Avatar of BCTheEntity
  • Last Seen: 20 days ago
  • Joined: 11 yrs ago
  • Posts: 3014 (0.73 / day)
  • VMs: 3
  • Username history
    1. BCTheEntity 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

4 mos ago
Current Euh. It's been a hot minute. Things are rather different for me now, and I don't know how that translates to my presence here.
3 likes
1 yr ago
I don't *think* I'm a bad person. I might be wrong there. I try not to be, even when I screw it up for want of social awareness.
2 likes
2 yrs ago
Harambant, who once went by Harambe, now only recalled in light of what followed.
3 yrs ago
RAIN OF SPIDERS (SPIDERS spiders)
4 likes
4 yrs ago
It seems today, that all you see,

Bio

Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)

A link to some of my past characters, which I need because static tabs do not take up internet.

Infamous Quotes From People Who Exist

“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”
~vikaTae

“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”
~BCLEGENDS

Most Recent Posts

@PentagonWhite Just a poke to ask if this game is still happening.
@Jbcool Brilliant. To play Chaos' advocate about Orks not usually working for Chaos, it's entirely possible that mister Shaman isn't technically Chaos-corrupted- he does believe Khorne and Tzeentch are just Gork and Mork Mork and Gork by different names, after all- but nonetheless works alongside actual allies of Chaos, who logically are also working for Mork and Gork Gork and Mork even if they're calling them weird names and getting powers other Orks usually don't get from them, because they're the best gods, right? (By the way, @Necroes, feel free to snatch that as a reason why an Ork is present in the otherwise-Chaotic party if you don't have any other ideas for how that might work out. I'm sure you do, but better safe than sorry.)
An ostracized shaman from a feral clan who is convinced khorne and tzeentch are just what humans and eldar call Gork and Mork, to be specific.


Ya mean Mork an' Gork, ya bleedin' halfwit git! Mork's da wun wif da cunnin' brootallitee, an' Gork's got da brootal cunnin'!

Anyway, I like that idea. Let's hope he doesn't make anyone's head blow up. And just to clarify for certain, @Jbcool, it'd be okay for me to bring Lucius back for this game, right? Modified to suit this game's story and setting of course. More fighting might even suit him better than what he had going on in An Unholy Mass, considering.
The castle, having been navigated quite a few times at this point, was not quite so winding as it had initially been for Nuva. Certainly, there were parts where it took time to reorient himself, but he'd specifically gone to lengths to figure out where most of the rooms and halls were in relation to each other, giving him a degree of ability to navigate the place that was... somewhat above what he assumed most others would be capable of. Secret, naturally, would find him regardless of where he chose to hide out; Morek was the Vault's guardian, and not inclined to move away from there; and in truth, he wasn't quite sure what exactly Jex and the gnomes did around the place in their spare time, though the gnomes seemed preoccupied with invention. Most everybody else was engaged at the official guild house, of course, which meant Nuva was typically left on his lonesome for much of the day.

Overall, he imagined, he was quite difficult to find within the fortress if he didn't want to be found. Though in fairness, he'd discovered a few "favourite spots", so to speak. Perhaps not a good habit, to get into using the same areas for seclusion over and over, but it wasn't as though he'd not be fighting on the front lines anyway should the place be invaded. And, he supposed, it'd make Secret's inevitable appearance more likely to occur now than later, assuming she knew his spots. Today, he'd decided to take lunch in what was perhaps once a bedroom, but now contained rather few decorations at all, save a couple of ragged blue banners and the frame of the bed itself, still mostly intact. A wonder that that hadn't been taken apart for firewood, but it made for a reasonable-enough table. Unrolling his food bundle and placing his drink on the frame next to it, Nuva knelt down, began to eat, and waited.

@POOHEAD189 I was just wondering how that would be handled, actually. I might make a post just to keep up with the nominal time limit, if I'm required to do that in this instance (?), but otherwise I figure we can have the conversation in PMs and then post it to the thread later on. It's not like there's any meta-knowledge about Nuva Doer that isn't known by anybody yet, after all.
Ah, that's where An Unholy Mass went. I'm more than up to join this game and fight for the bad of all.
@PentagonWhite Ah, I see. I only ask because it occurs to me that Golden Gator and Treasure Island both make great names for primarily-aquatic cities, amongst others... and Butchertown is just a wonderfully brutal name for a traction suburb period, especially as a nickname for Mission Bay, or District, or whatever Mission neighbourhood is used for that. I'll probably hold off on actually creating them for the moment, but for sake of knowledge, if I did add them in, would the process be similar to a full-size Traction City, or would it just be listing them off as followers of the main city or something?
Right, I believe Sand-Fran-Crawler is now as complete as it's likely to get. @PentagonWhite, if you don't see anything wrong with her, I'm ready to transfer the sheet to the Characters tab whenever. By the by, I'm also wondering how likely it is for SFC to have a few suburb towns accompanying it... since it did cross an ocean to get to the Great Hunting Grounds, I'm guessing not a lot, though perhaps it had them before said trip was made.
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