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9 yrs ago
I did not hit her, it's not true, it's bullshit I did not hit her I did not! Oh, hi Mark!
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That clears up a lot. So basically, our characters would be from Earth in the year 2025 one moment, and then something would happen, and then they would find themselves in Mer with a bunch of new skills, superhuman capabilities, and supernatural abilities. I guess they would also arrive with some (or all?) of their equipment?

Now for a few more questions. How realistic do you want to be regarding logistics? Like, if my character is proficient with M4 Carbines, will their M4 Carbine become useless as soon as they expend all of the mags they arrived at Mer with? Would the people at Mer somehow have the ability to fabricate 5.56x45mm cartridges?

What kind of equipment would the demons be using? Would they mostly be using futuristic or modern-ish stuff, or would the demons be fighting with claws, flaming swords, and fire breath?

I guess the idea of using all kinds of weapons is cool, but there is a reason that swords have mostly been phased out of combat. I would think that being a master duelist wouldn't help my character that much if they found themselves having to clear machine gun nests or defeat tanks, battle mechs, drones, planes, helicopters, etc. If the demons are using sufficiently advanced technology, I can see abilities like turning into a big golden dragon becoming disadvantagous, since you would then become a large target that could be subjected to a bunch of shells, large caliber bullets, and missiles.

On a related note, what kind of punishment are you expecting our characters to be able to take? Would our characters be able take a dozen shots from a heavy machine gun and survive, or get shot in the chest by a demon sniper from half a mile away and not have to spend the next few weeks at a hospital? Would our characters have armor that could defeat several hits from the enemies we are facing?


Yes everyone's a person from 2025, finding themselves in a society where everything is at least a few decades more advanced. But don't worry, the locals and provide reto tech.
The demons would have smarties, dimmies and inbetweenies when it comes to combat. So some would be trying to get up close, and others would try to kill from a distance.
Well, I can imagine every one having the durability to survive city block level devastation. But, you would get tougher as you rise up in ranks. AND you could also don armors.
This concept intrigues me as much as it flummoxes me. I've never played Pathfinder, but my brother did play the computer game you mentioned and he gushed to me about it. It appears to me that this game you are planning to run is free form, and so won't involve all the dice rolling and math that playing Pathfinder typically requires, which I'd like, as I have no idea how to design a strategically viable Pathfinder character.

Even if my assessment is correct, there are still a lot of things about this concept as I am interpreting your Opening Post that confuse me.

Firstly, are our characters being Isekai'd from our world (Earth 2025) to Valykar, or from a fantasy world to Valykar? Are our characters adventurers possessing their Archetype skills prior to being Isekai'd or do they suddenly find themselves with all of these new skills upon finding themselves at Valykar? Are our characters all humans, or could they be other fantasy or alien races?

Secondly, it appeared to me that some of the Mythic Paths listed in that wiki are only available near the end of the game, such as the Swarm that Walks or the Golden Dragon. Is it safe to assume that for the sake of balance (and being able to plausibly be able to work with other players) that these Paths are off limits? Also, are you expecting players to have an Archetype and a Mythic Path, or are you expecting players to base their abilities off of one or the other?

Thirdly, your mention of all of our characters having superior speed and strength implies that everyone basically will already have fighter stats. Do you think this will make characters that go for more of a wizard-like archetype unbalanced, since that character wouldn't have the usual drawback of being vulnerable in close quarters combat?

Lastly, since this takes place in a sci-fi setting, would characters use sci-fi weapons like laser rifles and energy swords instead of cudgels and bows like the Pathfinder classes would typically use?


As for the Isekai setting, the world you are in is Mer, the city is Valykar, and your original world is Earth, yes. :D

All good questions. The problem is I accidentally linked to the Archetypes and Classes instead of the Mythic Paths. Don't worry, ALL MYthic Paths are open, this is not a carbon copy of Pathfinder. Also, yes, you can use weapons of any kind, ancient/Medieval, modern or sci Fi.

As for the wizard and spell casting characters being more powerful than others, well in real life, if we can call it that, yes, they would be, but not necessarily in this RP.

Edit-
As for the Archetype/Mythic Path thing, you know what, why not have both? ::pepsi commercial::

Inspired by the PC game Pathfinder, Wrath of the Righteous, this RP is set in an alien world, far outside our Galaxy, maybe even in another dimension, where magic is real. The alien world of Mer is a little more advanced than ours, and despite being in a multifront Cold War, the world has been in a tenuous, very prosperous peace for decades. However, evil factions have targeted innocent people, so the governments of the world will meet their demands.

The Cultists have created a Hell Mouth under the city of Valykar, one of the largest cities in the world, and unleashed a living Hell on the unsuspecting citizens.

Your Isekai'd protagonists have been brought to one of the only safe bastions in Valykar to help the local resistance and armed services, seal The Hell Mouth and eradicate the demons.

Each of your characters has some kind of Archetype called a Mythic Path at your disposal. The list below is not exhaustive, you can come up with something yourself, such as Superhero, for example.

pathfinderwrathoftherighteous.wiki.fe…

Note:
You start off with great power, but it's at the base level for your Archetype/Mythic Path. Make up a power, and a passive power for your character per level of Mythic Path/Archetype, up to level ten in your character sheet.

