Hidden 8 yrs ago 8 yrs ago Post by Kokushi
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Kokushi Friendly Lycanthrope

Member Seen 6 yrs ago

Lycanthropes (Batillus)



DEMONS (Tenebra)



ELF (Tellus)



Humans (Lucerna)



Shifter (Zephyru)



Nymphs (Nymphe)



EVIL CHARACTERS

Dark Lord Bonketsu




Morphisor



Hidden 8 yrs ago 8 yrs ago Post by Kokushi
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Kokushi Friendly Lycanthrope

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Batillus
The Continent of Fire holds the resemblance of a large volcanic bowl. Those who were born on the Continent have a natural immunity to the high temperature of the area. The main race, the Lycanthropes, are the Masters of the Element Fire and attend a specialized school within each district to learn their magic. The school often lasts as long as it takes for the Lycanthropes to completely Master their magic. The main school is located in the City of Fire, the Capital of the Continent.


Nymphe
The Continent of Water is located under the sea that covers a majority if Divus, though it is surrounded by a magical barrier that keeps the water from burying the whole continent. Nymphs are the main race that live on this continent and hold a Mastery over Water and attend the schools that are designed to assist them in their Mastery, which takes an average of 5 years. The Capital of this continent is the City of Water.


Tellus
The Continent of Earth is located much like any other continent on the planet earth is; only it is filled with forests and jungles. Elves are the main race that lives on this continent and they hold a mastery over the Earth. Just like any other race, they attend schools to build their mastery, often taking 6-10 years. The Capital of this continent is the City of Earth.


Zephyru
The Continent of Wind is located in the clouds, high above the Oceans of Divus. Shifters are the main race that lives on this floating continent, as they have the ability to fly where they must. Shifters are capable of Mastering the Element of Wind, often being taught at home by their elders as they are also taught about their ‘spirit’ animal. Schooling of this type often takes 13 years, as the animal does not become present until the Shifter’s adolescent years. The Capital of the continent is The City of Wind.


Tenebra
The Continent of Darkness, the Demons roam free and unchecked, often fighting among themselves. Demons hold the power over darkness, their schooling time varing, therefore there is no documentation. ēna Kristāla City is the Capital of the Continent.


Lucerna
The Continent of light is where the Humans reside. This Continent is also a normal land mass like that of the elves, only it is comprised of many cities and very little forest. The humans here practice Light Magic and often become healers, Paladins or any form of highly religious personnel. Their schools depend souly on what route they wish to take with their magic. Their Capital is called the City of Light.


The Lost Continent
The Lost Continent has been barren since the Dark Lord had the inhabitants, and the land itself, exterminated because they refused to accept him as their new found leader. Those on the remaining six continents have long since forgotten the Lost Continent’s name and the name of the Race that once resided there, their power lost to time. This is the resting place of the Dark Lord Bonketsu and Morphisor, the place where the Six Legendary Sages saw it fit to seal them. What better place to eternally trap those who destroyed the land, within the land itself. Now, the land is slowly being shaken apart as both Bonketsu and Morphior stir, slowly coming out of their enchanted slumber.
Hidden 8 yrs ago 8 yrs ago Post by Kokushi
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Kokushi Friendly Lycanthrope

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Please Post Character here in OOC for approval before posting it in the Character Tab. Thank you! @Melo@shylarah@Landaus Five-One@LeoricAquila@SleepingSilence
Basic Info

Name:
Race:
Age: (How does he/she look like in human years and how old is he/she really)
Gender:
Height:
Weight:
Continent:
Appearance:
Personality:
Alignment:
Talents:
Occupation:
Inability(ies): (minimum of 1)
Fear(s): (Minimum of 1)
History:
Weapon:
Pet: (optional)
Strengths: (No more than 2)
Weaknesses: (No less than 2)

Fighting/Training

Powers: (1 strong one and 2 lessers for now)
Notable Items: (This is to be filled out once you receive your Gem based Item, if you have an Heirloom you wish to mention, please put it under 'other')
Other:
Notable Skills: (Not to be mistaken for Powers, these are mundane skills)
Hidden 8 yrs ago 8 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

Member Seen 13 days ago

@Kokushi
Here is the unable to be mean demon, Scarlett N. Atkinson. I put her history in a hider just because. >.>;

Name: Scarlett N. Atkinson
Full Name: Scarlett Nina Atkinson
Nickname:
1. Black Bladed Rose - The Black Bladed Rose is mostly the stance she uses all the time with the Scarlett Rose blade, which usually has red rose or blue rose petals falling down after she leaves the stance.
Race: Demon
Age: 26, looks to be 16 years old.
Gender: Female
Height: 5’5”
Weight: 155 lbs
Continent: Tenebra
Hometown: ēna Bātalim City - Twenty miles away from Tenebra's Capital of ēna Kristāla City.

Appearance: Scarlett is unnaturally short for a demon, since most demons are usually 6 feet tall to 7 feet tall. She has long silver hair, which go past her lower back and she usually keeps in the normal straight hairstyle. Her skin color is fair, white skin color and usually hasn’t went to any other color since her continent is dark most of the time. Her eye color is one of the uncommon eye colors, demons usually get it is a bright color, she has Heterochromia, which has one eye is greenish blue and the other is magenta. She wasn’t born with demonic horns but she has bluish green demon wings on her back. Her bust size is similar sized to most humans of 26 years old, even though she looks younger. She wears clothes based around their colors if they increase her sexiness or detract from her style. She wears a blue hair band on her hair, she wears a green t-shirt with her family’s name on it in the demon’s old tongue, and she wears magenta bra and panties. She wears a blue matte skirt with long black socks, which are below her knees. She wears high heels, which are black as well. She wears a black cloak to cover her clothes, since they are a strange choice of clothes for a demon. The Scarlett Rose, the sword she wields is seethed on her back of her cloak, in a crimson black seethe, which glows a light blue in color to signify her mood.

Scarlett sleeps while wearing a green polka-dotted pajama shirt, green silk pajama pants, and her magenta panties. She wears lighter colored socks, which are grey compared to the usual black she wears, and she wears pink fuzzy slippers. This is her sleepwear, and it is somewhat different compared to her casual clothes since they are for sleeping. She usually keeps her sword, close to her like leaning on the bed, glowing the usual color it glows. She always has a hand on her sword's handle, while it is in its seethe. In addition, she wears her hair in a ponytail since that is easier to deal with it when waking up, mostly because she has to comb it many times when she wakes up. She carries a small pouch of carrots on her at all times since it's somewhat strange that Zachery loves carrots.

Personality: Scarlett was confused about many things, when she was growing up. Her father usually told her not to matter what she is but who she is, she kept this within her. This only lesson was staying with her at all times. She was challenged in some cases with her birth defect, which made her super kind to almost anything she sees but also having a very hard time with athletic training since it usually makes her out of breath easily. She is a fast learner and only had to see her father swing a sword about a few times to get the stance correct only once, she was natural with the Scarlett Blade. She has a hard time learning languages, however, it is very different from fighting styles and magical techniques.

Scarlett found out one day, she likes both genders even though she usually is shy around male and females usually. She usually flubs her words around them, and usually say something a little bit too personal about what she had done, when she was growing up on the Dark Continent. Her fear of blood, usually stops her in her tracks if she sees it or gets on her, she usually faints or usually hyperventilates since it makes her out of breath sometimes. She usually likes making figurines about certain animals she wants to see, which are so adorable and cute, she has a quite an obsession about cuteness. This includes talking to children and giving them a compliment how cute their outfit is.

However, she is always depressed most of the time after killing her father and having her family’s home burnt down by someone who didn’t like her father at all, a long standing feud even though she was caught in the middle of that. She usually talks to her sword, when she is alone or out in the middle of people, it makes her seem insane or crazy but they cannot hear the sword talking back to her. She usually talks to people and say, her mother’s spirit is within the Scarlett Rose and her mother is guiding her since her mother died giving birth to her. She is pretty smart, she learned all the other continents names and other things basic facts about them, if she was going to visit them, and this was learned basically through reading books. She is a bookworm most of the time reading books in a library.

