@Alfhedil Good to hear! Assuming that's still the case when s/he is on I've already got a city state in mind.
Another question since I can't seem to find anything official- what's the tech level limit? The nation I plan to use is extremely tech heavy and I expect to have to downgrade it significantly, but knowing how far I'll need to go would be appreciated. I'm getting a 16th-17th century vibe, so I assume it's around there?
I suppose a knife would be okay, but not worth much. A shiv could easily be made on the island.
The main differences of the knife would be its size and quality (much better than an average shiv made from scrap metal or somesuch), but that's what I figured. I'm not expecting it to be a huge game changer, though it ought to help against the shambling corpses we're sure to come up against.
@Harbinger That would be interesting I must admit.
The reason I asked was I would imagine a military field officer (colonel in this case) would be permitted to carry some sort of weapon, but I wasn't sure what the opinion on that would be. Would perhaps a knife be an acceptable weapon to wake up with?
I might be interested, what are the rules on gear and such? I might be able to reuse an old character of mine from another zombie RP but she tends to travel armed due to military status, is there a policy on this?
Appearance: So... is that color natural? Or do you dye it? Describe what you look like, that scar on your lip, the way your eyes look like they could scratch diamonds, or how you have giant boobs, if you really want (that'll cost ya btw, trying to fit in the SCRAPS suit or your armor if you go to the surface).
Skills: What’cha good at? Maybe you can just about perform open heart surgery with household items? Or perhaps you can kill a target from a mile with a single shot from that big rifle of yours? Perhaps you’re so damn nimble and athletic that you don’t need a ladder, all you need is a bale of hay and a high place to take a leap of faith?
Traits: Perhaps you’re freakishly strong, but fine manipulation of objects comes a bit difficult for you? Maybe you’re cybernetically augmented, sure, but that comes at a price, those things require maintenance and you need to eat more, after all.
Mutations: Taint is a potent mutagen, and while it usually results in grisly death, it’s not uncommon that those exposed to low doses or born to survivors of low to medium doses have Taint-induced mutations. These aren’t pretty, and range basically anything physical you can think of. Bear in mind significant mutations can “go critical” and result in Akira-like transformation horror shows.
Backstory: Regale us with your backstory, tragic element optional. You should be able to point to your backstory and say “Larry does X because of Y in his past.”
Equipment: What kind of gear are you packing? You want some weapons unless you’re a pacifist, and mentioning that you have a suit of armor that can stop a full magazine from a submachine gun is kind of important too. You don’t need to painstakingly list the exact amount of nutrients contained in your food or write a biography of the cow that donated the leather for your aviator jacket, but please include some detail.
Other: Theme song, favorite food, why your armpits smell like strawberry jam, anything that doesn’t fit in with the main categories.
Name: Fadilah Fikriyah Akilah Mu'azzaz Algafari Age: 27 Appeared Age: Early 20s Height: 5' 11" (180cm) Weight: 80kg Eye Color: Hazel Hair Color: Jet black Physical Disabilities: Pffft hahaha no Physical Identifiers:
Stature
Physique
The fact that she carries a small arsenal wherever she goes
Wolfwater Rangers badge
Appearance:
Background
Residence: Wherever the fuck she feels like. Profession: Wolfwater Ranger Aligned Faction: Wolfwater. In theory that includes Wintergold, but Wolfwater. Relatives:
Nothing here yet.
Gear
Weapons:
Medicine Stick: A big, heavy, and powerful Winchester 1886, customized by herself and capable of handing the massively powerful magnum loads she prepares for the rifle. Favored for use with big angry things.
Pride and Prejudice: A pair of ornate masterwork revolvers of the old world, cut for moon clips and kept solely for more special occasions. Rarely fired in anger, but certainly carried openly in a more formal setting.
Grunge: An old S&W Model 29 with which she can never seem to remember whether or not she's fired six shots or only five in all the excitement.
Tomahawk: A Ruger Redhawk in .44 Magnum, powerful and more rugged than the Smith & Wesson, this gun has seen its fair share of pistol whippings and rough use.
