Hidden 9 yrs ago 9 yrs ago Post by SaintJackal
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Long ago when the universe was young a entity known only as the 'All-God' existed, alone and full of need. Luckily this omniscient and omnipotent force was lonely, and despite his vast imagination craved the company of others. Using his power, the All-God conjured a whole plethora of powerful immortal entities, each with their own individual powers and personalities. To begin with life was good, and he rejoiced in tutoring his creations in the arts of creation and higher magic. This couldn't last forever though, and before long petty rivalries and disputes created several rifts amongst the pantheon of deities. Battles became frequent, and deep scars were etched into the very fabric of reality. Distraught that it's children had become so disharmonious, the All-God gathered his creations and used his greater power to seal them all in isolation. Angered by this his children cried out for another chance; the All-God found that all his actions had severely drained his reservoir of energy and devised a plan. Offering a deal to all his underlings in exchange for freedom, he would exchange it for their immortality. Although reluctant, an unanimous decision was eventually made and a deal was struck. In order to still let the violent or unruly gods settle disputes, the All-God crafted a vast land for the gods to populate: this land was dubbed Roa. With their new mortality the All-God's children were wary of conflict, and instead set to creating dominions to rule over. The All-God, content with the new order of things, gathered his creations and warned that this new world was theirs to rule, and conflict by proxy was potentially healthy to settle feuds, but any God to take the life of another would be rewarded by his full wrath. A age of prosperity lasting hundreds of years followed, and relative peace endured; but now the All-God has disappeared; and in the old scars left by the gods, dark tendrils have started to creep out towards Roa, bringing with them something awful.

Take on the role as a God of the pantheon of Roa, and help create a large world to interact with, defend or conquer. As a God of Roa you control a country sized land/sea mass of variable size and rule over whatever species inhabit it. Anything from fantasy to low sci-fi is kosher, and as long as you approach something in a fitting way I'll usually be okay with it. The mortality of a Roan God is a loose term, and they are by no means easily dispatched of, unable to be killed by conventional means and in some cases situationally impervious to death. A post should consist the actions of your God, and optionally figures of importance or significance within your kingdom, or even mere subjects like the everyday Joe. The extent of communication between your god and your nation could be actual face-to-face talking or induced visions in dreams, or anything in between.
Rules:
-Basics; no meta gaming or god modding,
-Apart from that just basic good manners and role playing, always consult another player if you do anything to affect their characters, and keep everything reasonable and sensible. If your writing is appropriate an you keep your character you'll be recognised for it,
-Apart from that there's not much else to say, it's an open medium, run with it.

Application Sheet:

God:
Name(s):
Dominion(s): This can range from primordial elements (earth, wind, fire) to emotions to abstract concepts or specifics (nihilism, bad hair, fine art).
Appearance:
Personality: The gods approach to ruling should be covered here.
Powers:
Magic Items: Optional
Mortality: The conditions of the gods mortality. Can just be very, very hard to kill, or something akin to Dorian's mirror or anything within reason or can justify.

Nation:
Name:
Terrain:
Wildlife:
Species: Unconventional or original species should be followed by a description/picture.
Culture(s): The finer details of the nature of your nations inhabitants.
Capital: Not needed if nation is of nomadic nature.
Important Individuals:
Hidden 9 yrs ago Post by Klomster
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Gotta say this looks interesting.

Reminds me A LOT of the game series Dominions, and more specifically dominions 4. Where you as a demigod try to claim the world and become a true god.

See any resemblance? :P
It's a game i enjoy immensely, and would love to try an RP version of.

The god idea i had is a wargod, god of the structured conflict, honor and crafts for war.
His form would be a massive knight, armed with a great sword ever hot and which bursts into flame when struck.

Problem is that i was trying to join another RP here on the site, which is also a nation RP. :/
Which puts me in the position that i don't think i could or want to join two Rp's, especially two nation Rp's. Which do require quite some effort to truly get into.

I will see if my entry is accepted in the other, but if it's not i'll join right in here :)
Hidden 9 yrs ago Post by SaintJackal
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Had never heard of dominions before but upon inspection it looks very interesting, will definitely snatch it up if it's ever on steam sale.
A god of war is a staple in these sort of games and I'd be more then happy for you to be part of this. However not much interest has been shown so if it doesn't pick up you won't have to make a choice anyway. Taking on two nation roleplay at once can be a bit much
Hidden 9 yrs ago Post by Klomster
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Yah, too bad about the lack of interest so far.

