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    1. Azereiah 11 yrs ago

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3 yrs ago
Current ultimate sleepiness, greatest naps
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7 yrs ago
ฅ^•ﻌ•^ฅ

Bio

nya

Most Recent Posts

Player character list is now being built up in the second OOC post. I'll keep it up to date as more people join.

Some NPCs added with descriptions - feel free to use them at will, and if you have an NPC idea, PM it to me and I'll glue it to the NPC list. Also added my own character, though Boorkat needs a picture (might sketch one out down the road). Now to open up the RP with the first IC post. It'll be up in a short while.
Wrangling the NPCs. Won't be making full CSes for NPCs/GMPCs just yet, but they'll come eventually. Expect a short description of NPCs and an IC post to get this thing rolling in the next few hours.
NPCs and GMPCs


Feel free to take control of NPCs listed as necessary. GMPCs include school administrators and side characters.





@Junkojuro@Etranger@HeartlessNobody@jynmi88@Hammerman@semicolon@FlitterFaux

First OOC post is up! I'll get the first IC post up in a little while. Hope to see y'all soon.

roleplayerguild.com/topics/167072-mor…
Players and Characters


Azereiah - Boorkat Malkin, School Administrator
GrafRoy Zeppeli - Lester Astrante, Card Manipulator
kkbird123 - Esther Voq, Cosmic Summoner
hagroden - Alexander Breckenridge, Gravity Alterer
semicolon - Celeste Azur, Water Alterer
FlitterFaux - Yrhen Oharra, Concussive Sniper
Eragon - Mars Jackson, Heat Transference Specialist
Etranger - Berke Bayamaar, Metalbender
Etranger - Leonora Serannen, Guidance Counselor
Jay Kalton - Mallory Mortimer, Pyromancer
Dark Light - Siva and Ravine, the Twin Martial Arts Professors
Dark Light - Azerus, Shapeshifter
HeartlessNobody - Madock Holliday, Elemental Gunslinger

Maps and General Information







Class Scheduling and Missions



As with the maps, the Google Documents for this section are being built, though they aren't necessary just yet. The will at minimum be up and accessible once the IC Tab manages to escape the opening ceremony.
Welcome to Mordhaben's Institute for Aspiring Mages!

The School

Welcome to Mordhaben's Institute for Aspiring Mages!, more commonly known as Mordhaben's, or to locals The Institute. We are a school dedicated to educating future generations of Mages in The Way for the sake of science and safety. Mordhaben's Institute for Aspiring Mages was founded in the year 27PW, long before the Unoctocan Empire's founding, and has a long and rich history of progress for the sake of humanity.

Mordhaben's Institute for Aspiring Mages is a welcoming place and accepts applications from students of all ages that have completed primary and secondary education, or have gotten a diploma equivalent certificatation (D.E.C.). Tuition is completely free to students as the Institute is funded through the Unoctocan Empire's Mage Corps. Graduates are given a license for open usage of advanced and dangerous Magic skills, and are automatically given the option of joining the Mage Corps upon graduation. Graduates are, however, not required to join the Military, and the majority of graduates go into freelance work or get employment requiring advanced Magic knowledge.

At Mordhaben's, we focus on nurturing the inborn talents in every student. As such, we recognize that not everybody's talents lie in the same areas. The Entrance Exam only requires that applicants pass a single test out of a multitude of different types of test, including written tests of knowledge, practical tests, athletic tests, and tests of strategy. If the honored applicant has a hobby or interest, we request that the applicant informs us so that we may work that hobby or interest into the entrance exam in some form and evaluate whether it has use.

We offer a multitude of courses in academics and military training, with a strong focus on Astronomy, Geology, Strategy, Aircraft Piloting and Maintenance, and Mechanized Cavalry Command and Maintenance. Combat training is mandatory for all students, and consists of Pistol, Rifle, Knife, and Unarmed training. More specialized subsets of martial arts training are also available, though not necessary and not always recommended - your rifle will carry you further than knowing how to use a chain whip will.

In addition to our classes, all students will go on weekly mandatory excursions for community service, typically for community safety and defense. Each student will choose a partner for each excursion, and will be overseen by either a teacher or a professional Mage during their outing.


Setting

A mysterious race of beings, seen as Devils by some and as Gods by others, has given humanity a second chance at survival after humanity bombed itself nearly to oblivion. Thousands of years afterwards, humans finally climbed up from the bronze age to something more resembling modern society. Technology is finally on par with pre-cataclysm World War 1, and national tensions are rising. One of the gifts given in addition to humanity's survival was the ability to manipulate the world around them - also thought of as Magic.

A form of martial arts known as The Way has been around ever since the first few generations of survivors sprung up, and has been shifting to fit technological developments ever since. These days, it's essentially military training combined with magical training.

Dedicated colleges for training in The Way have sprung up, and our characters play the roles of teachers, students, and professional Mages. Mordhaben's Institute for Aspiring Mages is one of the oldest and most prestigious of them all, but it certainly isn't the only one.










Character Sheet

Either post your Character Sheet in the OOC and send an @Mention to the GM and Co-GMs, or PM it to the GM and Co-GMs. Do not post your Character Sheet in the Char Tab until after a GM has given approval. If your CS is well-written and fits the roleplay, it'll probably be accepted. If you're not sure about something, PM it and we'll give some constructive criticism on what may need work or edit it. I don't want to bar anyone from entering the RP because of a misunderstanding.




