Hidden 8 yrs ago Post by Rhymer
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Exegesis

ˌeksiˈjēsis

..critical explanation or interpretation of a text, especially of scripture..


Before...



Millenia ago, Earth was set upon by enormous aberrant horrors from deepest space. They appeared slowly, from all directions of the universe. For decades we watched them surround the Earth at a constant speed. They ignored the natural laws of the universe, floating effortlessly through time and space. And then they descended while we stared wide eyed and slack jawed.

To be fair, we did not know what they would do when they reached Earth. We had never encountered anything so unimaginable in our short existence . The creatures were massive, and there were dozens of them. The came to a stop only miles above the surface of the Earth. They dragged their long tentacles over mountains and oceans and benignly crushed monuments of civilization. They blotted out the sun.

We waited for a signal. A purpose. Attempts at communication were made, and failed. So we reacted as man does in situations he does not understand.

We bombarded the creatures with Earths most powerful weapons. The creatures were unscathed, and unresponsive. We blasted them with radiation, x-rays and gamma rays. The creatures seemed to be governed by a different set of natural laws.
A decade passed. A century. Scientists began constructing permanent platforms around the creatures for further research. The most advanced technology in the world was hoarded and safeguarded on these quickly developing 'floating cities'. Five hundred years passed and the Earth began to change. Oceans surged and then dried up. Forests, billions of acres slowly receded. Mankind went to war for dwindling resources. Refugees flooded the research platforms, now the last cities of mankind. A millenia passed...



ecumenopolis

ecu·me·nop·o·lis \ˌekyəmə̇ˈnäpələs,
: a single city encompassing the whole world that is held to be a possibility of the future

Kalopsia City







The city is slick lines, clean edges and cool lighting. Walkways with long, soft curves meander through carefully preened gardens of light green mosses and willows. Trickling water, backlit by beautiful blue lights soften the metallic walls and paths. But this is only one corridor, only one mezzanine. The city is massive and is the product of centuries of construction, alteration and forced planning.

The Apex, the Spires and the Towers house the Knights and Sorcerers-old families from the time before grown rich with wealth and power, they fight and f*&% with little regard for the common man. Far below the Criminal Underworld thrives; a market for flesh, drugs and tech, rigged arena matches and gambling dens.

At the center of the city are the oldest corridors-the Dark Halls where the Ancients studied the Great Old One, sleeping beneath the steel super-structure. Priests of K'lah and R'lyeleh stalk the Dark Halls, moaning gutteral prayers and listening for reply.





Themes


Technology & Magic

Any sufficiently advanced technology is indistinguishable from magic.. - Arthur C. Clarke

The technology gathered at Kalopsia in the waning decades of mankind was the most advanced in the world. The culture that blossomed over the centuries was heavily influenced by not only the technology, but the latent magic abilities that soon developed in certain people. Tech & Magic have been integrated into society and in some cases are indistinguishable. For all some purposes they are viewed as the same.

Unfathomable Power

The power brokers in Kalopsia meddle with forces that were never meant to be wielded by humans. While the Great Old one sleeps at the city center, psychic waves wash over the Astral Plane. For centuries these vibrations have warped the natural laws governing man and Earth. Power has manifest in certain people in what can only be described as 'sorcery'.

This Is It

The wisest members of society realize that there is no returning to the surface of the Earth. Priests and Clergy argue that mankind will one day leave Kalopsia and repopulate the planet, that civilization will once again thrive in the natural world...But this is certainly the final era of mankind. On Earth anyways..






Game Information




con·flu·ence

ˈkänˌflo͞oəns

...an act or process of merging...


Playing the Game

Gameplay in Exegesis is divided by turns or 'segments'. There are four segments in a cycle (which is a calendar year). Each turn I will describe the social and economic climate of the city, any big news and the general feeling of the people. You, in turn will write your characters' 'orders' for that segment. During a turn a player can expect to write:

  • What your Character does. i.e. I want to build a whatever-the-fuck.
  • Write any speeches/communiques/public addresses/private correspondence.
  • Any other RPing you feel like writing. Including stand-alone vignettes or interactions with other Characters including NPCs. Not necessary to play the game.

At the end of each turn I will describe the outcome of your actions and give you a summary of events. Special events can also occur so watch out for that. (If you have any questions about writing turn 'orders' PM me or ask in the OOC.



The Classes


Players can choose from 1 of 5 classes for your character. They are Knight, Sorcerer, Noble, Obuyan and Priest. Each class has Stats that represent what that class is most qualified to do. For instance, Sorcerers have high Power and low Charm. Stat point increases will be awarded throughout the game. When you make a character you can exchange 1 Stat point for another to better suit your character concept. Don't get too bogged down by the numbers-I rely more on good roleplaying than numbers to determine action outcomes.












Class Features

Class features are additional aspects of your character creation. You can invest Assets to increase the ability and potency of your class features. Some features require an Asset upkeep each Cycle.


Knight

Knights have a class feature that gives them a WAR-MECH. This is mechanized armor that can (really be anything that fits the setting) give your character great fighting capability. (+1 to power when your character is in the cockpit) This makes you incredibly formidable on the battlefield, enabling you to take on dozens of regular soldiers-but be wary, you are not the only Knight in Armor..


