Current
Euh. It's been a hot minute. Things are rather different for me now, and I don't know how that translates to my presence here.
3
likes
1 yr ago
I don't *think* I'm a bad person. I might be wrong there. I try not to be, even when I screw it up for want of social awareness.
2
likes
2 yrs ago
Harambant, who once went by Harambe, now only recalled in light of what followed.
3 yrs ago
RAIN OF SPIDERS (SPIDERS spiders)
4
likes
4 yrs ago
It seems today, that all you see,
Bio
Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)
“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.” ~vikaTae
“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.” ~BCLEGENDS
So, I might use a character from another Persona RP, which Lugs and I discussed a little bit earlier - Wheel of Fortune tarot with Leir of Britain as the Persona, generally rather down on herself, probably kind of jerked around by her circumstances. With that in mind, would it be okay if I had an external Awakening based on one or more of my character's relatives?
Personal Demeanour: Harvin, by default, is rather paranoid and self-concerned. This is perhaps to be expected; after all, he is not keen on dying, a more pressing prospect for him in particular than even most of the Van Saar clan due to his disconnection from many of their resources. Nonetheless, this self-interest translates to a natural preference for mercenary and bounty hunting work, a simple and rather hefty source of income and potential materials, ultimately items he can craft and trade with to maintain his equipment and body alike. Consequently, though he is not the biggest fan of other clan members or even his own, he is at least willing to work with them until they show signs of turning on him, at which stage he will either bolt, kill them, or both without hesitation. He has a particular distaste for House Escher's members, seeing them as untrustworthy and likely to see him as fodder out of their own foolish biases; yet even more so does he find himself hating Van Saar itself, or at least the members who remain loyal to its creed after they cut him loose.
Description: Harvin's base look is not overly disconnected from that of many in his House of origin - light and almost bloodless-looking skin, blond and grey-eyed, but too young to bear the well-groomed beard of older scions, and almost always seen in the full-body environment suit that defines his House's aesthetic. Noteworthy about him, however, is an oversized robotic appendage replacing his right arm, his body-suit apparently either cut back, retracted, or otherwise stripped away to accommodate the limb. The arm itself is of evident high quality, albeit not precisely striking design beyond being at least twice as girthy as any normal human arm; despite this, Harvin seems able to move it freely, without any particular restriction from its weight. Otherwise, any cybernetics he may have seem fairly restrained, if they are present at all; the only obvious modification is a MIU in the back of his skull.
Skills: Harvin is an excellent mid-short ranged combatant, courtesy of his innate training under House Van Saar and mercenary expertise with the format of various guns, and whilst not specifically primed for it is more than capable of handling himself in melee combat courtesy of his oversized artificial arm. Like many members of House Van Saar, he is also a grand expert in the field of cyberteknika, and in particular has the capability to maintain and repair his own equipment with the proper tools and materials; to a degree, though, this incorporates one of his most important skills, that of perceiving when to act and when not to. This one ability, a necessity when it comes to both diplomacy and survival, has kept him alive far longer than anything else in his arsenal.
History: Harvin was born to House Van Saar around 26 years ago. In his childhood, he was trained in the roles of gunmanship and cyberteknika alike, all whilst being exposed to the radiation of his House's hidden STC fragment and the similarly-irradiated creations it produced. By his late teens, he like his fellows was condemned to a bodysuit that monitored and maintained his health, such as it was; yet in that time, he had learned much about how to provide for the House and for himself, proving himself to be a viable Neotek for future affairs. More pertinently, he had come to the conclusion that all the hard work in the world might not actually do much for him. Logicially, therefore, he ought to take credit for somebody else's hard work. The opportunity came when part of his bodyglove malfunctioned, leaving his right arm to essentially rot on his living body as his cells ceased to divide; choosing that time to act, he more or less usurped the work of a fellow Neotek with the prospect of achieving Archeotek status, stealing their STC documents and modifying them to build and have installed an oversized limb, something that would replace and improve upon his biological arm manyfold. Naturally, this wound up being noticed one way or another. He was tried for this fraudulent action, and whilst he successfully talked them down from an immediate execution, the alternative- exile- was not strictly far beyond that. Cut off from Van Saar's resources and with no means of replenishing his bodysuit's capabilities, the intent was that the radiation sickness in him would ultimately kill him. Not so: it transpired that robbing entire civilian establishments for their wealth was much easier with a large, intimidating weapon for an arm, and worked wonders for ensuring he acquired the necessary life support for long enough to be noticed by a Venator gang. Hiring on with them, he quickly earned more than sufficient wealth through bounties and the like to keep himself going, and plenty of experience with both upkeep of his arm and modifications to his equipment to assure their longevity and function - and, in the end, a contract with the mysterious "Mortis" at The Inside Joke.