Rules

  • If you've RPed at all, you should know the usual ones: godmoding is frowned upon, controlling other characters is bad, don't metagame, etc.
  • If you're not going to be able to post for a while, let the GMs know with an @Mention.
  • Writing Standards are mid Casual. Aim for a paragraph or two, keep things clean. This is a Casual roleplay, not Free or Advanced, so undetailed one-line posts and ten page essays are frowned upon here.
  • Keep up with your character stats. I'll be posting classes completed and associated stat additions in the second OOC post, so if you're not sure where your character's skills should be, refer back to that.
  • Don't be an ass in the OOC. If a GM or Co-GM tells you to stop a discussion, then stop.
  • Respect other players. While I encourage characters to be assholes IC, ask the other player via PM before you do something lewd/disrespectful/creepy/violent/otherwise unsavory to their character. Some folks get really, really creeped out by that sort of thing, and I don't want it to cause OOC drama.
  • If you're not sure about something, ask the GM and/or Co-GMs.
  • Real life comes first.
  • Above all, have fun.



Closing Notes

If bad things are happening in real life or you feel the need to drop out of the roleplay, post in the OOC with an @Mention for the GM and Co-GMs, or send the GM and Co-GMs a private message. Let us know how you want your character to be handled. I will not kill off player characters without permission, except for in cases in which the player has repeatedly broken respect rules. The default treatment for missing players is for characters to be put on a bus elsewhere until the player returns.

This is going to be a faster-paced roleplay than most. I will be making full use of routine timeskips in order to keep things rolling. A lot of school based roleplays get bogged down because they try to roleplay every single class, and each class and each combat situation has the risk of carrying on for days on end, or in slower RPs even weeks. Weekly missions will either be roleplayed in their entirety or given a short and simple description of roughly what happened and how successful they were, depending on how much of a rush we're in and how much is going on IC. Players have the annoying tendency to have their relationships develop a hell of a lot faster than their characters' relationships do when the roleplay is slow. Let's keep that from being a problem here.

We're using an Attribute and Skill system here. Attributes are effectively meaningless in-character but do grant some modifiers to skill gain. Why? Because it gives a measurable, non-arbitrary form of character power growth, and it helps pad the harshness of skipping weeks in-RP, as every single class and combat event will supply player characters with points towards class related skills as well as universal skill points.

Character skills are to be determined on the fly, as skills can be effectively limitless. I'm not going to sit down and list out every single thing that a person can be good at or know - if you want your character to know something or be good at something, then put it in your character sheet and keep it updated.
I'll get started on putting up an OOC and IC post, then. I think I'll discard the usage of dice except for as a way of determining some NPC actions, but that's not really an "official" policy so much as a personal roleplaying choice.

It'll most likely be a few days, but I'll ping everyone here when it's up.
@Junkojuro

I intend it to mostly deal with extremely difficult or out of character actions. For instance, if a human character wanted to jump a twenty foot gap, it might be necessary, but not so much for a froglike chimera.

I'll think about whether it's a good idea or not and get back to you on it. Thanks for the input!
Concept


A mysterious race of beings, seen as Devils by some and as Gods by others, has given humanity a second chance at survival after humanity bombed itself nearly to oblivion. Thousands of years afterwards, humans finally climbed up from the bronze age to something more resembling modern society. Technology is finally on par with pre-cataclysm World War 1, and national tensions are rising. One of the gifts given in addition to humanity's survival was the ability to manipulate the world around them - also thought of as Magic.

A form of martial arts known as The Way has been around ever since the first few generations of survivors sprung up, and has been shifting to fit technological developments ever since. These days, it's essentially military training combined with magical training.

Dedicated colleges for training in The Way have sprung up, and our characters play the roles of teachers, students, and professional Mages. The college I'm basing the RP around is open to all potential students over 16, and sends out letters of recommendation to students in public school that it determines have potential in The Way. Open enrollment is a thing, though, and anybody can apply. Acceptance to the college requires passing at least one test out of several different kinds during the Entrance Exam, and such tests cover the areas of knowledge (written tests), athleticism (physical trials), creative problem solving (unique tests based on constructed scenarios), and strategy (typically strategic board games like Chess and Shogi).







How It'll Work


If this works out, I'll be running the RP a little differently from other academy-centric roleplays. It will be faster paced than normal, with routine Time Skips done to keep things from slowing down too much. Periodically classes will be roleplayed if players wish to do so, of course.

A lot of school type RPs get bogged down when they focus on every single class, and when each class can take weeks to finish, each IC day typically takes months IRL. So in the interest of keeping players' relationships with eachother from developing faster than their characters' relationships, it'll be going pretty fuckin' fast storywise. Y'all can decide how your characters' friendships develop when timeskips happen.

The RP will also feature a custom Attribute+Skill and Experience system so that classes still hold meaning even during timeskips, players are rewarded for taking part in expeditions to kill Monsters and/or investigate other problems, and characters have measurable skill development that isn't completely arbitrary. Forewarning: this also means that I'll be using dice rolls when a character does anything that would be particularly difficult for them involving an NPC. Not everyone likes that sort of thing, but I'm not one to limit player creativity and I want to avoid godmoding of any sort being used to end encounters.

Post expectations will be one to two paragraphs. More than that is fine, but there's such a thing as "too much". Scares the newbies away if everyone is writing ten pages with every post: this is casual, not advanced.
I'll get a post up either tonight or tomorrow. Been a bit busy lately.
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