Alright status update: I have started a new job and am currently in the process of getting used to said job. To all the games I'm currently in I will starting work on responses this weekend
9 yrs ago
Due to a misplacement of my laptop I will unlikely be able to post until Friday or there abouts. My apologies for those waiting on me.
I have to say that I am extremely interested in this and I have to concepts in mind. A human necromancer or an "Oathbreaker" Paladin type. Both would work the skeleton servants (unless someone else has a character like that)
As the group discussed and planned out their next move Krenko followed Lin and Vladena on their journey to the village mostly keeping quiet and to himself. No matter how calm.and collected he was this was still a shock to him and he wasn't sure how to react to everything although it seems that for the time being he would have to deal with being a goblin. The route to the village was a great deal more difficult that he had thought not only because of the roots but his small stature made it hard to keep up with his long legged companions. When they arrived an eerie feel crept over Krenko as the whole thing felt like a ghost town. Lin, being the protective leader type, held up a signal for the party to wait while the situation was being assesed. As discussions took place Krenko climbed up on Lin's shoulders to get a better view of the area and discovered that the roots were considerably thinner around the north side of the walls.
"Hey check it out! The roots are thinner over there. We can at least move there and not worry about messing with whatever these trees are. I'll go check it out and see what were dealing with."
As quickly as he climbed up Krenko slid off and seemingly disappeared into the thick of the forrest. Finding the fastest and safest route to his "safe zone" he moved surprisingly well and it felt natural to him to slink through the enviroment, a side effect of his previous life he figured. Once there Krenko to a quick survey of the area to ensure that there were no enemies that would easily kill him or his companions and once satisfied he signaled through a whistle. Upon a closer inspection the walls were solid and high, good for defending. When returned to his friends he gave them a report,
"The walls are solid all the way around. With enough know how we COULD scale the wall. I also saw some trees that we could climb to get over the wall. I can sneak in and see if I could find a thingy to get the door open, whaddaya think Dragon Boss?"
'Ok...this is weird. How did I go from being shot to being in a land of giant monster people?'
Through sheer shock and panic Krenko watched as the others around him continued about what they were doing prior to him falling. It took some time but he learned their names and the fact that they had all been someone else before their arrival here. Looking down at his hands it also became supremely aware that he himself had become a goblin, like thise fantasy creatures from the west. A large sigh escaped him as the cruel cosmic irony hit him that in his past life he was small and insignificant and in this world he had become just as small...literally. As Lin, the dragon-man (still a strange thing for him to think of) he gave a scouting of the land around them. None of them seemed to have any experience in survival and certainly Krenko was no survivalist but he knew towns and cities. He was able to sneak around them and scope out the most useful, and lucrative, aspects that they held. If he was going to be useful then that was going to be his best shot at being so.
"Hmm, well if theres a town near by I can scout it out to see what its all about. We need to know who and what were dealing with when it comes to people. Cause I don't know about you guys but I'm not sure people will look too kindly on us."
The knowledge of the fact that they party as a whole were considered monsters and humans may not look too kindly to people that look like them, and they had to know who and what they were dealing with.
The roaring sound of the wind passing his ears drowned out the sounds of his screaming as he knew that his life was coming to an end. The whipping and whistling kept him spinning and twirling during his decent as he tried pat himself down looking for something...anything to help him stop. During his decent his eye happened to catch the sight of a drag...A DRAGON!!! Well it just went from bad to worse. Where the expectation of teeth digging into flesh, however, there was some sort of spoken word and attempt to catch him...which failed. It did slow his fall enough for him to bounce off of some sort of net and lamd roughly onto some soft grass.
Rubbimg his backside from the rough landing he looked up to thank who ever just saved him.
"Ouch!...Hey thanks for the sa….WOAAHH!!"
The sight of a spider-woman frightened him as the sight of the dragon flew off into the distance only reinforced this dear. All he could do was keep his mouth wide open as what appeared to be some sort of doll thing hearded the group towards some sort of "adventure". What in the world did he get himself into?
The overwhelming smell of gunpowder filled his nostrils as Ito slowly faded away into the darkness. As he laid there an overwhelming sense of guilt assaulted him, this couldn't be all his life had to offer. His life flashed before him as everything he had done had come back to haunt him; every little thing he had stolen, every person he had hurt by working for the Boss and it brought a tear to his eye. Surely his life had been more than that. So little good, so much time wasted. If only he had the chance to start again, he would do better. He would help more people give back more or something.
'But I'm dead….so much for that idea. Guess I'll just lay back and let the breeze take me away.'