Equipment and Armament:
Van Saar Armoured Bodyglove - A high-quality environmental suit that encloses most of Harvin's biological body, providing physical protection, life sign monitoring and support system technology, as well as environmental protection methods that allow him to move through most extreme conditions without too many issues, especially highly-irradiated areas. On that note, it is also a necessity for his continued livelihood, as it monitors and helps suppress the effects of terminal radiation poisoning common to just about every Van Saar member, both passively through tox filters and actively via injections of rad-filtering agents and gene reconstruction.
Cyberteknika Arm - An overlarge mechanical limb replacing Harvin's right arm, this item is of a design Harvin essentially stole for himself in a bout of need and greed, paying dearly for the effort. Its construction incorporates a number of anti-grav suspensors that eliminate excess weight, allowing him to move it as readily as a biological arm without being overbalanced by it - though despite this, it is still made of solid metal, and can handily pulp a ganger's face and skull with a few clean hits. In fact, the extra weight reduction is quite useful for Harvin: aside from letting it incorporate just a few extra rad-filtration systems and radiation shields, it also lets additional ranged weapons be stored within its structure.
Mind-Impulse Unit - A small device implanted into the skull that allows Harvin to connect with a great many machines, generally the infrastructure of Necromunda's hive cities. More practically, it also gives him direct, speed-of-thought control over his augmetic limb, including the weapons installed into it.
Twin-Linked Nihilis-Pattern Lasgun - A minor example of House Van Saar's innate expertise with technology, this weapon is nominally a highly-intricate piece of art, with semi- and fully-automatic firing options and substantially higher combat efficacy than the Necromunda-pattern lasgun - something House Van Saar would sell to nobility, perhaps. In Harvin's case, he has stripped back much of the casing of two such guns and incorporated them into his robotic arm, linking them together to fire simultaneously to ensure a hit is more likely via the crude expedience of firing more shots at a time. They are still just as dangerous as they ever were, but emerge from his forearm rather than requiring him to hold them. Furthermore, whilst they still output dangerous levels of radiation during use, the additional rad-shielding in his arm renders them at least somewhat safer for him to utilise long-term.
Necromunda-Pattern Meltagun - Another example of high-quality weaponry, from in fact the only source of such on the hive world, again stripped down to necessary components and installed into Harvin's arm. In this case, the beam outlet is placed on the underside of the arm's wrist: locking his hand into a raised position allows the melta weapon to fire its payload of super-compressed, super-heated gases in a heat ray that can melt bulkheads with contemptuous ease, let alone people. The primary issue with the weapon is its short range; however, its design is such that it will automatically begin taking in a great deal of air from its surroundings after firing, both to cool the arm and replace what fuel has been expended to avoid unnecessary reloading, a process that can be quite loud.
Hystrar-Pattern Energy Shield - A form of conversion field, whose effects are focused into a specific directed barrier rather than an all-round wall. Naturally, this has the downside of only guarding from a specific direction, but comes with the benefits of greater defense against attacks it can guard against and the versatility to move it around. Usually, Harvin wields this in his biological hand, as his cyberteknika arm is very much occupied with shooting.
Personal Demeanour: Harvin, by default, is rather paranoid and self-concerned. This is perhaps to be expected; after all, he is not keen on dying, a more pressing prospect for him in particular than even most of the Van Saar clan due to his disconnection from many of their resources. Nonetheless, this self-interest translates to a natural preference for mercenary and bounty hunting work, a simple and rather hefty source of income and potential materials, ultimately items he can craft and trade with to maintain his equipment and body alike. Consequently, though he is not the biggest fan of other clan members or even his own, he is at least willing to work with them until they show signs of turning on him, at which stage he will either bolt, kill them, or both without hesitation. He has a particular distaste for House Escher's members, seeing them as untrustworthy and likely to see him as fodder out of their own foolish biases; yet even more so does he find himself hating Van Saar itself, or at least the members who remain loyal to its creed after they cut him loose.
