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    1. Belwicket 11 yrs ago

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@PatrickDrummerRed or white hair, yes. Blood red or snow white, no. Give an explanation or change the hair colors. They would've fixed his albinism if it proved to be problematic.
<Snipped quote by Belwicket>

Yeah; that would probably make things simpler.

Hopefully that didn't come out wrong O.o


It's completely understandable.
@vietmykeQuite the contrary. She would've been practicing harder.

@IcePezz@ArenaSnowIf it's that 1 ability, one that I rarely use, I see no problem with removing it.
@ArenaSnow@IcePezzThey are the same powers as last time, just given a bit of a boost because of the time gap.
Name: Regina Hills

Species: Halfling

Age: 57

Description: Regina is a bit tall for a halfling, a whole six inches taller than the average of 3 feet, with long, reddish brown hair and chocolatey brown eyes. She has a pale complexion and a few small wrinkles, preferring to stay in the shade, and a thin but curvy figure that is slowly catching up with her age.
Regina wears a thin layer of leather armor over her clothes with multiple daggers hidden on her and a pair of longtooth daggers on her hips. Regina carries no less than 20 throwing daggers, 10 normal daggers and a pair of longtooth daggers on her at any time.

Personality: Regina is the type of woman to flirt with some of the younger women though nothing too far as she doesn't want to be left again. She's easy to anger if you say the wrong thing. However, she does keep her anger under control while at work. She's no longer the happy-go-lucky woman she once was, instead taking everything carefully and not letting anyone close again.

Skills/Abilities: Regina has great aim with her throwing daggers and is proficient with her normal daggers to block and redirect, allowing her to use her longtooth daggers, with their little extra length, to attack. She can also pick locks, pick pockets, find and remove traps, track people, most any skill a thief would find very helpful.

Other than that, she is an excellent with her psionic powers, allowing her to do many things most people cannot.
-Combat Mind: Using this, she has a clear understanding of where her allies and enemies are.
-Telekinesis: She can levitate most objects though nothing bigger than a small human male for more than a couple minutes.
-Levitation: She can lift herself up to 12 feet from whatever she's standing on.
-Complete Healing: With a 12-hour meditation process, she can heal herself of all injuries, illnesses, poisons and the like.
-Quick Healing: With a matter of a few minutes and a lot of concentration, she can heal her small injuries, though nothing bigger than a small cut.
-Adrenaline Control: By controlling the production and release of adrenaline in her system, she can give herself a temporary physical boost on demand.
-Body Weaponry: Using this, she can turn her hands into dagger blades or go as far as her elbow for a shortsword blade.
-Displacement: She can control where people see her, whether or not she moves.
-Teleport: With this, she can teleport up to 200 feet away in the blink of an eye, with loud popping sounds emitting from both the place she teleports from and to.
-Telepathy: Using this, she is able to communicate wordlessly with another intelligent being without having to worry about language barriers.
-Daydream: She can cause another person's mind to wander, allowing her to pick their pockets and get away safely with a lower chance of getting caught.

Magic: She has no magic though some have commented her psionics are similar.

Backstory: Regina was raised in a big halfling city, well as big a city as the halflings would build, with her numerous siblings. The only way she could stand out in her family enough to be remembered was the fact that, at a young age, she could make apples fly to her hand. She had practically never spent any time at home once she was old enough and had gotten caught picking locks and grabbing an apple for a snack. She had eventually decided, after nearly having her hand chopped off for the thousandth time, to leave the city and find a better life. She soon was found by a thieves' guild that took her in and began training her. She spent the next 15 years in the guild, training as hard as she could to get faster and stronger though her strength didn't improve by much. They found out about her psionic skills rather quickly and, being only the second psionic in the guild, learned from an older man who taught her how to teleport, heal small wounds, levitate items other than apples, such as herself, and so on.

