Personality Jamie studies and works often, is seen as charismatic occasionally and strives to be respectful of the world around him at all times. Sometimes he talks too much, and that annoys other people to no end.
Nationality He was born in Arizona, and is an American citizen though his mother was born in the UK.
Education Jamie was taught at Arizona State University for years, earning degrees in Architecture, dabbled in archaeology for a few years and was taught how to survive in the wild. Though he was a decent enough student in all these fields he really wanted to build most of all.
Later he spent a short but productive time period in Michigan State University, learning Naval architecture, where he also excelled.
Former Occupation Architect
Skills He had five years in college in the US, and has been an architect for ten years. He knows how to build, and knows first AID.
Architecture and Naval Architecture First Aid Archaeology Survival
What you were doing last before falling asleep He was going over his schematics for a new building.
Where you wake up at The Great Lakes Region (Or whatever it's called in 2700 BC)
Background Jamie was born in 1985 in Phoenix, Arizona, and for the first twenty years or so he was happy. This man had good grades in school, was noticeably an "over achiever" for most of that time. At twenty two, he began to experience bad times. He lost most of his living from bogus law suits and his relationship with his fiance, Maria, failed. For the next five years he struggled to keep a roof over his head and for the next five years after that he only managed to scrimp and save a little bit more for himself.
By his mid thirties though he was very successful and a new fiance, Donna. He hobnobbed with the social elite and upper class for years for a while, managing to establish himself as a well respected member of his community, making friends with high class lawyers, socialites, and philanthropists. Life was good until he suddenly appeared in the past, all those millenia ago.
Goals/Plans To create a long lasting civilization. Maybe by first establishing trade routes through the rest of Europe.
Why you picked your location There is a lot of mineral and agricultural wealth there.
Character Motivations First things first, he just needs to survive and make some friends before he's suddenly their leader.
I got this idea from Theyra, and joined his version of the game. It's a nation role play. The premise is that millenia in the past, you, the player, or at least, a close approximation of you has been transported there (You don't need to be the same person as you are in real life, it's just a persona), as an ordinary modern person with immortality, meaning agelessness, and immunity to disease, but otherwise are capable of dying. (Specifically through violence) The world will change based on your actions and where you arrived in the world all those centuries ago. You choose a region of the world, OOC, then arrive with nothing more than period accurate clothing, with no shelter, no food, etcetera, and nothing to your name, and you have to work your way into the people's trust and then work as their leader.
What if, rather than the old Egyptian Kingdoms, the Mesopotamian societies, the Mediterranean City States, British tribes, the Vikings which came later, etcetera, other civilizations emerged?
The difference between Theyra's very interesting role play, and this role play, is that a form of magic exists in this world. Think around the levels of magic seen in low Fantasy settings, such as A Song Of Ice And Fire, Conan the Barbarian, etcetera. You have an enhanced intelligence, instinctual knowledge of some form of magic in addition to your immortality, improved senses such as smell, hearing, and sight, and modestly elevated physicality, think the strength and reflexes of around twenty people, and heightened ability for your body to heal it'self.
Character Creation: Name: Appearance: Former Profession: (This may grant you some small advantage in game play.) OOC Chosen Magic: (Scholarly Magic, Pact Magic, Inner Magic) You begin the game play with a maximum of a handful of spells AND you have to label them all of your spells how you got them. Each Magic type has it's own advantages over the others.) If you choose Pact Magic, you choose what entity, god, etcetera your power comes from. To be clear, your characters begin with a form of spell/magic from this list:
Glamors, the magical ability to significantly alter your appearance, even appearing to be someone else entirely. Apportation, the ability to use an element to disappear from one place and appear in another. You can take this spell more than once, each time you choose it, it applies to another element. Invisibility, the power to be unseen by the naked eye Remote Viewing, the power to see, as if by your own eyes, unseen, maybe even hidden, distant locations, for example, someone being able to witness, and listen to a conversation from miles away with their own mystical senses. No phones, no screens, etcetera.) Telekinesis, the power to move objects, people, etcetera with one's own mind alone. Telepathic Communication, the power to speak with others from long distances away, with one's own mind alone. Elemental Manipulation, the power to control one of the elements of nature. At the early stages of your power you must have an element somewhere in order to manipulate it. Also, at the early stages, you can only effect one target at a time with the elements. You can take Elemental Manipulation more than once, taking a new element to control every time. Familiar You choose an animal, or some other creature normally thought of as "lesser" than Humans such as a bat, cat, bird of some kind, or even a bug, etcetera. The Familiar grants you a modest but noticeable, and permanent advantage, also acts as a potential scout for you. Lastly, a Familiar can grant you a "Free" spell, eventually but you have to grow in power first. Others You can suggest other powers for me to add to the list.
That's it for now, about your personal abilities, but what's just as or maybe even more important is your abilities as a leader.
You can choose up to three traits to help you grow your civilization, and eventually can gain more through role play, conquest, and discovering secrets, etcetera.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
One thing I have been thinking about is how people here feel the structure of the posts and the time skips? Like the five years, then a time skip?
I can't usually keep up when people write huge novels every post, but a couple of paragraphs per post, maybe two or three times a week, and ten years or something pass per turn?
Orranoth In Radanu, the people were still in peril. No one starved, but the land was filled with strife from their many neighbors. Some fought, and others had no home. Orranoth's expands the clouds above, and the climate zone moderately around the large region he had already done so, to account for the people's migration patterns. Orranoth was trying to pay attention to the people's traveling, slowly expanding his blessings to surrounding lands. Meanwhile . . . The Skyfather would call the Patrons of Magick together, if not in person, then to attention, at least to speak with him. He would ask the Patron of Messengers to deliver his message to all the other Patrons. "Ashuruh is in great danger. I admit that I am responsible, at least half way, for this. I only mean to bring life and blessing to Ashuruh, but I can see that I'm causing great harm in the mean time." "I am asking that you all, work together with me to bring blessings and happiness to the world down below." "In return, I will work to bring better relations between us, the gods, and you The Patrons and Matrons of the universe."
@Vec
Orranoth tries to start diplomatic negotiations between the gods and patrons. -2 Conviction, Orranoth expands the region's blessings to neighboring territories, in hopes of alleviating his previous mistakes.