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9 yrs ago
I did not hit her, it's not true, it's bullshit I did not hit her I did not! Oh, hi Mark!
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Okay this makes sense.
I was thinking of adding witchcraft to the magic system.

Witches learn power from the Ideals via a special intermediary called a Patron. A Patron is an intelligent spirit like being that represents The Ideal. While Wizards and Mages are like people who melt ice and snow to drink water directly, the Witch's Patron are like water filters.
Boons and Hexes are spells that effect changes representing the witch's interpretation of what the Ideal is,
but aren't always as strong as a Mage or Wizard's spells. On the other hand, the lack of potency from a Witch's spells might actually be an advantage rather than a deficit. Reality won't punish the witch as harshly as a Wizard of Mage.

But this easier access to magic can be tempting, and is still dangerous with over use.

Thoughts?
@ActRaiserTheReturned Remove this: "Lastly, especially experienced and powerful mages can absolutely unleash quickened spells on their enemies or desperate friends/allies without a ritual or repetitious casting. To do so, the mage needs a deep understanding of their Ideal they channel from."

Reword the last paragraph in Wizardry to this: "Through madness, ethical, philosophical and other such psychological changes, and in many cases even physiological changes such as petrified skin—in the case of Wizards of Earth—in the Wizard, they change into a different person, thus they are effectively lost. Some Wizards may even find themselves sacrificing their very lives in order to cast a desperately needed Wizard spell, whatever the reason, as without the proper casting, Wizard spells can be very dangerous."

And we are ok :) If you have any issues, I am open to discussing why Magick should not have incantation-less casting, even in high mastery levels.


I'm just curious, why these changes, especially the changes for Magick?
Once I have a total of six or more characters in the tab we will start.
Would it be possible to do the "Swarm That Walks" mythic path or maybe Lich? I'm not entirely sure how it'd mesh with the story/plot considering both of those paths are definitive evil paths in pwotr

I could do something different otherwise, I like all the mythic paths, so I'm sure I'll be able to figure out something


If you do I'd prefer you choose Lich over Swarm that Walks.
My hatred, tossed into the ring. For all to see.



You can go to the Character Tab now.
The Three Studies Of Magic
The Three Studies of Magic are fields of study that mages use to cast spells by channeling The "Ideals". Ideals are the Abstract and Perfect: Ideals are not physical objects; they are abstract ideals that embody the perfect version of qualities such as beauty, justice, and equality. For example, while many beautiful things exist in the world, they are all imperfect copies of the Ideal of Beauty itself. Forms are timeless and unchanging concepts, basically existing outside of our space and time.

In a way, Ideals are extra "domains", only they don't belong to gods per se. A domain is basically everywhere in the universe, but Forms, or "Ideals" as they are also called, are outside time and space. Thus, a mage can't manipulate Domains, though a Priest/Cleric can. A mage CAN however, call upon these Ideals/Forms for their power.

Alchemy
Alchemy is basically a form of philosophy called "Ideals(s)". Ideals are concepts that represent true reality, which exert their power over the flawed reality of the physical world. This doctrine of Ideals states that every alchemical ingredient has attributes, which indicate the possible powers it may yield when blended in a potion. Alchemy needs physical ingredients to function, which differentiates it from magick. Alchemy is not merely cheap magic, or potion brewing, but a way to exact change in the world, and in themselves through said potions.

Magick
Magick is the most classical "Use hand gestures and spoken words for power" type of spell casting. In order to create a magical object, or to enchant one's self or someone else, rituals have to be performed perfectly. The reason for this is that Magick is basically channeling The Ideal(s) that the Mage knows into reality. Most Mages combine Alchemy and Magick together to cast spells. Think of Magick as whispers of Ideals. Magicians that learn Magick typically earn their knowledge from scrolls, spell books, and other inscriptions, rarely, but sometimes through oral recitations. The "magic words" are given power through these rituals and repetitious spell castings, rather than by being innately powerful like the spells of Wizardry.

Magicians are given the power to manipulate reality through channeling these Ideals, and depending on their level of expertise and skill, they can generally do so only a few or maybe several times a day before their spells begin to drain their strength or even their life force.

Wizardry
While the other spells can be used from different languages, Wizardry it'self is cast by words that are innately magical. Spells from wizards are words that are innately powerful. Master wizards rarely cast spells of this form of magic with more than three words in a chain at once. Even three Words in one spell is equated to that of a master. Wizardry speaks Ideal into existence directly.

Wizardry is a process of studying Ideals. Proper study of Ideal(s) will allow the Wizard to learn more about magic, making the Wizard more like what they study until they are no longer just studying The Ideal, but infuse themselves with the power and esoteric qualities of Ideal(s) it'self.

There comes a cost to accruing too much knowledge and power through Wizardry. This is why proper Wizards require years, decades or sometimes even life times to Master, and why they are often depicted as wizened old men. Mastering more than one Ideal exacts the cost of acquiring the characteristics of said Ideal. If the proper precautions - rest, focus of technique, and meditation are not practiced regularly, the Wizard is no longer the same man or woman.

"Through madness, ethical, philosophical and other such psychological changes, and in many cases even physiological changes such as petrified skin—in the case of Wizards of Earth—in the Wizard, they change into a different person, thus they are effectively lost. Some Wizards may even find themselves sacrificing their very lives in order to cast a desperately needed Wizard spell, whatever the reason, as without the proper casting, Wizard spells can be very dangerous."
The Three Studies Of Magic
The Three Studies of Magic are fields of study that mages use to cast spells by channeling The "Forms". Forms are the Abstract and Perfect: Forms are not physical objects; they are abstract ideals that embody the perfect version of qualities such as beauty, justice, and equality. For example, while many beautiful things exist in the world, they are all imperfect copies of the Form of Beauty itself. Forms are timeless and unchanging concepts, basically existing outside of our space and time.

