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    1. BCTheEntity 11 yrs ago
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4 mos ago
Current Euh. It's been a hot minute. Things are rather different for me now, and I don't know how that translates to my presence here.
3 likes
1 yr ago
I don't *think* I'm a bad person. I might be wrong there. I try not to be, even when I screw it up for want of social awareness.
2 likes
2 yrs ago
Harambant, who once went by Harambe, now only recalled in light of what followed.
3 yrs ago
RAIN OF SPIDERS (SPIDERS spiders)
4 likes
4 yrs ago
It seems today, that all you see,

Bio

Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)

A link to some of my past characters, which I need because static tabs do not take up internet.

Infamous Quotes From People Who Exist

“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”
~vikaTae

“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”
~BCLEGENDS

Most Recent Posts

@Klomster Trust me, we have plenty of Nobz by now, and at least one Dok to boot. There is a distinct dearth of real sneaky-like Kommandoes, however, and I highly encourage you to make that character in particular.
In Deify 10 yrs ago Forum: Casual Roleplay
@Klomster Thanks for the bump. Realistically, what you're asking depends on the magic reserves available to a deity. Having consulted with gammaflux on this, we've established that typical PC deities, at roughly 1.25x the strength of the weakest deities, could exert most or all of their Arcane and Divine power to reduce to energy the mass of a decently-sized mountain range, though deities focused on less offensive disciplines such as healing may have issues with channelling all that as pure destructive force. Standard PC mortals (SPCM), at 0.75x the strength of the weakest deities and therefore possessing around 60% of a standard PC deity's power, can reduce to energy around 60% of the mass that a standard PC deity (SPCD) can.

However, it should be noted at this stage that the power is rather relative between the two groups. Whilst a SPCM would be soundly thrashed in a one-on-one fight against a SPCD, and the deity's mere presence would be considered a huge deal to most mortals whilst the same is not true in reverse, the fact that a SPCM is as strong as they are would be considered a major feat by most of their fellows, and they would likely hold major positions within at least their race, if not the religion as a whole (and I recommend that SPCMs are built around roughly this specification unless there is a good reason to avoid doing so); by comparison, a SPCD is rather small fry amongst the ranks of the divine, and Alithos would likely be able to take on every PC-level deity alone with little more than scratches from them. Not to mention that a good portion of a deity's power, size dependent on the deity themselves, is Divine rather than Arcane, which is a further damper in many cases if they don't want to expend the former.

Since we're on the topic, Divine magic is accumulated rather more slowly than Arcane magic recuperates. Any being acquires more Arcane mana at a rate proportional to their Arcane mana reserves, such that even if they fully expend all of their Arcane magic, it will recover entirely with about a full day's rest, give or take up to an hour. By contrast, Divine magic has no explicit limit on how much can be accumulated, but methods of acquisition are by their nature far slower:

-Active worship of a deity by any mortal will grant them some Divine mana, adding up to a reasonable amount over the worshipper's lifetime, with a minimal gain over time via being a passive part of that deity's worshipper base;

-Temples, churches, statues, and other monuments dedicated to a specific deity will grant that deity Divine mana based on the amount of dedication put into them (based on traits such as size, effort of building, build quality, how well they exemplify the deity's merits, and so on), with relatively minor monuments providing less mana per time unit than even a single active worshipper, whereas large and substantial projects such as a very large cathedral would even grant mana during its construction as though it were a form of mass worship and continue to provide a significant stream of mana even after construction ends, though in any case, the monuments will provide Divine mana until they become decrepit enough to not be significant to the faith of the deity any more, a potentially much greater timescale than any mortal could provide for them;

-Sacrifices to a deity, of any sort, will provide an immediate and comparatively large boost of Divine mana, though this is obviously only a one-time thing per sacrificed being, and varies in significance depending on the sacrifice itself - food and drink sacrificed "in spirit" will only provide small boosts, whilst animals may provide a somewhat greater boost depending on how well they're prepared, and mortals will provide more mana based on the preparations taken, and the devoutness of both sacrificer and sacrificee, with the greatest boosts coming from fanatically-loyal worshippers placed into either role (perhaps both simultaneously, if they commit ritual suicide in their deity's name), though a worshipper of another deity sacrificed by a sufficiently-loyal worshipper can provide almost as much strength.

