Hidden 8 yrs ago 8 yrs ago Post by Frengo
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Frengo King of the Frengolians

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By Frengo











Introduction


Hello and welcome to States of Evolution, a mechanic-less (pretty much, anyway) Nation Roleplay, where players take charge of a species of sentient life forms, and lead them through the ages.

This NRP plays similarly to others, in that players make posts from the perspectives of their nation leaders, generals, politicians etc etc.

HOWEVER, however.

The RP will start during what we'll term as an "Evolution Phase". Evolution Phases are turn-based affairs, in which each player makes a post that covers the advance of their peoples over a hundred year period. Evolution Phases last five turns, so that's five hundred years. This will allow them to modify or adjust the courses of their civilisations, in reaction to those taken by other players, creating a live and dynamic history of their nation.

At the end of an Evolution Phase, the RP resumes as it normally would - with posts from the prominent characters of the time period.

If the RP lulls, or if players wish to advance the technology, the GM will then announce another Evolution Phase, during which time MIA players will be removed and new players admitted.




How To Play!


Playing this game is really simple; there's no dice, no need to write down stats or any of that milarky. This is purely a narrative exercise.

  • Fill out a City and Peoples sheet, and submit it for review in the OOC. If accepted, move the application over to the Character Tab and await the GM's instructions.
  • Once the game starts, the GM will launch the Evolution Phase with the first post of his people's progress; this should hopefully provide a gist of the kind of thing the game is asking from you. If in doubt, do as the GM does, or ask questions!
  • The GM will post a Turn Order - await your turn before posting during the Evolution Phase. This will go on for five turns (you will post five times!). Those who fail to take their turn without warning of possible absence will be automatically removed.
  • At the end of every Evolution Phase Post, you will provide a summary of all major societal/governmental changes and technological advances. This is to help with admin.
  • On the fifth turn, you will provide an updated map of your nation's bounds, identifying any key settlements.
  • Once everyone has taken their turns, the GM will announce the closure of the Evolution Phase, and the RP will begin properly. There is no turn based system for the normal mode of play, and things become nice and casual.




Evolution Phase Explained


An "Evolution Phase" is basically the history of your peoples, except that it is a "live" history, that can twist and turn its way through five centuries. What makes this feature unique is that each stage of your civilisation's development will happen alongside that of other players, allowing you to gear yourself towards technological, cultural or diplomatic conflict or cooperation.

An Evolution Phase post will be written as if by a historian, who chronicles the progress of your peoples. There's no need for a ten thousand word essay, but you do need to mention the key points of a century - whether it was a series of wars, technological innovations or national catastrophes.

The GM will provide an "end of state" advisory on the bounds of technological advancements allowed during the Evolution Phase, to prevent people from discovering WMDs a hundred years after they forged iron.

At the end of each post, players will be expected to give a brief outline (bullet points are fine!) of the significant advances and changes their civilisation has achieved during the century.

Study the GM's post if you're unsure how to write or format things properly - but you can't really go wrong, I don't think.

As mentioned previously, the Evolution Phase is governed by a turn-based post system, which will be published for all to see prior to the start of the phase.




Combat Resolution


This is an NRP, and despite the best efforts of mankind's greatest philosophers and mediators, there's going to be a situation in which two players want to destroy each other - which will in turn risk tearing the RP a sunder.

I have two simple premises for resolving battles, and they are as follows:

1) Mutual agreement between two mature players about a battle's outcome.

2) I take the opposing armies into account, and use a Total War game to fight the battle in a 1 vs 1 A.I match. The outcome of these battles are non-negotiable. Where the armies seem evenly stacked, I will simply use pre-generated forces and let them go at it. Where one army is vastly superior to the other, then I will of course modify the army set ups to reflect this.

If a player is unhappy with the results of a battle, whether they begrudgingly agreed to pre-determined outcomes or their fate was decided by Total War, then they are free to leave the RP. I will waste no time in catering to this childishness. People lose wars, it happens, get used to it.




Handling NPCs


Standing between the handful of player-controlled nation states and world domination, are the innumerable masses of NPC entities.

Crush, stomp and murder them at will, or alternatively, absorb them through peaceful means. It matters little - they are filler content, and nothing more.

This of course changes, when two players both want the same area. As with battles, I'd prefer mature players to discuss things constructively, but where diplomacy fails, we'll call on Total War to relieve us of our selfish burdens.

Empires that spread rapidly will come under close scrutiny, but will not necessarily be smacked down by the almighty GM. If the story behind rapid territorial expansion sounds reasonable, then I'll likely let things be.

Nation Bots: Throughout the NRP, as GM I reserve the right to "summon" a significant NPC entity that threatens a player (or players) either politically, economically or militarily.

When dealing with Nation Bots, your moves will be watched closely; anything unreasonable will be overruled by yours truly.