Alignment: Chaotic Good
Talents:
1) Flexible - She is very flexible and can usually fit in very tight spaces, she is double or triple jointed in places so she can usually sneak up on someone using tight spaces as a sneak attack route. In addition, she usually uses this flexibility to run away easier since she is too kind to fight people most of the time.
2) Sword Progeny - She is the progeny of the Atkinson’s Sword Wielding style it is called the Black Bladed Rose stance. The Black Bladed Rose stance is a terrifying stance since it usually makes anyone usually terrified of them easily. Because of this no one wants to fight her in close range combat. She usually never flaunt her excellence in front of people unless it is her father and uncle but she can never return to her family’s home.
2A) Black Bladed Rose Stance - The Atkinson family of demons created this stance to cause fear in their enemies and it worked all the time. Nick usually had to demonstrating it by killing people who hated his family for creating this stance. The Black Bladed Rose Stance binds people in tendrils and are usually dragged to the killing zone, which usually is quick since the person who uses this stance cuts their head off. The Black Bladed Rose Stance stopped being used for killing when Scarlett uses it, she only uses it to intimidating her foes in retreating, since it usually makes people think twice to enter close range. The Black Bladed Rose Stance after leaving it leaves, Rose petals of blue and red colors.

Occupation: Mercenary
Inability(ies):
1) Unable to be mean and cruel - Scarlett is unable to be cruel and mean to anyone since her birth defect caused a change in her demonic code to be the kindest person ever. She has never once cursed at anyone or even tried to kill them for being ungrateful and cruel to her.

Fear(s):
1) Hemophobia - The fear of blood. Her fear of blood only happens when it gets on her skin and she usually faints from it very easily because after she killed her father she fainted and knocked herself unconscious. She constantly has this fear now and she tries to make sure no blood gets on her skin but if it usually happens, it will make her faint.

Eating Habits: She eats very expensive meals on her mercenary budget, which usually includes steak or whatever she brings back to be cooked to a great cook from her hunts. She loves eating vegetables of all kinds as well. She eats alike humans usually do, only three meals a day, one at Breakfast, Lunch, and Dinner.



Weapon: The Scarlett Rose - This weapon is a crimson black blade, which was given to her by her father after his untimely death. The blade glows in different colors, of whatever mood Scarlett is in, it is usually blue since she is depressed after her father’s death. The Scarlett Rose is a family heirloom weapon of the Atkinson Family of Demons. The sword talks to Scarlett N. Atkinson only when she is desperate or in a bad place, only she can hear the voice, and the voice is of her dead mother Nina L. Atkinson. The Scarlett Rose’s crimson black metal is engraved with the words, “Times come and go but we listen to the fallen,” in a long forgotten demonic language. The Scarlett Rose’s handle has a engraving on it with the words, “Scarlett N. Atkinson the bearer of grief and sadness,” in a long forgotten demonic language, which can change to what the wielder can read.

Pet: Scarlett has a pet shadow imp, which is named after her dead father Nick. The Shadow Imp is the strangest one out of all the demonic imps since this one shows compassion towards its owner a little bit more since his owner is a distraught demon who somewhat cannot handle the death of people even though, which is why demons fight constantly on the continent. Nick R. Atkinson is what he was named after he doesn’t mind the name even though his true name is Zachery. Zachery usually speaks in a language, which Scarlett doesn’t understand since he speaks in the demonic old language.

Zachery has a few quirks about him, he is very proficient in dark powers but they are much weaker than the Atkinson Family style of dark magic. He also likes hanging out with other Shadow Imps, even though he cannot now since he has to keep Scarlett company, since he was told by Nick R. Atkinson to never leave her side no matter what. He understood why, her father told him this, because she would be all alone and would do probably something stupid because he knows how kids can get and his owner is definitely still a kid. Zachery loves carrots from the Demonic Food Market in her hometown of ēna Bātalim City since that is where she usually gets them at.

Strengths:
1) Fast Learner - She is an extremely fast learner of any sword technique, which helps out her sword techniques out, if she sees someone do something she sees amazingly, she can almost copy it and transform it into a different style. She can use this talent on reading books too since she usually reads them more than anything, it is usually based around the history of a continent and some basic facts, mostly were the best food places are at in each continent, even though it is probably not very likely to reach the Nymph continent since it is underwater.
2) Dark vision - She can see perfectly in darkness. Most demons have this strength since they were born on the continent of darkness. Her eyes glow a faint blue in color, when it is pure night time.

Weaknesses:
1) Birth Defect - Scarlett was born with a birth defect, which is different from all demons, it is her unnatural kindness to all forms of life when all demons are very hostile. This birth defect usually affects her movement since she runs out of breath easily. This birth defect is called the Killer Kindness and Heavy Heart defect mostly because her father knew she was born with this since sword training was very tiring to her. The Birth Defect was from her mother's side of the family.
2) Magic - Her magic is made up of darkness and cannot be used in daylight but it usually does stop her from doing anything. Her sword glows brighter in sunlight since it is based on her mood, which she is feeling and that is usually depression.

Fighting/Training

Powers: She was taught three dark spells by her father during her childhood before he died, when she was around 24 years old.

1) Strong Magic: Atkinson’s Dark Blade is a strong magic spell since it creates a literal second weapon for Scarlett to wield, which is made up of dark magic. It similarly looks like the Scarlett Rose, her primary weapon she wields. This is the signature magic spell of the Atkinson family created by Nick R. Atkinson. The wielder of this magic spell can control its corruption ability at will, and if the caster of the spell doesn’t want to kill it won’t kill.

A) Atkinson’s Dark Blade - This magic spell creates an artificial dark magic sword, which is very similar to the Scarlett Rose but has an added effect of causing corruption if it hits flesh. It can be wielded by Scarlett without any cause for concern since she is an Atkinson. The dark magic blade disappears in sunlight but this usually causes a side effect of her actual sword glowing darker/lighter in sunlight to show her mood. The corruption is similar to other dark corruption but this is only light corruption and not deep corruption and cannot spread past, where the Dark Blade hit. She mastered this move easily but she cannot will herself to kill someone with it, which is why it is only light corruption and not deep corruption.

2) Basic Magic: Dark Smoke and Dark Bind are basic dark magic spells since they are basically normal for the Atkinson family to use. Dark smoke is similar to shroud, but has a longer time to spread and requires the Scarlett Rose to spread it. Dark Bind binds people in shadowy tendrils, which are opaque but feels like rope binding or chains wrapped completely around a person who is bound by them.

A) Dark Smoke - This spell has a similar effect to another name like, shroud, which it covers an area in artificial darkness to allow Scarlett to fight unfairly or to allow her to run away. This dissipates in sunlight very quickly. This usually obscures the vision of people, who don’t have dark vision. This spell comes from her weapon and all she has to do is hit the ground with the Scarlett Rose and it usually covers a large area but it takes about eight to ten seconds to fully cover the set area, she wants.
B) Dark Bind - This spell is a basically a dark binding spell, which can be removed with light magic or sunlight contact. This stops a person in their tracks, since it controls a person’s shadow, when it is nighttime, since people’s shadows are always around. She can control them, with her movements but she usually disconnects that and binds them in dark shadowy tendrils coiling around their body, instead of controlling their movement. The Shadowy tendrils are quite opaque and are there and not there at the same time even though it feels like rope binding or chains if they are touched by the person who is bound by it.

Notable Items: (This is to be filled out once you receive your Gem based Item, if you have an Heirloom you wish to mention, please put it under 'other')

Other: The Atkinson Family Picture Frame - She holds this dear to her since it shows, what her mother looked like before she died of childbirth. She got this because of Zachery, the shadow imp, which is her pet. The people in the picture are Nina L. Atkinson, Nick R. Atkinson, Scott N. Atkinson, and Zachery the Shadow Imp, when he was younger. This picture is in a picture frame, which is in black wood, with a silver tinted glass frame and it has the words written on the back of the picture frame, the Atkinson Family Picture before Scarlett was born.

