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Recent Statuses

4 mos ago
Current I can taste the rainbow! Wait no...it's just blood.
3 likes
2 yrs ago
Daylight Saving Times are a conspiracy to sell analgesics and coffee
3 likes
2 yrs ago
My milkshake brings all boys to the yard... good thing I planted mines.
8 likes
2 yrs ago
...Good lord, when was the las time I updated this?
4 yrs ago
BERSERK LIVES
5 likes

Bio

I run on GMT+1 Schedule.

And coffee.

Most Recent Posts

Still Accepting people?

Ash of the Whitelands
"No gloriae suae in bello"

Full name: Ash, or Ash of the Whitelands, denoting his humble origin.

Titles: The Sellsword Scholar, and the less flattering titles of Ser Whoreson and Knightslayer

Social rank: Whoreson peasant.

Job or societal position: Black Knight Sellsword. Part time teacher and folk entertainer.

Gender: Male

Appearance: He's an average sized, well built man, with dark scruffy hair and a clean-shaved face. He has gray eyes that give him a piercing, vivid stare. Cuts and chinks can be seen throughout his body, a couple of them on his face. He usually wears worn out and simple but serviceable clothes, and a black, equally worn but still useable armor (it's painted black to prevent rust) when in combat. He walks with carefully measured steps and he has a deep voice.

Personality: Despite his ignoble origin, Ash is a polite and well mannered man. He always answers a greeting, and answers with the utmost respect to whomever talks to him, be it noble or gentile. He's also rather patient and slow to anger, with an almost nigh unflappable stoicism. Yet at the same time, one could feel that sometimes he's not here, and just stares at the horizon rather than at people, reliving who knows what demons of the past. Lowborn, whores and orphans do manage to bring some more reaction in the man, and he's known to have a chipper, quick-wit and enthusiastic easygoing attitude with them. He is also more than willing to share his knowledge and experience to whomever lends him an ear, and he's partial to honest plights. Meeting him on the battlefield or as enemy is another matter. Bereft of any kind of remorse or honor, Ash strives to survive and win to see another morning, and he has very few qualms on using underhanded methods.

History: Ash was simply a byproduct of a camp follower and an unnamed man-at-arms in the Whitelands. He could have ended like many street rats and pickpockets, if it had not been for the hardest and most clever decision his mother had: To give him to a wandering troupe of entertainers after some convincing. Even from his early age, Ash revealed himself as a bright lad and a fast learner, and some of the troupe felt that they had to polish the formidable intellect the boy had, out of goodwill. They taught him manners, literature and writing, in the hopes he could become one of the narrators of the troupe. They weren't so successful at teaching him to sing and dance, as the poor lad was unfortunately tonedeaf, but he managed to pick other skills to compensate, like knowledge of healing and poisons from the troupe's wise woman, and some minor sleight-of-hand tricks to draw and interest peasants.

By the time he was a young man, he had already made a name for himself among the troupe, becoming one of the storytellers while others did the dancing and singing, as well as one of the faces for negotiation, given his politeness and wit. Unfortunately, he had also hit the foolish age where everyone wanted to be a knight and save and kingdom, and in a regrettable hotheaded decision, parted with the troupe to become a sellsword. Of course, his actual fighting ability was made much fun of by the time he tried to join, but the wizened leader of the sellsword group decided to keep him around, if only because he had prized skills like healing, poisons and writing. Knowing fully well his status as ''favored kid'' of the leader, he trained diligently and tried his best to not make mistakes. He also swallowed his qualms about doing less than regrettable brigand jobs, in an effort to become more like the mercenaries that he had surrounded himself with. However, it was all for naught, because even as he managed to garner himself a name among the mercenaries and become one of the de-facto liutenants of the band, he kept meeting scorn and cold shoulders. When a quarrel about payment shares broke between him and other lieutenants, Ash realized that no matter what he did, he would always be treated as an outsider by everyone. Skilled enough to beat knights in single combat, yet lowborn. Capable of philosophical debates yet as base as the son of a prostitute.

