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    1. Bazmund 7 yrs ago

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6 yrs ago
Current Back at the guild after a long absence. Much changed since I was gone?
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Bio

Medical student living in Scotland, a lover of beer and steak mostly - but also writing, and politics. Because why not make myself even more divisive.

Most Recent Posts



The City of London


5:00AM - Your last day of You.


https://www.youtube.com/watch?v=JveR2Qfvq-I&t=10s

It rains frequently in London, as, indeed, it does in the rest of England too. Dark clouds, heavy rain, and the faint rumble of thunder in the distance to mark the approaching of the storm, strong and vengeful as storms are. The rain fell as hard and fast as ever when you woke up that morning, to the faint buzz of your phone, notifying you that you'd received a message.

It was cold, unusually so. The air had taken on a unique, uncharacteristic chill, and your phone buzzed again as you got up to check it - two messages, now. The rain kept falling - as rain does - and the world kept turning as your phone buzzed a third time, and a third message was delivered. These messages were all from the same person, but you knew that already. In fact, you could almost tell their content before you read them.

A time, a place, and the instruction to bring what essentials you would need for at least a short time away from home.

The rain came down harder as your suspicions were confirmed, and the full text appeared on your screen.

"By 5:30AM, arrive at Liverpool Street station. Failure to be punctual will be met with consequences. Bring one spare change of clothes only, sanitary essentials, and the other bare necessities such as prescribed medication. Do not disappoint us."

Half an hour is simultaneously a great span of time, and no time at all. Especially in the city of London, much can happen in even as little as a few seconds, let alone an entire half hour - and yet, despite this, public transport is still public transport, and half an hour does not leave much room for error in reaching London Liverpool Street, no matter where you're travelling from, when you consider the fact that you have to at least get dressed first. So much space in which to make so many mistakes, too. Even a few minutes lateness could easily be your doom.

In the time you spent thinking about all this, an additional two minutes have passed.

28 minutes remain.

Better get moving, kids.


The Cast


The Employer




The Willingly Employed








The Opposition




roleplayerguild.com/topics/164267-pow…

@TheMusketMan@Innis@Sterling@Kingfisher@CollectorOfMyst

OOC is up, all. 5 people is all I'm planning on having, but I like to maintain an open mind to a larger party if we end up attracting one. Good luck, and I hope to hear from you soon if you're up for applying.

Edit: Whoops. Nearly forgot, this is set sort of "20 minutes into the future" if you will. Nothing very science fictiony, just enough to make central London a bit more widely modernised, as well as excuse any inaccuracies in my research and give us some creative freedom with our plot, and the history leading immediately up to it.


You are not a criminal


Yet.


Power-Over is a curious thing. Many of us feel as though we have it - power over our thoughts, power over our actions, power over our fates, some of us even believe we have power over others - but this is frequently a falsehood. In reality, Power-Over is not a commonly held thing, not nearly as much as we all think. Indeed, the very conception many of us have of 'power-over' is, itself, wrong; more than just experiencing a hidden failure to possess power-over, we don't even truly understand what it is.

No. What most of us really have is power-to, and it is a remarkably different thing. You have the power to get up and go to work. You have the power to go crack open a nice cold bottle of beer. You even have the power to turn away from what you're presently reading entirely, if you so choose - after all, that's a thing you have the power to do, it is within your power-to.

But you probably don't have much power-over.

That is reserved for a different class of person entirely. Someone rather unlike you.

You are a student, at one university or another within the fine, dark, rainy city of London. You've worked very hard to get where you are, and no doubt you're very intelligent and capable. You have a tremendous amount of power-to - the power to become upwardly socially mobile, the power to graduate with honours and move on to lucrative employment if your degree permits it, the power to create for yourself some kind of future in this dangerous and volatile world.

But, like most people, you have almost no power-over at all.

Unfortunately - or, potentially, fortunately - for you, there is someone in your life who has a tremendous amount of power-over.

Power Over You.

God only knows what they'll make you do with it.