Notable Skills:

1. Bargaining - She is great at bargaining, with to get a better mercenary contract even though the better they are, the worse they are in terms of what she has to do. She needs the money to keep her expensive lifestyle going. The other term for this is negotiation. It is mostly because she usually talks kindly to people and never raises her voice and she gets the job done all the time even though she hates it sometimes.
2. Cleaning - She likes cleaning her clothes since she has to since she is alone now, mostly because her father and uncle are dead. She usually cries while cleaning her clothes. She hasn't really figured out the best cheapest way to clean her clothes since all the laundromats are kinda expensive. In addition, she cleans and sharpens her own weapon while out and about she buys enough stuff to do this with the money she gets from her work.
3. Cooking - She tries to cook things she hunts in the wild, but not to a great effect at most times, it usually is overcooked most of the time. She is trying to learn from one of the cooks on the Dark Continent but it is somewhat harder than learning sword techniques for the Scarlett Rose.
4. Reading - She loves reading any kind of book, it be a informative book to a long novel. The informative books are usually encyclopedias and thesaurus. She enjoys the Sci-Fi section of novels; the only type of book she usually loses herself in, is a cookbook and get all confused about what this book is showing her.
5. Woodworking - She loves to wood work, she made herself figurines and the picture frame for her family picture since it reminds her, her family used to be alive. Her woodworking is top notch, she has an affinity for crafting art with wood even though she uses tools to do this. She never wants to sell her wood cravings since they are important to her and priceless.

Theme: Where the Lonely Ones Roam - Digital Daggers
Hidden 8 yrs ago 8 yrs ago Post by shylarah
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shylarah the crazy one

Member Seen 5 days ago

Name: Tryilendarel Nerinya
Race: elf (human grandparent -- mother's father)
Age: 93 (appears to be about 20-25)
Gender: male
Alignment: chaotic good (but more chaotic than good)
Height: 6'0"
Weight: ~170lbs
Continent: Lucerna, though he has travelled elsewhere
Occupation: troubadour

Appearance: Trill is quite tall, though very much a thin fellow that only avoids looking gangly because he's an elf. A sun elf, he has lightly tanned skin and extremely pale platinum blonde hair that falls a bit past his shoulders. His golden eyes are lively, often with a cheerful or playful expression. He has an excellent eye for color and cut, and makes sure he wears things that make him look good. He's not the sort of person everyone finds appealing to the eye, but usually enough ladies do that he doesn't lack a pretty face to keep him company.

Personality: Trill is completely feckless. He avoids conflict and actively runs from physical fights. All he wants in life is freedom and a good time. If he can get out of working hard or applying himself, he will. Much like his illusions, he has a bright personality that many find lacking on close examination. It's not that he's entirely shallow, it's just that he doesn't try unless it's something he himself thinks important. He cares about his music with a passion that surpasses everything else, even his fondness for the ladies. Trill is a flirt and a moderately successful one. He thinks highly of women, even though he does have some gender-biased views, and does his best to be considerate. He's completely up front about the fact that he does not intend to linger, though his idea of a short time can be several months or even a year, if the fancy strikes him to stay for a while. Precisely how long he stays is often related to how well he gets along with the local single ladies -- and how many of them express interest.

History: Trill was born in a midsized primarily-elven town near the edge of Lucerna, the son of a magic instructor and an herbalist. His maternal grandfather was a human troubadour with enough skill to catch the attention of an elven composer, herself only a passing musician. He was visiting to learn about elven music, and not at all unwilling to take up with her. When she informed him she was expecting a child, he offered to stay, but the elf knew he would not be happy if he was stuck in one place. She said he should go, and that she just hoped he would remember her fondly. He did more than just remember, returning to visit her and their daughter every few years. The girl was not as accepting as her mother, and resented that he was rarely around. She eventually became an herbalist and a cultivator of rare plants, preferring to set her roots deep. She married a magic instructor, and was most disappointed when their first child was set upon becoming a bard and traveller.

Trill showed an aptitude and love of music early, often sneaking off to his grandmother's house to play her instruments. He skipped his chores and his lessons often, needing to be chased down and practically sat on if one wanted any chance of his presence, and even then he tended to daydream. Most of his skills were primarily natural gift, or something he enjoyed doing and didn't mind working on. Music was one such thing, and a trip to a human market found him another when he saw a street mage putting on a colorful display for children. But he was a lousy fighter, too easily distracted to be good at growing things, and displayed little skill with earth magic. Most elves attend magic school for six to ten years, but after twenty years of what bore little resemblance to actual study, he was told to get out after teaching a flock of birds to follow him on command and shutting them in the headmaster's office.

He has since outgrown childish pranks, for the most part, but not his wanderlust nor his flighty nature. As soon as he was old enough to be heading out on his own, Trill took to the road, travelling farther and farther over the years, though he always made sure to visit now and then. He performs at inns and taverns to pay for his food and lodging, often hitching a ride with fellow travellers to get from place to place faster than his own feet can take him. He flirts and sometimes dallies with various women, though he tries to avoid breaking hearts and is mostly successful (some women just don't get it -- and sometimes without you doing anything to encourage them!) He is currently staying in a city near the outskirts of Lucerna's capital, in the company of Miraem Kastern. Trill is very fond of the young healer, and he's a little worried about just how much he likes her. He's been staying in her town for almost a year and a half now, longer than he's stayed anywhere else.

Weapon: long knife
Talents: music, illusion, knack with animals (possible silver tongue, depends on how well I can play it. ^.^;)
Inabilities: unable to cast high-level earth magic, can't make anything grow (it's likely to die if he so much as looks at it funny), can't aim accurately beyond about 20 feet due to poor depth perception
Fears: getting injured (especially his hands or voice), commitment
Strengths: excellent musician, creative, clever, street-smart, perceptive (when he bothers to pay attention)
Weaknesses: lazy, inattentive, impulsive, easily discouraged, not brave at all (possibly even cowardly), horrid fighter, poor mage (save for illusions)
Powers: illusion, some untrained ability to influence emotions with his music
Notable Items:

Other:
~He has a harp given him by his grandmother, originally used by his human grandfather. It is his most prized possession.
~abyssmal fighter
~would rather run than fight in almost all situations
~not very good with most magic, even the simplest spells
~gets airsick

Notable Skills:
~decent at sewing and mending clothing
~has a good eye for colors and the cut of clothing
~knows how to recognize a number of edible plants (despite his best efforts to ignore the lessons)
~sneaking
~literate (and reasonably well-read, particularly in terms of myths, legends, and fictional stories, with some history)
Hidden 8 yrs ago 8 yrs ago Post by LeoricAquila
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LeoricAquila AKA Draxis

Member Seen 6 yrs ago

Name: Erolith Balna
Race: Elf
Age: 28 in human appearance (155 in Elven years)
Gender: Male
Height: 5’9”
Weight: 150 Lbs
Continent: Tellus

Appearance: Erolith is a slim and agile man, with an angular face. High, sharp cheekbones and a pointed chin. Erolith’s mouth is small, lips thin and not framed by facial hair, infact his facial hair seems almost non existent. His nose narrow and pointed, with a narrow bridge leading up to violet, almond-shaped eyes. Pointed ears are framed by his long black hair and are of an average size, not leaving his head to look disproportionate. His brow is also very common of an elf, being subtle and not as pronounced as a human brow. His forehead is high with a widows peak hairline, leading to a long, black mane of hair. Erolith has a few strands of hair tied into a small beaded braid that runs along the left side of his face, slightly past his chin, the rest of his hair is straight and well kept, ending a few inches past his shoulders. His skin, a gentle, pale white, is painted with leaves of various colors, ranging from green to orange and yellow, symbols of his attunement to the forest.

Erolith wears green and brown robes overtop of a similar colored set of leather armor. A simple, silver circlet surrounds his head and rests on his brow. He wears a pair of simple, brown, leather shoes and carries his Staff of the Stag with his in his hand at all times and also carries a leather pouch full of alchemical supplies and other items to craft potions with. He keeps a small knife on him, with his alchemy kit, to harvest plant-life in order to make salves and antidotes for any person, or animal that might require it. Erolith can also be seen wearing more formal attire when visiting cities and meeting with other people. Often choosing to wear a fancier green robe with silver thread and gold leaves sown into the fabric. The robe is rather elegant and is not often worn, due to his high monetary value, but also sentimental value as well.

Personality: Erolith is a kind and gentle soul, choosing to care for the land and its inhabitants, be they elves or creatures. He enjoys the beauty of nature, it’s raw power and ferocity, but also it’s gentleness and compassion. Erolith enjoys his solitude and life within the forests, opting to be with animals more than humanoid races, mostly due to how awkward he is around other people. It is much easier to be with animals, they do not judge you… as much.