Heartbroken and bitter by the many horrors he chose to endure pursuing an empty ideal, he returned to his homeland, only to find the shadow of the war haunting the lands, and a rather cold and crude gravestone where his mother once stood. Still, he decided to stay, and perhaps make himself a place little by little, starting by subverting the suspiciousness of people around him by entertaining folks and doing odd errands.

Skills: Ash is an incredibly mentally gifted individual. He has a good grasp of a variety of subjects like tactics, economics, literature, manners and even odd things like castle building and sieges. He is also a good sellsword, able to use competently swords, shields, daggers, and bows, and skilled on horseback and with lances. He can also do some minor prestidigitation tricks like vanishing coins and minor escapism. He is a decent storyteller. He is rather skilled in the arts of healing as well as poisons, though people only know him for the poison part and his skill at arms.

Dreams and fears:He dreams of finding a good place to settle in, without even having to resort to the sword again. Sadly, in these times, his sword is all what he has to earn himself a living, as he's considered a foul person even by fellow peasants. He fears dying alone and forgotten, and losing himself to the madness of war and forgetting how to be kind.

Favored equipment: He's usually seen in comfortable, humble clothes with a dagger by his hip and a money purse when he's not in combat. When he's fully suited, he dons a black-painted armor, with a black shield and a longsword. Or alternatively a bow. He keeps the armor, arrows and weapons on his horse's saddlebags when he's not fighting. He also owns three books. One about healing and poisons, the other about war tactics, and the third one is his personal diary. He also keeps some oil and a whetstone to polish and keep his gear, as well as a flint.

Extra: He owns a warhorse named Spot he won in a bet. It's quite a temperamental stallion and has a rather worrying fondess for wine. All his worldly possessions can fit on his horse's saddlebags.
Name: Flynn "Black Hand" Chaucer

Age: 29

Gender: Male

Role on the ship: Doctor/Flirt/Thief

Weapon/Devil fruit: He fights with his own body, using Rokushiki. He also uses a couple of black gloves which contain a plate of sea stone each to nullify devil fruits. Rarely he does resort to wield scalpels.

Appearance:

Personality: Flynn is a smooth talker and a shameless liar. He prefers to appear as witty and eloquent, if only because he's an unrepentant skirt-chaser and womanizer. He appears shallow, superficial and hedonistic, and he's only interested in women and money. He however, follows a strict observance of the medical ethic, and he prefers talking and healing than fighting. Flynn's depths are rather blurry and obscure, and he doesn't allow many others to dwell within. If one can break the shell, Flynn is a man full of cynicism and remorse, who paints himself as worse than he really is as some sort of atonement of the many deaths he caused when working as hitman for the World Government. In the rare ocassion he is angry, he isn't one for half measures: He simply is throughout, sudden and unrelenting.

Background: Flynn was one of many street urchins drafted into Cipher Pol in order to become assassins. Halfway through the training, he began harboring his doubts about taking lives. Eventually, his doubts about killing a medic he had been ordered to got the best of him, and so he decided that no matter what crime that man had committed, if he were to spare his life, many others could be saved. He became a dropout and an outlaw, and joined the medic in his travels to keep saving people while evading the rest of the World Government. Eventually, Flynn decided to try his hand at healing people. As it turned out, he had a knack for it. The revelation and the satisfaction of saving people's lives changed him greatly and he began to appreciate the good things of life again (albeit in a selfish womanizer manner). Having heard of a ship with beatiful women pirates, he decided to snuck in to get a peek. He failed epically and was caught by them, but managed to talk the rest of the crew into not beating him to a pulp and let him join the adventure.
@TalijaKey Coolio. Expect Panty raids then. Mwahaha.
Damn. I reached this too late.
Hope you don't mind new guys

Name: Flynn "Black Hand" Chaucer

Age: 29

Gender: Male

Role on the ship: Doctor/Flirt/(Assassin? Thief?)

Weapon/Devil fruit: He fights with his own body, using Rokushiki. He also uses a couple of black gloves which contain a plate of sea stone each to nullify devil fruits. Rarely he does resort to wield scalpels.