Pick a Mech Class and give it a unique name for your CHAR sheet:





In addition to owning and piloting a WAR-MECH, you also have a home base of operations. This could be a Manor-House filled with relics of war, a simple dojo where you train or a garage to maintain your WAR-MECH. Be creative. Include a description of your BASE in your CHAR sheet.


Sorcerer

You are a master of Eldritch Magics. Your notoriety and knowledge has enticed a young apprentice into your service. In exchange for a life of servitude, you agree to reveal some of your secrets to the young whelp. Your APPRENTICE can be given small tasks and errands, aid in research and experiments and act as a general assistant. Over time your apprentices' power will too grow.


In addition to your APPRENTICE, you also gain the use of a LABORATORY from where you can conduct your experiments and research. Describe your LAB and include it in your CHAR sheet.


Oyuban

The Oyuban are criminals and have a few....'connections' that allow them to get information quickly. Your criminal network can be accessed Once per cycle to reveal a piece of information or accomplish a specific task. If you invest Assets in your Network you will be able to make use of it more often...


In addition to your Network you have a criminal den. This could be a gambling hall or illegal fighting hall or whatever you can think of. This also acts as your 'Legitimate' front for your operations. If you invest in your Criminal den you can increase your production.


Priest

Priests are the holders of knowledge in Kalopsia City. You have access to the city Archives to retrieve information once per cycle. Investing in the Archive Guild will increase the likelyhood of discovering information and your repoire with the guild.

You also have a sanctuary to act as a base of operations and contemplate the mysteries of the Great Old Ones whispers. This could be a contemplative garden or a temple, whatever you want.


Noble

Nobles are the upper crust of society with a network of contacts that rival even the greatest criminal underworlds. Through your various contacts you can call in a 'FAVOR' that cannot be refused. Be creative you only get one. Other favors can be earned through gameplay.


In addition to a FAVOR, a Noble has a home residence from where she conducts business, meets with people and resides. Your RESIDENCE is your fortress, office and meeting hall. Some Residences have been in the same family for generations. Describe this and add it to your CHAR sheet.



Character Stats















Make A Character




  • Choose your class (Knight, Sorcerer, Priest. Oyuban, or Noble)
  • Find your starting stats in the Cheat Sheet
  • Find your Class Features
  • Fill out your CHAR Sheet and PM it to Rhymer

Remember to add your class features to your CHAR sheet. All players start with 4 Assets. Assets replenish according to your production each segment (after each update) See the STATS section for more info.

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Hidden 8 yrs ago 8 yrs ago Post by Skylar
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Interested. Will prep an CS for a noble or priest character in a bit.

Half tempted to reboot my previous noblewoman character seeing as the last game pettered out before I should properly play her. But the potential of a new setting is so temping....
Hidden 8 yrs ago Post by Rhymer
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Glad to see you back Skylar! I think a new character is in order. Admittedly the priest class probably requires the most creativity to be effectual. I have some factions in mind that will help with character creation, which I probably won't post until after the holiday, so plenty of time to think on it.
Hidden 8 yrs ago Post by Guilty Spark
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My load has lightened recently, and I'll see about making a Knight.
Hidden 8 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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Would I be able to partake in this?
Hidden 8 yrs ago Post by Rhymer
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Would I be able to partake in this?


Yes! Read the intro posts, think of a character and wait for another update with Factions, City info and NPCS.
Hidden 8 yrs ago Post by Voltus_Ventus
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<Snipped quote by Voltus_Ventus>

Yes! Read the intro posts, think of a character and wait for another update with Factions, City info and NPCS.


Need any help with those? I'd be very interested in helping.
Hidden 8 yrs ago Post by Rhymer
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<Snipped quote by Rhymer>

Need any help with those? I'd be very interested in helping.


Cool. If you have any ideas PM me!
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Kalopsia City Districts

Arena

The Arena quarter is an orgiastic miasma of pleasure palaces, fighting arenas and narcotics-dens. The city maintains the main Arena, called MARVEL. In the oval rings, mechs fight, mock-battles are fought and executions are staged. It is a thing of the masses but also of the nobility and industrialists, and criminal world. Gambling and corruption are all part of the scene.

Outside the Marvel are narrow streets packed with drug-dens, diners and bistros, NET-access ports and Criminal Dens. City Militia are wary to patrol the Arena quarter, but are not afraid to pursue and apprehend high-level threats.

Bastion

Bastion houses the government facilities including the Network Mainframes, The City Council buildings and Militia HQ. There are vast green lawns and reflecting pools. Nobles and city officials stroll along the concourse. Monuments and decorative trees dot the landscape. A handful of officials residences and manors are built along the waterway. A heavily guarded TRAM station connects Bastion to the other districts and a private hangar houses government vehicles.

Highpool

The decadent paradise of the ruling elite. Highpool is centered around a vast artificial lake that is stocked with rare fishes and birds designed and engineered from DNA samples in the Guild Archives. Many of the Nobility of Kalopsia own manors overlooking the wide, dark lake. Bridges span the shallows and phosphorescent lights illuminate the smooth architecture.

