Avatar of Benzaiten

Status

Recent Statuses

4 yrs ago
Woop! Shipden Peak RP has started. Can't freaking wait for this to unfold.
3 likes
4 yrs ago
The Witches of Shipden Peak RP is starting this week! I'm equally excited and nervous.
6 likes

Bio

💀 Welcome to this Hell Hole 💀
Also Known As
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Ben, Benji
(I'm a woman despite the odd name)


Age
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28 years


Birthday
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24 Feb


Country
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Germany


Languages
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English, German

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Roleplay Preferences
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I mostly enjoy writing in the Casual section of the guild. Character development and exploring character relationships motivate me. I like to really think myself into my character and their view on others and the world around them which is why I prefer to stick to one character per roleplay. I love world-building but I am also easily overwhelmed with very detailed concepts I haven't been met with before. So you could say I love a decent amount of world-building and prefer original builds. Once everyone has settled, expanding that world and its concept is a great way to create more depth and keep me as a player hooked as I love to discover new things!

My favorite genre is and has always been fantasy. I guess you could say I love escapism to a point where I like to flee the mundane world entirely. I also feel drawn to sci-fi roleplays but I have noticed that those usually intimidate me. I feel like I am not adept at writing about technology and all that sci-fi goodness so I mostly just pine over how awesome some OOCs look and never apply to them.

When it comes to fantasy I feel right at home. For my mind, it is much easier to grasp magical concepts and worlds than sci-fi ones. As a result of this, all the worlds I write up (be it here as a GM or elsewhere) tend to be fantastical in one way or another. I especially enjoy adventure RPs and witch RPs. I like to see new magical systems and am always eager to learn more about the worlds I RP in.

Additionally, all my characters are queer, always. Since I am queer myself and can't imagine playing straight ^^


Latest Roleplays
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Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings, magical beasts, and other supernatural phenomena pull media attention and feed directly into an anti-witch campaign.

The Death Knight's Squire (GM)
A D&D One-Shot. A group of adventurers is hired to find the missing grandson of a wealthy couple visiting the town. He was taken by a mysterious knight who rode his horse into the deadly woods nearby, taking the young boy with him. But the knight is not a simple man, he is said to be a resurrected ghostly figure forever in search for a squire, kidnapping young boys who never return home.

Wandering Topside [1x1]
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Lords' Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city. Meanwhile, Rhana, a drow rogue with a questionable past, and Salissa, a dhampir bard with flair, find themselves somehow involved in this as they tackle different missions aimed at stopping the cult.


Other Places of Interest
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This is just my character archive. I have recently reorganized it. I made a whole new thread for it, moved the CS I wanted to keep for memories sake over and am now less ashamed to have people stumble upon my creations.

How To Run A Multi-Arc RP (by BlueSky44 and Morose)
Some helpful tips on running and organizing your roleplay and what to do when your story is concluded. This should help you when running a multi-arc roleplay. You will also find some tips on setting up an Interest Check and OOC here.


Quirks
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I always write my IC posts in gray due to finding the white color pretty straining on the eyes.
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Most Recent Posts






Here you will find various questions that have been asked and answered. Please always browse this section first before asking a question.











There are eight recognized schools of magic. Every witch theoretically has access to all eight of those schools. Usually, witches tend to show an affinity for one school and pursue that one as their main study of magic. It is most common to take on a secondary school of magic. Many witches also pick a third school to dabble in, this one is most often underdeveloped in comparison to the other two. A natural affinity for a school can't be forced or undone. A witch is born with their affinity and may try to either strengthen it or weaken it - weakening often leads to health problems down the line as the magic inside one is a force hard to keep at bay.









Since witches are a rare occurrence compared to the massive amount of humans, they have been met with discrimination on various accounts. One of the biggest occurrences in the US has been the Salem witch trials in colonial Massachusetts between 1692 and 1693. Although witch burnings are long past us, witches still struggle against a society that controls their magical education and expression.

As most minorities do, witches have always come together to form societies on their own. Either within human settlements or far-off humanity. These communities were known as covens. Nowadays covens are registered within the USA and every witch is required to join a coven.


Even though witches are considered safe and welcome in the United States, history still bleeds through to this day, as history always tends to do. Casters, magicians, sorcerers, wizards, warlocks, witches, or whatever else one might have called them throughout the times, have always existed alongside humans. The history of witchcraft vs. humanity is long and dull and splattered with blood and betrayal on both sides.

