walls on and off for nearly a decade. But control of Sharod did not fall to the warring factions within the vast empire, but to enemies beyond Sharod's shores. Just beyond the shore, that is.

A legion of sirens rose up from the waves and invaded Sharod, slithering in from the very surf. This vile legion of undersea warriors was led by Gormon, a purportedly handsome and majestic sea demon who held dominion over the sirens as their lord and master. Gormon and his sirens waged a savage war against the Sharodites, making up for its brevity with sheer brutality. The Sharodites attempted vainly to reunite to stand against the sea demons, but generations of infighting had weakened their armies too gravely to resist. The besiegers of Yerak were brushed aside; Gormon entered the capital and disposed of the Sardosh Emperor, claiming Sharod as his own.

For three centuries, Sharod languished under the yoke of its sea demon masters. The ancient Uraic faith was supplanted, temples that had stood for more than one thousand years were demolished. Slaves raised high the stones of shrines built to honor the vanity of their siren masters. Yerak was razed, and Chakum Gorma - the City of Gormon - was built in it's place. It was the largest and most lavish palace in all the world. A hundred thousand thralls perished to realize a house worthy of the Master of the Oceans, their new god.

Gormon's appetite for all things was voracious. New annexes of the palace-city were under ceaseless construction even when there were entire portions of the palace which he had never visited. Concubines from throughout the known world were brought to his chambers to partake in heinous - often lethal - acts of fornication. But the gods had cursed Gormon with boundless avarice; nothing could satisfy the Siren King's appetites. And so his legions of enslaved Sharodites must march across the world, plundering neighboring realms that the spoils of their conquests might appease their god. And it is said that the ancient underground nexus cities of Ganajya are full of Visha treasures.

Little surprise it is then that Gormon has moved to secure a foothold in Ganajya. The Siren warlord Enuma, backed by a fleet of Sharodite warrior-thralls, arrived in the Fire islands a generation ago and subjugated the indigenous peoples. In the years since their arrival, the lush forests of the islands have been felled to build ships and fuel forges. Very soon, the Siren-led Sharodites will make an effort to secure a foothold on the mainland. And once there, the Sirens will not be sated until all the treasures of the Visha are theirs.
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Thrashy smashy-splashy

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Maavoimat Khan

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In addition to the nation, I have provided two quick applications for my two animal races I mentioned in my nation's application that do not actually exist.





Adjustments will be made at any individual's request.
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Inlaa Yes, that's a dwarf with sunglasses.

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