Description: Harvin's base look is not overly disconnected from that of many in his House of origin - light and almost bloodless-looking skin, blond and grey-eyed, but too young to bear the well-groomed beard of older scions, and almost always seen in the full-body environment suit that defines his House's aesthetic. Noteworthy about him, however, is an oversized robotic appendage replacing his right arm, his body-suit apparently either cut back, retracted, or otherwise stripped away to accommodate the limb. The arm itself is of evident high quality, albeit not precisely striking design beyond being at least twice as girthy as any normal human arm; despite this, Harvin seems able to move it freely, without any particular restriction from its weight. Otherwise, any cybernetics he may have seem fairly restrained, if they are present at all; the only obvious modification is a MIU in the back of his skull.
Skills: Harvin is an excellent mid-short ranged combatant, courtesy of his innate training under House Van Saar and mercenary expertise with the format of various guns, and whilst not specifically primed for it is more than capable of handling himself in melee combat courtesy of his oversized artificial arm. Like many members of House Van Saar, he is also a grand expert in the field of cyberteknika, and in particular has the capability to maintain and repair his own equipment with the proper tools and materials; to a degree, though, this incorporates one of his most important skills, that of perceiving when to act and when not to. This one ability, a necessity when it comes to both diplomacy and survival, has kept him alive far longer than anything else in his arsenal.
History: Harvin was born to House Van Saar around 26 years ago. In his childhood, he was trained in the roles of gunmanship and cyberteknika alike, all whilst being exposed to the radiation of his House's hidden STC fragment and the similarly-irradiated creations it produced. By his late teens, he like his fellows was condemned to a bodysuit that monitored and maintained his health, such as it was; yet in that time, he had learned much about how to provide for the House and for himself, proving himself to be a viable Neotek for future affairs. More pertinently, he had come to the conclusion that all the hard work in the world might not actually do much for him. Logicially, therefore, he ought to take credit for somebody else's hard work. The opportunity came when part of his bodyglove malfunctioned, leaving his right arm to essentially rot on his living body as his cells ceased to divide; choosing that time to act, he more or less usurped the work of a fellow Neotek with the prospect of achieving Archeotek status, stealing their STC documents and modifying them to build and have installed an oversized limb, something that would replace and improve upon his biological arm manyfold. Naturally, this wound up being noticed one way or another. He was tried for this fraudulent action, and whilst he successfully talked them down from an immediate execution, the alternative- exile- was not strictly far beyond that. Cut off from Van Saar's resources and with no means of replenishing his bodysuit's capabilities, the intent was that the radiation sickness in him would ultimately kill him. Not so: it transpired that robbing entire civilian establishments for their wealth was much easier with a large, intimidating weapon for an arm, and worked wonders for ensuring he acquired the necessary life support for long enough to be noticed by a Venator gang. Hiring on with them, he quickly earned more than sufficient wealth through bounties and the like to keep himself going, and plenty of experience with both upkeep of his arm and modifications to his equipment to assure their longevity and function - and, in the end, a contract with the mysterious "Mortis" at The Inside Joke.
Equipment and Armament:
Van Saar Armoured Bodyglove - A high-quality environmental suit that encloses most of Harvin's biological body, providing physical protection, life sign monitoring and support system technology, as well as environmental protection methods that allow him to move through most extreme conditions without too many issues, especially highly-irradiated areas. On that note, it is also a necessity for his continued livelihood, as it monitors and helps suppress the effects of terminal radiation poisoning common to just about every Van Saar member, both passively through tox filters and actively via injections of rad-filtering agents and gene reconstruction.
Cyberteknika Arm - An overlarge mechanical limb replacing Harvin's right arm, this item is of a design Harvin essentially stole for himself in a bout of need and greed, paying dearly for the effort. Its construction incorporates a number of anti-grav suspensors that eliminate excess weight, allowing him to move it as readily as a biological arm without being overbalanced by it - though despite this, it is still made of solid metal, and can handily pulp a ganger's face and skull with a few clean hits. In fact, the extra weight reduction is quite useful for Harvin: aside from letting it incorporate just a few extra rad-filtration systems and radiation shields, it also lets additional ranged weapons be stored within its structure.