Humans, having feared the power of magic users, have tried their best to secure themselves through various means: War, peace treaties, witch hunting. And witches, sometimes out of hunger for power, sometimes out of vengeance, and other times out of desperation, have done the same to the humans as they had to them. Whoever started has been lost to history.


Nowadays, in the United States of America, witches and humans live side-by-side in peace. For the safety of humans and witches alike, laws have been established and are being implemented by the US government and law enforcement.


Humans and witches have shared historic events and moments. They have come together and fallen apart numerous times. As much as it is unclear how the original feud between humans and witches occurred, it is well known that traditions of witch origin have bled into human communities over time. Witches have always celebrated their magic, their connection to nature and their sexuality as part of their innate power in various ways.











"There is power in numbers and there is power in unity." — Dr. Martin Luther King, Jr.



In the town of North Bennington lies a little hill. On top of that hill lies a little district, much a miniature town of its own. This little plot of land is called Shipden Peak. With a small selection of shops, some living quarters and more land than houses, Shipden Peak is a wonderful place to settle down. There runs a little river down into a freshwater pond. To its north lies a thick forest, often covered in mist.

Shipden Peak is home to a witch coven.

Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening the witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings such as undead creatures, magical beasts, and other supernatural causes pull media attention and feed directly into an anti-witch campaign.

News report a rise in witch registrations, a rise in magical phenomenons, and - in some parts of the US - unusual weather situations.

Whether you have been a part of the Shipden Coven since birth or only joined recently, you are in fact now a witch of Shipden Peak.




"Get your ticket to the freak show, baby. Step right up to watch the freak go crazy." — Demi Lovato


Hello, newcomers!

I am delighted to see you found your way to my little roleplay. Please don't feel overwhelmed by the information at your disposal. Take a look around, peek into hiders, and when you're ready, leave a sign of interest. You don't have to read all of the information presented to you at once. I suggest you move ahead as follows:

1 - Read the Introduction if you haven't already
2 - Have a look at the Schools Of Magic
3 - Peek at the Act description
4 - Skim some of the Character Sheets in the Char tab

From this information, you should have a solid idea of whether this RP piques your interest or not. If it does, you're welcome to join our Discord Server. From here on, you may want to take a look at the Rules and the section on Character Creation especially. Another place of interest would be the section on the Universe Lore.

If you have any questions, always refer to the given information in the OOC first. Otherwise, I am more than happy to help you out and provide assistance wherever you might want it.





Rules ensure everything works smoothly. Respect them. You will be removed if you break them.











"The whole world is a stage." — Shakespeare or something


CharacterPlayerSchool of MagicDialogue Color
Simon Hart@ProsaicDivination, Illusion7ea7d8
Kelly McDaniel@BartimaeusAbjuration, Transmutation, Necromancybe764d
Zhalia Ramshorn@BenzaitenNecromancy, Illusion, Divinationefd7ad







A short overview of the main Act events.


It's been three hundred years since the Salem Accord sealed witches fates and wild magic seemingly ceased to exist.

Now, reports of wild magic occurrences are resurfacing and disrupting the peace and harmony of society. Unrest is settling into the bones of the people as weather phenomenons rip through the states and long-forgotten beasts reappear.

With the sentiment on witches shifting and the country on the best path to another civil war, presidential candidate Emil Pearson edges humanity to "stay strong" in these trying times. Utilizing the growing trepidation of many citizens, Pearson is eager to win the election by any means necessary.

Meanwhile, witches see themselves met with difficult choices. Should they rebel and protest? Or upkeep a harmless neighborly image? In tense times such as these, the act of one witch may seal the fate of many.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

(This section will be updated as the Act unfolds.)
This is my little dumpster site where I collect some wisdom or otherwise I've seen on other people's threads and find useful. You might find some of my own brain dumps here, too.

˃



@Katakuri glad to see you're interested. We have a lovely discord server you can join if you like. I'm looking forward to your CS but please know that no CS is required until I've dropped the OOC, so no stress.
Will this be survival? Will our characters be killed off?
For everyone's concern: Now that there is some interest, I might as well mention that spots for Necromancy will be limited. I don't know to how many yet. I also wanna mention that Necromancy is the hardest to master of the schools and the most controlled/regulated by the US government. It will also be the one school of magic I will restrict most in means of abilities. You may not run around with a horde of raised dead on your heels and at your command.

Other schools of magic will not be as restricted in terms of what you might come up with for them.