Alignment: Lawful Neutral

Talents: Erolith is able to manipulate earth and stone. It is rare that he uses it in a combative manner, but instead as a way to shape and reform the land. He often uses his geomancy powers to form beautiful shrines in the forests and uses his magic and connection to nature to create moss and flowers within the rock that he forms. Some call him an artist, and his materials are the world itself. He has also been known to be able to cause plant-life to spawn from stone itself and other inorganic materials, causing flowers to sprout from things like metal cutlery and swords, brick and even been able to cause vines to erupt from solid stone and spiral around it. He finds this talent to be rather pleasing, as he enjoys the artistic flair he can create with it.

Occupation: Nomadic Druid

Inability: Erolith cannot, no matter how hard he may try, shapeshift into other creatures, no matter how much time he has invested in studying the art and trying to commune with animal spirits. He cannot shift into another creature, he has yet to figure out how exactly he can change his shape like the shifters of Zephyru, nor can he understand how to shift into the state of an elemental being. This last part of his inability has given his much hardship, as he would rather enjoy the idea of becoming a creature entirely of vines or wood or even rock.

Fear(s): Erolith has an intense fear of the death of the forests within Tellus, he spent his life after schooling to commune with, and become one with nature. His greatest fear is that the plant-life and animal-life of the forests would cease to be due to the great evil rising up to sweep the lands.

History: Erolith was always a child of the forest. Even when he was born, he showed great natural talent to create beauty within nature. A Tale was spun of his birth, that when he was born, his wooden crib became entangled with beautiful, flowery vines and tiny gemstones grew out of the wood without him even being aware of what he was doing. He was a prodigy, naturally talented with the magic within nature itself, and directly connected to the forest in a way no elf had seen for a very long time. Erolith was sent to the magic schools at a young age to learn how to control and focus his magic. There he learned how to bend and shape earth, control the growth patterns of vines, ferns, flowers and trees. He learned that the spirit of the earth dwelled within all of elf kind, allowing them to have a deep and valuable connection with the land. He learned of the fires and darkness that could consume the world if the Elves were not willing to stand and defend nature, learning that it was his duty to protect Tellus. Erolith also learned that he craved a deeper connection with the Earth Spirit, the desired and greater understanding of the world, and so he set out to become one with the earth shortly after he completed his schooling.

Unfortunately, however, his father fell incredibly ill one year, after he had left for the forests, and passed on into the next life, rejoining the Earth Spirit. Erolith did not know of this occurrence until he had a long session of meditation and called upon the Earth Spirit and the Great Elf Protectors who came before him. It was in this state of his Reverie that he saw the spirit of his father before him. He spoke with his father and learned many things of his family name and his great power that seemed to have been passed down through his mother’s side of the family. Erolith learned much about himself and gained a great understanding of his place in the world and his goal. The death of his father gave his the sense of purpose and direction that he had longed for his entire life. A goal now to heal the scarred land and bring with him a peace that no time had ever seen before. That was until the Lost Continent began to shift and stir, a great evil emanating from that land and causing unrest among the people of the six nations. Erolith stepped up as the guardian on Tellus and chose to dedicate his life, and time to preparing Tellus for the coming storm.

Weapon: Staff of the Stag- Carved Oak Staff, with the head of the staff shaped to look like the head of a deer with emeralds embedded in the eyes. This staff has a soft green glow that emits from the head of the staff and the places where Erolith holds it are wrapped in worn leather from years of use and carrying.

Pet: Erolith has many pets and friends within the wilds and is capable of befriending many animals within the wilds of Tellus. His most common pet, however, is a large elk named Sigurd. Erolith often rides Sigurd while he traverses the forests and the lands, tending to the plant-life as he travels.

Strengths: Erolith excels at molding aspects of nature to his will, be it stone, wood, vines. Anything that is part of the natural world that comes from the earth is his tool. Erolith also is incredibly capable when it comes specifically to healing through the power of earth, as it is his focus and goal in life to balance nature and tend to the wounded of all forms of life, be it a tree or a wounded wolf.

Weaknesses: Erolith is awful, horrendous even, in social situations. He is often found stumbling over his words and incapable of expressing his thoughts through words. He can usually regain his composure eventually, but prolonged time in the wilds eroded his ability to communicate with other, intelligent, sentient creatures, such as his fellow elves. Erolith is also rather weak while in the presence of darkness and fire, as these things are part of his primary fear, which are often the theme of his nightmares.

Fighting/Training


Powers: Though he chooses to take a peaceful route most times, he still is capable of creating destruction, here is a list of his combative abilities

+Maw of Earth - Erolith creates a large fissure in the ground beneath his chosen target, once the fissure opens and the victim is falling into it, large, tooth-like spikes erupt from the walls and slam into the victim, crushing them and leaving them as a broken shell.

+Grasping Rose Vines - Erolith causes two, thorny vines, covered in roses, to shoot forth from the ground and restrict his target, any movement that they might make while restrained may cause injury due to the thorns of the vines.

+Blessing of the Forest Spirit - Erolith emits a green ray from his staff, that heals wounds over a period of time, accelerating the natural healing process five times, making it easier to heal from cuts and other wounds. Broken bones take much longer, and lost limbs are nearly impossible to heal.

Notable Items: n/a

Other: A non-magical Ornate Green robe with Gold Leaves stitched in with silver thread. The item was handed down to him from his father after his passing, left in a will to him.

Notable Skills: Alchemy, Herbalism,and Sculpting.
Hidden 8 yrs ago 8 yrs ago Post by SleepingSilence
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SleepingSilence OC, Plz No Stealz.

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(Hopefully everything works out. :P)

Name: Morpheus S. Snipes
Race: Human/Wereserpent
Age: 30 (and looks significantly older than that.)
Gender: Male
Height: 6 foot
Height Transformed: 7 foot tall (with an additional 5 feet for just how long his tail is.)
Weight: 230 Pounds
Occupation: Manager of a Fighting Ring.
Alignment: Chaotic Neutral
Continent: Batillus

Appearance: The very seldom amount of time Morpheus decides to appear as his human form, he was quite tall and most of his weight comes from his muscular build. He has long orange-red hair, which is usually tangled and looks unkempt. His has a pale complexion is almost as white as his pearly white teeth with an almost unnatural shine to them, usually wearing a plain long black hooded robe that nearly reaches the ground, preferring to wear the least amount of clothing possible. Wearing sandals, or walks around barefoot. Not wearing anything under the robe. Only giving away his serpent form, with his purple serpent like tongue, his eyes resemble human pupils and both colored a deep bright purple. His fingernails and toenails are usually dirty.

And in his wereserpent form that he very much prefers to stay in at all times. Is not quite like many of his kind. A very large snake-like being covered in scales, still possessing human like legs,feet,arms and hands. But with a very long tail, being most of his body length, still able to wrap around various creature easily. His skin feels very slippery, and very warm to the touch. His colors are bright orange and white, being predominantly white with a spiral pattern orange going from him neck to tail. Having fangs that sparkle like diamonds along with his purple snake eyes also glow ominously. His facial expression whether human and not, is rarely smiling, always appearing to be a bad mood.

His weapon is an Orb looking like a glass sphere that works like a mirror, able to clearly see a reflection, with a glowing ominous black aura, often appearances of animals will show up through the glass, like a reflection when it's being used.

Personality: He is very unpredictable in his behavior, tends to be hard at work, constantly keeping himself busy with something or taking care of his brother. His mood can swing drastically but its usually bitter and pessimistic towards most. He doesn't have a sense of humor and will always speak bluntly and with as few words as possible to make his point clear. Preferring to have others do the same, mainly keeping their mouths shut. Unless he is using his powers, which he can talk on for hours on end without getting tired. Usually his words come off apathetically as he has very little remorse or regret for his actions. Being a misanthrope and overall loathing anyone that is in his presence for too long. Very quick to judge others and get angry and overly emotional. Also able to get violently horny, and on very seldom occasion become violently hungry as well. Only really deeply caring for himself and his brother, being able to go long lengths for his brother, even putting his needs before his own.