Mind-Impulse Unit - A small device implanted into the skull that allows Harvin to connect with a great many machines, generally the infrastructure of Necromunda's hive cities. More practically, it also gives him direct, speed-of-thought control over his augmetic limb, including the weapons installed into it.
Twin-Linked Nihilis-Pattern Lasgun - A minor example of House Van Saar's innate expertise with technology, this weapon is nominally a highly-intricate piece of art, with semi- and fully-automatic firing options and substantially higher combat efficacy than the Necromunda-pattern lasgun - something House Van Saar would sell to nobility, perhaps. In Harvin's case, he has stripped back much of the casing of two such guns and incorporated them into his robotic arm, linking them together to fire simultaneously to ensure a hit is more likely via the crude expedience of firing more shots at a time. They are still just as dangerous as they ever were, but emerge from his forearm rather than requiring him to hold them. Furthermore, whilst they still output dangerous levels of radiation during use, the additional rad-shielding in his arm renders them at least somewhat safer for him to utilise long-term.
Necromunda-Pattern Meltagun - Another example of high-quality weaponry, from in fact the only source of such on the hive world, again stripped down to necessary components and installed into Harvin's arm. In this case, the beam outlet is placed on the underside of the arm's wrist: locking his hand into a raised position allows the melta weapon to fire its payload of super-compressed, super-heated gases in a heat ray that can melt bulkheads with contemptuous ease, let alone people. The primary issue with the weapon is its short range; however, its design is such that it will automatically begin taking in a great deal of air from its surroundings after firing, both to cool the arm and replace what fuel has been expended to avoid unnecessary reloading, a process that can be quite loud.
Hystrar-Pattern Energy Shield - A form of conversion field, whose effects are focused into a specific directed barrier rather than an all-round wall. Naturally, this has the downside of only guarding from a specific direction, but comes with the benefits of greater defense against attacks it can guard against and the versatility to move it around. Usually, Harvin wields this in his biological hand, as his cyberteknika arm is very much occupied with shooting.
Miscellaneous: Anything you want to mention but haven't been able to cover yet.
So, first off, the hoodie kid was definitely on drugs, possibly being force-fed them. Might be from one of those Middle East countries? Second, another lady was showing herself now - French, apparently, and pretty hot. The sort of chick he'd try and get down with if this were normal prison hours- had he tried to do that before? He didn't fuckin' know, there were so many people in this place.
'Yeah, man,' he confirmed for the squirt, 'shit's all kinds of wrong right now. I mean, it's not just the fuckin' guards - where the hell are the other inmates? Why's it just us? Like- ¿Qué carajo? ¡Esto es tan jodidamente estúpido!' This was pretty fucking annoying now - or, well, he was painting it like that so it didn't get too creepy. He couldn't be freaked out if he was angry, right?
'Mira, vale, escúchame- er, listen to me.' Fuck, they didn't know Spanish, probably. Shit. 'Here's what we're gonna do, right? We're gonna go to the cafeteria, see if we can still get brekkie, yeah? Probably we need food, and probably if anyone else is alive, they're gonna head there for food, because they're gonna be hungry too. I know I'm fuckin' hungry, anyway,' he finished off, scratching his stomach. Yeah, that made sense. A bit of something to put them on for a bit. So, cafeteria, that was... that way, yeah.
Wha- oh, shit, somebody else was here. Which, actually, that really was it, huh? No other guards... and so far as he could tell, nobody else had come out of their cells yet beside him and this other guy. With a hoodie. Lucky fucker probably had a television in his room too. Not that that mattered right now, but...
'Ay, hermano,' he called out, heading over to the guy. Did he recognise him? Twig like this guy, he'd probably remember seeing him around. 'You just get up too? 'Cause, uh, I'm pretty sure the guards need to get their arses in gear, yeah? Folla perezoso. Hah. That was a joke, but uh...' He gestured around as if to say "noone else is laughing", because obviously they couldn't if they weren't there. If a joke falls flat in prison, does anybody laugh at it?
