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1 yr ago
Current Ah, I too am preparing to lose a lot of sleep and gain several pounds hunting monsters in the wilds.
3 likes
2 yrs ago
Fear of long words is hippopotomonstrosesquippedaliophobia. Isn't that messed up?
1 like
2 yrs ago
Star Wars Persistent World, that was a thing that was sort of a thing. Kind of.
3 yrs ago
LongSword is objectively the best main. Objectively.
3 yrs ago
The ones from Calle are usually monthly. I tried to start another one a few years back.
1 like

Bio

I be Bango.

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Off Chisholm Trail, Near to Selina

Reacting quickly to the Frenchman's shout the Austrian fires off his revolver just a few seconds after LeBlanc sends a rifle round into the brush. One of those rounds seems to have found it's mark as the brush stops moving and a howl is heard. Though to the observer it may seem like a long time, the silence and stillness thereafter is actually only another second or two. It is broken up by a sound like a thick wet blanket tearing and a shrill scream.

A second cougar has circled the party and advanced up along the other side of the coach while the party were inspecting the bodies. Perhaps the shooting scared it or perhaps the damnable things were just more treacherous than folk give 'em credit for. Either way the driver of the coach was suddenly having a very bad day. This second beast had pounced on him from the side, grasping onto him with tooth and claw and dragging him into the dirt. The tearing sound, the result of the cougar doing his level best to separate the driver's left arm from his body, is quickly followed by a shotgun blast as the coachman leans around to try to save his friend and begins to climb across the shooter's platform toward the others. He can barely be seen crawling his way across the platform before his eyes light up bright and he is quickly dragged back behind the coach by the second cougar.
Selina

The Sheriff nods in turn to the oddly sharply dressed young man. Folk didn't normally go 'bout greeting the Sheriff. Most folk just want to keep their head down, go 'bout their lives. Seemed decent enough though. Them sharp clothes might get him in trouble, he'd have to keep an eye out on the man, but he didn't exactly seem like a city boy. Still. Last thing Selina needed was getting too much attention. Area had enough to deal with as it was. Rumor had it that Earp in Dodge City was looking for jobs for some of his brothers. No sir, not here.

Another stranger rode in to town on a strong looking black Morgan. More trouble. Sheriff wiped the sweat from his cheeks, then wiped his hands off on his pants, and fixed his hat. Goddamit. Maybe the rumors was true. He sidled over toward Zeke's to join the stranger, figured that Jack fella would be heading that way soon enough as well. Sure enough he could use a...

Oh hell. That addle brained woman was staring again. O'Flanagan never kept as good a eye on her as he should, let her about to wander aimless like all around town. Poor thing didn't have more than a brain cell or two to rub together.

Might as well head on over, seemed they'd all end up at Zeke's soon enough, most of the time that were how it worked out.

Zeke's Hunter Lodge

"Morning, name's Jack, and this is Zeke's Hunter Lodge," a skinny clean shaven man calls out as he sees the man on the black Morgan riding toward him.

"If'n you lookin' fer some taxidermy Zeke's over that away by the General Store. You can set right here at the bar, or if you were lookin' fer some eats pull up a chair and Lily," he motions to a slight woman with generous curves, "will get you fixed up right quick."

"Can I get you something?"

The bar is quite clearly a small side business. Zeke's Hunter Lodge is primarily a taxidermy shop, various critters of the local area (and a few more exotic animals) are posed all about in startlingly lifelike poses. Tattered Union Flag hangs up above the counter. It is kept meticulously clean, floors swept, counter shined, the preserved critters apparently brushed regularly as they don't have dust or nothing built up on 'em. Looks like it's been doin' pretty good business.

The bar on the other hand is a long counter set off to the side. A cabinet up behind the bar showin' a good selection for a small town bar but not a particularly generous supply. That is to say you can probly get what ya want but if you a heavy drinker you'll probably finish what they got. Glasses are clean enough, counters clean enough, small kitchen's clean enough. Storefront is created by a a wooden wall on a hinge propped up by a couple 2x4s, gives customers some shade in the heat and makes the bar seem more roomy that it really is. Seems to be working. Bar ain't crowded exactly but there's a few folk drinking to forget one thing or another.
I’m at work so I can’t do real posts but I don’t want to slow you guys down so...