Deities can also provide other deities with their own Divine power, though this is a relatively uncommon occurrence given that it's a rather precious resource; aside from transfusions via direct contact, the most common way for this to be done is by soaking food or drink with Divine energy for another deity to consume, though this only has any significant effect within about two weeks of the initial energy soaking, since it rapidly drains away over time. Notably, a mass sacrifice is the only way to bring a new deity into existence quickly, as energy obviously cannot be transfused to a being which doesn't yet exist, and the initial requirement to bring a new deity into being is so large that any other method of worship will almost certainly take anywhere from a hundred to a thousand years to achieve, whereas the comparatively large boost from a sacrifice of a large number of people, performed all at once, could well bring a new deity into existence almost immediately, though if the entire worshipper base died as a result, it could be that the deity is immediately put into a situation where they have to start preaching their own word to gather replacement worshippers.

Speaking of sacrifice to bring a new deity into being, expect my character for the game to be created shortly.
I am a bad person, and I am very sorry for holding the game up as much as I have. @Guardian Angel Haruki, if you still want to keep going, I've gotten my next post up.
♥ - Rodney Colton Smith

Alright, good. She's still alive, at least. As am I, of course, but it half-seems like even after taking similar hits, I'm doing better than Skylar. Odd. Still, I'm a bit irate with this ghost, now, so... ugh. I can't shoot it, I can't make it shut up, so really, I've got one option left to me.

ACT -> Blep

I stick my tongue out at it angrily. That'll show it.




♥ - Eeeeeeeeeeee

'blep blep blep wow youre really funny you yellow guy you wait you said i had to stop talking didnt you red human girl oh no i did it again i always do that i have... to stop... okay... okay.'

I stop talking, because that was actually hurting those humans. I stay quiet for a moment, then begin talking again, but slowly.

'sorry about that. i... have problems with my talking. i managed to hurt some people before with it, and... i dont get to talk to a lot of people, now. sorry.'




♥ - Rodney Colton Smith

...wow. What a sob story. I'm inclined to remain angry at him, frankly, considering the injuries we've been dealt, but... well, he seems like he's being honest, I guess. I huff a bit, then consider how to respond...

ACT -> Teach

...waaait.

'I mean, you're talking more slowly now, aren't you?' I point out. 'Can you not just... make sure you don't talk faster than this? Maybe pay attention and make sure you don't start spewing words out everywhere? Uh- back me up here, Skylar, I'm not crazy to suggest that, am I?' Surely it's not unfair (and thus unjust) to suggest that he do that, after all. It seems obvious, is what I'm saying.

@Jbcool I'm just waiting for @Yennefer to contact me about a collaborative bit in our character sheets. If I don't hear from her in a couple of days, I may just finish off the sheet as though her character isn't involved with mine, since you're so intent on getting us involved ASAP.
Gowglakk Bangdakka was only marginally upset about the death of Kaptin Ogmuk Marine-flayer. Ex-Kaptin, rather. Though he to some extent understood why his fellows might be so emotional about it, he deliberately held back on his own emotional outbursts, reasoning that they were best stored up as anger for when he came up against the foe that had killed the beloved Freeboota Kaptin, and also kept in mind that that was simply how it went - strong, clever Orks went up in the hierarchy; weak, stupid Orks got themselves krumped. In this case, Ogmuk had been stupid.

Gowglakk would not make that mistake. As a Big Mek, and a pragmattik one at that, he knew full well that he could easily achieve succession to the status of Kaptin before getting killed. It was just a matter of living long enough to make sure he was bigger than all the other gits trying to take the throne, and krumping any of them who continued to question his legitimacy after that point.

Thus, it was no surprise to him when, whilst working on his latest project, a Grot turned up in his office, flailed a bit of paper around, and screeched "Oi, Big Mek! Youse gots a messij frum Whatzitf-", shortly before receiving a large thrown spanna to the head and getting half-flattened under its weight. Bangdakka did not like being interrupted; however, he figured this had something to do with who would be the next Warboss, and in any case was not foolish enough to dismiss a call from Mugrub Whatzitface himself. He was oddly composed for a Weird, more than enough to hang out with the rest of the boyz, but still capable of anger enough to 'eadbang anybody he didn't like. And it was only pragmattik to want somebody like that allied with you, rather than acting as a potential threat in the future.