I am not sure yet when I will make an OOC but I imagine I will put a Q&A section into the 0th post or so, considering that many questions about the world, its restrictions and especially its magical means will be piling in.

You may join the discord server if you like. Getting your questions answered over there will be quicker than on here.
Welcome back ^^ I feel like there is less going on here than when I first started (7 years ago!) but maybe that's just me getting pickier with my RPs?
The Witches Of Shipden Peak


In the town of North Bennington lies a little hill. On top of that hill lies a little district, much a miniature town of its own. This little plot of land is called Shipden Peak. With a small town hall, some living quarters and more land than houses, Shipden Peak is a wonderful place to settle down. There runs a little river down into a freshwater pond. To its north lies a thick forest, often covered in mist.

Shipden Peak is home to a witch coven.

Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening the witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings such as undead creatures, magical beasts, and other supernatural causes pull media attention and feed directly into an anti-witch campaign.

News report a rise in witch registrations (which concludes a rise in witch births), a rise in magical phenomenons and, in some parts of the US, unusual weather situations.

Whether you have been a part of the Shipden Coven since birth or only joined recently, you are in fact now a witch of Shipden Peak.

Discord Link


Plot
The idea is that our group of witches will be met with different challenges and opponents along the way.

Act 1:
They first will be met with changes and difficulties they deal with from their home base, Shipden Peak. This might be political changes, magical threats, an uprise of the humans against the witches, etc. All of this brewing underneath the surface. There may be a "villain" introduced as well as a witch group defying the status quo which might lead to further unrest.

Act 2:
A change in political power will lead to many changes and a different way of life. Witches begin to be more threatened. Here, the Shipden coven might begin to discuss sending out a Unit (a group of witches) to protect people, to battle against the rising threats, to investigate the sudden magical phenomenons, or to investigate the "villain". Alternatively, the witches might be drafted for military purposes by the US government to serve in a special unit or they might be forced to flee as witches are being made responsible for the threats and detained. Depending on Act 1, this can go many ways.

Act 3:
Whatever path we choose to take, in Act 3 the reason for all the problems occurring will begin to surface, if it hasn't already. Connections will be made. Allies will be lost, enemies will possibly re-surface. And here latest will the Unit meet the "villain" or whatever main threat there is head-on if they haven't yet.

Further On
This shall not be the end of the story but it is unlikely I can predict any more than this unless I set a course for a story already. I would much rather we do this together, though.


Expectations
So what do I expect from you? And what can you expect from this RP?

I am aiming for a focus on RP over combat. There will be combat and there will be some political stuff but I want the main focus to be the connection between the PCs. While the circumstance of the world and the happenings will be important, forming bonds and experimenting with RP is more important to me. There will likely not be any "stats" for our characters for this very reason and there won't any permanent character death (unless specified by the player).

I am not the best at world-building and building political systems, etc. But I will try. So please bear with me if it isn't entirely "realistic".

I expect us to form this story together. While I will drop situations that might occur - especially in the beginning - I highly encourage you to do so, too. At the discretion of your GM. If you have a unique idea for a backstory - ask me. If you have a fun idea for a plot hook or an enemy - let us discuss it. You may do so privately or openly. Together we can build a richer and more enticing story than I could on my own.

Furthermore, I am expecting this to be a moderate to slow RP. We might be fast posting in the beginning, but I know that most people always have life come in-between. As I would still like to keep this going even then, I am thinking of having a once per week or once per 2 weeks posting schedule. I wanna emphasize the writing, the connection, and especially the love to develop a story, over the hustle of cramming posts.

Rules
This list might change / expand.
  • GM has the last word
  • Any action which has another character give involuntary information or act involuntarily MUST be discussed with the player, in case of NPCs it MUST be discussed with the GM
  • Any post must be related to events stated in prior posts, include a reaction to all PCs which are included in the scene (no one gets "ignored") and further the plot/scene. No "empty" reaction posts. Your post must add something new.
  • Any post must have some insight into your character (motivation, feelings, thoughts, struggles, whatever fits the moment)
  • No character can be a broody loner; you may have it be part of the character's traits but essentially, I need you to make a character that will want to engage with others on some level
  • Maximum of 2 characters per player, so choose wisely
  • You may make a villainous (side) character/an antagonist ONLY as a secondary character (note: villains and antagonists do not have a "right" of posting, the GM and you will decide together when it fits to have them show up/interact with PCs or NPCs; an antagonist might pop up and reappear later). Your antagonist may be human, witch or other.