'The hell you doin', anyway?' he asked. 'You look like shit, like you ain't slept in ages- have you slept in ages, mate? Or have you been on drugs for months or something?' Shit, looking at him now... he could have been. He didn't know if the guards used tranqs on inmates regularly, even if he knew what it was like to get shut down every so often, but this guy sure did look like he was coming down from something narcotic.
Jeremiah woke up, at about the same time he normally did. Or, rather, he was barely nudged by the pitiful whinge of the alarm in his cell, and it took him a couple of minutes to actually realise he was conscious, and another few to come fully awake; a few more seconds to recognise he was late up, and maybe a couple more seconds after that to understand that something was not right about the situation, given that the guards weren't on his arse for sleeping in.
Speaking of which, were they gonna come around any time soon? As if tempting them to, he decided to do some pullups instead of following the schedule... and after five minutes and his sixth set, they were still absent. And speaking of which, his cell door was open, too, wasn't it?
'¿Qué diablos está pasando?' he asked himself, finally moving toward the door and pushing it. Sure enough, it swung on its hinges, allowing him out into the corridor. Looking around... the lights were flicking between their usual white colour and the red they used when low on power. Air vents sounded nasty as hell... anything else? Shit, probably, but he'd go for that when he felt like it.
'Ay, anyone else up yet?' he yelled out, trying to get at least a few people's attentions. There were others in this building, right? He knew he'd wanted to bang some of them for a while, but... well. If he was the last one in, that just meant he had the run of the place. Heh... what a shithole to be left alone in.
Seriously though, the lack of staff was creepy as shit.
Adamantium walls and plasteel bulkheads may seem formidable, but an unshakeable faith in the Immortal Emperor of Man can overcome any barriers.
≡][≡
The initial portion of Aodh’s training went as expected. Assigned to Kill-Team Hallr, he and they were taken to the hypno-induction chambers to absorb knowledge of the alien that was hardly known to even the vaunted capabilities of the Astartes. He certainly would have said he knew a fair bit about the unknown, courtesy of the Indomitus Crusade- but if he hadn’t been fully on-board with Watch-Commander Kade’s sentiment that they didn’t know everything there was to know about the galaxy, he certainly was by the end of their first session.
Really, the taking on of knowledge wasn’t the issue for Aodh. Looking through Watch-Fortress archives was just a matter of enhancing one’s ability to debate strategy against a given foe, and hypno-therapy hardly required effort on their part at all beyond willingness to take on what was to be implanted. No, what he found himself grating against was the particular training he was put through by the Mentors Drill-Sergeant. Over and over, they were put into scenarios which he at least was entirely out of his depth for, often demanding stealth or guile or the like; and over and over Drill-Sergeant Odilon seemingly went out of his way to nitpick every detail of their attack plan, forcibly moulding them in some way or another; this latest test mission had left Aodh feeling no desire at all to claim the right to kill the leader, so many times had they already killed him. Worse still, when Aodh made an effort to pursue his usual modus operandi of debating a plan of attack before making it so, he was more often than not seen as undermining Hallr’s instruction, thus reprimanded and disregarded accordingly. What was the point of having so many minds present if they weren’t allowed to consider what to do?
Speaking of which, some other Kill-Team members seemed far more on-board with training than himself. The Black Sword, Brother Parion, was not unintelligent in that respect, and between sessions could be very friendly, albeit becoming rather the aggressive killer on the field proper. Brother Jonas, of the Raptors, seemed to have issues with the close-quarters nature of much of their training, but managed rather well with the stealth aspect, and despite his relative sense of fatalism Aodh managed to form some semblance of camaraderie with him. And the Blackshield, only going by Lucifuge and even so far as to refuse the appendation of “Brother”, simply followed orders, seeming keen enough to interact with the others of Kill-Team Hallr, but remaining utterly silent as to his own background, as one might expect once the concept of a Blackshield was explained properly. Aodh did his best to honour his desire to remain shrouded, ultimately.
And then there was Brother Yndrasil. Aodh, frankly, had trouble liking him - he could acknowledge that behind those bright blue eyes was an extreme intellect and constant assessment of everything, but he had come in apparently malnourished and only filled out in the month since. And unlike Lucifuge’s shrouded history or even Jonas’ grim pragmatism, it seemed like he simply refused to integrate socially, and that made figuring out who he was difficult. What was not difficult was seeing him work, so far as Aodh could tell, almost perfectly within the hyper-confining demands of Drill-Sergeant Hallr’s overwatch. This mission in particular had apparently seen little to no faults on Yndrasil’s part, and he had to admit... that was galling for him.