I'm not receiving any response on my app for the other from the gm though.... :/
Let's hope this gets going, and that i get a response soon.
Hidden 9 yrs ago Post by SaintJackal
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Yeah pal, from what I can see nation rp seem to move slowly so take your time
Hidden 9 yrs ago Post by Rhymer
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Interested. Might have a sheet up tonight. Or not? I don't know.
Hidden 9 yrs ago Post by SaintJackal
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Very nice cs, approved and welcome aboard Rhymer.
Hidden 9 yrs ago 9 yrs ago Post by KaiserAuto
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Hasushi-bano, Ushibano'o
The Six Lord-Swords of the Sun





Dominions:

Honor, Duty, and the Sun.




Appearance:

The Six Lord-Swords of the Sun, the Hakabi, are weapons of immense creation, whilst on display their edges glow with power, the sharpness of the blade seeming able to pierce even the air around it whilst stationary. The handle of each sword is unique, going from intricate ornaments such as silk and high quality wool- to unique handles made out of a small metal ingot decorated with unknown kinds of runic carvings. Each blade is unique, each blade holds it's own personality and worst of all: each blade holds it's own morality and feelings- and hatred. The blades personality is displayed by the appearance of the blade itself- the lenght, the sharpness, the appearance, the bending, all this plays an important role in the blades personality.

When three or more swords are gathered together in the same immediate vicinity, the swords unite their personalities into one deific entity which wields them, this entity is known as Hasushi-bano. Hasushi-bano is a union of three or four of these god-swords, the Hasushi-bano holds the quality and appearance based on the features of the swords that summoned him.

The Ushibano'o is the ultimate entity which can be crafted by these swords, being a union of 5 swords, the Ushibano'o is the most powerful form of that these swords can craft, however, there has never been a 6 sword union before. The Ushibano'o is clad in a Hassai soldier's armor, however it is twisted to appear far more magnificent and lordly- Ushibano'o is known as The Ussai Lord, the Sun King.


Personality:

The Hakabi is the name of the entire collection of these Lord-Swords, each sword holds it's own personality, and the Hasushi-bano holds it's own unique traits, same with the Ushibano'o. This section will be used to describe the unique traits of each sword, as well as the few unique traits of the Ushibano'o and the Hasushi-bano. Bear in mind that the traits of each sword are added to the tratis of the summoned deity.

The Hurano:
This sword is known as the Iron Sword, it holds a fiery hatred of any thing living, it is known as the Sword of Hatred.

The Assaki:
This sword is famed for it's frozen edge, it is a calm blade that has hatred of anything which disturbs the order of things living, it is known as the Sword of Order

The Muroi:
This sword is infamous for it's dreaded presence in Hassai history, it holds a great joy for trickery and shroud, it's blade is shrouded in fog and mystery. This lead to it's name; the Sword of Trickery.

The Kagari:
A sword which upholds the pillar of duty and experience, this blade is scarred and worn to the point of impressiveness. It's blade is the oldest of the Hakabi, therefore it's known as the Old Sword.

The Ussai'i:
This sword fills the air with saddness and grief, it's blade is spilled with blood told to belong to a deity of great might. The sword cries over its misdeeds which is why it's known as the Sword of Treachery, but also as the Sword of Grief.

The Buri:
A holy sword even amongst the Hakabi, this sword is said to encompass the might of the sun within its golden blade. It's said to be the lord of all swords and therefore it's known as the Ushiban-kabi, the King-sword.

Hasushi-bano:
A lord of war second only to the great lord, this deity is known as the embodiment of three or four of the great lord-swords, however it also stands as the avatar of jealousy holding incredible hatred for those who display love on the field of battle.

Ushibano'o:
As the Lord-King, Ushibano'o is known only in legend and is rarely awoken from his meditation, however the natural qualities of Ushibano'o is the personification of 5 of the lord-swords. But the Lord-King also stands as the avatar of knowledge.


Powers:

Each blade holds it's own power, however the Hasushi-bano and the Ushibano'o have their own sets of skills and abilities. Whilst the powers of the lord-swords can be used by any mortal man worthy enough to be deemed the swords wielder, certain powers are limited only to the gods whom were sealed within the power of these lord-swords.

Hasushi-bano is the avatar of jealousy, however he is a very hateful individual. His unique powers are centered around the heavenly lightning, channeling his fury into the realms of pure energy; thus channeling his hatred into purified lightning. the Holy Raikage, the Storm Lord, that is what the Hasushi-bano's skill is known as.

Ushibano'o is known as the Lord-King, but he is also known as the Lord of Sun, he literally channels the suns might through a wormhole just behind his shoulders. This skill is known as the Sun King, Hasuhi Bashi.