ElGappa, go ahead and post your turn
Wampower after he does that if you can PM me what you want to do or hit me up on the Discord.

Everyone in town, the bar is rather small and located in the back of Zeke’s Taxidermy shop. It’s decorated with a variety of well preserved and posed wildlife. You can get hard drinks or stuff like water, club soda, or coffee. Nothing fancy to eat as that’s mostly at the Bed and Breakfast.

Zeke owns the place and acts as bartender. He’s a smaller guy, jittery, heavily bearded. The bar is less than pristine but well cared for, mostly by the worn out waitress Nancy who looks as though she was probably once quite pretty.

If you’re coming in to town feel free to have Zeke call you over, something like “Hey there feller! You look like youse in need of a stiff drink. C’mere”

Off Chisholm Trail, Near to Selina

Clomping off through the dirt and leaves the driver makes his way back to the coach cursing under his breath. "Come on Jeff," he calls to the coachman, "leave it to these here foreign fellas. We ain't paid but to run the wagon."

More reluctantly the coachman heads back on still slightly wobbly legs, careful not to step in the blood of the recently deceased. Behind him one of them foreigners, the Frenchman LeBlanc, still covering the body with his rifle called out to his compatriots,

"Do what you have to do with these damn bodies, and then lets get the hell out of here! What ever killed these may still be around..."

Before the other two could join their compatriot, as if in reply to LeBlanc's warning, a deep rolling growl sounded from somewhere nearby and low to the ground. At the sound of the growl the coachman pauses, not quite fearless enough to return but proud enough to consider it, before being ushered to the coach by the driver. Whatever the hell that damn thing were it's exact location was indistinguishable except for one thing, it sure as hell weren't in the wagon. Wherever the damn thing were it were a ways out and it were certainly somewheres in the brush and bushes between LeBlanc and his compatriots, and if that impossibly faint intermittent sound of shifting brush were any indicator, the damn thing were stalking.
So we are about to begin what will soon become our first combat. In order to make things a little bit more game like we're going to have turn orders which really just means a post order. Deadlands doesn't really have a lot, at least not that I've found, about who goes in what order so I'm just looking at relevant-ish stats for now.

The way Deadlands proper is run, like at a table and in person, is that everyone draws a card from a deck at random and then they act in the order of highest card. We could try that too with me just picking random cards for everyone if that sounds good. But for now...

In the post I'm about to make a Big Fucking Cougar will make the first "move." A move is not necessarily an attack it can also be movement or an action such as reloading, clearing a jammed weapon, falling back, crouching, or saying something much longer than a syllable or so. So we will go in move order and at least at first lets do PMs to figure out whats going to happen.

When it's your turn PM me what you want to do so we can make sure that everyone is doing roughly the same amount of stuff per turn taking into consideration abilities and whatnot, and we'll figure out if it misses or if it hits and if it hits how effective it is. This will also help keep things clearly in sequence so folks are clearer about where everyone is. In time I'm confident we can all kind of figure out how to share the story and actions so that only a move order is needed, but lets try it out like this a bit.

Move Order for this encounter is : Big Fucking Cougar - LeBlanc - Kaufmann - PAUSE - Blackburn

So ElGappa if you can send me a PM with what you want to do, then we'll figure out how much of that is reasonable for you to do as your turn and how effective it is, at which point you can write up your post.

This is pretty experimental so any input on what does and doesnt work and how it might work better is verrrry much appreciated. I kind of wish there was an Initiative skill or stat. I'm basing this off of Agility and any relevant stats, for this encounter I'm looking at Fighting, Shooting, and Survival. I'm also trying to take into account positioning, which is simple enough for this but not so much in the future probably.
We have one more application coming in relatively soon. Hopefully Life in Stasis will join in on a future RP as her character Sequoyah Guess seemed really cool.