In a way, Forms are extra "domains", only they don't belong to gods per se. A domain is basically everywhere in the universe, but Forms, or "Ideals" as they are also called, are outside time and space. Thus, a mage can't manipulate Domains, though a Priest/Cleric can. A mage CAN however, call upon these Ideals/Forms for their power.

Alchemy
Alchemy is basically a form of philosophy called "Form(s)". Forms are concepts that represent true reality, which exert their power over the flawed reality of the physical world. This doctrine of Forms states that every alchemical ingredient has attributes, which indicate the possible powers it may yield when blended in a potion. Alchemy needs physical ingredients to function, which differentiates it from magick. Alchemy is not merely cheap magic, or potion brewing, but a way to exact change in the world, and in themselves through said potions.

Magick
Magick is the most classical "Use hand gestures and spoken words for power" type of spell casting. In order to create a magical object, or to enchant one's self or someone else, rituals have to be performed perfectly. The reason for this is that Magick is basically channeling The Form(s) that the Mage knows into reality. Most Mages combine Alchemy and Magick together to cast spells. Think of Magick as whispers of Form. Magicians that learn Magick typically earn their knowledge from scrolls, spell books, and other inscriptions, rarely, but sometimes through oral recitations. The "magic words" are given power through these rituals and repetitious spell castings, rather than by being innately powerful like the spells of Wizardry.

Wizardry
While the other spells can be used from different languages, Wizardry it'self is cast by words that are innately magical. Spells from wizards are words that are innately powerful. Master wizards rarely cast spells of this form of magic with more than three words in a chain at once. Even three Words in one spell is equated to that of a master. Wizardry speaks Form into existence directly.

Wizardry is a process of studying Forms. Proper study of Form(s) will allow the Wizard to learn more about magic, making the Wizard more like what they study until they are no longer just studying The Form, but infuse themselves with the power and esoteric qualities of Form(s) it'self.

There comes a cost to accruing too much knowledge and power through Wizardry. This is why proper Wizards require years, decades or sometimes even life times to Master, and why they are often depicted as wizened old men. Mastering more than one Form exacts the cost of acquiring the characteristics of said Form. If the proper precautions - rest, focus of technique, and meditation are not practiced regularly, the Wizard is no longer the same man or woman.

Through madness, ethical and philosophical changes in the Wizard, and other such psychological changes, they change into a different person, thus they are effectively lost.

WIP
@ActRaiserTheReturned I see, I read through the Wikipedia article that you (should have) referred to. Look, I believe the idea that magic involves accessing transcendent Forms to be philosophically rich, immediately distinguishing our setting from "magic is just another energy source". However, I believe that there are wildly different power levels between the three, especially when it comes to Wizardry.

You could flatten the power curve so Wizardry is the most versatile or prestigious rather than objectively superior. There should be a trade-off to "The Wizard becomes more like what they study." Lean into body horror & transcendence. AKA A Wizard of Fire grows feverish, their eyes glow, they stop feeling cold; A Wizard of Stone becomes slow, patient, and literally harder to wound; A Wizard studying the Form of Madness goes insane; A Wizard studying the Form of Death becomes undead. You see where I am going with this, power in exchange for humanity. A master Wizard of three Forms is barely human anymore.

We could equate Forms to be akin to Divine Domains, however exactly because they are not given/bestowed by a deity to the mortal, they are "impure" and "lesser" and as such, they exact a price from the Wizard in order to obtain said power for themselves. This helps with differentiating mortals that gain power from divine patrons and mortals that specifically study magic itself. It gives meaning to e.g. clerics or priests of a deity.

Also, I think you should give each school a domain of excellence: e.g., Alchemy excels at persistent effects (potions last days/weeks), Magick excels at large-scale or group effects, Wizardry excels at precision and speed. This solves the power level debate, as they don't even compete against each other anymore, there are simply different uses for each one and they all excel at what they are intended to do.

There is meat to this idea, but it needs further elaboration and fleshing out in order to find what its limits are.


Ah okay. Thanks for the feedback. I will flesh this all out a bit more, oh and sorry I didn't cite the wikipedia article.
I got this idea from Platonic Philosophy
en.wikipedia.org/wiki/Theory_of_forms
Plato's Theory of Forms, also known as the Theory of Ideas, posits that the ultimate reality consists of immutable and timeless abstract entities called Forms or Ideas. These Forms represent the true essence of things, encompassing not only mathematical principles but also moral and aesthetic ideals such as beauty and goodness.

A major concept in metaphysics, the theory suggests that the physical world is not as real or true as Forms. According to this theory, Forms—conventionally capitalized and also commonly translated as Ideas[4]—are the timeless, absolute, non-physical, and unchangeable essences of all things, which objects and matter in the physical world merely participate in, imitate, or resemble.

What Alchemy does is try to mimmick Forms, in other words, Platonic Ideals, using imperfect ingredients.
Magick tries to do so using the spoken word, hand gestures and/or ingredients,
And Wizardry sort of mirrors Form(s) directly. The Wizard speaks the Platonic Ideal, sort of phasing it from out of the other dimension/non dimension, and intermingles it with the universe.
<Snipped quote by ActRaiserTheReturned>

I am not really comfortable with directly pawing/plagiarizing Magic frameworks from other books. I saw that you made come changes but that's just paraphrasing in the end.

Wizardry is the most changed from the original, but that is also in essence just the 'Rune Language' trope, which to be honest I don't mind having in this setting, if you can flesh it out more.

I am also sure that Alchemy and Artifice (which is what the Magick you have described basically is) can also be implemented if you can incorporate them into a new framework that would be unique to this setting.


Got it. I made a much simpler and less rip-offy system of magic.
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