So, whoever is controlling Scarlett, Light can recruit you. Same for Santa.
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Just ask J.K. Rowling to do just that then. <.<;
That being said, this RP is using those very whimsical laws as you so aptly put. ._.
Just -Sunglasses- Deal with it. It's meant to be more whimsical and hopefully, a little more fun. It isn't nearly as astringent as say..LotR or anything similar.
Which also means there's no realistic way to patch them up in this RP, if we run into them; which is likely the further it may get. That being said, it's meant to have fun, not powerplay the laws to get to any sort of extremes or advantageousness over another player/NPC.
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1. Because there's really just not much to protect against it. If the wizard is stronger than you, or has a stronger will, and your spells clash...you lose. Sad to say. (The only difference is Harry Potter, and how he got lucky with the protection of his Mother.) The lack of a cost is what it is, but it's just how the system works. That being said killing people (Avada Kedavra) has been known to take a toll on the soul of the caster. (Not tossing further information out to cause spoilers or anything of the sort)
2. I'm under the presumption that Liquid Luck, while it is extremely useful, is either lawbound to restrict the amount you can make because of its effects. Or it's extremely hard to make due to the rarity of the components required to concoct it. You can't make a spell of it simply because you can't, or the spell hasn't been created yet, and at that point it would only have one use so you'd have to keep recasting it. (Sounds relatively impractical)
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o.o
Um...nowhere near that. There's specific rules, wand movements, and the like. Nothing like blowing up a planet though. ._.
The banned spells are ones that kill one person, cause a person great pain, mentally control someone...etc etc etc.
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Yes Drain Field is a good ability in DB Xenoverse, it also only creates a barrier in front of the person, not around them like your Void Shield, meaning that it is possible to shoot around the Field Drain barrier if you're smart enough. So what you are saying here is that as a Majin she would retain pretty much all the same abilities and then some, which is not what I had in mind and I would be even less likely to approve in that event. Now I can see what you were trying for here and certainly you wouldn't be able to single-handedly take on a lot of the tougher villains that will appear; however, think of it like this, your character, as she stands, has a rather large advantage over most of the other player characters which easily creates an imbalance during the roleplay. The character does not seem fun to fight in a normal battle, nor fun to take advantage of because of her weakness to silver and iron.
Also that whole 'fade from existence' part is just plain ridiculous for a player character to have. So I have to stand my ground here as the GM and still say not approved. I don't like not approving characters with obviously some good thought put into them but a GM has gotta do what a GM has gotta do.
Let me end on a lighter note by saying I thought the Adaptive Regenerative Essence was a cool idea, being able to temporarily boost one's defenses against a particularly annoying skill to help in a quick rematch. A nice idea that added a bit of strategy to the character since it was only temporary and not a permanent defensive boost.