Wait...breeze? One would think that drifting off to the next world wouldn't have a breeze? As he opened his eyes once again he was met with the sight of the ground coming to meet him at a speed that was a bit too fast for his liking. The sudden predicament he found himself in inspired an urgent sense of panic and all that he could do was open his mouth and let the terrified scream escape it. His eyes just happen to catch the sight of a group of people in the vicinity of his impact site and he figured they would be as good as any to call,
"HEY...HELP!!!"
Ito was just shot and now he was going to turn into a mushy paste, seems like a cruel way to be brought back to life.
Personality: Krenko is a thief with a heart of gold. He has great intentions and knows how to do good but the thrill of stealing and getting away with it is a feeling that is too good to pass up. Brought up being taught proper edicit Krenko has learned how to be charming to a fault always trying to coax his way out of most situations with sweet words. His words sometimes get him in trouble as he doesn't seem able to see the line between when to continue and when to stop.
History: Ito Ishioka has always had an issue with taking things that don't belong to him. What started with candy bars from convenient stores quickly evolved into snatching wallets as he grew which gained him a rather sour reputation. When he was caught at the age of seventeen it appeared that he would go to prison for a stretch until the man he stole from paid his bail and freed him. Ito, simply happy to be freed, swore a debt to the man that he would do whatever it took to repay him. Little did he kmow that the man who saved him was a yakuza boss who had some different plans for him.
Over the next few years he made a living as a professional thief for the yakuza while keepimg his promise. With a portion of his money he did his best to help people with his ill gotten gains as the things he was asked to do became more and more drastic. Finally he was asked to be a gurad on a drug run which he didnt agree with but to pay his debt he kept his word and made the run which ended in his death at the hands of a rival faction. The last thing that went through his mind was the regret that he died a criminal and couldn't do something good with his life.
Clothes on his back
1x knife
Charisma - Krenko is quite the charmer and as such has a higher probability to reach favorable outcomes in social situations. Weither its negotiating price at the market or convincing guards to look the other way, he just seems to have a knack for talking.
Small Stature - Krenko is smaller than the average human which holds a disadvantage he can easily but crushed by larger creatures.
Attraction to Shiny - As a goblin, Krenko is uncontrollably attracted to shiny objects. They do not need to have any true value but if he sees it he MUST obtain it.
Natural Stealth - Goblins have a natural affinity to stealth.
Speed - Being small and light Krenko is naturally faster than most.
Darkvision - Allows an individual to see up to 60ft in total darkness
Stealth - Naturally inclined to staying hidden Krenko has a greater understanding of stealth.
Perception - Krenko is able to notice things that most overlook and is able spot hidden things easier.
Slight of Hand - Krenko is better at manual trickery than the average person able to deftly take things off of most unaware people.
Personality: Krenko is a thief with a heart of gold. He has great intentions and knows how to do good but the thrill of stealing and getting away with it is a feeling that is too good to pass up. Brought up being taught proper edicit Krenko has learned how to be charming to a fault always trying to coax his way out of most situations with sweet words. His words sometimes get him in trouble as he doesn't seem able to see the line between when to continue and when to stop.
History: Ito Ishioka has always had an issue with taking things that don't belong to him. What started with candy bars from convenient stores quickly evolved into snatching wallets as he grew which gained him a rather sour reputation. When he was caught at the age of seventeen it appeared that he would go to prison for a stretch until the man he stole from paid his bail and freed him. Ito, simply happy to be freed, swore a debt to the man that he would do whatever it took to repay him. Little did he kmow that the man who saved him was a yakuza boss who had some different plans for him.
Over the next few years he made a living as a professional thief for the yakuza while keepimg his promise. With a portion of his money he did his best to help people with his ill gotten gains as the things he was asked to do became more and more drastic. Finally he was asked to be a gurad on a drug run which he didnt agree with but to pay his debt he kept his word and made the run which ended in his death at the hands of a rival faction. The last thing that went through his mind was the regret that he died a criminal and couldn't do something good with his life.
Clothes on his back
1x knife
Charisma - Krenko is quite the charmer and as such has a higher probability to reach favorable outcomes in social situations. Weither its negotiating price at the market or convincing guards to look the other way, he just seems to have a knack for talking.
Small Stature - Krenko is smaller than the average human which holds a disadvantage he can easily but crushed by larger creatures.
Attraction to Shiny - As a goblin, Krenko is uncontrollably attracted to shiny objects. They do not need to have any true value but if he sees it he MUST obtain it.
Natural Stealth - Goblins have a natural affinity to stealth.
Speed - Being small and light Krenko is naturally faster than most.