I'm updating the front page a bit, just to copy/paste some stuff from the Interest Check thread to the opening and to provide a bit of a reference for who the Supporting Cast is.
Off Chisholm Trail, Near to Selina

"I better tend to the horses," the driver muttered, unaccustomed to seeing such butchery. There was shootings sure, out here in the Disputed Lands there was always shootings, and sometimes those fucking injins come out and work some of their mischief, but that was different somehow. He'd kept further from the body, and seent somethin' the others hadn't noticed yet. He weren't no sharp eye the driver, but he were good enough now at surviving even when that meant getting the hell out of Dodge. Sometimes literally.

Coughing as he passes the Frenchman he vaguely gestures off toward the bushes, toward the blood trail. Toward two other bodies.

[Constantin LeBlanc Passes Survival Check]

Sure enough, deeper into the brush is a slick trail of blood and a discarded shoe. With a closer look LeBlanc can see a bloody socked foot and a pale leg sticking out through some brush.
Off Chisholm Trail, Near to Selina

Days heatin' up. Nothing crazy, but hot just the same. Type of weather makes a man happy to get back to civilization but still yearn to head back out. Sleeves rolled up, wipin' sweat from their brows, the driver and the coachman smell it before they see it. In a heat like this meat spoils quick.

"Whooooooah," the driver calls out as he pulls back on the reins, the coachman already turned to face forward, coachgun scanning about. As the carriage come to a stop the coachman jumps out moving up past the window.

"Somethin' ain't right out here, you all..." he stops midsentence and instead chokes out a muted "oh fuck, oh Christ"

"Sta...stay up there Hank," the coachman shouts back to the driver as he approaches the body.

"Shit...oh my god...damn...shit..."

He approaches the body in a low crouch, not no tactical crouch now, a plum scared crouch. He turns back as the door to the carriage opens, then turns back to the body. A young woman, though that is scarcely determinable given the state she's in. Torn open and spread across the road. The coachman whispers "Mam?" to her, just in case, though she is most certainly dead and he knows it. Closer, now closer still, he bends down to take look at her wounds and grows unsteady on his feet.

Selina

"Ah," Father O'Flanagan says, trying to affect his usual cheerfulness but falling short, "Sister Aveline."

"I..." he begins as he makes his way toward her chair. Though a large man it would be hard to find hims in any way intimidating, long nights spent reading "The Book," preparing his sermons, and tending to the sick has given him a neigh permanent lurch.

"Thank you sister for carrying that burden with me. I don't know if I told you, but the miner he was a friend to me once when I was a young man. One of the finest men I'd ever known before I found the Lord."

He is quiet for a moment, looking to the horizon, before he sighs and his shoulders sloop ever so slightly.

"This morning I am troubled, by probably the oldest question. Why do bad things happen to good men? Old Charles he was surely a good man and that, that was surely a bad way to go."

Straightening out his robes and pulling back his shoulders he continues, in a tone that is almost convincing,

"But it is a beautiful day is it not? Charles will be missed, but his memory will live on and it is a beautiful day."

Working a smile across his face Father O'Flanagan pats Aveline gently on the shoulder and heads inside the monastery to find solace in the Good Book.

Now it surely is one of those beautifully cruel things about this world, way these things happen and the world it just keep a moving on. That miner Charles, he surely were a fine man and he surely did suffer. Took a long time dyin' that one. Aveline and the Father they done all they could, Father didn't have no "gifts" but he pray'd his heart out safe to say. Aveline she done her thing and yet even still whatever it were that were hauntin' him it weren't nothin' that neither of them could fix. Damndest thing it was. Didn't matter how much that one ate he were ever hungry, ever thirsty, and ever losing weight. He were a strong miner all his life, but at the end he were weak as a suckling babe. Poor poor Charles.
Characters

2sky11 - Rick Matthews, Union Cavalryman


Dragonbud - Aveline, Blessed


ElGappa - Constantin LeBlanc, French Soldier of Fortune


Lewis - John Blackburn, Investigator


Wampower - Franz Kaufman, Austrian Gunsmith and Ex-Soldier
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