@Kho I think the strong differential pricing should be adequate incentive for players to get creative when they want to smite things.
<Snipped quote by BBeast>
I don't mind either way, whatever the majority wants.
<Snipped quote by Kho>
That kind of defeats the point, doesn't it? We want people to create things to destructive ends.
Edit: speaking of heroes and khookies and prestige, should Divinus Lite's Hero levelling system be revised? At the moment the costs are just me using an arbitrary system not grounded in anything.
In an established RP like Mk.II, I think we can do away with it at this point, especially as I'm no longer a GM. If I've jumped the gun by using Prestige in that last post, Termite can edit ^^'
Also, for levelling up, how about you can Level Up only if you have spent at least 1 MP Might equal to your current level on something else since your last Level Up (including at the start of the game).
This work?