Darkvision - Allows an individual to see up to 60ft in total darkness
Stealth - Naturally inclined to staying hidden Krenko has a greater understanding of stealth.
Perception - Krenko is able to notice things that most overlook and is able spot hidden things easier.
Slight of Hand - Krenko is better at manual trickery than the average person able to deftly take things off of most unaware people.
Personality: The Necromancer is a cold hearted and ruthless individual. He holds malice to almost any and everything that he deems to be beneath him which tends to be most people. He boasts a very astute acumen when it comes to people and is not above psychologically manipulating others to get his way. As of now the only thing that he cares more about than himself are his undead minons and growing a kingdom of the dead. In this world he will torture, maim, kill and whatever else he deems nessacary to make his dreams a reality.
History: Albert Branagan is and always will be a criminal. From an early age he grew up the school bully making small change from stealing milk money until his teenage years when he became involved in a more organized gang. He always said that the Game was easy you just had to know the rules, and he knew the rules very well. He quickly rose the ranks within the ragtag street gang and began to turn it into a profitable organization full of gun running, drugs, anything that would give his money and power. For a time he carried on this way coming up from an impoverished youth to running one of the most successful crime rings in the local area. Of course a come up like this cant help but attract attention.
Along the way Albert made enemies on both sides of the law, with the cops looking to arrest him and his rivals looking to bury him. While numerous attempts had been made on his life Albert's hubris always made him brush it off truly believing himself untouchable which, as it seems, would prove to be untrue. During a ride home fr a gala he was attending Albert's car was held up and he was shot point blank three times in his chest.
Unknown crown atop his head
Strange cloak that covers his frame
Clasp which holds the cloak on place
Silvertounged Charisma - The Necromancer, dispite his appearance, is quite skilled in manipulating others to do what he wants. Always knowing what to say to get the most optimal result in his favor The Necromancer is well suited for business.
Weakness to Fire - The Necromancer is susceptible to fire and fire based spells.
Weakness to Holy - Being an undead creature The Necromancer is greatly damaged by items of a holy nature.
Weakness to Bludgeoning - As strange as it sounds The Necromancer is weak against bludgeoning weapons.
Unholy Magic Adept - The Necromancer seems to be quite skilled in unholy magics such as necromancy.
Darkvision - Allows an individual to see up to 60ft in total darkness
Minor Magical Resistance - The Necromancer has a slightly greater resistance to spells.
Animate Undead - The Necromancer is able to animate a single undead minion.
Personality: The Lich, as he is now, is a cold hearted and ruthless individual. He holds malice to almost any and everything that he deems to be beneath him which tends to be most people. He boasts a very astute acumen when it comes to people and is not above psychologically manipulating others to get his way. As of now the only thing that he cares more about than himself are his undead minons and growing a kingdom of the dead. In this world he will torture, maim, kill and whatever else he deems nessacary to make his dreams a reality.
History: Albert Branagan worked a mid level manager in his financial firm in the heart of one of New York City's biggest firms. As a manager he was a by the numbers business man which played into his quick and sudden rise within the company. Able to see the best results and who would achieve them Albert had little care for the people under him as he would often terminate people based on minor infractions to his production numbers. Calculating, heartless and ruthless Albert knew that nothing would stand in the way of his success which he eventually achieved.
Due to his impressive record his superiors recognized him for the earner that he was and offeres him a position in upper management away from the dilapidated swamp, a term Albert coined for his division, and into the glorious status that he so vehemently deserved. Now one would assume that his choice of life style created several enemies for Albert among the workers, which there were many. On the day he received his offer letter for his new position he ran into such an enemy in the subway. An altercation took place which caused Albert to be shoved into the path of an oncoming train...needless to say Albert did not survive the encounter.
Unknown crown atop his head
Strange cloak that covers his frame
Clasp which holds the cloak on place
Dark Science - The Lich has the ability to stitch together any corpse and turn it to a monstrosity of an undead. The strength and abilties of said undead ranges depending on the corpses used and even those that are the normal undead can be modified to suit The Lich in any way he sees fit.
Weakness to Fire - The Lich is susceptible to fire and fire based spells.
Weakness to Holy - Being an undead creature The Lich is greatly damaged by items of a holy nature.
Weakness to Bludgeoning - As strange as it sounds The Lich is weak against bludgeoning weapons.
Unholy Magic Adept - The Lich seems to be quite skilled in unholy magics such as necromancy.
Darkvision - Allows an individual to see up to 120ft in total darkness
Minor Magical Resistance - The Lich has a slightly greater resistance to spells.
Animate Undead - The Lich is able to animate a single undead minion.