An example of this, would be the emergence of a "mongol horde" type threat. If your leader brushes them off by dispatching some half arsed force to deal with them, I may step in and ask you to reconsider the seriousness of the threat.

If you wish to diplomatically engage with the entity, consult me either in the OOC or via PM, for their response to your efforts.




Custom Races


When one thinks about it, humans are a totally awesome race. We're a mixture of so many things; we've built empires, slaughtered millions of ethnic minorities cured loads of diseases, invented about a bajillion different religions, and are driven to accumulate more than what we already have. There's more to it, of course, but that's just a little summary for ya.

However, speaking from experience, this whole four-limb, monkey-related get up can become a bit of a drag. And that's why, in this new world of ours, we should be free to pursue whatever species we'd love most to see thrive throughout the ages.

Raptor people? Amphibians? Rat men? Orcs? Dwarves? Whatever floats your boat.

HOWEVER, the more outlandish races will come under scrutiny, so do not be embarrassed if I draw attention from other players to your app, so that I may see what the consensus is. Even if you PM in secret a proposed race, if I am uncertain about it, I will still haul it before a People's Tribunal and let the masses decide.

There is no magic in this world, but my arm might be twisted when it comes to mental abilities i.e telepathy. Although, again, a People's Tribunal will probably be called to decide.

Do not attempt to make a race of super men. Be reasonable. Humans have their advantages, which are equalled by disadvantages. Try to do the same.




City and Peoples Sheet


Caution: This is a draft sheet, and is under review. Draft at your own risk.

Species Sheet


Name of Species: i.e Orcs, Skaven, Humans, Gorillaraptors etc
Genetic Compatibility: A bit gross, but what other races can they mate with? If anyone?
Physical Characteristics of Males: Male appearance. If applicable.
Physical Characteristics of Females: Female appearance. If applicable.
Physical Characteristics: If your race is one of those self-sexing types. Ignore if it's not.
Life-Span:
Diet: Herbivore, Omnivore, Carnivore etc.
Racial Attributes: Resistances to certain climates, elemental weaknesses - anything important that your race can or cannot do. An example would be a fish race struggling to breathe on land, or dolphin-people only being able to communicate telepathically.
Age: How long have they existed for? Humans were around for 200,000 years, and only started building cities 6,000 years ago. This is a benign detail, aimed it giving a little colour.

City Sheet


Location on Map. Put a big dot for now, and I'll copy it the best I can into the big map. If you can't do this, THEN HOW THE HELL HAVE YOU SURVIVED THIS LONG IN THE 21ST CENTURY I'M JOKING JUST GIVE ME A ROUGH IDEA AND I'LL DO IT FOR YOU LOL :D


A picture of your flag - or a text description.


Name of City:
Population:
  • Males:
  • Females:
  • Half-Races: If applicable

This is an early indicator of your race's overall demographics. Girl power? Sausage fest? Balance? A million people is probably the utmost limit for a race of bipedals i.e humans.
Known For: Industry? Agriculture? Fine spices? Recurrent Civil Wars? Art? The things that others would associate with the city.
Culture: A brief overview of your city's starting culture; is it heavily embedded in religious beliefs? Is there gender equality? Is education prized? Is it warlike? Does it have laws?
Religion Overview: Who do they pray to? The Sun? Give a brief outline of their religious beliefs; are they Jesus loving compassion bots? Or are they constantly seeking more BLOOD FOR THE BLOOD GOD?
Government Type:
Calendar: Promethean or custom.




Hidden 8 yrs ago Post by Legion-114
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Sounds like a interesting concept.
Hidden 8 yrs ago Post by Frengo
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Frengo King of the Frengolians

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Sounds like a interesting concept.


I'm glad you agree :) I need to sit down and think about it a little more, hash out a few very draft scenarios and see how they play out in my mind; no doubt they'll all end with some nine year old shouting "ALL THE NUKES ARE BELONG TO ME!!" even as we all try to explain to him that the Bronze Age was a bit of a far cry from nuclear weapons.

Hidden 8 yrs ago Post by Legion-114
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<Snipped quote by Legion-114>

I'm glad you agree :) I need to sit down and think about it a little more, hash out a few very draft scenarios and see how they play out in my mind; no doubt they'll all end with some nine year old shouting "ALL THE NUKES ARE BELONG TO ME!!" even as we all try to explain to him that the Bronze Age was a bit of a far cry from nuclear weapons.


True, though I'd like to play a hand at trying this with some form a parasdic race :)
Hidden 8 yrs ago Post by WilsonTurner
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Yes, but, good sir, the nukes clear do belong to me.

Anyhow, definitely interested. I'm terribly bored right now.
Hidden 8 yrs ago Post by Frengo
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Yes, but, good sir, the nukes clear do belong to me.