Mortality:

The swords cannot be destroyed, they were forged by an unknown deity many ages past and they were used by this very deity to enchackel two powerful deities within the Hakabi seal mechanism. The deities which are sealed within the mechanism, Hasushi-bano, and Ushibano'o are also immortal, however when they are summoned, they can be resealed if the sword requirement is failed to be met, for example: If one of Ushibano'os five swords leaves contact with his aura, he is forcefully resealed.

When the deity is sealed, they are put into a statue like state, taking on the appearance of an actual statue. There they are forced to meditate until awoken.


The Hassai Princepality






The Chackled Palace, the house of the Statue of Ushibano'o

Terrain:

The Hassai region is a land of fairy like scenery with trees bearing blue leafs and rivers flowing like pure magic. Waterfalls and other pseudo-divine landmarks fill the land, and wonderful architecture bless the houses of the Hassai Principality. The Hassai Region is known as a spiritually active region where the barrier between mortality and spirituality is closely entwined, therefore many shrines, temples and religious palacades are raised to honor the local spirits of varying power, the most famed being the Chackled Palace which is located at the very heart of the Hassai Principality at the center of it's capital; the City of the Pheonix. But there is also the famed Lightning Temple located at the top of the Masah Mountain.

Wildlife:

The Hassai region holds great fame for its mythical beasts and animal life, but there is also taint coloring the beautiful forests and rivers of this beautiful land, one such being the Terror Fiend, a nocturnal lurker which terrorizes the farmland and villages of the Hassai Principality.

Species:

The most prominent species are the Hassai people, individuals of human-like features, however they carry a much more agile frame, however that's not what makes the Hassai region important, no... What makes the region important is its many animals of impressive variety. One such beast is the Pheonix, a bird well known across the land for its appearance: it's a bird engulfed in living fire. But there's also innumerable spirit animals and living animals alike.

Culture(s):

The Hassai Principality is a society ruled by the Pheonix Prince, a man who is chosen by the palaces' personal pheonix Akkar. Whenever a Pheonix prince dies, a new one is chosen by Akkar. The society is ruled by honor and duty, but also an insanely close connection to spirituality, many soldiers are blessed by monks and certain monks go to battle with the blessing of personal spirits so that they may summon spirits to battle.

A wise man once said the following about the Hassai Principality: "Building, forging, crafting and praying- all this is pioneered by the people of Hassai, at the cost peace- now even the land has begun to hate them. (The Hassai)"


Capital:

The City of the Pheonix.

Important Individuals:

The Pheonix Prince Shi Van Bao
General Habiyo Shinyo
General Hao Kiri
Master builder Kene When
Lord of the Forge Shibuya



Hidden 9 yrs ago Post by SaintJackal
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Damn that's a cool concept, I love it; consider yourself approved and welcome to put your application in the character section. If we find 2/3 more players I'll create a rudimentary map and locations can be worked out among us.
Hidden 9 yrs ago 9 yrs ago Post by KaiserAuto
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Thanks a lot mate, I'm quite happy with it myself.

Is it ok if I advertise this roleplay in my signature?

Edit:
"This sword is infamous for it's dreaded presence in Hassai history, it holds a great joy for trickery and shroud, it's blade is shrouded in fog and mystery. This lead to it's name; the Sword of Trickery."

This rhymes incredibly well, lol.
Hidden 9 yrs ago Post by SaintJackal
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Advertise away my friend, no such thing as bad publicity.
Hidden 9 yrs ago 9 yrs ago Post by Klomster
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Ah screw it, i'm in!

Now just to get some ideas and write up a god!
I'm gonna steal a nation from dominions, which i think will fit well. I'll change it a bit though.
-----------------------------------------


Name(s): Ha, lord of the forge, master of arms, steel personified.
Dominion(s): Steel, forging and crafts, weapons, honorable combat, walls.


Appearance: Ha, has the appearance of a massive knight clad in black steel armour. Armed with a massive sword which never cooled after its forging, and never will. How Ha looks beneath his harness is unknown and non who have tried have ever succeded to pursuade him. Neither through words or martial prowess.

Personality: Ha is a stout individual, that values his solitude, he often resides within his forge and let the ruling of the land be done by mortals.
But when he does exit, he commands without doubt and demands the very best of each of his subjects. Failure is frowned upon and to fail Ha himself is often punished with death.
He is contemplative and resourceful in nature, never rushing into a situation. Ha values honor and gives those who live by it the respect they deserve.