Character Creation




Infos for creating your character:
  • Please make your main character between the ages of 23 and 37
  • Make a Shipden "hero" before you make an antagonist (corruption arcs for "heroes" are possible though)
  • Fill out all required information in the given CS, you may add more any info if you like
  • You may format the CS how you like but pls keep it easy on the eyes and organized
  • You may choose any power you can think of for your school of magic - I will then judge whether it fits the world or is too OP and get back to you :)





From here on you will find info about the world our characters live in. For the schools of magic, see "Magic System".



Magic vs. Normalcy
Casters, magicians, sorcerers, wizards, warlocks, witches, or whatever else one might have called them throughout the times, have always existed alongside humans. The history of witchcraft vs. humanity is long and dull and splattered with blood and betrayal on both sides.

Humans, having feared the power of magic users, have tried their best to secure themselves through various means. War. Peace treaties. Witch burnings. And witches, sometimes out of hunger for power, sometimes out of vengeance, and other times out of desperation, have done the same to the humans as they had to them. Whoever started it is unclear.

Nowadays, in the United States of America, witches and humans live side-by-side in peace. Witch huntings and burnings have long been stories of the past. As have stories of vile witches stealing children and casting curses upon entire families. However, mistrust remains.

In this great nation, witches are as welcome and protected as anyone! But they must follow certain rules. The safety of the masses - witch and human alike - must be the nation's front and foremost concern. So the nation has established a rule system that all witches of the United States must follow.

  • Rule No. 1: All US citizen witches must join a coven of their choice and register their name with the government upon turning 18 within the first 2 months of their adulthood. Prior to completing the 18th year of life, any underage witch and any witch's child must be registered in the Young Witch's Coven of the United States OR be registered to another coven of their legal guardians' choice.
  • Rule No. 2: No witch may intentionally or out of lack of responsibility and care use any magical ability, directly or indirectly, on another US citizen, including other witches.
  • Rule No. 3: Any witch may be drafted for military purposes at any point to protect the United States of America from threats foreign and domestic.
  • Rule No. 4: Any witch must follow the enforced rules of their covens and sub-covens at all times or stand trial before the sub-coven, coven and finally the US law.
  • Rule No. 4: Any witch may freely choose to change their registration to another coven with a 2-year-period of membership.
  • Rule No. 5: Any witch must attend a witch's school for a minimum of 3 years of study between the ages 12 and 18 additionally to the regular school requirements. The course of study of magical properties and abilities may not exceed a total of 10 years.
  • Rule No. 6: No witch may use any magical ability outside of their coven's seating at work, for work, for job applications, or otherwise in connection to professional employment, unless explicitly stated and granted within their contract of employment.

The Covens
In general, covens are a community of witches. There are multiple covens all over the US but due to the scarcity of witches (1 in 1.000.000) covens with actual witch communities are rare.

Usually, a coven consists of multiple sub-covens. There may be a "CA Witches" Coven which in turn has multiple regional covens underneath its heading which it's responsible for. Those regional covens then have their own seating somewhere, this is usually a part of a small town that is only meant for witches. There you may find a witch's community including a school for witchcraft and a witch's town hall. However, a witch may also be officially registered with a regional coven but live outside the coven's seating. In this case, they would be surrounded by humans and likely have little to no personal contact with other witches due to the scarcity. Witches tend to flock to those small communities and live within their covens for various reasons.

Covens are under observation and regulation by the US government. Any sub-coven must have at least 50 witches registered to it at all times to be officially recognized. Any coven must have at least 300 witches registered to it at all times to be officially recognized. If the number drops beneath the required amount at any point in time, the coven or sub-coven is granted a 30-day period to fill the missing spots. If they can't, the witches within the coven must register with a legitimate sub-coven or coven or they will be randomly placed into one by the US government.
Magic System
The magic system of this world consists of 8 main schools of magic with various sub-categories.


Politics
Curently, the US has a female president who is pro-witches and trying to change the laws which restrict them. Her main subjects on this matter are the enforced military draft and the restriction to 10 years of proper magical education. With the latter, she succeeded right after her election - almost 8 years ago - and has since done her best to limit government supervision of covens and witch's schools.

With re-election coming up, the president's most promising rival is a man who is - not surprisingly - anti-witch. He continues to spew subte hate and fear among the US citizens and speaks out for stricter observation, registration and limitations of witch's property, education and political rights.

It is unsure as of now who might win this election. (A president may serve up to 4 terms, a total of 16 years.)