Just in case, Gowglakk grabbed one of the shootier Deffguns in his arsenal. He figured a Shokk Attakk Gun wouldn't be that useful without plenty of Snotz around to fire, and a Tellyport Blasta or Mega-Blasta might be too 'splodey for something like a throne room. On the other hand, plenty of dakka never hurt any throne too much... not in his experience, anyway. For appearance's sake, he also slung his Big Choppa and some ser-kit-ree over his shoulder so it all hung across his back, though his Kustom Power Klaw had generally proven to be the more effective weapon in most cases. Maybe it'd come in handy, though. With all that set up, and with a final tightening of a couple of loose bolts on his Iron Gob, Gowglakk made his way to the throne room.

Some twenty minutes and several literally gob-smacked Orks later, he arrived at the doorway into the room, half-expecting it to already be flooded with rioting Nobz. However, it seemed that he was one of the first ones there - other than that one git Oonguh Boonguh. Gowglakk did not like him. Aside from anything else, he had the most un-Orky name the Mek had ever heard; plus he had these weird notions of what the Oddboy disdainfully called "'onna", for instance that any fight ought to be made deliberately fair by giving back the opponent's weapons, or that worthy foes should be krumped quickly for reasons other than getting rid of them as fast as possible. Who had time for stuff like that in a fight? A proper Orky close-range fight, in Gowglakk's eyes, began and ended with a single good hit with something big and heavy, like a Power Klaw.

Speaking of close-range fighting, though, Oonguh was one of the better melee fighters on the ship, and one of the strongest too, as came with being a Goff. Even if his Klaw technically trumped the Choppa, Gowglakk decided it'd be best if he could use his range to his advantage, and so took a position sort-of close to the table, but as far away from Oonguh as he could manage without seeming antsy.

"So where're da uvver Nobz right now, den?" Gowglakk asked Mugrub casually. "Iv it'z just us in 'ere, dere'z not gunna be much ta tork about, iz dere?" He held off on explicitly naming the likely reason for his presence in the room, given that this may set off his two present rivals for leadership. And he did consider Mugrub a possible rival, even if he was small enough to cut into bits vertically with his Klaw; physical strength hardly mattered when you could be vaporised from across the room, and he was probably clever enough to rival Gowglakk in that field too, which made him especially tricky.


<Snipped quote by @Roosan>

Unless you do actually want to drop out for reasons other than technical difficulties, I think you'll be fine just putting him on hiatus and slithering back into action when everyone least expects it. We may not even have finished getting everyone to Ullanor this time next month.


Sounds about right. I'm sure there'll be plenty of time for Sevrah to do his bit.
In Ignore. 10 yrs ago Forum: Advanced Roleplay
I've inexplicably acquired some extra time to do stuff in, and so intend to join this game. If there's any inquisitors who desperately need more members for their retinue, talk to me. We can discuss gaps that need filling.
To understand how the Imperio Armatus fight, one must first consider the conditions they were brought up in.

The Emperor has had many children in his time, but few of which he has personally deigned to help raise. These Ronin are seemingly cursed with bad luck, in such a way that they are oftentimes unavoidably stillborn or miscarried. Some small proportion of their number survive to actually be born, and it then becomes obvious that they are functional blanks in terms of their effect of the Warp, and more importantly on the minds of those about them, who often fear and wish to execute them even as newborns and infants. Even if they avoid this fate, they in turn tend to be executed by accidents, natural disasters, and sometimes absurd occurrences that one would need to see to believe, as though reality itself strives to end their lives. Few of those born healthy and living survive to the point that they can start actively avoiding these threats, and even these are uncommonly incapable of achieving adulthood in a way that lets them follow the spiritual link that forms at this age, drawing them in to their father, and to a modicum of momentary safety, for even he cannot protect them forever.

This lifestyle works to give any Ronin of significant age an almost preternatural sense of awareness of their surroundings. In combination with their natural physique, benefited as they are in at least this manner by their lineage, a sufficiently-honed Ronin might even sense and duck underneath a bolter round after it has been fired, though it is more common to see one instead weave between multiple potential accidents in a row, or else die trying. Once this curse of bad luck is lifted by the various Custodes surgeries, and training in combat provided to them prior to their initiation into the Zodiac Guard, they become nigh-untouchable, seeming to move fluidly around attacks from all angles even in power armour, to the point that even a Primarch has trouble damaging them significantly despite their similar maneuverability otherwise.

