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Gaël Blanchett



The Neverending Cycle/|\[url=link]Theme II[/url]】
~"A quote from your character."~

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[color=COLOR]
Name
[/color]

manifest
【[url=link]Theme I[/url]/|\[url=link]Theme II[/url]】
[color=COLOR]~"A quote from your character."~[/color]


Quotes [+]
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"Winter is Coming"



S e a t

Winterfell

C o n c e p t

Text.

R e c e n t H i s t o r y

Text.

H o u s e R e l a t i o n s

Text.

N o t a b l e V a s s a l s

Text.

C h a r a c t e r s


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"Winter is Coming"


House Seat[

Winterfell

Head of House

Detail the full name and title of the House Head; for example, Lord Paramount Robert Baratheon

Recent History

A synopsis/summary of your house’s relevant recent history.

House Relations

A list of relations with houses of note; especially those houses who rule above your house of choice.

Conceptualization

Your general plans and concept for your house and characters. Plot conceptualization, goals, etc. Concept abstract, as it were.
[/hider]
Point-of-View Characters


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Put in a few game terms throughout the sheet to better explain/visualize certain aspects of the sheet. I'll get to the bio when it's not past midnight, so likely sometime tomorrow.
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[size=8][color="#5600a1"] [shadow]Book by its Cover[/shadow][/color][/size]
[size=3]
Username: Raijinslayer

Character Name: Simon Belgrave

Titles/Nicknames: The Witch Hunter

Age: 27

Race/Species: Altered Human Warlock
[/size]

[size=8] [color="#5600a1"][shadow]Underneath The Surface[/shadow][/color][/size]

[size=3]
Likes: Being Acknowledged/Receiving praise, Outdoors, Brain games, Reading, Talking with to 'proper' people,

Dislikes: Witches, Magic(especially curses and the like), most kinds of magic users, people with no shame, Shameless/perverted behaviors, Mostforms of magical beings/fallen divinities, His innate magical abilities, substances/magic that mess with his head

Most Cherished:

Greatest Fear:Simon is most afraid of losing control of himself during one of his attacks from magical build-up and accidentally hurting someone(or worse) in the ensuing madness that often follows these bursts of magical energy. Even more so, he fears the influence that he feels creeping into his mind after every outburst, whispering sweet nothings of power and ecstasy within his mind.

Skills/Talents/Powers:
[/size]

[size=8] [color="#5600a1"][shadow]What Makes A Man[/shadow][/color][/size]
[size=3]
Personality:

History:
[/size]

[size=8] [color="#5600a1"][shadow]The Mark I Bear[/shadow][/color][/size]
[size=3]
Collar:

Fabric
Color

  • Charms
  • Shield
  • Star
  • Wings


[/size]
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Guild Membership Card


Personality

Laz initially comes off as somewhat soft-spoken and reserved to many upon first meeting, as he seems to rarely initiate conversation or try to get to know other people. However, if one takes the initiative to speak with him, they'll find that he actually can be quite an amicable fellow. He does have a bit of a mischievous streak, loving to sneak a prank here and there when people least expect it, knowing that his first impression often leaves him as one of the last people suspected of the deed.

He's not always that nice to be around, however. Ever since he was young, Lazulin has had trouble keeping his temper under-control, and even now, he can be seen either barely holding back these outbursts behind strained smiles and clenched teeth or sending an unsuspected fist right into someone's face as he prepares to let loose on them. This anger problem is much more easily scene when Laz is seen fighting anyone, as it could be said that he can get a bit. . . overly-enthused about inflicting harm on others. And if that foe is a member of the Librarium, the likelihood of him going overboard is greatly increased, as Laz bares a very intense hatred for the Librarium in it's entirety. As far as he's concerned, they're a corrupt and immoral government that needs to be completely annihilated down to the very last man.


“Character motto here, something your character would say”


| Name: |
Mulciber Lazulin.

| Alias|Nickames|Titles: |
The Wildlander,

| G e n d er: |
Male


| R a n k: |
B.

| Age: |
16

| Guild : |
Cloud Chaser

| History: |
Lazulin was not born in the Highlands, like most of the other Cloud chasers, but is instead a resident of the True Pandora


| Magic: |
Eye of Jamaerah: A Magic gifted to him by an ancient being of the same name, this magic is currently incomplete and much weaker than it should be due to Laz's own inexperience with it, as well as his body and will not being strong enough to handle the strain of it's full power.

| Miscs : |
Anything else you wanna add like theme songs, guild marks?
Sheet credited to Buddha.
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Quote.

PROFILE


Name
Knight Elias

Gender
Male.

Personality
Elias is a . . . troublesome individual for most to deal with. With a non-chalant attitude that borders on total apathy and a penchant for snide remarks at the expense of both other's and himself, Elias is not what most people would consider a people person. The best way to describe him in most situations is tired, grumpy, and not in the mood to deal with people right now.

Naturally, you'd think him to be a difficult person to work with, but when it comes to the job, you'll find few people as dedicated to not only finishing the task with utmost efficiency, but making sure to do so with as little casualties as possible, even at the cost of his own safety. This self-sacrificial nature has earned him the half-mocking moniker "White Knight" and the much less flattering "Deadman Walking", though both names are often met with a glare if used in his presence.

