Characters can be virtually any creature or available race anyone wants; I would only ask non-humanoids be role played convincingly. Have as many characters as you feel good keeping up with.Sentient Races- Stodman (human-like; many nations & cultures)
- Ragdh (very large, tall humanoids; live in mountains or cold climes; platinum/blond/black hair)
- Org (large ogrish humanoid with brightly colored flesh)
- Ennen (tall, long-limbed, human-like; live in prairies and deserts; dark features)
- Aphmayun (short and fairy-like; platinum gleam to flesh; live in jungles or woods)
- Occ (medium-sized, onyx-fleshed, prairie-dwelling snake-folk)
- Gegherun (drake-folk; live in mountains, alps, bogs, etc.)
- Sympi (a stodman or ennen infected by the synthruus virus, gifting vampiric qualities)
- Mormagi (An infected Ragdh whose body has accepted the skalgwordh virus)
- Marospire (a bodiless wind-like creature that feasts on emotions and gases)
Non-sentient Creatures- Basically any real world animal
- Gobberling (a monkey / goblin type creature that herds in jungles)
- Pers (a giant furred snake that generally inhabits arctic regions)
- Saro (a large flying bat-like creature that inhabits deserts)
- Guls (a ragdh infected by the skalgwordh virus; they crave decaying protein matter)
- Unicorn (looks like an oryx with a single, forward horn)
These are for those who'd rather not think about history too much. However, I do encourage the inventing of one's character's own cultural background, and even races. Just run your idea by me and we'll look into incorporating it.
Stodmen are based off of humans. While all races are varied culturally, the stodman boasts the most variety. Stodmen are known for being viciously hostile or at least wary around foreign races.
Ragdh average 8' (243cm) tall and are long, hardy, and hairy. They grow arm and leg hair of good length and cover; another patch of hair covers the napes of their necks and the chests of males (we're talking enough to be plaited). The grand majority of ragdh live high up on mountain peaks where they hew out massive community networks under the stone. They are master sculptors and carpenters. Yodeling, overtone singing, poetry, and earth-based painting are also prevalent in most of their societies. Many fairytales from other races involving frost giants were based off of the radgh, and it is still rumored that they possess freezing magicks (this isn't true, however). Their steam houses and underground forges are renown. They were the first to invent steel.
Org tend to be nomadic. They average 15' (457cm) in height (yes, they're giants). Weaving and textiles are big in their many cultures, one of the predominant reasons for this being ease of transportation. They pack light, bundle everything, and make as much out of fabric as possible. The shepherding of woolly camels goes back to their roots, and they dwell inside woven yurt-like structures with reusable wooden spring frames. They are intensely traditional, especially concerning names (considering names to be an important heritage), though rather meek. Some violent cultures exist, but org are predominately ruled by a sense of "everything for all," willing to share land with anything. The org invented the salmbul: a type of sausage baked inside stone-ground bamboo seed bread. They are known for fighting with iron clubs and are typically viewed with distaste, even hostility, by stodman tribes.
Ennen are a beautiful race that have mastered scant living. They average 6.5' (198cm) in height. Braiding and shaping of the hair is a part of their limited system of hierarchy. Slaves or poor tend to wear their hair tightly up in buns, braids, or combed mohawks, while the lords and ladies of communities wear their hair long and free-flowing to illustrate the nature of their "free" rank. Poor individuals tend to serve wealthier ones. This tradition doesn't affect the ennen's ability to show extreme compassion, however. This race lives close to nature, favor the riding of llamas or deer, and believe in modesty. Women are often trained in weaving and wear voluminous earth-toned robes. Men may wear the same, however, hunters typically dress lighter. The weaving of flowers in hair (especially lilacs, sunflowers, and lavender) appears during their festivals, most prominently among singles. Most ennen cultures are monotheistic and revolve around the idea of living modestly; many are believers of Unm, a god of creation.
There are many myths surrounding the
aphmayun. They are considered by other races to be genie-like, granting wishes and traveling by blinking here or there, and the aphmayun are too mischievous to break these illusions. Averaging 4.5' (137cm), the aphmayun skirt about at the heels of jungle trees. They weave a special fabric colloquially known as "moonlight linen." They weave it at night during full moons, using maiden's hair twine (grass-based). The fabric gleams in the dark and has a wispy texture. The aphmayun live in small family communities in the niches of trees or in wide burrows. They enjoy lining their abodes with river pebbles, community singing, and subsist off root veggies, mushrooms, and grass blades. While not violent, a form of passive-aggressive debate is traditionally used alongside a "jury" of family to work out issues or conflict. Their hair and skin color change with their diet.
Occ are notorious for relying on atermagia and other "poison magicks" to perform paganistic rituals. To them, however, they're living out their cultural beliefs. Witch doctors, shamans, and medicine-men are important features within a typical occ tribe. These (supposed) divinely selected individuals act as elders and therapists, physicians and leaders, for all the other tribe members. They community-rear offspring, often adopt orphans, share freely amongst one another, and don't believe in possessions. They live in caves in mountainous regions, or sod huts in plains and grasslands. It is generally believed within many occ cultures that every sentient being has a divinely granted purpose that is their responsibility to discover and fulfill. Other occ cultures are known for having a tendency toward violence and sport hunting.
Gegherun average 30' (914cm) long, are solitary, and pay for it. Most are bitter and don't have much of a culture, considering the lack of gegherun societies. One thought that is commonly shared between individuals, especially between mother and offspring, and those that do manage to form any sort of ordered community, is one of victimhood. It is believed that the stigma created by stodmen are responsible for their declining numbers and lack of independent nations. Gegherun are private, fiercely territorial, and often dominate their territories. Stodmen keep clear away except for rare instances of foolish bravery. The drake-folk remain isolationist anyway.
Sympi and
mormagi generally inhabit dark, out-of-the-way places. Deep caverns, holes, sewers, crypts, etc. Their sensitivity to sunlight and hatred of all things living and merry (not to mention the former's hatred of them) drive them to the blackest recesses of the world. Because of this and their brooding natures, collectives of either don't tend to form. Traditions are highly individualized.
Marospire come in two flavors: gas-eater or mind-eater. The former enjoy drawing out overlapping territories in land richly abundant in decay and bacterial growth (the bowels of the jungle, for instance). Many gas-eating marospire are the reason for animistic belief among aphmayun tribes. Gas-eaters are tolerant and even compassionate toward other life. Mind-eaters, on the other hand, are distinctly malevolent. They travel quietly, often passing over the soft countryside like an unusual gust, in search of lonely places crossed by unsuspecting persons or wildlife. At said places, they have the habit of luring victims into traps via atermagia and illusory tricks. As terrified as anyone is of meeting a carnivorous marospire, the mind-eater itself is wary of densely inhabited locations. They aren't magic-proof, after all.
Random Character GenerationI have a system of random generation if anyone wanted to play a randomly generated character. :p Old OCs are welcome too, although some changes might need to be made to make them lore-appropriate.