Of course, in the case of a psyker such as Gemini, this near-prescience manifests in a slightly different manner. The very start of the battle is swiftly heralded by a fireworks display of disgorged Warp energy - the immense blast of built-up WAAAGH! energy by fifty Weirdboyz on one hand, clashing against the transparent barrier of Gemini on the other. As his siblings leap into battle against the mass of Nobs, he instead remains comparatively still, only ducking and weaving round those Nobs that try to attack him as he focuses; every so often, a blast of red and blue energy is launched from out of his helmet's visors, cutting through the attacks of the Weirdboyz and vaporising one or two of them. To any of significant psychic sensitivity, it is instantly clear that these are not mere blasts of energy, but beams that seem almost divinely empowered, for they in fact draw upon the Emperor's own soul, via the Soul Binding that the Zodiac Guard has taken upon himself for that purpose and others.

By contrast, to the other four Armatus in the room, combat is mostly based on physical power. Indeed, both Virgo and Libra would make for a fine display of combat skill on their own. The former wields Daemonbane in a single hand, its blades shearing through Orkish armour like paper, deflecting power klaws and rubbishing choppas and shootas of all sizes, whilst using her free hand to perform something like acrobatics over and around her foes and their weapons. The latter, gifted after her surgery with actual precognition, remains more conservative, wielding merely a storm bolter and the power sword Draco, seeming to move such that, rather than dodging blows, it just happens that wherever she is is precisely where an attack is not; her weapons, though not as extravagant as those of some of her fellows, are nevertheless enough to get the job done, her bolt rounds and blade finding weakpoints throughout the morass to cripple and kill each Nob in succession.

Yet both almost seem pale in comparison to Aquarius. If the other Zodiac Guards are fluid in battle, she is water, almost appearing to weave through the melee in ways that should be impossible in power armour. Her power lance, Thricevoid, only emphasises this; though overcomplex, with three blades on both ends that automatically rotate to slice in whatever direction the stave is moved, she remains unhindered by its bulk, leaving triple-slices in whatever the weapon passes through, propelled by strength even beyond most of her siblings to leave Karapaces in shreds, and Mega Armour somewhat wanting.

As unofficial second-in-command of the Imperio Armatus below only the Emperor himself, the centerpiece of the fight is Cancer, bearing an odd combination of a power scythe and a chain glaive, Homestead and Brachyura, against the Overlord himself with a finesse that speaks of many years of experience. Urlakk, by comparison, seems clunky whilst hindered by his mega armour and power klaw, though each blow has enough force behind it to crush plasteel like paper, and the oversized shoota in his other hand is able to put out more than enough firepower to eventually penetrate any form of personal shielding, a fact that the grey-clad Guard is well aware of. His dodges are near-flawless, and though the attacks made with his weapons are not necessarily harmful on their own, they stack up to start carving gashes into the ramshackle defenses.

"'Old still, ya git!" the Warlord screams, frustration starting to show in his voice as he swipes. "Oi can't killz ya if ya keep dodgin'!"

"That's the idea, you oversized freak!" Cancer yells back, landing yet another blow against Urlakk's armour, this time managing to break through entirely and score a wound upon the titanic Ork with Brachyura, sending him stumbling back a couple of feet, and giving the creature a chance to catch his breath.

"Grrruh! Damn you 'umies, yer not ment ta be dis fast! Wotz da game 'ere?" Urlakk asks, clearly exasperated at how incapable he is at striking the Ronin.

"Poor fool," Cancer says with a shake of his helmet and a brandishing of his weapons. "If you really think we're normal humans, then you never stood a chance to begin with." Homestead is swung round to try and finish the Overlord off, but he is unpleasantly surprised when the alien's power klaw is brought up to grab the weapon's blade, locking it in position.

"PAH! Zog dat! Yer bigga an' fasta," the Ork spits with a swing of his free arm, "but'cher 'umies all da same! An' loik any 'umie, yooze gotten ova-con-fiddent, an' fergotten dat oi 'old da taktikal advantage 'ere!"

"Your "surprise attack" has FAILED, you monster!" Cancer yells, swinging his free weapon round in time with his exposition at Urg's shoulder, but failing to cause more than scratches, for poor attack angle and for not having focused its protection down sooner. "And your BODYGUARD is being DISMANTLED as we SPEAK!"

"Yer fink dat's wot oi woz torkin' 'bout?! Mork's gob, YOOZE da one not finkin' straight! Ya see, oi 'old da advantage ov 'avin' control ova da most important fing ov all: da ellyment ov SERPROIZE!"