Background
Elias is a rather odd case of an Investigator, born to human parents, but raised by the ghoul that (supposedly) killed them, tho given the struggles of raising a human child as a ghoul, Elias often found this belief to be rather flawed.

Whatever the case, for the first 16 years of his life, Elias grew up among ghouls, getting a look into the society that few humans even bothered to think about. It wasn't an easy life, as his caretaker was very much a 'survival of the fittest' type, and often pushed him harder than the others she cared for because of what he lacked in terms of strength. She was a gruff, fierce woman, but fair and loyal, values she ingrained into Elias every day.

But unfortunately, his days among this band of ghoul bretheren

CASE FILE


CCG Title
"White Knight"

CCG Rank
Associate Special Class

Quinques
"Sabina"-A Rinkaku Sabre:
-A Bikaku Prosthetic Arm:
-A Ukaku Shield/Cannon:

Notable Characteristics
Text.
(edited)
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Character Fields


Name|Aliases
Kajiya Tetsuya
Age|Gender
14, Male
Clan|Rank
Kajiya, Academy Student
Affiliations
Konohagakure
Characterization & Prestige
If one were to meet Tetsuya for the first time, they probably wouldn't think much of him. To those outside of the clan, he carries himself with a very carefree, almost slacker-ish aura, never seeming to take anything seriously and always eager to hang out with others for a spell. He even has a bit of a prankster streak in him, often poking and teasing at others in his own way, though always in a way to let people know he's just messing around. When he's by himself, however, Tetsuya becomes a very different person. The easy smile that graces his face throughout the day fades to a much more solemn, serious countenance as he sets himself to his Ninja training with the frenzy of a boy possessed. Because it's in these lonesome moments that Tetsuya no longer allows himself the leisure he enjoys with others, devoting himself entirely to the sharpening of his skills as both a Shinobi and a smith of the Kajiya clan.
Origin Story
Tetsuya never really knew his father, not because he was dead but because he was never around. As a well-respected scientist of Kaminarimon Corps. Fuinjutsu division and the Head, Hagane Kajiya was a busy man who didn't really have the time in his life to be a presence in his son's life. More days than not, he wasn't even home, and even when he was, it was never anything more than a cold imitation of what a father and son relationship should be, with just a few questions of feigned interest before he went off to his study, always seeming to prefer the company of his work to that of his family. But honestly, Tetsuya never minded his father's distance that much personally, because it meant he got to be around his Uncle Kata more often. For 10 years, Kata essentially raised Tetsuya in his brother's absence

Character Development & Conceptualization
What you intend to do with your character, goals, etc. Descriptive paragraphs.
Triple T's


Talents
Fuinjutsu and Kajiya Smithing techniques: Tetsuya is a talented fuinjutsu practitioner for one so young, able to create both simple storage seals and explosive seals, as well as reading and deciphering Fuinjutsu markings. His skills are mostly based around Kajiya techniques rather than the way sealing is normally done, using a specialized set of tools in order to assist in the forging process for the creation of weapons. At his current level, all he can do to improve a weapon is strengthen it, allowing it to hold a better edge and be more resilient to damage, but nothing really fancy otherwise.

Kenjutsu: While Tetsuya has been studying Kenjutsu relentlessly and has the basics down to a fault, in practice he often finds his skills a bit lacking. While definitely decent with a blade, he doesn't feel nearly good enough, especially when compared to some of the others in his class.

Strength:

Crafty Fighter:

Tools
Ketsui-
Techniques
Finally, the jutsu section. All techniques goes here.

Ketsui: Elemental Imprint This is a passive ability of Ketsui that gives it the ability to absorb a portion of any elemental chakra it comes into contact with and infuses it into the blade, allowing Tetsuya to utilize it in any of the techniques unique to Ketsui. While extremely versatile, the main drawbacks to this ability for Tetsuya are that Ketsui's techniques can be rather draining for him due to his lesser reserves, that the elements he can infuse into the blade are mainly reliant on external factors due to his lacking skill in Ninjutsu.

Ketsui: Blade A simple technique that allows Tetsuya to create temporary blades made of chakra that can either be launched from Ketsui at a target or burst out of the ground like spikes by smashing the blade into it. In regards to the latter use of the technique, the blades can actually be launched out in any direction within about a meter of the point of impact. The actual durability, sharpness, and power in the blades is dependant on how much chakra is put into the technique, but as of now, the blades he can make on avg. are rather standard in terms of strength and size.

When used with an elemental imprint, the blades gain additional qualities depending on the element in question and even change shape. Fire makes them explode upon breaking, Earth makes them much sturdier at the cost of having no sharpness to it whatsoever, Wind has high cutting power, Lightning has high piercing power, and Water gives it an increased range.