________________________________________________________________________
________________________________________________________________________


This is an RP about a group of University students from varying walks of life, with various subject specialties, who are forced by circumstance and by person into a loosely knit group of professional thieves, in order to facilitate what might very well be one of the greatest heists ever pulled. The PCs will make up the students who are forced into helping, and the few major NPCs who are doing the forcing - or working for the people who are - will be played exclusively by myself, or possibly a Co-GM figure, if they have the time, skill, and are trustworthy.

The PCs are, as the title suggests, going to have very little power-over in comparison to the people they're trying to steal from, the people they're trying to steal for, and the NPCs who are tagging along for the ride. This is not to say that your characters will have no valuable input affecting the story, nor is it to say that your choices don't matter - on the contrary, your character will very much be held accountable for them, often in ways that are not necessarily avoidable, or good - it is instead the introduce the theme of outside control. The PCs are just students, some of them may not even be above 21 years of age, and certainly none of them will be above 26 - with possible exception for some medical students, or similarly long degree students. As a result, they have no experience of the world they've been thrust into, and they have no real influence within it; there will be times when they are trapped into making choices, without any sort of third option, and there will be times when things simply happen to them, either as a result of previous choices, or just because their adversaries (or employers) have decided to make things happen to them. In that sense, this is going to be very realistic.

There does, however, remain the chance that the PCs will either be able to escape the job entirely, or that they will be able to complete it and be thusly rewarded - and the potential rewards, excluding the glamour of the job itself, are very much worth it.

For anyone who's interested, this is based quite heavily on the interactive film, Late Shift, which has a very similar premise; with the only major difference is that there's only one member of that team of thieves who was coerced, and the others were very much willing and eager to participate, whether they were students (which, judging from their ages, is possible) or career criminals (which is also likely). The RP is likely to have a similar initial premise, but in the spirit of keeping true to the theme of power-over and choices, the latter plot and ultimate endgame are very much up in the air, and dependent on the PCs' actions.

As this is a fairly unique RP with fairly unique settings, circumstances, and pretexts, I feel it necessary to go through some rules before we get to anything else.



Superb. With that out of the way, I'll put the character sheet template up.



Please, use any colour you like in the colour tags - but make it easily readable. I'll write up character sheets for my major NPCs and The Employer tomorrow, I think.

Oh, and one more thing.

Romance, relationships, and the like? They are going to be very much encouraged. The PCs are young, and in incredible danger. These two things naturally lend themselves to passion, and particularly between vulnerable people (as many PCs are likely to be) love is a very important comfort. It will also lead to naturally occurring subplots developing, and it will add a bit more of a thrill to the RP, in my honest opinion. Do talk it out with each other first, though, if you are up for that subplot - and then inform me too. I'll see if I can make it more interesting for you with my otherworldly GM powers.

Thanks for reading this, guys. I hope to hear from you all soon.
roleplayerguild.com/topics/164239-pow…

There's the interest check. Let me know what you think of the cover image I cooked up in 10 minutes.


You are not a criminal


Yet.


Power-Over is a curious thing. Many of us feel as though we have it - power over our thoughts, power over our actions, power over our fates, some of us even believe we have power over others - but this is frequently a falsehood. In reality, Power-Over is not a commonly held thing, not nearly as much as we all think. Indeed, the very conception many of us have of 'power-over' is, itself, wrong; more than just experiencing a hidden failure to possess power-over, we don't even truly understand what it is.

No. What most of us really have is power-to, and it is a remarkably different thing. You have the power to get up and go to work. You have the power to go crack open a nice cold bottle of beer. You even have the power to turn away from what you're presently reading entirely, if you so choose - after all, that's a thing you have the power to do, it is within your power-to.

But you probably don't have much power-over.

That is reserved for a different class of person entirely. Someone rather unlike you.

You are a student, at one university or another within the fine, dark, rainy city of London. You've worked very hard to get where you are, and no doubt you're very intelligent and capable. You have a tremendous amount of power-to - the power to become upwardly socially mobile, the power to graduate with honours and move on to lucrative employment if your degree permits it, the power to create for yourself some kind of future in this dangerous and volatile world.