On cue, a cubic nozzle pops up from just below the Overlord's klaw, from which spews a massive gout of burning promethium - surely not as pure as that produced by the Imperium, but hot enough to boil a man alive inside his armour nonetheless. Cancer is forced to release Homestead and leap away to avoid the worst of the fuel, but its intensity of both heat and light is enough to leave him effectively blind.

Blind enough, in fact, that he fails to predict the power klaw coming at him until it has wrapped itself round his torso and hoisted him in the air, arms pinned to his side and unable to break free. A rare failure of the Ronin's spatial awareness, but a surely fatal one in this position. Nigh-instantly, three of the remaining Zodiac Guard begin to fight their way over to Urlakk and Cancer, Virgo and Aquarius calling to him as if it will help; yet the fray remains thick, and even a Ronin could not hope to reach them in time.

Gemini, silent despite the heavy reduction of psychic power levelled against him, simply holds two fingers to his temple and sends out a psychic signal.

"TOIME TA POP YA, MAGGOT!" the Warlord screams, steadily increasing the pressure the klaw is exerting, compressing Cancer's power armour until it begins to creak with the extertion. Cancer himself groans in sympathy, struggling to break free to no avail, the pressure on his torso becoming greater and greater.

With no warning, the pressure is released, and Cancer drops to the floor, landing in a crouch before Urlakk Urg's severed arm. It takes the Ork a second to realise what has happened, even as the battle around him goes silent.

"...wot?"

That is all he manages to say before a shining golden power claw tears through his chest, heedless of protection, and hoists him far off the ground, screaming and struggling: "AAH! WOT?! WOT DA ZOG?!" Urlakk tries to look behind himself, but his own armour hinders his range of movement, and all he perceives is an impossibly bright golden glow in the corner of his vision.

+YOUR REIGN OF TERROR COMES TO A CLOSE, URLAKK URG. BEHOLD, ORKS OF ULLANOR: THE DEATH OF YOUR MASTER.+

With a psychic shockwave that ripples through the entire Ullanor System, touching the mind of every fighting man, woman, and Ork within, the Emperor of Mankind tears upward, shredding most of Urlakk Urg's body and instantly ending his life. The proximity of the shockwave itself, combined with the sudden death of their leader, is too much for the remaining Weirdboyz in the tower to take, and their heads simultaneously detonate, creating lesser-yet-sympathetic psychic blasts that cause the head of every remaining Nob in the room to perish in the same manner but a moment later.

Like that, the battle in the tower, and so the battle across the Ullanor Sector, ends. On Ullanor Prime proper, and within the Ullanor System itself, the Orkish menace almost instantly begins to rout, the forces of humanity inspired to take on a mantle of absolute boldness, allowing them to sweep through the green tide like a scythe through wheat; this pattern repeats with every planet in the sector as the shockwave expands, until every living being in the area has been made aware of the Overlord's demise. It will take no more than a few weeks to finalise the extermination of Urlakk Urg's empire.

But before then, there are other matters to attend to. Though it is not required of the Imperio Armatus, Cancer remains kneeling in silent supplication to his lord father, well aware that his failure would have cost him his life if not for the Emperor's arrival.

"Peace, my child. You did as well as you could have. Sheathe your weapons, and rest, all of you."

For the next few minutes, all is rather quiet. The Armatus' helmets are removed, revealing features not too far separated from their immortal parent's own in most cases - dark hair and darker eyes abound, though their skin tone is somewhere between a deep tan and a pale grey pallor for their lineage, with only Virgo's softly glowing epidermis, Cancer's inexplicably bone-white hair, and Gemini's empty, burned-out eye sockets proving different from the standard. All but Cancer discuss the battle with one another amongst the corpses, talking tactics and strategies to further improve their prowess for future battles; Cancer remains silent and dour, mulling over his defeat despite his status, but paying close attention to his fellows as they speak nonetheless.

The discussion is broken when Gemini feels the Emperor's mind touch his own, gently, the way one might tap a hammer against a nail before the blow that sends the nail into the wood is struck. Shaking his head to clear his thoughts, he turns to face his father, ready to perform whatever duty is required of him.

"Call to your brethren, Primarch and Armatus alike. We shall hold a Triumph for the glories achieved this day; but before that, we must hold a Council."

Gemini nods, closes his eyelids serenely, and falls to his knees in agony as blood dribbles from his facial orifices. The Emperor's will is done: A council is being held. Gather on Ullanor Prime, at the tower once held by Overlord Urlakk Urg. You have two solar weeks before we start.

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