Character Sheet:
Name:
Age:
Appearance:
Background:
Other Information You Want Us To Know:
Archetype/Mythic Path:All protagonists start out superhuman in their physicality, such as strength and speed, regardless of Archetype or Mythic Path.
Inspired by the PC game Pathfinder, Wrath of the Righteous, this RP is set in an alien world, far outside our Galaxy, maybe even in another dimension, where magic is real. The alien world of Mer is a little more advanced than ours, and despite being in a multifront Cold War, the world has been in a tenuous, very prosperous peace for decades. However, evil factions have targeted innocent people, so the governments of the world will meet their demands.

The Cultists have created a Hell Mouth under the city of Valykar, one of the largest cities in the world, and unleashed a living Hell on the unsuspecting citizens.

Your Isekai'd protagonists have been brought to one of the only safe bastions in Valykar to help the local resistance and armed services, seal The Hell Mouth and eradicate the demons.

Each of your characters has some kind of Archetype called a Mythic Path at your disposal. The list below is not exhaustive, you can come up with something yourself, such as Superhero, for example.

pathfinderwrathoftherighteous.wiki.fe…

Note:
You start off with great power, but it's at the base level for your Archetype/Mythic Path. Make up a power, and a passive power for your character per level of Mythic Path/Archetype, up to level ten in your character sheet.

Character Sheet:
Name:
Age:
Appearance:
Background:
Other Information You Want Us To Know:
Archetype/Mythic Path:All protagonists start out superhuman in their physicality, such as strength and speed, regardless of Archetype or Mythic Path.
Been working on this idea for awhile now but basically the premise is that Gods and Goddess from ancient mythology revealed themselves to humanity before very quickly overthrowing it and terra forming the continents to their image. You'll be playing as a Demigod with one of the several species I've cooked up to represent each pantheon in a way, wanted to try and gauge some interest in this before I go full steam ahead.


Idea:
Son of Hecate
-deleted-
Please delete this I'm having trouble posting the image.
I'm thinking of a Camelot like Kingdom. Barring that, maybe a Middle Eastern ancient society like The Phillistines.
I am interested!

SILAS "SHADE" MERRICK
The "Phantom" Cabbie of the Supernatural Underworld


THE MAN WHO DRIVES THE SHADOWS
Appearance: A lean man in his late 30s with perpetually tired eyes that glint like wet pavement under streetlights. He wears a battered fedora that seems to swallow his face in shadows, and a long coat that's slightly too big - like it was made for someone else. The only thing pristine about him is his cab: a 1974 Dodge Monaco (Like the Blues Mobile) with a paintjob the color of forgotten dreams (It looks like a yellow cab taxi).

BACKSTORY: THE ROAD TO NOWHERE Silas never wanted to be a wizard. He was just a South Side kid with a knack for seeing things others the way reflections sometimes moved on their own, how certain alleyways bent at impossible angles. That talent got him noticed by Lucian Voss, a disgraced White Council warlock who specialized in mind magic and veils. Before he knew it, he and his parents were under Lucian's powers. Lucian taught him four rules:
  • "The easiest person to fool is yourself."
  • "Ghosts are just memories with teeth."
  • "Never look too long at your own reflection."
  • "Never look someone's eyes too long."
Their partnership ended the night Lucian stepped into a mirror during a botched ritual. Something else stepped out wearing his face. Silas fled with only his mentor's coat and a set of car keys that hummed in his pocket. The keys led him to Echo, the sentient cab that became his livelihood and curse. Now he navigates the supernatural underbelly, ferrying vampires, ghosts, and worse between worlds. The cab feeds on secrets, and Silas... Silas just tries to outrun the things he's erased from his own mind. Silas's magical training is not complete (He's not a power hitter like Harry Dresden). He learned enough to:
  • Create veils
  • Use mind magic to cause people not to notice him (he calls it a "Jedi mind trick")
  • See and talk to spirits (mostly because of ECHO)


THE CAB: ECHO
Origin: Originally a '74 Monaco used by a 1970s PI who bargained with a Threshold Spirit. The spirit possessed the car after the PI's murder.
Personality: Dry-witted and vaguely predatory. Refers to Silas as "kid" despite being older.
Quirks:
  • Radio plays songs from passengers' pasts (often uncomfortably accurate).
  • Headlights reveal hidden truths (e.g., a glamoured vampire's true face).
  • Hungers for memories - will sometimes "forget" to charge fares in exchange for them.


DEFINING MOMENTS
1. The Girl in the Yellow Raincoat (His First Fare) Picked up a ghostly child. She whispered an address that led to a cold case murder. Now her ghost appears in the passenger seat during rainstorms.
2. The Bloody Backseat Incident Transported a wounded Red Court vamp during the War. The cab absorbed its blood - now the stains reappear when danger's near. "That's not mine," Silas tells passengers. "Probably."


Of course I approve. The problem is you're the only interested party.
*bumping
*bump
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