But Highpool is not merely decorational, The Guild Archive is located on the center island. It is a heavily fortified bastion that houses all of the information collected since the birth of mankind. The cylindrical building is simply adorned, reaching high into the next city levels and far below into the lake. The soft orange glow of the lower level lights underwater can be seen as you approach on the single drawbridge.

Industry

The Hall of Industry houses some of the cities largest companies producing an assortment of consumer goods. The most important of which are rations and plasti-steel, the all important construction material of the city. Industry is located near the Residenz district.

Landfall

Landfall is the rarely used transport hub for the surface world. A relic from ages past, the great hangar has been taken over by the SCAVENGERS, a guild petitioning the city for official recognition, independent mercenaries, traders, merchants and criminals. A makeshift town has sprung up in Landfall, constructed of derelict ship parts, scavenged structures (from the surface) and stolen plasti-steel.

Network

Network is not a physical place in the city. It is the digital realm where information, commerce and elder magics coalesce. Over time, the Network has been over-run by hordes of hackers and users, criminals and malcontents. DEEPSERVER is a part of the network that has been infiltrated by Eldritch Magics, resulting in user madness, altered reality and anomalies. Priests around the city have attempted to understand the affect of magic on the NETWORK-but little progress has been made.
Citizens use the upper tiers of NETWORK for basic communication, commerce and entertainment. The city uses the middle-tiers, a slightly more secure area of NETWORK, for communications and accounting. Between Middle-network and DEEPSERVER is a small net used by criminals and malevolent hackers.

Residenz

The vast plasti-steel faced housing barracks of the working class. The low-level income earners live in the Residenz tenaments, ten story high grey faced and identical housing units. There are two City Militia barracks, public transport via TRAM and a handful of schools and stores. Most citizens rely on government ration stations for food and water. There is a wall between Residenz and the other non-industrial districts.
Hidden 8 yrs ago Post by Legion02
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Small question, where would most of the labs be situated?
Hidden 8 yrs ago 8 yrs ago Post by Voltus_Ventus
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@Rhymer Fantasy races as characters? I was thinking of having my character be a satyr of some description.
Hidden 8 yrs ago 8 yrs ago Post by Rhymer
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@Rhymer Fantasy races as characters? I was thinking of having my character be a satyr of some description.


Nah. But eldritch magic can have altered your characters appearance if you wish. Many sorcerers become disfigured. Nobles might have install bio-augments in their bodies. Be creative with the weird mix of magic/technology but no fantasy races please.

Small question, where would most of the labs be situated?


Working on a city map now. Any district is suitable but a Laboratory in Highpool for instance would seriously piss off the nobility.

Heres the map so far: (Final will be bigger size etc.)
Hidden 8 yrs ago Post by Voltus_Ventus
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@Rhymer

Well could I add something with a plot line? Because I wanted my character to be part of a larger Satyr community, maybe they belonged to a group of refugees and a spiteful sorcerer cursed them to be half goats in protest to the influx of people from the surface.
Hidden 8 yrs ago Post by Rhymer
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@Rhymer

Well could I add something with a plot line? Because I wanted my character to be part of a larger Satyr community, maybe they belonged to a group of refugees and a spiteful sorcerer cursed them to be half goats in protest to the influx of people from the surface.


This might not be the RP for you if you want to play a standard fantasy race.

Think more like:
this
this
this.
Hidden 8 yrs ago Post by Voltus_Ventus
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@Rhymer I think I'll play a human, with horns and a robotic arm and an eye patch.
Hidden 8 yrs ago Post by Rhymer
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@Rhymer I think I'll play a human, with horns and a robotic arm and an eye patch.


As long as you explain how that happened :)
Hidden 8 yrs ago 8 yrs ago Post by Dub
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This looks very well-thought out; the premise is hitting chords close to the curiously unknown for me (as I have little experience with this genre type). If you are still searching for more players, I would love to join this. I do have a few questions, if you don't mind my asking.

A. What sort of transportation is there? Public, Private, None.

1. Is Teleportation a means? Whether fixed location (think perma-Portals), Blink, or Conjured.

2. Aside from the use of these War Mechs, are air ships still viable for cargo, transportation, etc.?

B. My friend and I (ViridianHue) would like to collaborate within this RP. Considering the nature of the posts, would it be possible for us to work like this together or should we be completely separate entities (E.g. I want to be a Knight, and she can co-pilot a type of 'Dual Mech')? Looks like this is a large-scale/influence RP, so I'd just like your take on the idea.

C. Are War Mechs basically Exo-Suits or larger than? The previous question will be null (because two pilots what) if it's basically just an Exo Suit.
Hidden 8 yrs ago Post by Scarifar
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Sorry, I've lost interest, so I'll be dropping out.
Hidden 8 yrs ago Post by Dub
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Temmie noooooo!
Hidden 8 yrs ago Post by Rhymer
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Sorry, I've lost interest, so I'll be dropping out.


Thanks for letting me know!
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