Rogue: An M-14 modified to be a compact bullpup battle rifle, her standard go-to weapon in a basic gunfight or a battle against a pack of wolves.
Petite Mort: Her "Little Death" - a small .357 magnum snub nosed revolver kept expressly for the purpose of concealment. Also cut for moon clips.
Modified Springfield XDm: Used as a general purpose pistol when a .44 magnum revolver just won't fit the situation, usually because of magazine capacity, and a .44 for a regular person is almost always overkill. She can also conceal the weapon if she's careful and can convince guards not to pat her down too closely.
Gerber Axe: An axe. For breaching things, including skulls.
Name: Twenty One of Fifty (Note: Subject prefers to go by “Blackjack”, anomaly pending further investigation. Of Project Vanguard, subject is the only one of 33 successful to show this trait, all other subjects show no signs of discontent with numerical naming system.)
Sex:Female
Age: 10 (physical and mental age appear to be early twenties.)
Appearance: Subject is of average stature, roughly 5’ 7” and about 160 pounds, not including the weight of cybernetics. Subject possesses dark auburn hair, which is kept in a ponytail. Subject has brown eyes and a pale complexion. Subject possesses a cybernetic optical prosthesis in her right eye, and both arms have been replaced with cybernetic prostheses.
(If anybody’s wondering, her arms look like the cybernetic arms you see on Adam Jensen in Deus Ex: Human Revolution. The cybernetic eye just looks more or less like a normal eye.)
Skills: Subject shows remarkable skill in the use of small arms, even accounting for training and conditioning, primarily semi automatic rifles and heavy hitting sidearms. Subject has been seen to fire all eight rounds of a full Sturm, Ruger Silverhawk Combat Revolver in under four seconds, with all rounds hitting their mark. Subject is also proficient in the maintenance of her firearms and other gear, and possesses knowledge of jury rigging electronics, where this latter knowledge originated from is still under debate and investigation. Subject has received basic field medicine and trauma training, and is also more than able at setting up temporary safe zones with standard issue Enviro-Tents.
Traits: Subject has been augmented with a Model 220 Optical Prosthesis, granting multiple modes of vision in one eye as well as other capabilities such as recording high definition video for playback later. Subject has also been augmented with a Series 26 Spinal Reinforcement and two Series 60 Military Grade Prosthetics in place of arms. Subject’s internal organs are largely intact save for the heart, which has been replaced with a high performance electrically receptive organic polymer cardiovascular organ, as well as a metabolic energy converter, also of organic polymer. While combat efficiency and overall situational effectiveness are greatly improved, subject is vulnerable to EMP weaponry (exposure to which requires at least an hour for autorecovery systems to repair damage to circuits) and requires far more nutrient intake than normal. Subject’s standard gear has been modified to accommodate this.
Personality: (Excerpt from the notes of Dr. Francine Ken Stein, PhD): Subject is most unusual, other surviving subjects of Project Vanguard appear to be functioning exactly as expected, autonomous but with little independant wants, not so with Twenty One, or, Blackjack.
Subject appears to have deduced downtimes in daily training schedule, and is often found in such downtimes either sleeping in a corner or otherwise occupied, usually at an information terminal. When asked about this behavior, subject responded with, “Because I’m bored. What do you expect us to do when we’re not shooting at steel plates, stand in a line?” This behavior is most peculiar, and the previous response is unique among Project Vanguard subjects, with others merely stating their occupation in a dull monotone, with no reference to first person. The stints at a terminal are also responsible for subject’s choice of a nickname, subject having discovered the card game blackjack at some point, and drawn the connection between her assigned number and the fact that she is an anomaly among the subjects.
Subject has been observed to idly poke other subjects on downtime, and ask researchers if there is some activity she might partake in. Subject is overall inquisitive and precocious, and appears to be highly suspicious of unknown people. This suspicion also shows itself in that the subject appears to have severe hindrances in socializing and human interaction, likely the result of mainly having no true peers to speak with. Several researchers are reluctant to deal with the subject after several practical jokes and other pranks were pulled, in one case causing a researcher to lose bowel control in surprise. Further psychological investigation after initial mission is pending, nonetheless, subject displays behavioural maturity in line with her physical age.