Powers: Ha is of great stature and is taller than the tallest pine in the forest, he wields great strength in combat, but is also intelligent.
Ha has the power to create lesser objects that fall within his dominion at will, larger weapons of war can be created with some time, Ha also wields the power to forge powerful magical artifacts with enough magical resources.
These items can then be given to promising mortals to carve out their names in legends, or wielded by divine agents or even other deities.
With the right resources Ha can summon iron angels. Iron angels are the personification of the power of steel, winged divine agents clad in a sleek plate suit and armed with a short magical sword, and a grip which drains the power of sacred beings.
The angels are large and very hard to slay, and a great hero or a divine would need to intervene to stop one.
While revered, the iron angels are not sacred in Lûm.

Magic Items: Ha wields the sword "Ember" when it strikes home the blade bursts into flame making it cut through armour like cloth and bathing the struck in flames. Normal mortals cannot hope to survive its strike, although epic heroes with powerful weapons might be able to parry Ember's might.
Ha also wields a runic hammer of the forge, by some told to be the first hammer, and named after Ha himself ,Ha-mmer. With its might, less magical resources is needed when forging magical artifacts. And its strike can shake mountains, but is unwieldy in combat.

Mortality: Ha as a god will die if his dominion dies, his form can be slain however with great difficulty, if slain his form will dissipate, and so will his artifacts, but Ha has hidden his viscera outside his body, should he be slain he will in time reform by his viscera, clad in his harness, armed with his blade and hammer. If the viscera is destroyed, Ha will be as well.
Ha's viscera is at all times guarded by two iron angels, within an unnamed mountain behind gates and walls of black steel.

Nation: Lûm, the iron forest.

Terrain: Lûm is a harsh land, the iron forest is a literal description of the realm, the trees hold no leaves and the entire land is covered in the ashes of forging. It resembles a dark dead forest from the outside.
Living in Lûm is harsh, but far from impossible. The iron woods look dead but are alive, and crops is grown in specially prepared land. While normal crops cannot live in Lûm, so cannot many animals, the land holds many living things outsiders would probably never consider as food or animals.

Wildlife: Lûm is the home to large bears, and massive moose, whom looms the woods and feeds upon its hidden life. Small animals resembling rocks are plentiful, a hardened shell protecting them from harm.
Black ravens live in Lûm as well, what they live of is a mystery. Some even say they are undead monsters or spirits, or simply immortal.

Species: The people of Lûm are humans of large and stocky build and pale skin. While the difference between a denizen of Lûm and another place would be instantly visible, they are still humans.

Culture: In Lûm, no life is sacred, but steel is!
The pursuit of perfection and strength is prevalent in the Lûm society, and to fail at a task is to fail oneself. But it is of little matter. Lûmians are of flesh, and flesh is fallible. Only steel is infallible.

The priesthood consists of skilled master smiths, whom is held revered for their ability to shape metal and forge steel. But not even they are sacred in Lûm. The master smiths are the only ones who can and are allowed to practice magic. And their power is too slight to be of use outside magical forging.
The master smiths are resourceful, and have the ability to, with difficulty forge lesser magical artifacts. Where they excel however is in the production of black steel!

Black steel is an alloy of metal and magic, which makes the metal much stronger than regular steel. Black steel suits of plate is regularly produced, and the entire army wears one in battle.
To wear black steel is a great honor for Lûmians, and fight fearlessly when clad in such.

Despite the strengths of Lûm, they are not a numerous people. There will never be a battle where the forces of Lûm are not outnumbered. And if that is not the case, woe betide their foe. For they are lost.

Worth of note that women in Lûm are not allowed in the army, they are however allowed to become master smiths, if able to uphold its merits of course.
Lûm is a highly meritocratic society.

Lûm dampens the natural magic of the land, it is believed it travels into the ground to form more minerals and ores. This results in mages entering Lûm have greater difficulty casting magic.

Military: Lûm has some of the best, if not the best troops one can imagine, for humans that is.
Large strong men clad in black steel and wielding a mace and a massive tower shield, the regular infantry forms a wall impervious to most attacks.
Supporting the line, is light artillery, whom launches rock and iron balls by light ballistae upon wheels. The weakness of the artillery personnel is noted however, and they are clad in steel cuirasses and helms. But bear no black steel.

The elite of Lûm form the military order known as the guardians. They are clad in exquisite suits of black steel plate, and wield black steel halberds that magically tires sacred foes whom oppose them.
Since only steel is sacred, the thought of holy men and troops are abhorrent to Lûmians, therefore the guardians are tasked with the destruction of heresies as such.
Guardians are masters of defense, but will be no easy foe when attacking.