Not that Yndrasil noticed. He had been grateful for the training and the opportunity it presented to fully dedicate himself to something, and grabbed it firmly with both hands. All of his time had been dedicated to self-improvement, and that meant that there was no time left to dwell on the immense solitude he felt every time he was alone in his room, with nothing but the silent Brand for company. Another marine might have sought the company of his new battle-brothers, but that was not the way of the Void Stalkers. Besides, he considered most of them to be loud and brash, qualities that were abrasive to Yndrasil’s contemplative mind, and he kept to himself instead. Only the Raptor seemed agreeable to him, by virtue of his grim silence and pragmatic dedication to achieving results. Yndrasil understood that.
The sheer amount of information available in the databanks and the hypno-therapy sessions had been daunting at first, and Yndrasil had been a little taken aback to discover how little he knew about the Imperium at large, or even about some of its foes. For example, he had never even heard of the T’au species that they were facing in the current exercise. This only made sense given the location of their territory, but the feeling of being woefully unprepared had been deeply unpleasant for the Void Stalker. More confusing had been his lack of knowledge about the Primarchs, who appeared to be extremely important and played a large role in the consciousness of his brothers. He couldn’t help but wonder why he had never learned about them, or about their bloodied and tragic history, or why he didn’t know who his progenitor Primarch had been, but answers were not forthcoming. Gorseval could not speak to him here, and the Deathwatch knew nothing about his Chapter. So, instead, Yndrasil had focused on the here and now. A month into their training he felt that he had caught up significantly, and that soothed his unease.
While Yndrasil kept to himself and seldom spoke without being spoken to, it was clear that Jonas went out of his way to avoid interacting with Parion. The reason for it was obvious too; both of their chapters claimed to be successors to the Raven Guard, yet one of the proverbial apples seemed to have fallen quite far from the tree. Relations between Black Swords and the sons of Corax were cold at the best of times, almost every Raven Guard successor chapter refusing to acknowledge the Black Swords to be sharing their blood. In turn, they learned to keep their distance. Aodh and Lucifuge proved to be of good enough company at least, and Parion respected the latter's unwillingness to discuss his history.
The training, however, frustrated him to some extent. Stealth was not exactly his speciality, but this was not the issue. He understood that the training was meant to get him out of his comfort zone, so to speak, so that he may become a better tool for future missions. Seeing Yndrasil's expert marksmanship and talent to avoid being detected comforted him in his opinion on the matter. No, the problem lies elsewhere.
No matter how good of an imitation the holographic projections were, they could not be more than only that. Illusions. Moving, shooting training dummies. Fighting them proved to be... extremely unsatisfactory for Parion. His usual bloodthirst was teased by this mockery of a fight, without any way to satiate it. While maintaining high levels of aggression and exhibiting all of the martial prowess that could be expected of an Astartes, his ferocity was not half of what it should be in a real combat situation. The Black Sword had the distinct impression that a part of him was like a wild beast walking in circles in a cage while being prodded and poked at, growing more and more wrathful and impatient with no choice but to endure it.
Regardless, the Kill-Team was ready to begin again. The first task was the easiest - abseil down to the domed roof of the compound from above. Despite the length of the cliff face above, they had practiced it well enough that Aodh, at least, could make it down the full length and to the roof within fifteen seconds, easily half of what he’d been working at initially. And so he did, shaving off perhaps another tenth of a second in the process. Every second did count, too: too long on the cliff, and they’d be spotted and shot down before they even reached the roof. To that end, however, Aodh moved to one side of the roof, spotting a triad of sentries patrolling with one another. All three would need to go down at the same time.
He’d been told over and over again, maintain radio silence for maximum stealth, and a couple of times the failure to do so had cost them. This time, he made hand signals to gesture two of the group over, relaying the information before selecting his target, and aiming his bolt pistol at the holographic sentry’s head. When they were ready, then.