After her training was finished, she began traveling again, ending up in Waeldeshore. It was there she met a group that was going to be fighting a dragon. She decided to join them, supplying the team with a lot of jerky during their travel to the cave. They ended up stealing a magic artifact from a sleeping dragon, one of two in that particular cave and escaping rather quickly. Upon arriving back at the town, most of them decided to spend the night. Regina offered to share a room with one of the more beautiful, yet still a bit scary, women on the team. When she awoke, however, she saw her ally was gone. She had searched for days but the trail was cold and she couldn't follow what she couldn't find. Instead, she decided to go east.

She went far east, ending up in a land much different than what she was used to a year later. It was there she met another halfling woman, a bard who instantly captured her heart. She traveled with the bard, acting as her bodyguard for a decade and a half until she was injured badly. She was unconscious for days as she slowly healed herself from nearly dying but, when she awoke, the bard was gone. She asked around but nobody had seen the halfling bard around in days. She had been abandoned again.

With nothing else to do, she returned to the west. It took 4 years to travel back, as she had done other jobs along the way to distract her, but she eventually returned to Wealdeshore. With not much else to do, she became a guard for one of the local pubs. It's been 5 years since her return and, in that time, she's proven to be a great asset as well as a new resident for the foreseeable future.
@Scarifar@Major Ursa Your characters are accepted and can be moved over.

@PatrickDrummerHow do they have the unnatural hair and eye colors?
@Major UrsaYour character is acceptable. My only question is... why the laser pointer?

@RokkuHoshiForgot to add in their weaknesses, Rokku. Yours are supposed to be the examples.

@MolachSo far, so good. Yes, the Corrupted wear a uniform, which is in Hayden Mercer's CS right above yours. Let's see what the tests gave Matt.

@ScarifarAs long as you're responsible with Kate and Alex's abilities, I can see them working. A weakness is needed for each of them but, other than that, acceptable.
I am not aiming to challenge you, @KazeXDZ. Your decisions will guide whether there will be internal conflict or not, just as anyone else's might.


He meant it as a joke as your characters didn't get along last time.
This was originally my brother's idea, we will be running this together.

The military: an institution of justice, known for protecting justice in our country. It keeps us safe from the heretics and the blasphemers, but what does it do behind closed doors? The military is well-known for various scandals through the years, such as the biological warfare experiments tried on POWs, but nothing they have ever done could compare to their most recent endeavor. Kidnapping children to use as lab-rats.

It's been 16 years since the first newborns were stolen from the hospitals. They didn't stop there, though. With these children, they began testing on them, turning them into living weapons. However, they didn't stop there. More and more children were taken every year.

When the children became old enough, and their testing was completed, the lab's head, Dr. Irvine Schroder, would offer them a job, first as one of the guards, what the patients called the "corrupted", then, once their research was complete, as a soldier for any country willing to buy them.

However, there's a group of children working towards escaping the lab. These kids are slowly doing what they can, gaining information, getting a plan together. A plan that requires doctors.

Now, who are you?

There are 6 possible classes for chars-

-Adults- (25+)

Doctor - They run the tests on the patients.
Nurse - They assist the doctors or sometimes run tests themselves.
Guard - They lead the patients through the halls to their different appointments as well as bring them their meals.

-Children- (6-16)

Patient - The majority of the children in the lab.
Solitary - Children that don't play with others or have proven to be a danger to others.
Corrupted - They are children that have gotten their powers and joined the forces of the guards for a certain reason.

Each child can have up to 3 powers. Keep in mind the more powers you have, the weaker they are. The powers must have limits and weaknesses. Similar powers will be more likely accepted when matched.

CS-

Name: (First and last names are required.)
Age:
Appearance: (This includes everything from hair color, height, and build to any basic clothes. This means no piercings, tattoos, dyed hair or anything not considered basic clothing.)
Personality:
Class:
Weapons/Abilities: (Doctors would not carry big weapons, children do not have weapons at all unless connected to their abilities. The children's abilities stem from the tests that have been done to them. 3 maximum.)
Other: (Anything that doesn't fit in another space? Would you like to write a chapter for the book? Stuff like that goes here.)

Also, Rokku is writing a book based on this idea with some of the others. If you wish to help with the book, send a private message to RokkuHoshi with your character. Before you write your chapter, please read the previous chapters this link here.
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