All witches have had the right to vote since human women did, including male witches (who previously couldn't vote).

About The Witch's World










Note: I posted this to the wrong Interest Check somehow, it was meant to go to casual.

The Witches Of Shipden Peak

In the town of North Bennington lies a little hill. On top of that hill lies a little district, much a miniature town of its own. This little plot of land is called Shipden Peak. With a small town hall, some living quarters and more land than houses, Shipden Peak is a wonderful place to settle down. There runs a little river along the outskirt of the peak, down into a freshwater pond. To its east lies a thick forest, often covered in mist.

Shipden Peak is home to a witch coven.

Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening the witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings such as undead creatures, magical beasts, and other supernatural causes pull media attention and feed directly into an anti-witch campaign.

News report a rise in witch registrations (which concludes a rise in witch births), a rise in magical phenomenons and, in some parts of the US, unusual weather situations.

Whether you have been a part of the Shipden Coven since birth or only joined recently, you are in fact now a witch of Shipden Peak.

Discord Link


Plot
The idea is that our group of witches will be met with different challenges and opponents along the way.

Act 1:
They first will be met with changes and difficulties they deal with from their home base, Shipden Peak. This might be political changes, magical threats, an uprise of the humans against the witches, etc. All of this brewing underneath the surface. There may be a "villain" introduced as well as a witch group defying the status quo which might lead to further unrest.

Act 2:
A change in political power will lead to many changes and a different way of life. Witches begin to be more threatened. Here, the Shipden coven might begin to discuss sending out a Unit (a group of witches) to protect people, to battle against the rising threats, to investigate the sudden magical phenomenons, or to investigate the "villain". Alternatively, the witches might be drafted for military purposes by the US government to serve in a special unit or they might be forced to flee as witches are being made responsible for the threats and detained. Depending on Act 1, this can go many ways.

Act 3:
Whatever path we choose to take, in Act 3 the reason for all the problems occurring will begin to surface, if it hasn't already. Connections will be made. Allies will be lost, enemies will possibly re-surface. And here latest will the Unit meet the "villain" or whatever main threat there is head-on if they haven't yet.

Further On
This shall not be the end of the story but it is unlikely I can predict any more than this unless I set a course for a story already. I would much rather we do this together, though.


Expectations
So what do I expect from you? And what can you expect from this RP?

I am aiming for a focus on RP over combat. There will be combat and there will be some political stuff but I want the main focus to be the connection between the PCs. While the circumstance of the world and the happenings will be important, forming bonds and experimenting with RP is more important to me. There will likely not be any "stats" for our characters for this very reason and there won't any permanent character death (unless specified by the player).

I am not the best at world-building and building political systems, etc. But I will try. So please bear with me if it isn't entirely "realistic".

I expect us to form this story together. While I will drop situations that might occur - especially in the beginning - I highly encourage you to do so, too. At the discretion of your GM. If you have a unique idea for a backstory - ask me. If you have a fun idea for a plot hook or an enemy - let us discuss it. You may do so privately or openly. Together we can build a richer and more enticing story than I could on my own.

Furthermore, I am expecting this to be a moderate to slow RP. We might be fast posting in the beginning, but I know that most people always have life come in-between. As I would still like to keep this going even then, I am thinking of having a once per week or once per 2 weeks posting schedule. I wanna emphasize the writing, the connection, and especially the love to develop a story, over the hustle of cramming posts.

Rules
This list might change / expand.
  • GM has the last word
  • Any action which has another character give involuntary information or act involuntarily MUST be discussed with the player, in case of NPCs it MUST be discussed with the GM
  • Any post must be related to events stated in prior posts, include a reaction to all PCs which are included in the scene (no one gets "ignored") and further the plot/scene. No "empty" reaction posts. Your post must add something new.
  • Any post must have some insight into your character (motivation, feelings, thoughts, struggles, whatever fits the moment)
  • No character can be a broody loner; you may have it be part of the character's traits but essentially, I need you to make a character that will want to engage with others on some level
  • Maximum of 2 characters per player, so choose wisely
  • You may make a villainous (side) character/an antagonist ONLY as a secondary character (note: villains and antagonists do not have a "right" of posting, the GM and you will decide together when it fits to have them show up/interact with PCs or NPCs; an antagonist might pop up and reappear later). Your antagonist may be human, witch or other.