Appearance: Subject is a Hispanic male, measuring 169 cm and weighing 76 kg as of [VOID]. Subject has curled brown hair down to the temples, brown eyes, and above-average musculature and strength compared to other individuals of similar age and physical sex. A red heart shape wrapped in green thorned vines is tattooed on subject's left upper arm, the vines specifically obscuring the heart across its horizontal center line. A knife is tattooed on to the right forearm, drawn to suggest it is piercing the flesh, complete with blood spilling on to and around the blade. The Spanish text "Bomba de Gasolina" (translating to English as "Petrol Pump" or "Gasoline Pump") is tattooed in Impact font on the abdomen in two separate lines; two black arrows point from either side of the word "Gasolina" toward subject's genitalia. Subject wears standard male clothing set.
Background: Subject was born on the 8th of December, [VOID] in Ibiza Town on the Spanish island of Ibiza. At age 1, subject's family moved to the United Kingdom, taking residence in central London for work-related reasons. Subject received average education and accommodation throughout early life, but is noted to have been involved in gang activity as young as fifteen, and did not pursue education beyond A-levels, instead becoming further involved with the Hispanic gang [VOID] (see Acquisition).
Anomalous Containment Staff were made aware of the subject on [VOID] due to inter-gang violence against [VOID] (see Acquisition). Subject was apprehended shortly thereafter, putting up relatively little resistance due to [VOID], and initially contained as a Blue security threat, but was reassessed as a Purple security threat after [VOID] (see Addendum 1). Aggression against staff has notably increased since then, and subject refuses to clarify when they first became aware of anomalous properties.
Powers: Auto-Liquefaction || Subject is able to discorporate their body into an increasingly liquidous mass, described as a sensation of "melting". Subject can fully discorporate into a flexible gel-like state over the course of forty five seconds, and into a water-like state over the course of ninety seconds, with selective control over which portions of the body discorporate first if desired; subject experiences no apparent pain or harm from this process, and can reverse the discorporation at will, reverting to standard appearance over the same timeframes as described above. Subject loses muscular control as liquefaction increases, being notably impaired whilst partially molten and unable to move when fully liquefied, but retains sensory input and becomes increasingly able to alter form regardless of bodily structure at greater levels of discorporation. Greater discorporation also results in greater resilience to kinetic force, and small physical injuries can be erased through a process of partial dissolution and reformation, though severe injuries such as extensive burns and substantial head or neck trauma remain potentially life-threatening.
Privileges:
Dresser, inside face oriented toward camera
Pull-up bar, bolted into floor next to dresser
Researcher Notes:: Jeremiah shows reasonable affinity for both staff and fellow subjects, interacting well and displaying his regenerative qualities when asked to. He is prone to sudden outbursts of anger or frustration when certain topics are brought up, however; I would like to request a list of triggers to be documented for these outbursts, to ensure smoother interactions in future. He also shows a degree of sexual motivation, asking several times if fellow subjects could be allowed to visit his cell for sexual intercourse. To date, all such requests have been denied. -Researcher Wilde
Prior research notes regarding the subject are to be considered null as of [VOID] (see Addendum 1). Update pending further examination. -Researcher Keyes
Subject is noteworthy for being highly non-cooperative with staff, frequently refusing to participate in testing except under duress, and often citing desire to escape Facility B. Subject is also prone to sudden bursts of aggression with little apparent provocation, though they are aware that they lack the ability to significantly harm any staff members without risking injury and disciplining. Consequently, subject's privileges are highly restricted, and should be thoroughly examined for potential escape risks before being allowed. Subject is relatively amenable toward other subjects, though occasionally directs aggression toward them as well. -Researcher Keyes
Appearance: Subject is a Hispanic male, measuring 169 cm and weighing 76 kg as of [VOID]. Subject has curled brown hair down to the temples, brown eyes, and above-average musculature and strength compared to other individuals of similar age and physical sex. A red heart shape wrapped in green thorned vines is tattooed on subject's left upper arm, the vines specifically obscuring the heart across its horizontal center line. A knife is tattooed on to the right forearm, drawn to suggest it is piercing the flesh, complete with blood spilling on to and around the blade. The Spanish text "Bomba de Gasolina" (translating to English as "Petrol Pump" or "Gasoline Pump") is tattooed in Impact font on the abdomen in two separate lines; two black arrows point from either side of the word "Gasolina" toward subject's genitalia. Subject wears standard male clothing set.