Anyhow, definitely interested. I'm terribly bored right now.


Ah! The same ailment that drove me to write up this fine idea!

Well, that's two of you in the flesh, which as we all know means that statistically there's at least twenty people who are interested but are too shy to make themselves heard.

I'll start piecing things together tomorrow, and give you both a shout once I have something more concrete.
Hidden 8 yrs ago Post by Shorticus
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There's a roleplay I'm worried may break apart on me before it really kicks off. If that happens, I'm here to play.

I've actually got a nation sheet I never got to use that's not too far off from the dawn of civilization. (It was designed for an Ancient Nations era game, in fact.) Or I might... Hmm...

You know, I've got several ideas. Let's leave it at that.
Hidden 8 yrs ago Post by Double Capybara
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I'm interested. I really prefer the cultural side of nations to the military side, so having a chance to develop it will be nice.
Hidden 8 yrs ago Post by neogreggory
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I've been wanting to play a Nation RP, and this one sounds thought out and sensible. If you'll have me than count me in.
Hidden 8 yrs ago Post by TheSovereignGrave
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Hmmm, this looks interesting. Count me in.
Hidden 8 yrs ago 8 yrs ago Post by Frengo
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Frengo King of the Frengolians

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Okay, here's a time line to completion, just so's you're all roughly aware of what I'm up to:

Map - Today

How to Play/Rules - Today/Tomorrow

Combat Resolution Rules - Today/Tomorrow

NPC Handling Rules - Today/Tomorrow

City/Civilisation Sheet - Tomorrow/Friday

Species Sheet - Tomorrow/Friday

"Evolution Phase" Turn System - Tomorrow/Friday

Other fluff - Tomorrow/Friday

So we're looking at a 48 hour period of hard graft to turn those bullet points into something epic, basically. I may over or under shoot, depending on how quickly I'm able to think things through, and also depending on how time I can dedicate to this vast project.

All in all, we should be good for Saturday no matter what happens.

Check back here from time to time, as I'll begin uploading the RP's draft to the first post of this thread - and modifying it from there.

EDIT: Alright, for a map we're going with Fractal World Generator - my favourite resource for this sort of thing. Here's a preview:



I have two versions, one with geography, and one without. The USSR is for scale.

What do you guys think? Geography? Or plain? There's pros and cons to both, I guess.

With geography: Everyone knows what kind of terrain a particular region has. However, a player wont be able to significantly alter it without me editing the image - which is something I don't really want to be tied down with, speaking honestly.

Without geography: Players are free to craft their terrain as they go. However, people might end up forgetting or confusing themselves over where certain terrain features are.

That's how I see it to be honest, and I'm leaning towards the pre-set geography myself, for simplicity's sake.
Hidden 8 yrs ago Post by Legion-114
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I had hoped to have been an alien race that looked towards the stars ^^
Hidden 8 yrs ago Post by Frengo
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I had hoped to have been an alien race that looked towards the stars ^^


Well that brings up our starting era I guess. Initially I thought by the end of the first evolution phase, we'd be somewhere along the lines of a bronze or iron age.

What are you guys into? I guess if I want any success, I'll need to pander to your immediate needs.

So what I'm asking is, should the first evolution phase end at:

The Iron Age-Greeky/Romany period.

Medieval shenanigans.

Enlightenment/Napoleonic

World War Onesy

World War Twosy

Modern Era

Near Future

Space Age

What we thinking?
Hidden 8 yrs ago 8 yrs ago Post by Shorticus
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Firstly...

What do you guys think? Geography? Or plain? There's pros and cons to both, I guess.


With geography. It just makes things easier for me as a player. I'd love a climate map, too, actually.

So what I'm asking is, should the first evolution phase end at:


IMO? I love, love, love the Greco-Roman eras, and also the world even before then. Note that while I say that I'm talking about Europe and the Middle East as a whole. So many cool weapons and nations come from that time period. You don't get the falcata in the medieval era, nor some of the weird looking polearms. You also have a variety of different government systems cropping up: theocracies, republics, monarchies, tribes, dictatorships... It's a really, really interesting period, and it gets played way less than the medieval one. Plus, chariots and such are still a thing. And did I mention cool weapons like the falcata?

With that said, I wouldn't mind the first era ending in the Napoleonic era or the Age of Exploration instead. Actually, the Age of Exploration is a perfect example of a good time period for an NRP: gunpowder still hasn't dominated warfare, so it's perfectly common to see crossbows and even bows still in use. Cool formations like the Spanish Tercio are still a thing - a mixed unit of pike and shot - so you can have a nation that's focused around its old methods of war with veteran pikemen actually standing up against (or fighting alongside) a nation that's producing a bunch of greenhorns with muskets. Cool era.

EDIT: Again, dunno if I'll be joining this quite yet, but that's my thought.
Hidden 8 yrs ago Post by neogreggory
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If I may comment on things in general?