Character Creation




Infos for creating your character:
  • Please make your main character between the ages of 23 and 37
  • Make a Shipden "hero" before you make an antagonist (corruption arcs for "heroes" are possible though)
  • Fill out all required information in the given CS, you may add more any info if you like
  • You may format the CS how you like but pls keep it easy on the eyes and organized
  • You may choose any power you can think of for your school of magic - I will then judge whether it fits the world or is too OP and get back to you :)





From here on you will find info about the world our characters live in. For the schools of magic, see "Magic System".



Magic vs. Normalcy
Casters, magicians, sorcerers, wizards, warlocks, witches, or whatever else one might have called them throughout the times, have always existed alongside humans. The history of witchcraft vs. humanity is long and dull and splattered with blood and betrayal on both sides.

Humans, having feared the power of magic users, have tried their best to secure themselves through various means. War. Peace treaties. Witch burnings. And witches, sometimes out of hunger for power, sometimes out of vengeance, and other times out of desperation, have done the same to the humans as they had to them. Whoever started it is unclear.

Nowadays, in the United States of America, witches and humans live side-by-side in peace. Witch huntings and burnings have long been stories of the past. As have stories of vile witches stealing children and casting curses upon entire families. However, mistrust remains.

In this great nation, witches are as welcome and protected as anyone! But they must follow certain rules. The safety of the masses - witch and human alike - must be the nation's front and foremost concern. So the nation has established a rule system that all witches of the United States must follow.

  • Rule No. 1: All US citizen witches must join a coven of their choice and register their name with the government upon turning 18 within the first 2 months of their adulthood. Prior to completing the 18th year of life, any underage witch and any witch's child must be registered in the Young Witch's Coven of the United States OR be registered to another coven of their legal guardians' choice.
  • Rule No. 2: No witch may intentionally or out of lack of responsibility and care use any magical ability, directly or indirectly, on another US citizen, including other witches.
  • Rule No. 3: Any witch may be drafted for military purposes at any point to protect the United States of America from threats foreign and domestic.
  • Rule No. 4: Any witch must follow the enforced rules of their covens and sub-covens at all times or stand trial before the sub-coven, coven and finally the US law.
  • Rule No. 4: Any witch may freely choose to change their registration to another coven with a 2-year-period of membership.
  • Rule No. 5: Any witch must attend a witch's school for a minimum of 3 years of study between the ages 12 and 18 additionally to the regular school requirements. The course of study of magical properties and abilities may not exceed a total of 10 years.
  • Rule No. 6: No witch may use any magical ability outside of their coven's seating at work, for work, for job applications, or otherwise in connection to professional employment, unless explicitly stated and granted within their contract of employment.

The Covens
In general, covens are a community of witches. There are multiple covens all over the US but due to the scarcity of witches (1 in 1.000.000) covens with actual witch communities are rare.

Usually, a coven consists of multiple sub-covens. There may be a "CA Witches" Coven which in turn has multiple regional covens underneath its heading which it's responsible for. Those regional covens then have their own seating somewhere, this is usually a part of a small town that is only meant for witches. There you may find a witch's community including a school for witchcraft and a witch's town hall. However, a witch may also be officially registered with a regional coven but live outside the coven's seating. In this case, they would be surrounded by humans and likely have little to no personal contact with other witches due to the scarcity. Witches tend to flock to those small communities and live within their covens for various reasons.

Covens are under observation and regulation by the US government. Any sub-coven must have at least 50 witches registered to it at all times to be officially recognized. Any coven must have at least 300 witches registered to it at all times to be officially recognized. If the number drops beneath the required amount at any point in time, the coven or sub-coven is granted a 30-day period to fill the missing spots. If they can't, the witches within the coven must register with a legitimate sub-coven or coven or they will be randomly placed into one by the US government.
Magic System
The magic system of this world consists of 8 main schools of magic with various sub-categories.


Politics
Curently, the US has a female president who is pro-witches and trying to change the laws which restrict them. Her main subjects on this matter are the enforced military draft and the restriction to 10 years of proper magical education. With the latter, she succeeded right after her election - almost 8 years ago - and has since done her best to limit government supervision of covens and witch's schools.

With re-election coming up, the president's most promising rival is a man who is - not surprisingly - anti-witch. He continues to spew subte hate and fear among the US citizens and speaks out for stricter observation, registration and limitations of witch's property, education and political rights.

It is unsure as of now who might win this election. (A president may serve up to 4 terms, a total of 16 years.)

All witches have had the right to vote since human women did, including male witches (who previously couldn't vote).

About The Witch's World










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