But, like most people, you have almost no power-over at all.

Unfortunately - or, potentially, fortunately - for you, there is someone in your life who has a tremendous amount of power-over.

Power Over You.

God only knows what they'll make you do with it.

________________________________________________________________________
________________________________________________________________________


This is an RP about a group of University students from varying walks of life, with various subject specialties, who are forced by circumstance and by person into a loosely knit group of professional thieves, in order to facilitate what might very well be one of the greatest heists ever pulled. The PCs will make up the students who are forced into helping, and the few major NPCs who are doing the forcing - or working for the people who are - will be played exclusively by myself, or possibly a Co-GM figure, if they have the time, skill, and are trustworthy.

The PCs are, as the title suggests, going to have very little power-over in comparison to the people they're trying to steal from, the people they're trying to steal for, and the NPCs who are tagging along for the ride. This is not to say that your characters will have no valuable input affecting the story, nor is it to say that your choices don't matter - on the contrary, your character will very much be held accountable for them, often in ways that are not necessarily avoidable, or good - it is instead the introduce the theme of outside control. The PCs are just students, some of them may not even be above 21 years of age, and certainly none of them will be above 26 - with possible exception for some medical students, or similarly long degree students. As a result, they have no experience of the world they've been thrust into, and they have no real influence within it; there will be times when they are trapped into making choices, without any sort of third option, and there will be times when things simply happen to them, either as a result of previous choices, or just because their adversaries (or employers) have decided to make things happen to them. In that sense, this is going to be very realistic.

There does, however, remain the chance that the PCs will either be able to escape the job entirely, or that they will be able to complete it and be thusly rewarded - and the potential rewards, excluding the glamour of the job itself, are very much worth it.

For anyone who's interested, this is based quite heavily on the interactive film, Late Shift, which has a very similar premise; with the only major difference is that there's only one member of that team of thieves who was coerced, and the others were very much willing and eager to participate, whether they were students (which, judging from their ages, is possible) or career criminals (which is also likely). The RP is likely to have a similar initial premise, but in the spirit of keeping true to the theme of power-over and choices, the latter plot and ultimate endgame are very much up in the air, and dependent on the PCs' actions.

Let me know if you're up for an RP about theft, choices, and power.
@CollectorOfMyst Yeah probably mate. I mean, your character here actually fits the idea I have pretty well. In essence, it's about a group of students who are, one way or another, coerced into participating in a heist of sorts. It's gonna be based closely on the Interactive Film, Late Shift, which is essentially the same concept, except for the fact that only the protagonist is being coerced - the others are all fully willing, and while it's not entirely elaborated on, they could plausibly be either students as well, or professional criminals.

It's a good film actually, go and give it a watch because it really had the right feel I'm going for.

See, in a way, the PCs of the RP I'm trying to get up are actually going to be fairly without power-over, which is to say that whilst their choices do matter, they're still going to have realistic consequences, and there will be situations where some/all PCs may be entirely deprived of their power to make choices - for example, if they were kidnapped and held captive, most sorts of modern person would be entirely unable to realistically and safely make an escape.

It's going to be an intense experience if I can wangle it properly, and certainly it's gonna be quite a bit darker than what we currently have going here, but it should be good.
Also, I'm gonna see if I can put out an interest check for the Late Shift inspired thief RP tonight. Small party, ideally, low-power characters, that kinda thing. It's a crime RP where the main characters aren't hardened criminals, if you see what I mean. Say aye all ye who'll find interest in it.
<Snipped quote by CollectorOfMyst>

I was the last person to post.
Currently waiting for the others.


Same here. I mean, I know I'm playing the Inquisition as well, but I really can't be every other post. That's a bit much.
Incidentally, guys, I'm thinking about starting a second RP with a Heist/Thievery theme, based on some choices based game that I'm currently watching a let's play of - Late Shift, if you've heard of it.

Anyone interested in a bunch of Uni students stumbling together and forming a coherent plan to steal something incredibly valuable, fully utilising the skillsets given by their respective degrees?
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