Appearance:

Personality: Flynn is a smooth talker and a shameless liar. He prefers to appear as witty and eloquent, if only because he's an unrepentant skirt-chaser and womanizer. He appears shallow, superficial and hedonistic, and he's only interested in women and money. He however, follows a strict observance of the medical ethic, and he prefers talking and healing than fighting. Flynn's depths are rather blurry and obscure, and he doesn't allow many others to dwell within. If one can break the shell, Flynn is a man full of cynicism and remorse, who paints himself as worse than he really is as some sort of atonement of the many deaths he caused when working as hitman for the World Government. In the rare ocassion he is angry, he isn't one for half measures: He simply is throughout, sudden and unrelenting.

Background: Flynn was one of many street urchins drafted into Cipher Pol in order to become assassins. Halfway through the training, he began harboring his doubts about taking lives. Eventually, his doubts about killing a medic he had been ordered to got the best of him, and so he decided that no matter what crime that man had committed, if he were to spare his life, many others could be saved. He became a dropout and an outlaw, and joined the medic in his travels to keep saving people while evading the rest of the World Government. Eventually, Flynn decided to try his hand at healing people. As it turned out, he had a knack for it. The revelation and the satisfaction of saving people's lives changed him greatly and he began to appreciate the good things of life again (albeit in a selfish womanizer manner). Having heard of a ship with beatiful women pirates, he decided to snuck in to get a peek. He failed epically and was caught by them, but managed to talk the rest of the crew into not beating him to a pulp and let him join the adventure.
@Altered Tundra
I can offer a half-chewed chocolate coin.

@Miss Gallagher

Minions get free microwaves.
Hello there people. I BUY MICROWAVES TO MAKE A WORLD DOMINATION DEVI... I mean nice meeting you all.

Name: Sigma

Appearance: This is her neutral face

Age: 15

Personality: Sigma is polite, proper and composed. She however, does not talk much outside formalities and she has a rather icy and cold perspective. She isn't actively avoiding people but for some reason, her interactions with others are merely secondary. Sigma is often fond of quiet places and meditating, and her hobbies save one are all tailored to the perfectioning of her combat skills and tactical thinking. She is often sparring or playing chess. Her only exception seems to be cooking. She has a huge sweet tooth and good cooking skills, surprisingly.

Motive to live: Soldiers do not question their existence. They will live as much as they're told to.

Background: Sigma is... a clone of another person. The only success of Project Homunculus, Sigma was a test of mass production of clone soldiers from already adult stock to replace the losses from the war, but the project's goal shifted to create teenager replicas of actual combat soldiers to pilot Framewerks. So, with that in mind Sigma was trained and implanted with the memories of the original soldier who donned her genetic material: Irina Spanova. The training was brutal and Irina didn't care whether the "dolls" (as she would call it) died or not, since they could be replaced. Only Sigma managed to survive the training and be fielded in a mecha.

Notable Deaths: Sigma wasn't the only viable clone produced in Project Homunculus, but she is the only survivor. Dozens were stillborn, and six of them perished during the initial training and testing. Sigma still regards her fellow clones as sisters and secretly mourns them.

Other things: Cooking is unique to Sigma. Her original can't cook anything.
________________________________________

Framewerk Sheet

Framewerk Code Name: Comet Sigma

Appearance:Couldn't find a better pic, okay?
Signature Weapon System: A high powered Rail weapon. It does not give a big energy signature (being a material projectile) and it can pierce even very thick armors. The downside is that the recharge time is rather awful and it is not suited for close combat.

Secondary Weapon System: A very short range plasma cutter. Useful for fighting in CQC as a last resort and also to extract valuables and people from wrecks.

Flight-Capability/Thrusters: It has basic maneuverability by means of thrusters in the main limbs and torso. It also has a special jetpack on the back designed for space travel, which gives a significant range of movement but it is unwieldy and thus unuseable in combat (but not in retreat).

Special Ability:
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