Avatar of Arthanus

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Bio

Alright Soooo here it is,
I'm an old man (post 30's) who has been at the RP game since I was in Middle School. Happily Married and a huge Nerd. My main interests for RP's and such are Medieval Realistic Fantasy, As in no one person wielding a massive 200 lb weapon in one hand or going way over the top with crazy 25 hit combos in the air. I like things to play out as they would normally of course with magic, magic is always fun. I also like Futuristic Space (Star Wars, Mass Effect, and almost anything involving some sort of Mech). I work a crap ton and cant really get into a real post every day but I do try. If you think you got something I might like hit me up.

Most Recent Posts

@Lyla Thank you for the offer, but I'm already working with SirSqueakalot91 about the Co-GM spot. Depending on if we get enough interest and enough players I will gladly open the 2nd co-gm spot. But for now I would say feel free to make up a CS and join the RP :)
@Cuddle Pot For the most part the character looks good but ill ask that you stick to the arquebus. Guns are supposed to be new tech in general and having someone armed to the teeth with them is kinda out of place. If you look at the quote below I've already gone over my loathing for guns in this age. But ill settle for letting you have one.

<Snipped quote by Skull>

For Tech I'm willing to go very basic guns, but very basic. Guns always get messy with old times because back then they were basically one hit kills. And if you are going to have a character with a gun I would prefer if you also keep some sort of normal weapon as well.


Alright with that ill call it good to go you can add him to the character's tab
@Skull Looks good for the most part your just missing one little thing (check the rules section)
Long hours for sure, but I do enjoy my work. It is worth it, but my wife may say different at times. Just got back from Florida where they had me on 12's for 13 days strait.
No worries about that at the moment I'm working Mon-Fri 6-4:30 (with today being the exception) but soon enough ill move to Mon-Sat 5am-5pm so time constraints are something I am well aware of. and even then life is more important. So I won't throttle you for not posting for a few days while looking for some time to post, I'll most likely be doing the same.
Name: Silas Rose

Gender: Male

Age: 29

Appearance:

Silas stands 5'9" tall with black hair, under the mask he hides his slave brand even after being freed

Bio: Born a slave in the city of Danenfoth Silas never was destined for an easy life. From the time he could barely walk he was forced into hard labor but is was his bad attitude and "That look" which lead Silas into a different form of Slavery. At the Age of six he was sold to "The Pit" an arena where slaves would fight for the amusement of the people. From the age of six he began his fight for survival. There was no formal training in the pit all you could do was take in anything and everything the older slaves were willing to pass down and from there build up your own fighting skill and power. All that was left was for you to survive.

Luckily the people of the empire aren't (entirely) Savages and Silas didn't have to step foot into the Arena until he was 16. And due to his strong will to live and the fact he had been in The Pit quite a bit longer than most of the slaves his age group he soon shot up the ranks to be one of the top spots in his generation. But that spot, although it did lead to some luxuries was more a curse than a blessing, as Silas' fame grew so did his adversaries. The young boy had more Challengers than he could count rarely getting more than a few days to rest before being thrown into the fray of battle again. This Cycle continued until Silas was 21 the day he won his freedom.

That day turned out to be one of the most challenging days of Silas' life. A special free for all brawl of a tournament all for a chance of freedom. Not only did Silas have to fight against his normal rivals, but all comers young and old from any division of The Pit. And after five grueling fights, one mock mission in which Silas and a team of his choosing fought to the death with live Orcs captured just for this event, and an unmissable final round, only one foe stood in his way .... A "Reaper" A masked Champion chosen to be a final test.

In all aspects Silas should have died in that final fight, but somehow he pulled through actually slicing the Reaper's mask in two before it could finish him off. With that move the Reaper saw the final thing it needed to see and instead of delivering the final blow helped Silas up freeing him from the pit. For the next Eight years Silas has worked as an Adventurer and Mercenary trying to make a name for himself. And now he has decided to make his own Mercenary Company in an attempt to take on bigger and better contacts and missions.

Fighting Style:

Survival - Silas' entire fighting style is designed to survive. Without any real or proper training his moves are almost feral and unpredictable, but yet sometimes flashy from his old need to please the crowd. Due to his time in the Pit Silas is proficient with most weapon types, but he prefers a sword to most other weapons.

Equipment:
-A Pair of One Twin Curved Sword
-An Orc Longsword
-An Oak Recurve Bow
-A Set of Throwing Knives x 10 total
-a Hunting Knife
-Modified suit of Empire scout Armor
-Quiver with arrows
-Survival Rations for a week

Skills/Abilities:
"Eye for Skill" - A talent almost required in the Arena, the ability to get a read of your oponent at a glance. this skill works on most humanoids. Silas uses things like body structure, body mass, they way someone walks/stands to determine someone's combat ability.
"That Look" - Silas' glare seems to pierce your soul making it very hard to lie to his face
Survivor - A Gladiator at heart Siegfried is a hard man to kill he comes with many scars and the lessons that come from it.
Storyteller - Although he seldom reveals his slave upbringing Siegfried is well known to tell the tales of the arena to boost the Moral of his comrades when needed.

Other Information:
What kind of tech is available? Are there firearms like matchlock pistols and arquebuses? And for modes of transportation are there things like airships, or are horses/beasts the norm? Thanks.


For Tech I'm willing to go very basic guns, but very basic. Guns always get messy with old times because back then they were basically one hit kills. And if you are going to have a character with a gun I would prefer if you also keep some sort of normal weapon as well.

Can you clarify the combat rules?
Say I'm fighting some mook and I decide I want my character to bash his face in with my pommel. Does my post need to be theoretical ("I jammed the pommel of my sword at his face, trying to bash his nose in.") in the event that you'll control the NPCs/enemies?

Or is mundane, non-plot-centric combat going to be more narrative and free-from ("My pommel hammered into the vagabond's face, spraying a jet of blood...")?


if were fighting a bunch of little no name bandits ill be a bit more lenient and I'll allow you to bash their faces in. But if you are fighting the bandit lord there will be no free hits :p
Hey I'll put this out that I am looking for a Co-GM who's character would be the co-founder of the merc group if anyone is interested please let me know.

Also I'm working on a starter IC post that will give a bit of the current situation and what we will be jumping into.
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