Faction Name: MIR (Might is Right)
Leader: Julius Abir
Power: Explosive Combat - Physical combat is enhanced with explosives. Every time he should punch, kick, headbutt, or any other harmful attack that involves something of his body causes an explosion. The harder the strike, the bigger the explosion.
Appearance:Purpose: To seek out the strong, and weed out the weak.
Age: The MIR has almost been with the Center since the very beginning. The violent ones, the ones that no one would miss were captured in high numbers at the start. However, even with the damping field suppressing their powers, they managed to fight each other the old fashion way with their fist and shivs.
The fights had gotten suppressed several times, but this only made the violent even more agitated! These are one of the reasons why there is even an Arena inside of the Center in the first place. So, they exerted their anger, frustrations, and mainly killing instincts on others that were strong. Though, it got boring after awhile. Fighting the same people over and over again, it got tedious! It was only until one of the more psychopathic prisoners got an idea. Why not fight others instead? Fight these newly formed 'Factions'? Fight other people in mass quantities. Start wars instead of fighting with ourselves! It didn't take long until the MIR was born out of the most violent prisoners, and as time flew by, the MIR was only getting larger and slowly getting stronger.
History: The MIR have started a 'Faction Fight' with almost every other Faction inside of the Center! They are the mains sources of violence and abuse inside the prison, causing trouble for everyone that resided in the terrible place. The MIR don't exactly care for the tiny factions, sure they might be able to get a few good laugh for a few days, but it gets boring quite fast after they become broken.
So, the MIR love to fight the larger factions, they love to start battles with other people, and they especially love winning those battles. They have never been officially beaten, if they are ever on the ropes against another Faction which had happened a few times in the early stages of the MIR, they merely called it a tactical retreat to regroup and fight again! Though, nowadays, the MIR barely have any rivals anymore, only the biggest and strongest could challenge them, but no one has. However, they would be happy to start another Faction Fight, it will only be time until they break another one of their 'truces' just for the kicks... And punches.
Leadership: Might is Right. Whoever is the strongest gets to be the leader. It doesn't matter how smart you are, and it doesn't even matter if you have any leadership qualities! All that matters is that you are strong, it is an ever evolving system that weeds out the weak, and praises the strong.
Currently, Julius is at the top, and the higher ups are the strongest, and the lower ranks are the weakest. There are no set ranks, everyone in the MIR know their place inside of the ever changing food web. Though, the weak can still challenge the strongest for leadership positions, but in most cases they will be beaten to an inch of their life or worse.
Basically, the only way to climb the ranks and be respected inside of the MIR is to battle your way to the very top, inch by inch, and beat the leader to gain dominance over the entire MIR and fear of the Center.
Selection: Anyone who is strong is allowed inside of the MIR, that is basically it. They don't care who you were or who you are, all they care about is if you are strong enough to be called MIR material.
Initiation: You have to punch some stuff. Inside of the Arena, initiates have to usually punch a wall... That's it. You can use your power to make the punch, but your fist has to make a clear imprint or hole inside of the concrete wall. So, if your fist fits or goes through the wall, then you are accepted to test your mettle inside of the constantly evolving Faction. See if you get spat out in a few days, or embrace the saying to the fullest extent.
Size: It's one of the largest factions in the Center. No one knows the exact measurement, but you can assume it is around 300-400 metas. Powers are all over the place, but they are mainly centered around physical enhancing powers or destructive powers, and as long as you can take several punches and kicks around the body without crying than you are old enough to be inside the MIR.
Assets: If a fight happens between an MIR and any other faction or random meta then they will join the fight. Not for protection, but for a proper fight. They also usually have the best times and places for activists, tables, food, and etc. The aggressive behavior of the MIR usually scare or deter anyone from interacting with them. Also, they take and do favors for the guards, usually they ask one of the higher ranks to teach someone a lesson, and that is how the MIR get most of their boons.