Only the most elite of Lûm may rise to the stature and skill, but also intellect to call himself a Lord guardian.
Clad in a billowing red and black cape The lord guardians lead the forces of Lûm in battle, and are the only ones allowed to hold titles and land.
Lord guardians suit of plate is enchanted, so that it tires magical beings opposing the wearer.

While regular commanders also exist, they can never hope to impress a guardian, unless he becomes one himself.

Capital: Fortress city of Lûm. A massive bastion of charred stone, its walls have never been breached.
Inside is the foundry of crafts, where the master smiths reside.
Inside a mountain within the city,Ha has built his massive forge, which billows smoke and fire.

Important Individuals:
Grand master Anselm, of the lord guardians. Lord of Lûm. Official ruler of the entire kingdom of Lûm. Prophet of Ha.

Grand master smith Hakon. Official master of all master smiths.

-------------
Notes: This here blacksteel can be constructed by any skilled smith mage. With difficulty though. Black steel is better than regular steel, but not indestructible. In the game i base this nation on, a black steel full plate has armour value 24, while a regular one has 20.
Better, but not indestructible.

The land of Lûm is divided into smaller petty kingdoms, but all recognize the rule of Lûm and Ha. And follows its tenets... so far.
The petty kingdoms is of too little note to mention here.
-------------

That's my nation. Awaiting confirmation by our esteemed GM.
Hidden 9 yrs ago Post by SaintJackal
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That'll do nicely Klomster, post it in characters when you want.
Hidden 9 yrs ago Post by Cyclone
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I too have played Dominions before, and it was one of my favorite games. I'm interested; expect a sheet from me soon! (Hopefully within a few days)
Hidden 9 yrs ago Post by Rhymer
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Very nice cs, approved and welcome aboard Rhymer.


Thanks!
Hidden 9 yrs ago Post by Zelorm
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Name(s): Led
Dominion: Bears, Drinking, Snow
Appearance: http://imgur.com/VWLhlNhJ (True form)

Http://imgur.com/F3H3Plt (humanoid form)
Personality: Led honestly doesn't care about worship. He is chaotic nuetral, and what he targets with a blizard is chosen by a paper world map and some darts. He loves to go to the mortal plane in his humanoid form and eat people who get lost, but also goes into large cities during celbrations with large ammounts of alchohol, giving it to people, and giving children rides on his back. He can only be in his true form when creating blizzards or while on his home plane.
Powers: Create Blizzards, teleport, Speak to animals, summon bears, create alchohol
Magic Items:
Led's pitcher- a pitcher, made out of ice that will never melt. It has endless vodka in it.
Mortality: Led can only be killed permanantly on his home plane. On the prime material plane (or whatever you're calling earth's plane) he can be killed, but will be reborn on his home plane in abou a day
Hidden 9 yrs ago Post by SaintJackal
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Looking forward to what you have for us Cyclone, and it's a pleasure Rhymer.
Zelorm, I'm afraid your application doesn't currently meet the criteria for this roleplay; I understand you might just be using your post as a placeholder for you to edit and add to, but if that's not the case pm me and I'd be happy to advise you on what to add/change to qualify.
Hidden 9 yrs ago Post by KaiserAuto
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No offense guys, but in a bit of a bind when it comes to Klomsters NS.
Hidden 9 yrs ago Post by Klomster
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No offense guys, but in a bit of a bind when it comes to Klomsters NS.


My NS?
Nation-Sheet?

I am new to this site and don't know the slang and different abbreviations people use here. So i'm at times a bit confused.
Having said that, i don't aim to be godmodding (unless i've missed the exact wording on this site, which might result in me doing it by accident) nor to have my faction go all conquest mode and conquer everything.
People will need to aggravate Ha very much for that to happen.

I just want to play a cool nation roleplay. And try to make a cool story.
My faction can be beat, but i expect a lot of cool descriptions, an effort from one or more other factions and a few big battles.
If i would have to go down, i demand to go in style!

And to clarify, my nation will have a lower population than the others so far. And as such cannot risk loosing their army, unless it is important. So until someone posts a nation claiming otherwise, mine will be the smallest in terms of population.
Not cripplingly small, but smaller non-the-less.
Hidden 9 yrs ago 9 yrs ago Post by KaiserAuto
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Whilst that is calming in a sense that wasn't really my concern.
For one it's that your God and one of it's domain is the same as my Gods and their domain, the one in question being honor.

Secondly, your nation seems quite power game-y, but I'll take your word for it. But then again, reading your NS a couple of times I get the impression that your soldiers are meant to be impervious to all things except perhaps magical or catapult.

But I guess I'll simply have to accept and adjust.

Thirdly, I hate writin on my phone.
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