I would very much prefer the pre-set geography, mostly because it makes my life easier but none the less. I would also like to say yea to Greco-Roman iron/bronze age starting point.

I look forward to this, this RP looks more and more solid, more and more attractive, by the second.
Hidden 8 yrs ago Post by TheSovereignGrave
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I'd have to third the Bronze/Iron Age for the endpoint of the first "evolution". No particular opinion for the geography issue though; I'm cool with either. That map does look a tad large though, at least in my opinion.
Hidden 8 yrs ago Post by Frengo
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I'd have to third the Bronze/Iron Age for the endpoint of the first "evolution". No particular opinion for the geography issue though; I'm cool with either. That map does look a tad large though, at least in my opinion.


Bronze/Iron (or let's call it Ancient?) era it is. I think that's the general vibe I'm getting.

But Sovereign raises a good point about the map's size. Obviously, a real world is comprised of hundreds of countries and empires - where as we'll be lucky to get 4-6.

So naturally, if we all went with a nation as large as modern day France, there's probably going to be thousands of miles between us and interaction is going to suffer as a result.

Brainstorming a few ideas, I've got the following:

1) I change the world map for a regional map, which will lock us into an area roughly the size of Europe.

2) We aim big, and everyone grabs themselves a huge ass Empire.

3) We all start in the same kind of area (our version of Europe?), and branch outwards from there? Guess that'll make for some great colonial adventures.

Anyone want to throw some logs on this fire?
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3) is exactly what I'd love to see. It doesn't have to be our Europe specifically, but our "Old World." I'd love to see an exploration age at some point in this roleplay, so 3 is exactly what I want. And we shouldn't know much about the New World when it finally appears on the map. We might have old documents that hint at its presence, or certain folks might actively go there (English fishermen were actually fishing off the coast of North America for a while before it was colonized), but we should effectively know jack all about what's over there.

If I had to choose between 1 and 2, I'd choose 1. But again, I don't want to lock our minds around the idea of "Europe." What if someone wants to play a China-like empire? Or something reminiscent of ancient Babylon? Heck, what if someone makes something that doesn't quite fit into something from our world at all? Etc.

(I'm debating between what cultures to draw inspiration from and what fantasy species I want in my empire.)
Hidden 8 yrs ago Post by Frengo
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3) is exactly what I'd love to see. It doesn't have to be our Europe specifically, but our "Old World." I'd love to see an exploration age at some point in this roleplay, so 3 is exactly what I want. And we shouldn't know much about the New World when it finally appears on the map. We might have old documents that hint at its presence, or certain folks might actively go there (English fishermen were actually fishing off the coast of North America for a while before it was colonized), but we should effectively know jack all about what's over there.

If I had to choose between 1 and 2, I'd choose 1. But again, I don't want to lock our minds around the idea of "Europe." What if someone wants to play a China-like empire? Or something reminiscent of ancient Babylon? Heck, what if someone makes something that doesn't quite fit into something from our world at all? Etc.

(I'm debating between what cultures to draw inspiration from and what fantasy species I want in my empire.)


And as you've pointed out, 3 would create another issue: the problem of differing cultures.

If all our states start next to each other, then there's going to be a mixing of cultures, until we're all one big blob of likey-likes... just like Europe, barring the odd war monger or genocidal maniac.

A society like Ancient Rome and a society like Ancient China would hardly coexist, unchanged, if living side by side for five hundred years. More than likely, they'd have a bit of a merger, and end up with a bastardised form instead.

Getting around this hoohah:

Identify 3 starting areas on the map, allowing players to pick either of those three. Categorise the starting areas as: "Westernised" (Roman/Greek/Egyptian like cultures), "Easternised" to cover the more outlandish nations that reflect the likes of India and China, and then an "Exotic" area, where literally anything goes.

It wouldn't work perfectly, but it would at least stop the Marshmellow Queen from living next to King Edward Longshanks.
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But... what if the Marshmellow Queen wants to MARRY King Edward Longshanks?

Identify 3 starting areas on the map, allowing players to pick either of those three. Categorise the starting areas as: "Westernised" (Roman/Greek/Egyptian like cultures), "Easternised" to cover the more outlandish nations that reflect the likes of India and China, and then an "Exotic" area, where literally anything goes.


That's not a bad thought. But it means splitting your playerbase into three groups, limiting interaction between them. I dunno. This is a hard problem to tackle.

One thing that might be important to ask is this: what are the origins of the different species and cultures on this planet? Was everything born on this planet naturally? Are you going for a traditional fantasy background? Or is there maybe a splash of science-fiction in this planet's history?

Personally, I'm not against the idea of distinct cultures slowly homogenizing, but you'd have to enforce that somehow. That'd be the problem.
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