Ketsui: Barrier
Forms a personal size shield along the flat of the blade, growing large enough to cover the entirety of Tetsuya's body, though the strength is again dependant on how much chakra he feeds into it. That said, this chakra cost can be alleviated by deflecting attacks that seem particularly strong rather than blocking them. Also, the blade is still capable of gaining an elemental imprint while utilizing this technique, assuming he doesn't already have an element imprinted. The main flaw of this technique is that it can be quite draining if held and it the focus Tetsuya needs to put into this technique leaves him vulnerable to attacks from other directions. Like the previous technique, the barrier gains added properties if used while the blade is under the effect of an elemental imprint. Fire produces an explosive knockback upon dispersal, Earth creates a sturdier barrier made of stone if the blade is in contact with the earth, Wind can capture and reflect projectiles like shuriken and certain low-power nijutsu back at the target upon dispersal,
>/list][/hider]
Miscs

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Personal Dossier

Name
Inuzuka Juko

Age
28

Rank
Jonin

Origin
Konohagakure

Chakra Nature
Wind
Fire
Characterization

Physical Description

Personality & Prestige

Origin

Character Development & Conceptualization
Attributes

Talents & Abilities
Inuzuka Taijutsu

Nin-tai specialization:

Expert Tracker:

Eight Gates Practioner:

Information Gathering:

Stealth:

Tools
tbd
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>To our new flock of fledgling Hunstman-to-be,

Welcome to Shade Academy!!!

If you are reading this message, that means you have been accepted into our family and preparing to take your first step in order to become a mighty Huntsman, ready to protect our Kingdom from any and all dangers that it may face, be they the creatures of Grimm that prowl the desert wastes or the clans of bandits that seek to disturb the peace of our lands.

Now, before you can officially be deemed one of our students, you will be sent off to perform a simple test, nothing major but we need to make sure you're all up to snuff with our standards. In fact, you are probably on your way to the testing site as you read this. As some of you might be aware due to having siblings in earlier divisions, we will be conducting the tests differently this year, as will be explained in full by your instructors, but the general rules will remain the same: DO not expect to pass this test if an instructor feels the need to save you. Vacuo is a harsh place, and we at Shade only accept the best of the best to join our student body. You have shown potential in order to get this far, but now we need to see if you can truly perform at the expected level while under the pressures of a live combat situation. The instructors will be the final arbiters in who passes and who fails, so do try your best to impress them.

And with that, I wish you, students, good luck! I can't wait to see you during the opening ceremony in a few days and look forward to seeing you all grow up to be fine Hunstman and Huntresses!!

Sincerely,
Headmaster Auron


Welcome to RWBY: Burning Embers! This will be my first attempt at doing my RP, so hopefully, I'm able to do an alright job of it. This section is where I'll be putting down whatever information I think is important to know, such as links to the rules we'll be using to handle skills and what not, bestiary for what is known about certain types of Grimm, a list if important NPC characters, and so on.

Important Info:

1. Before anything else, I want to stated that this is currently a CLOSED RP. We are only running a single team of characters and all of the spots have been filled at this moment. If there is ever a point where me and the other players in this RP want to expand the player base, then an Int Check will be put up and anyone interested in joining can put up a sheet for review. But outside of that instance, we are not looking for additional players at this time.

2. Basic RP rules apply, so on and so forth. Basic Idea: Don't be a dick, okay? Given the nature of this RP, I don't think I'll have to worry about this, but I'm putting it here all the same. Think of it as one part reminder, and one part insurance in case this thing ever does expand/

3. Lax Posting schedule. Anywhere from once a week to once a month is the general time frame we're working with, though again, I'm flexible with it as long as we're still communicating and keeping in touch. I'm very much of the mindset that RP'ing should be treated more like a hobby, not a job. That isn't to say I won't hound for posts if I feel like I need to, but I won't be rushing anyone to stick to any kind of arbitrary schedule either.

4. That being said, I retain the right to move the story forward if I feel that it is necessary. I will always try to work with you guys to make sure I don't skip anyone without their consent, but if for whatever reason I go an amount of time without hearing anything from said player, I will move things along, puppetting the character a bit as well if need be so as to keep things moving.

5. As this RP uses a dice-based mechanic for a lot of features, we shall be using the guild's dice rolling features in order to decide actions. As such, whenever you need to make a roll, please be certain to post the roll results in a hider towards the bottom of your post, as well as providing a link to said roll.

Resources:

Game Rules
Boon List
Bane List
Feats
RWBY Font Gen(The Style I used for Title and Glowy subheaders is Neon and Neon-Outline respectively



Bestiary:

Coming Soon

Important NPCS:


Headmaster Auron: Retired Huntsman and Headmaster of Shade, Auron is a charismatic and rather upfront individual. He follows in the steps of his predecessor in running Shade as a force for good, teaching students the importance of finding joy in their harsh lives wherever they can find it and to remember that the best way to survive adversity is together with those you trust.

Silme Raana: A third-year student at Shade Academy, serves as a Junior Instructor. Originally from Atlas, Silme has seemed to have suffered quite a bit in his time before Shade, but despite his surly attitude and foul mouth, he's got a good heart. It just takes some digging to find it, especially for humans.

???:

  • Prologue: The Coming Storm
[
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"Look, I'm just here for the paycheck, so don't try to get all chummy."

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