Avatar of Ashifili
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    1. Ashifili 9 yrs ago
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I will remember this.

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@PaulHaynek
If you want shield bros, better find someone else who wants to be your shield bro. :p

I don't want people playing more than a single character at once. Makes that character all the more meaningful for them~
Yeah. Don't have other issues, though Zombehs is probably gonna be slightly salty. Observe-based shenanigans is his shit in another RP. XD
@Inertia
War Edge doesn't mean you cut with blunt objects. That's literally some sort of wuxia novel shit. XD

I'm fine with something that can cause a stun, or setting his staff on fire (better add fire resistance to the set of empowerments as well though), but it doesn't need to cut in order to do those things, right?
Hm. Alright, I think that's fair, then. Wasn't sure to what extent magic could heal stuff; was thinking there was a threshold at which point a character would straight up be unable to fight even after healing, but it's interesting that there isn't one. as far as I can tell.

Well, today I learned that dice causes controversy. Who knew?


Healing doesn't recover blood loss. Blood loss leads to shitty times. Also a Grimgar thing that I liked.

And yeah, I guess some people like to have complete control. Personally, I just don't want to spend a bunch of hours trying to explain to people why they can't do something, when I can just have them roll some dice and say 'yeah, see? you can't do that'. Makes my life more stress-free, and I don't have to put my trust in the integrity of strangers~

@Inertia
>It's a flesh wound you'll live
>grammar nazi intensifies

Monsters generally don't make it past the walls of Hexxenacht unless someone really fucked up. If his parents were adventurers though, I suppose that would work. Something like them going out with Rain and then getting jumped by a bunch of Special Ops Gobs.

Mind's Eye will probably not show stats straight away. Instead, it'll show stats relative to Rain's own stats (e.g whether it's stronger than him). After enough fights with that particular species, he'll be able to get a sense of the general stat-ranges of the monsters too. Just not right away. Might have it act as precognition at times as well. I never liked Analysis Scopes or the Observe ability.

Isn't the bo staff a bludgeoning weapon? How do you cut with that?
@PKMNB0Y
There's probably some War Magus hanging around, willing to heal up broken bones and such for a price, so it's not like it takes forever to recover from injuries.

Basically, magic can nope a lot of issues if you have time. The main problem is that using magic in a short period of time is going to exhaust your reserves fairly quickly, which is why these broken bones and cut arteries in a singular battle ARE going to matter.

You can totally have them retire if you think that they would decide the rigors of monster-slaying is too much for them, and that they'd rather become a shoemaker in Hexxenacht.
yeah see, I have no problems with wounds and things like that in the above post. I dislike super realism in an RP. I love anime fights with giant explosions and wounds actually mattering.

I just don't see the need for dice telling me I fail at something. Why can't we all just, I don't know, collaborate because we are all reasonable people and use our heads to make a good story, here?

But that's fine, I'm out then.

You guys have fun.


And if some people are REALLY against dice rolls, I'm willing to set it for those people so that you don't have to roll. Instead, it's assumed that you always roll half the value of the dice you're rolling, before adding your modifiers. Gives you the consistency you want, but also seals your ability to pull off some really amazing stunts via rolling the maximum value.


If you're still against that though, yeah, see ya.
Lots of chatter indeed.

First off, let's address the issue with
>my character is good at sneaking, why can't he sneak past guards?
RNG here determines whether or not the terrain is actually good for sneaking, and whether or not these guards are the mooks that you think they are. Think you're tough shit? Oh noes, the guard captain was amongst the mooks, and he knows something is up.

>my character is going to backstab someone and they have no idea I'm there, so I'll totally hit!
If the monster fails to detect you when you spring from the shadows, you will definitely hit it...though whether or not that hit will do damage is also a question. Scales and tough hide and armor is a thing, but so is completely different bone structures and organ placements. Or, you know, your stubby little kitchen knife just can't cut deeply to OHKO.

>my character is going to shoot a motherfucker in the face with a gun!
Firearms aren't perfect. There's always a chance of misfire. The reason people still use firearms is because these still pack a big ass punch. Also, a Gunner shouldn't really be in point-blank range of anything. Alternatively, there's something called aim dodging. You've seen those gun kata shenanigans? That's why there's people who actually go melee modu: a line is harder to dodge than a point.


Now, here's the hammer.

This was never a realistic RP. The anime/manga tag should have clued that in. If this was realistic, everyone would be picking up long range weapons, specialize in sneaking around, and running off if they can't take down a big monster.

Modifiers do exist, and are what will give you the edge you need to add some degree of consistency to your rolls.

There are no low-leveled monsters. These monsters are things that HEROES are meant to slay. You are all just adventurers.

Wounds will actually matter. If you get stabbed in the arm, that arm isn't going to be usable. Shit like that.

In the spirit of the hunt, however, rolls that detail whether or not you hit will only be done in the heat of battle. So if you are sniping from a distance and are unseen, or if you are popping up behind them in an ambush, yah, that's an auto hit.

And if some people are REALLY against dice rolls, I'm willing to set it for those people so that you don't have to roll. Instead, it's assumed that you always roll half the value of the dice you're rolling, before adding your modifiers. Gives you the consistency you want, but also seals your ability to pull off some really amazing stunts via rolling the maximum value.

Basically, this is a good example of how shit may or may not be like.



I'll probably set something up so that you progressively get shittier at doing things the more wounds you accumulate.
Hm...guess I'll give it one more day to see how many people are interested, and then figure out if I'm enough of a man to run two parties at once...
Just one. The whole idea is that the party is going to be fairly small, so right now, I'm just contemplating how many spots I'll have open.

And Class Ability descriptions have been popped up. Some of them are more mechanically intense than others, but it should still get the basic idea across.
I'll throw up a CS to get you kiddos started then.
@Zombehs@Inertia
Dice or no dice?



Note that your character's backstory will be something that's explained ICly, because having some mystery is always nice.
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