However, he is also self aware that he is slowly becoming less and less like he used to be as a human before he turned, which is nearly the opposite of his personality now. He does not usually try to commit acts of evil, finding most fighting pointless and not really enjoying spilling blood or the killing of others. However can become merciless and very persistent when fighting or when he wants something that currently has something in his way. Wanting to at least stay out of trouble, and live a happy life with his brother or at least make sure the ones who witness him making trouble don't open their mouths.

Talents:
  • Good fighter
  • Manipulating others.
  • Animals tend to avoid confrontation and are friendly towards him.
  • He is venomous when transformed, making his bite that much more deadly.
  • He is extremely resistant to very high temperatures.

Inabilities:
  • Unable to speak articulately, always letting out a snake like hisses, very frequently. Seemingly with every sentence spoken.
  • Also is unable to have sexual intercourse, making him often very violent and lustful towards other things he finds attractive.
  • Unlike most werecreatures he cannot simply just look like a snake to blend in the background.

Fears:
  • Thantophobia (The fear of losing someone you love.) A very strong, nearly crippling phobia, Very specifically for his younger brother who is his only real grip on the very little sanity and the humanity he has left.
  • Ombrophobia (Fear of Rain) It was raining on the day they turned, and on the death of their mother. A lesser phobia than the previous but he hates getting rained on and will quickly find shelter anytime he thinks there is a storm, believing that rain symbolizes bad luck.


History:


Weapon:
Cursed Orb Of Animalistic Instinct - This weapon was discovered by Morpheus and Lazarus his brother on an expedition, exploring caves, and cursed them, turning them both into werecreatures. The weapon is a catalyst for most of Morpheus and his brothers actions and behavior over the past decade. It's exact origin and how it was created, is still unknown by him and seemingly everyone else. Technically useless for anyone else in any actual sort of combat, despite being unbreakable its merely a glass ball that would scare any individual without a death wish from getting close. But, it's useful lies in how it highly escalates his one particular power and makes it far more deadly.

Pet: A larger than average bear, who was once his younger brother, who had also turned to werecreature at the same time, but unlike him he often didn't have any control when he turned and several years ago during an accident discovering his current weapon, cursed his brother giving him the permanent mental capability of a bear, with very little real memory of his previous life.

Pet Appearance:


Strengths:
  • Immunity to poison - He is incapable of being killed or even harmed by poisons in anyway, usually going immediately out of his mouth, spitting it all out at once. He can only really notice being poisoned from the sour unpleasant taste he gets in his mouth.
  • Silent Movement - For being a giant, he is impressively quiet and can sneak up surprisingly well behind any other person even those with good hearing can completely miss him. It's almost if his movements make no sound.


Weaknesses:
  • Panic Attacks - Usually occurring after he wakes up from sleep or if he believes his brother is in any sort of danger or any sort of ailment. A simple sneeze from his brother could possibly trigger him. During this, he will become loud, frantic and completely unable to think straight. If someone wanted to fight him, this would be the more opportune time to do so.
  • Lack of genuine empathy - Something he used to have a lot of, his connection to humanity has been lost. Is unable to care about anyone's else's problems beside his own, or his brother. Only able to fake empathy and even then barely does so.
  • Quick to anger - He does not tolerate others tomfoolery for very long, and gets irritated at things very easily, growing extremely violent and psychotic within a instant. He actually can become more powerful angry making it a double edge sword, but his common sense and rational thought suffers.
  • Insatiable Lust - He can become smitten by things he finds attractive within a minute upon seeing them, usually but not exclusively females making him focus solely on that individual, which causes him to being very violent and impulsive often wrapping and suffocating something, trying to have sexual intercourse with it, often accidentally killing people. Has trouble snapping out of it when it happens, nearly impossible for the victim to get him to stop no matter how much they scream or fight back, mixing very poorly with his loss of sympathy.


Powers:
(Strong power: Beastly Brainwash) Usually starting with gazing into the orb or into his eyes, he is able to imagine any kind of animal, and start speaking with hypnotic suggestions as the individual will slowly have their brain forcefully corrupted into having animalistic instinct usually making them become subservient and obedient to his every word. But can occasionally just make them behave like wild feral creatures. With the orb being in his grasp, makes this power twice as effective and it becomes nearly impossible to outright fail. The effects it does to the brain are usually reversed slowly as they become completely normal again. However the more they get effected or the longer they are spoken too by him, the longer the effects can last. Occasionally outright brainwashing the weaker minded turning them permanently having the mentality of animals.

(Lesser power: Acidic Spit) Coming out of his wide open maw, he can spew a short big burst of clear acid that burns at an incredible high temperature, searing and burning through flesh if one is unlucky enough to be hit with it. Can shoot at a reasonably range, albeit not very accurately, often outright missing by a mile the farther away the target is, but has plenty of it to use before he needs to take time to let it build in him again, at least he can't hurt himself with it. The acid is also flammable.

(2nd Lesser power: Words Of Fire) This power involves a strange, seemingly made up language that he speaks in a deeper tone of voice, making one particular object within a 20 foot radius or person that can hear his voice his target. He starts to chant words, able to manipulate the temperature of the object, either making his acid burst into flames, or making object fiery hot to the touch, or make the individual to slowly have a higher and higher body temperature similar to getting some sort of really awful infection, making them burn up, so to speak. It is limited in how much energy it takes, longer or more times he uses it without taking a break, will tire him out.

Notable Items: (This is to be filled out once you receive your Gem based Item, if you have an Heirloom you wish to mention, please put it under 'other')

Notable Skills:
  • Extreme Reading- Is able to read through words incredibly fast.
  • Silver Tongue- Is incredible good at lying at others and being believed by everyone that hears him.
  • Good Memory - He can easily recognize a stranger he's passed by on the street, knowing the next time they cross paths, can remember the most minuet details about his past life, excelling at long and short term memory.
  • A very tolerant stomach - He can practically swallow any inedible thing without feeling sick or choking on it, will never get a stomach ache no matter how much he eats.


Other: A prized possession, and in fact is his only other past possession. A solid gold locket with a picture of his once happy family inside a long time ago. The front is engraved in the very middle with small but clearly legible cursive letters of his father's name. 'Joseph'.

Theme:Showbread-The Vulture
Hidden 8 yrs ago 8 yrs ago Post by Melo
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Melo I am a hedgehog!

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Long overdue :P

Name: Lanassa Amphitrite
Race: Nymph
Age: 25, looks around 20
Gender: Female
Height: 170 cm
Weight: 55kg
Continent: Nymphe

Appearance:

Her wardrobe mostly consists out of robes and cloths that are fairly easy to move in. (read: stereotypical monk class clothing/priestess attire)

Personality:Lanassa has been brought up to be gentle, good natured and patient. As a pious priestess of water, she had to be able to attend to anyone coming to the temple and treat them properly and respectfully. She is helpful and charitable as long as it doesn’t impede herself or others she cares about too much. She is a capable actress; she can weave a lie like the best and hide her emotions even better than that. She has a tendency to not tell others about the things that worry her, no matter how badly they affect her. On the flip note: She can also be rather selfish at times and believes that she is allowed to dish out proper retribution to anyone that wronged her unapologetically.

Alignment: chaotic good

Talents:
  • Martial arts: She is trained at proficiently using an opponent’s force against them, evasive maneuvers and effectively striking vital points/pressure points. She has also been taught how to handle certain weapons.
  • Spiritual protection: Lanassa has affinity with the water spirit, which allows her to channel some of the spirit’s energy. This does burn her out rather quickly and takes half a day to recover.
  • Superb water movement: Lanassa is a very good swimmer, and she can use her water manipulation to propel herself through water at incredibly high speeds.
  • Waterbreathing Like all nymphs, she can breathe underwater

Occupation: Water spirit priestess

Inability: Healing. Usually priestesses at the temple are taught healing magic. But Lanassa just doesn’t seem to have a knack for healing… at least not healing through water magic. This inability only comprises magical healing, she is still able to provide medicinal treatment.

Fears:
  • Lightning: Lanassa developed a fear of thunder and lightning after once getting caught in a storm while swimming.
  • Abandonment: She is afraid that people she has grown to love might abandon her.

History:


Weapon: Although her martial arts training also included training with various weapons that can accompany the art, she doesn’t carry any with her. (She can, however, make them out of ice) She has been trained with the sai, the bow and the staff.

Pet: Unfortunately, the temple did not allow any pets. But maybe she’ll find a companion?