Backstory: Project Vanguard was initiated six years after the apocalypse, as it is now termed, using genetic material from a detachment of United States Marines stationed in Dallas at the time. The goal of Project Vanguard was to develop individuals with the skills and physiology needed to survive in the wasteland for extended periods of time and conduct field operations in the reclamation of salvage from the wasteland as well as research. Of Project Vanguard, numbers 1-10 were designated as research personnel and noncombatants, numbers 11-35 were designated as soldiers and escorts, while numbers 36-50 were designated as mechanics, engineers, and to provide other utility services.
Project Vanguard appeared to go well initially, with embryonic development proceeding normally. The project called for an accelerated initial growth rate, aging supplied zygotes to a physical age of roughly 20 in half the time, then the artificial growth hormones would be removed, and the subjects would ideally be ready for field work shortly after, with the culmination of training in chosen fields as well as physical and mental conditioning hopefully rendering the subjects prime candidates for extended trips in the wasteland. Unfortunately, several of the subject’s systems could not handle the strain of the regimen, and many expired even before leaving the growth tubes. The survivors all show diminished mental faculties and independent decision making, save for the anomaly Twenty One of Fifty. While the other subjects can operate independently, they lack any higher reasoning skills that would suit them for extended operations, showing only basic initiative in tasks other than those assigned to them. This is where Twenty One differs.
Roughly one month after being removed from the growth tanks, 21 displayed remarkable cognitive development, unlike the other subjects. Within a year, 21 had to be provided with additional activities to occupy her mind, and Dr. Stein, whose notes have been utilized in a prior segment, took it upon herself to provide the subject with a computer for personal use in downtimes, and to speak with the subject on a one to one level. Dr. Francine was the first to notice the subject’s preference for the nickname Blackjack as opposed to her assigned number, and to push other researchers into using this nickname also.
Unfortunately, Dr. Stein suffered an accident where she was exposed to lethal doses of hazardous chemicals, and died 12 hours later. Upon hearing this news, the assistant researcher described the subject’s reaction as, “devastated”, and subject was observed to confine herself to the small cell assigned to her and obsessively use the computer provided to her by Dr. Stein, only leaving for designated training and conditioning, and continued to do so up until being told of her first outside assignment. As subject is the only one of 33 to be viable for outside duty, having performed above expectations, the funding of Project Vanguard’s second generation depends on her performance in the field.
Equipment: Subject is to be equipped with a standard issue environmentally sealed armored suit, and 4/2 filter gas mask, with twelve extra primary filters and two extra secondary filters. Subject is equipped with a customized Sturm, Ruger Silverhawk Combat Revolver, with an extra twelve full 8 round cylinders. Subject is also armed with a FNH M39 BBR, modified for the heavier hitting 6.5mm cartridge, and twelve extra twenty five round magazines. Subject is also equipped with a breakdown Enviro-Tent, and spare parts for maintenance of the tent and her weapons. Subject has also been given an under-suit three gallon canteen, as well as purification tablets designed to break down or kill exterior toxins and other contaminants in small amounts of water. Subject carries two weeks worth of energy dense nutrient tablets, designed to provide enough energy for full function of cybernetics and biological processes.
(Again using DX:HR, the revolver looks and functions not unlike the one in the game, the main difference being that this revolver can use semi AP ammunition as opposed to HE ammunition. The rifle looks like a combination of the combat rifle and sniper rifle from the same game, with the magazine being located behind the trigger like other bullpups, and the barrel longer and similar in appearance to the one on the sniper.)
Other:
Subject is under orders to allow another member of the team she will be joining assume the leadership position, unless no other team members can adequately fill that role.
Some random internet fuck with a keyboard and too much free time.
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<div style="white-space:pre-wrap;">Some random internet fuck with a keyboard and too much free time.<br><br> <br><br> <br> <br><br><div class="bb-center"><img src="http://orig01.deviantart.net/e4bd/f/2012/174/9/8/i_have_done_nothing_productive_today_by_hewhoerasesmost-d54iygf.gif" /></div></div>