Background: Subject was born on the 8th of December, [VOID] in Ibiza Town on the Spanish island of Ibiza. At age 1, subject's family moved to the United Kingdom, taking residence in central London for work-related reasons. Subject received average education and accommodation throughout early life, but is noted to have been involved in gang activity as young as fifteen, and did not pursue education beyond A-levels, instead becoming further involved with the Hispanic gang [VOID] (see Acquisition).
Anomalous Containment Staff were made aware of the subject on [VOID] due to inter-gang violence against [VOID] (see Acquisition). Subject was apprehended shortly thereafter, putting up relatively little resistance due to [VOID], and initially contained as a Blue security threat, but was reassessed as a Purple security threat after [VOID] (see Addendum 1). Aggression against staff has notably increased since then, and subject refuses to clarify when they first became aware of anomalous properties.
Powers: Auto-Liquefaction || Subject is able to discorporate their body into an increasingly liquidous mass, described as a sensation of "melting". Subject can fully discorporate into a flexible gel-like state over the course of forty five seconds, and into a water-like state over the course of ninety seconds, with selective control over which portions of the body discorporate first if desired; subject experiences no apparent pain or harm from this process, and can reverse the discorporation at will, reverting to standard appearance over the same timeframes as described above. Subject loses muscular control as liquefaction increases, being notably impaired whilst partially molten and unable to move when fully liquefied, but retains sensory input and becomes increasingly able to alter form regardless of bodily structure at greater levels of discorporation. Greater discorporation also results in greater resilience to kinetic force, and small physical injuries can be erased through a process of partial dissolution and reformation, though severe injuries such as extensive burns and substantial head or neck trauma remain potentially life-threatening.
Privileges:
Dresser, inside face oriented toward camera
Pull-up bar, bolted into floor next to dresser
Researcher Notes:: Jeremiah shows reasonable affinity for both staff and fellow subjects, interacting well and displaying his regenerative qualities when asked to. He is prone to sudden outbursts of anger or frustration when certain topics are brought up, however; I would like to request a list of triggers to be documented for these outbursts, to ensure smoother interactions in future. He also shows a degree of sexual motivation, asking several times if fellow subjects could be allowed to visit his cell for sexual intercourse. To date, all such requests have been denied. -Researcher Wilde
Prior research notes regarding the subject are to be considered null as of [VOID] (see Addendum 1). Update pending further examination. -Researcher Keyes
Subject is noteworthy for being highly non-cooperative with staff, frequently refusing to participate in testing except under duress, and often citing desire to escape Facility B. Subject is also prone to sudden bursts of aggression with little apparent provocation, though they are aware that they lack the ability to significantly harm any staff members without risking injury and disciplining. Consequently, subject's privileges are highly restricted, and should be thoroughly examined for potential escape risks before being allowed. Subject is relatively amenable toward other subjects, though occasionally directs aggression toward them as well. -Researcher Keyes
Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)
[url=https://www.roleplayerguild.com/topics/173815-static-tabs-do-not-take-up-internet-bctheentitys-character-links/ooc]A link to some of my past characters, which I need because static tabs do not take up internet.[/url]
[center][u]Infamous Quotes From People Who Exist[/u][/center]
“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”
~vikaTae
“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”
~BCLEGENDS
<div style="white-space:pre-wrap;">Hello, I am me from the internet. I migrated here from Kongregate's Forum Games Forum, so feel free to look for me there if you wish to follow a career in internet stalking people. (ಠ_ಠ) ( ͡° ͜ʖ ͡°)<br><br><a href="https://www.roleplayerguild.com/topics/173815-static-tabs-do-not-take-up-internet-bctheentitys-character-links/ooc">A link to some of my past characters, which I need because static tabs do not take up internet.</a><br><br><div class="bb-center"><span class="bb-u">Infamous Quotes From People Who Exist</span></div><br>“I really don’t follow how your faith believes its perfectly acceptable to doom 4,000 years plus of sentient beings, on a pre-set path of no escape from sin, just so their descendants can be offered the ‘chance of salvation’ when the god murders its own son.”<br>~vikaTae<br><br>“Don’t be an ass or a pussy, ’lest you get screwed by life. Being a mouth or a hand is somewhat safer, and an eye socket is pretty much sacred in this regard, so always keep a look out.”<br>~BCLEGENDS</div>