Strengths:
  • Acrobatics: A large part of Lanassa’s martial arts training focused on evasive, acrobatic maneuvers and redirection of force. As a result of this training, Lanassa’s body has grown very nimble and dexterous. She has excellent balance and (nearly) always lands on her feet.
  • Extremely convincing: Her good nature and patience, along with a healthy dose of feminine charm makes her a very pleasant person to be around. She is, however, not above using this as a bargaining chip, and does so regularly. She is a good actress and liar, capable of handling a wide variety of social situations.

Weaknesses:
  • Autophobia: The thought that someone she cares about might leave her or betray her makes her incredibly anxious.
  • Closed nature: Tends to bottle up her own feelings under a good natured façade. Usually this will, of course, lead to only more pain in the end.
  • Lust: Many nymphs have trouble controlling themselves when faced with certain stimuli… Lanassa is no different. This also means she can also be relatively easily distracted under the right(or wrong) circumstances.

Powers:

Major:
  • Water manipulation: Lanassa can freely and expertly manipulate large amounts of water and utilize it very effectively in combat as a means for offense, defense and movement.

Minor:
  • Frost: Lanassa can instantly turn any water into ice and vice versa. She can use this to alter her water techniques. She can also create objects out of ice.
  • Internal water control: She is able to enhance her own bodily functions and durability by manipulating her own water density. She can also disorient enemy motor function and cause internal bleeding upon touch by manipulating the water in their body.

Notable Items: (This is to be filled out once you receive your Gem based Item, if you have an Heirloom you wish to mention, please put it under 'other')

Other: Wears a necklace with the holy symbol of the water spirit.

Notable Skills:
  • All housekeeping duties, all of them. (superiors be strict, yo)
  • Has extensive knowledge about religion
  • Medicinal knowledge
  • Capable of reading some ancient scripts
  • can speak/write primordial
  • Exceptionally good at card and dice games
  • Basic survival knowledge
Hidden 8 yrs ago 8 yrs ago Post by shylarah
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shylarah the crazy one

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Name: Miraem Kastern (Mira)
Race: human
Age: 22
Gender: female
Alignment: lawful good
Occupation: healer (and student)
Height: 5'5"
Weight: ~130lbs
Continent: Lucerna

Appearance: Miraem has very dark brown hair with a bit of wave and striking blue-gray eyes. She is fair of face, with a lighter mid-range skin tone that darkens in summer and gains a few freckles across her cheeks. She has two scars, one down the left side of her face and another across her left shoulder and down her upper arm. She doesn’t like them, partially because she doesn’t like how they look, and partially because they can attract attention, but she’s learned to accept them. She's on the short side, but quite curvy, though she wishes her bust was a bit larger. She generally wears simple blouses and skirts with just a little bit of embroidery for decoration, though she will tie her skirt up if it makes what she's doing easier. She's fond of bright colors and pretty things, though she doesn't often have the opportunity to wear either.

Personality: Mira is studious, paying close attention in schooling, and often asking well-considered questions, both in class and elsewhere. She soaks up knowledge about anything and everything, and is always eager to learn something new, or master a new skill. She loves reading, especially outside. If the weather isn’t nice enough to be outside, then a cozy window seat is the next best thing. She’s caring and pretty friendly, willing to lend a hand where it’s needed. She has a strong moral compass and does not waver if she believes something is right. She is brutally honest, and her frank, blunt words can easily come across as unkind if not downright rude. She tries to keep a level head even in difficult situations, though she cannot equal her mother’s serenity in the face of danger. Still, she is determined and often quite intense. She tends to be optimistic but sensible, confident in her abilities and secure in her identity. She likes challenging herself, but more for the sense of accomplishment than out of any need to prove herself to others.

History: From a very young age, Mira knew she wanted to follow in the footsteps of her mother and a number of other family members on her mother’s side, stretching back multiple generations, and become a healer and practitioner of light magic. She had a strong affinity for the practice, both magical and mundane. She took her studies in all subjects seriously, though she didn’t focus on them to the exclusion of everything else. The girl spent time with cousins and the other village children, playing tag, trying to catch frogs and butterflies, climbing trees, and all the other things younglings love to do. She was quite active, and between her wide-eyed, curious approach to the world and a clever and always-busy mind, she was a handful for any adult that looked after her.

At age age nine, a band of marauding lizardfolk attacked her rural town. But among their number the raiders had a necromancer, who brought raised dead to bolster their numbers and take down a portion of the defenders to soften them up. Mira and other women and children were sent to hide while the able fighters of the town tried to fend them off. She and two of her cousins hid in a small closet, listening to the sounds of combat outside, but it wasn’t long before one of the lizardfolk sent gas canisters through the window and the fumes forced them outside. A number of dead were lying around, the motionless forms of people she knew mixed with lizardmen, but the worst were the /other/ things there. What seemed to be decaying bodies and even skeletons could be seen as well, some of them engaged in battle against the villagers, who were having a difficult time.

A rotting creature, too far gone to reliably tell what species it was beyond humanoid, turned to regard the three frightened children. The monster’s face didn’t need to be clear for them to tell it was leering at them, a bloody sword gripped in what remained of each hand. The eldest cousin shoved her brother and Miraem behind her, stuck as they were between it and the house, and she was cut down without hesitation. Mira screamed in terror, a sound that turned to one of pain as the second sword opened a deep gash in her cheek and shoulder, not killing her only because she was already stumbling backwards. She and the younger cousin were rescued by the timely arrival of Mira’s father, who used his warhammer to knock the undead creature back, away from the children. He lost an arm for his troubles, but desperation is a powerful motivator, and he kept fighting.

The ones who ended up carrying the day, however, were the light mages. Mira’s mother was no paladin, but the woman had learned a number of things from her own father, who was. She’d seen that the fighters were losing against undead, and with calm determination she left her hiding spot. Using her magic to inspire courage in those around her, she gathered all the town’s mages. Some she sent to healing the injured, others to shielding those still standing from arrows and curses. The third group she brought to near the center of the fighting, and instructed them to gather power. She drew upon their collected energy, and used it to cast the strongest version of banishment she knew, and with the undead destroyed, the townsfolk rallied and drove off the invaders.

Both Mira and her father recovered from their injuries. Her father, now missing an arm, stepped down as a sergeant for the town guard and instead took to training young folk in basic fighting techniques. Mira gained a scar, and a changed outlook in life. The girl had been deeply hurt by the things she’d seen, and to this day undead scare her. However she has decided, with her usual singleminded determination, that just healing people is not what she wants to do. Inspired by the actions of both parents, as well as other villages, she also wanted to defend those who were unable to defend themselves. She started splitting her attention between the healer’s craft and combat, specializing in staff and glaive.

As an older teen, she travelled to the City of Light, to further her studies. A year and a half ago an elven musician turned up in the area she was staying. She was fascinated by his stories of far-off people and places and vibrant personality, and the musician was quickly captivated by Mira’s intensity. He often finds himself telling her more than he means to, particularly about himself. Ironically, it was those glimpses of something more, particularly his intelligence, that made her like him as a person, and eventually allow him in her heart and in her bed. She knows he will move on eventually, and while she’ll miss him she believes she’s strong enough to get over him.

Weapon: glaive, though may use it with the protective covering on
Talents: healing, staff/glaive combat, extensive vocabulary, excellent memory for minor details
Inabilities: can’t tell right from left without thinking about it, sensitive to many stronger chemicals and can’t use them without protective gloves
Fears: undead, small spaces, helplessness
Strengths: intelligent, confident, superb healer, determined, studious, fair
Weaknesses: often honest even when a lie might serve her better, stubborn, can be unreasonable and irrational when angered, loses her cool very quickly when it comes to necromancy and the undead, as well as raiders
Powers: healing, shield/ward (physical or magical attacks/evil), morale buff/debuff
Notable Items: (solid bracelet -- open, no clasp. Possibly more like an armband/armlet, but on the wrist.)

Other:
~Wears a necklace with a simple clear crystal on a silver chain. It’s an heirloom from her mother’s family, passed from parent to the most talented child who followed the healing profession. If no child in a given generation takes the path of a healer, it is saved for the next. The crystal is capable of storing magic power, and generally the wearer will charge it a little bit each day, unless it is already at max capacity. This energy may be drawn on in times of need, but can only be used towards healing spells.
~Mira is intimidated by horses after falling off one and breaking her arm as a child.
~dislikes lizardfolk, though she doesn’t fear them nearly as much as undead
~She fears the undead, and loathes both them and necromancers. If she could wipe them from existence, she would. As it is, she’s determined to one day find the lizardfolk necromancer that attacked her hometown and make him pay.

Notable Skills:
~fairly good cook
~Her family’s traditional healing brews and remedies do not taste foul, because “nobody would be willing to take them if they did.”
~reasonable singing voice, though it takes a lot of persuasion to get her to sing around anyone else
~well-educated, and well-read on a variety of subjects
~knows how to drive
Hidden 8 yrs ago Post by shylarah
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shylarah the crazy one

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There, strengths and weaknessess added. I know there's more than two, but...I have no idea how to fix that without cheating. -.-
Hidden 8 yrs ago 8 yrs ago Post by shylarah
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shylarah the crazy one

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Name: Tryilendarel Nerinya
Race: elf (human grandparent -- mother's father)
Age: 93 (appears to be about 20-25)
Gender: male
Alignment: chaotic good (but more chaotic than good)
Height: 6'0"
Weight: ~170lbs
Continent: Lucerna, though he has travelled elsewhere
Occupation: troubadour

Appearance: Trill is quite tall, though very much a thin fellow that only avoids looking gangly because he's an elf. A sun elf, he has lightly tanned skin and extremely pale platinum blonde hair that falls a bit past his shoulders. His golden eyes are lively, often with a cheerful or playful expression. He has an excellent eye for color and cut, and makes sure he wears things that make him look good. He's not the sort of person everyone finds appealing to the eye, but usually enough ladies do that he doesn't lack a pretty face to keep him company.

Personality: Trill is completely feckless. He avoids conflict and actively runs from physical fights. All he wants in life is freedom and a good time. If he can get out of working hard or applying himself, he will. Much like his illusions, he has a bright personality that many find lacking on close examination. It's not that he's entirely shallow, it's just that he doesn't try unless it's something he himself thinks important. He’s quite clever, despite the way he acts, and his creativity is useful when he finds himself in a pinch. He cares about his music with a passion that surpasses everything else, even his fondness for the ladies. Trill is a flirt and a moderately successful one. He thinks highly of women, even though he does have some gender-biased views, and does his best to be considerate. He's completely up front about the fact that he does not intend to linger, though his idea of a short time can be several months or even a year, if the fancy strikes him to stay for a while. Precisely how long he stays is often related to how well he gets along with the local single ladies -- and how many of them express interest.

History: Trill was born in a midsized town with a mixed human and elven population near the edge of Lucerna, the son of a magic instructor and an herbalist. His maternal grandfather was a human troubadour with enough skill to catch the attention of an elven composer, herself only a passing fair musician. He was visiting to learn about elven music, and not at all unwilling to take up with her. When she informed him she was expecting a child, he offered to stay, but the elf knew he would not be happy if he was stuck in one place. She said he should go, and that she just hoped he would remember her fondly. He did more than just remember, returning to visit her and their daughter every few years. The girl was not as accepting as her mother, and resented that he was rarely around. She eventually became an herbalist and a cultivator of rare plants, preferring to set her roots deep. She married a magic instructor, and was most disappointed when their first child was set upon becoming a bard and traveller.

Trill showed an aptitude and love of music early, often sneaking off to his grandmother's house to play her instruments. He skipped his chores and his lessons often, needing to be chased down and practically sat on if one wanted any chance of his presence, and even then he tended to daydream. Most of his skills were primarily natural gift, or something he enjoyed doing and didn't mind working on. Music was one such thing, and a trip to a human market found him another when he saw a street mage putting on a colorful display for children. But he was a lousy fighter, too easily distracted to be good at growing things, and displayed little skill with earth magic. Most elves attend magic school for six to ten years, but after twenty years of what bore little resemblance to actual study, he was told to get out after teaching a flock of birds to follow him on command and shutting them in the headmaster's office.

He has since outgrown childish pranks, for the most part, but not his wanderlust nor his flighty nature. As soon as he was old enough to be heading out on his own, Trill took to the road, travelling farther and farther over the years, though he always made sure to visit now and then. He performs at inns and taverns to pay for his food and lodging, often hitching a ride with fellow travellers to get from place to place faster than his own feet can take him, as he does not own a horse or vehicle of his own. Music is often acceptable payment for a ride as well, for which he is eternally grateful. He uses his friendly nature and skill at persuasion to smooth over the worst of the animosity he occasionally encounters in his travels, particularly on the continent of Lucerna, of which he is particularly fond. He flirts and sometimes dallies with various women, though he tries to avoid breaking hearts and is mostly successful (some women just don't get it -- and sometimes without you doing anything to encourage them!) He is currently staying in a city near the outskirts of Lucerna's capital, in the company of Miraem Kastern. Trill is very fond of the young healer, and he's a little worried about just how much he likes her. He's been staying in her town for almost a year and a half now, longer than he's stayed anywhere else.

Weapon: long knife
Talents: music, illusion, knack with animals (possible silver tongue, depends on how well I can play it. ^.^;)
Inabilities: unable to cast high-level earth magic, can't make anything grow (it's likely to die if he so much as looks at it funny), can't aim accurately beyond about 20 feet due to poor depth perception
Fears: getting injured (especially his hands or voice), commitment
Strengths: street-smart, perceptive (when he bothers to pay attention)
Weaknesses: lazy, inattentive, impulsive, easily discouraged, not brave at all (possibly even cowardly), horrid fighter, poor mage (save for illusions)
Powers: illusion, some untrained ability to influence emotions with his music
Notable Items:

Other:
~He has a harp given him by his grandmother, originally used by his human grandfather. It is his most prized possession.
~abysmal fighter
~would rather run than fight in almost all situations
~not very good with most magic, even the simplest spells
~gets airsick
~Song: The Whistler, by Jethro Tull

Notable Skills:
~decent at sewing and mending clothing
~has a good eye for colors and the cut of clothing
~knows how to recognize a number of edible plants (despite his best efforts to ignore the lessons)
~sneaking
~horseback riding
~literate (and reasonably well-read, particularly in terms of myths, legends, and fictional stories, with some history)

~~~~~~~~~~~~~

Name: Miraem Kastern (Mira)
Race: human
Age: 22
Gender: female
Alignment: lawful good
Occupation: healer (and student)
Height: 5'5"
Weight: ~130lbs
Continent: Lucerna

Appearance: Miraem has very dark brown hair with a bit of wave and striking blue-gray eyes. She is fair of face, with a lighter mid-range skin tone that darkens in summer and gains a few freckles across her cheeks. She has two scars, one down the left side of her face and another across her left shoulder and down her upper arm. She doesn’t like them, partially because she doesn’t like how they look, and partially because they can attract attention, but she’s learned to accept them. She's on the short side, but quite curvy, though she wishes her bust was a bit larger. She generally wears simple blouses and skirts with just a little bit of embroidery for decoration, though she will tie her skirt up if it makes what she's doing easier. She's fond of bright colors and pretty things, though she doesn't often have the opportunity to wear either.

Personality: Mira is studious, paying close attention in schooling, and often asking well-considered questions, both in class and elsewhere. She soaks up knowledge about anything and everything, and is always eager to learn something new, or master a new skill. She loves reading, especially outside. If the weather isn’t nice enough to be outside, then a cozy window seat is the next best thing. She’s caring and pretty friendly, willing to lend a hand where it’s needed. She has a strong moral compass and does not waver if she believes something is right. She is brutally honest, and her frank, blunt words can easily come across as unkind if not downright rude. She tries to keep a level head even in difficult situations, though she cannot equal her mother’s serenity in the face of danger. Still, she is determined and often quite intense. She tends to be optimistic but sensible, confident in her abilities and secure in her identity. She likes challenging herself, but more for the sense of accomplishment than out of any need to prove herself to others.

History: From a very young age, Mira knew she wanted to follow in the footsteps of her mother and a number of other family members on her mother’s side, stretching back multiple generations, and become a healer and practitioner of light magic. She had a strong affinity for the practice, both magical and mundane. She took her studies in all subjects seriously, though she didn’t focus on them to the exclusion of everything else. The girl spent time with cousins and the other village children, playing tag, trying to catch frogs and butterflies, climbing trees, and all the other things younglings love to do. She was quite active, and between her wide-eyed, curious approach to the world and a clever and always-busy mind, she was a handful for any adult that looked after her.

At age age seven, a band of marauding lizardfolk attacked her rural town. But among their number the raiders had a necromancer, who brought raised dead to bolster their numbers and take down a portion of the defenders to soften them up. Mira and other women and children were sent to hide while the able fighters of the town tried to fend them off. She and two of her cousins hid in a small closet, listening to the sounds of combat outside, but it wasn’t long before one of the lizardfolk sent gas canisters through the window and the fumes forced them outside. A number of dead were lying around, the motionless forms of people she knew mixed with lizardmen, but the worst were the /other/ things there. What seemed to be decaying bodies and even skeletons could be seen as well, some of them engaged in battle against the villagers, who were having a difficult time.

A rotting creature, too far gone to reliably tell what species it was beyond humanoid, turned to regard the three frightened children. The monster’s face didn’t need to be clear for them to tell it was leering at them, a bloody sword gripped in what remained of each hand. The eldest cousin shoved her brother and Miraem behind her, stuck as they were between it and the house, and she was cut down without hesitation. Mira screamed in terror, a sound that turned to one of pain as the second sword opened a deep gash in her cheek and shoulder, not killing her only because she was already stumbling backwards. She and the younger cousin were rescued by the timely arrival of Mira’s father, who used his warhammer to knock the undead creature back, away from the children. He lost an arm for his troubles, but desperation is a powerful motivator, and he kept fighting.

The ones who ended up carrying the day, however, were the light mages. Mira’s mother was no paladin, but the woman had learned a number of things from her own father, who was. She’d seen that the fighters were losing against undead, and with calm determination she left her hiding spot. Using her magic to inspire courage in those around her, she gathered all the town’s mages. Some she sent to healing the injured, others to shielding those still standing from arrows and curses. The third group she brought to near the center of the fighting, and instructed them to gather power. She drew upon their collected energy, and used it to cast the strongest version of banishment she knew, and with the undead destroyed, the townsfolk rallied and drove off the invaders.

Both Mira and her father recovered from their injuries. Her father, now missing an arm, stepped down as a sergeant for the town guard and instead took to training young folk in basic fighting techniques. Mira gained a scar, and a changed outlook in life. The girl had been deeply hurt by the things she’d seen, and to this day undead scare her. However she has decided, with her usual singleminded determination, that just healing people is not what she wants to do. Inspired by the actions of both parents, as well as other villages, she also wanted to defend those who were unable to defend themselves. She started splitting her attention between the healer’s craft and combat, specializing in staff and glaive.

As a younger teen, she travelled to the City of Light, to further her studies. A year and a half ago an elven musician turned up in the area she was staying. She was fascinated by his stories of far-off people and places and vibrant personality, and the musician was quickly captivated by Mira’s intensity. He often finds himself telling her more than he means to, particularly about himself. Ironically, it was those glimpses of something more, particularly his intelligence, that made her like him as a person, and eventually allow him in her heart and in her bed. She knows he will move on eventually, and while she’ll miss him she believes she’s strong enough to get over him.

Weapon: glaive, though may use it with the protective covering on
Talents: healing (including herbalism, medicine, and first aid), staff/glaive combat, extensive vocabulary, excellent memory for minor details
Inabilities: can’t tell right from left without thinking about it, sensitive to many stronger chemicals and can’t use them without protective gloves
Fears: undead, small spaces, helplessness
Strengths: intelligent, confident
Weaknesses: often honest even when a lie might serve her better, stubborn, can be unreasonable and irrational when angered, loses her cool very quickly when it comes to necromancy and the undead, as well as raiders
Powers: healing, shield/ward (physical or magical attacks/evil), morale buff/debuff
Notable Items:

Other:
~Wears a necklace with a simple clear crystal on a silver chain. It’s an heirloom from her mother’s family, passed from parent to the most talented child who followed the healing profession. If no child in a given generation takes the path of a healer, it is saved for the next. The crystal is capable of storing magic power, and generally the wearer will charge it a little bit each day, unless it is already at max capacity. This energy may be drawn on in times of need, but can only be used towards healing spells.
~Mira is intimidated by horses after falling off one and breaking her arm as a child.
~dislikes lizardfolk, though she doesn’t fear them nearly as much as undead
~She fears the undead, and loathes both them and necromancers. If she could wipe them from existence, she would. As it is, she’s determined to one day find the lizardfolk necromancer that attacked her hometown and make him pay.
~Song: Shine, by L’arc-en-Ciel

Notable Skills:
~fairly good cook
~Her family’s traditional healing brews and remedies do not taste foul, because “nobody would be willing to take them if they did.”
~reasonable singing voice, though it takes a lot of persuasion to get her to sing around anyone else
~well-educated, and well-read on a variety of subjects
~knows how to drive

Together: Shoujo S, Scandal

There, that should do it. -.- I don't want to do another char sheet for a year. *headdesk*
Hidden 8 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

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I am going to have fun, when this role play starts. Lawl @ Shy's torment of creating a profile.

I like Character Sheets I have my own unique way of creating them even though I love anyone's character sheet to create for a role play though. >.>
Hidden 8 yrs ago Post by Foster
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coGM
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Foster

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Rough draft due

Name: Kailu-En Virfaren
Race: Winged white elf / Avariel
Age: "Stay awhile and listen" old / 1254 years old
Gender: Male
Height: 6' 9"
Weight: 185 pounds
Continent: Tellus
Appearance:
Porcelain-white skin with long jet-black hair and large eyes (one dead and gray, the other a brilliant shade of purple), even in old age he somehow maintains a healthy set of muscular ten foot span of brown feathered wings with black speckles, and faded red-dyed tips which he claims were some sort of squadron-color. From his many years before becoming a teacher as-of recent events, he has acquired many injuries including a bad limp on his right leg where it was smashed badly in some long-forgotten accident back during his time "learning to fly", as such he is often seen brandishing a crutch, which he is not morally above using to poke sleeping pupils in the front-row with... or throwing it at those talking amongst themselves in the back-row.

Personality: Probably has a story for everything, usually something about how life was both harder and yet somehow better back when he was your age.
Alignment: Chaotic Good

Talents:
-Can sense a plant's health (such as any damage, how recently, such as soil-quality and when it last rained).
-Adept healer, he lampshades this as claiming to have spent some time being drinking-buddies with a cleric-elf.
-Due to being an experienced flyer, Kailu-en can read thermals and take advantage of natural wind-anomalies to fly faster and higher.
-Also, a bronze swimmer's certificate.

Occupation: Fighting Instructor / "That guy who is supposed to teach you how not to kill yourself with your own magic"

Inability(ies):
Empathy/Trust - Probably due to his cynical nature, chaotic tendencies, or simply his forgetfulness... Kailu-En has trouble connecting with people on anything more than a superficial level of politeness.

Fear(s): (Minimum of 1)
Claustrophobia - Like all Avariel, he is racially-predisposed to dislike confined spaces, fearing that his wings and other limbs will become cramped and become like a stone statue if left in a tiny quarters (or a classroom) for too long.

History: (It's over a millennia long, and even Kailu-En doesn't remember most of it)

Weapon: Root-flail, longbow, can form various spears, snares, and spring-traps.

Strengths: (No more than 2)
-Knowledgeable, his mind is like a steel-trap in regards to the skills he has acquired, largely from developing a habit to use those skills at nearly every opportunity. Although in some instances his assistance may seem more of an annoying hindrance than a blessing.

Weaknesses:
-Advanced old age (even for an elf) has left him slightly decrepit.
-Tends to be forgetful. This doesn't sound like much... but he can forget important stuff... Like the fact that he's your teacher.
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Hidden 8 yrs ago 8 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

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@Foster Nice profile. The oldest of the old in terms of the characters at least he is a Combat Instructor. =P

Love the fact his age is a reference to Deckard Cain in Diablo Series.
Hidden 8 yrs ago Post by shylarah
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shylarah the crazy one

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If anyone is interested in seeing an image of the rune, here you go.
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