I mostly enjoy writing in the Casual section of the guild. Character development and exploring character relationships motivate me. I like to really think myself into my character and their view on others and the world around them which is why I prefer to stick to one character per roleplay. I love world-building but I am also easily overwhelmed with very detailed concepts I haven't been met with before. So you could say I love a decent amount of world-building and prefer original builds. Once everyone has settled, expanding that world and its concept is a great way to create more depth and keep me as a player hooked as I love to discover new things!
My favorite genre is and has always been fantasy. I guess you could say I love escapism to a point where I like to flee the mundane world entirely. I also feel drawn to sci-fi roleplays but I have noticed that those usually intimidate me. I feel like I am not adept at writing about technology and all that sci-fi goodness so I mostly just pine over how awesome some OOCs look and never apply to them.
When it comes to fantasy I feel right at home. For my mind, it is much easier to grasp magical concepts and worlds than sci-fi ones. As a result of this, all the worlds I write up (be it here as a GM or elsewhere) tend to be fantastical in one way or another. I especially enjoy adventure RPs and witch RPs. I like to see new magical systems and am always eager to learn more about the worlds I RP in.
Additionally, all my characters are queer, always. Since I am queer myself and can't imagine playing straight ^^
Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings, magical beasts, and other supernatural phenomena pull media attention and feed directly into an anti-witch campaign.
A D&D One-Shot. A group of adventurers is hired to find the missing grandson of a wealthy couple visiting the town. He was taken by a mysterious knight who rode his horse into the deadly woods nearby, taking the young boy with him. But the knight is not a simple man, he is said to be a resurrected ghostly figure forever in search for a squire, kidnapping young boys who never return home.
Wandering Topside [1x1]
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Lords' Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city. Meanwhile, Rhana, a drow rogue with a questionable past, and Salissa, a dhampir bard with flair, find themselves somehow involved in this as they tackle different missions aimed at stopping the cult.
Other Places of Interest ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
This is just my character archive. I have recently reorganized it. I made a whole new thread for it, moved the CS I wanted to keep for memories sake over and am now less ashamed to have people stumble upon my creations.
Some helpful tips on running and organizing your roleplay and what to do when your story is concluded. This should help you when running a multi-arc roleplay. You will also find some tips on setting up an Interest Check and OOC here.
Quirks ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
I always write my IC posts in gray due to finding the white color pretty straining on the eyes.
Not sure if groups are your thing or if you're looking for 1x1 but you mentioned "fantasy & queer romance" and I guess two RPs came to mind for me. My own roleplay: The Witches Of Shipden Peak which focuses on a modern-day witch coven as anti-witch sentiments rise, magical threats occur and the political climate turns against them. And 🗡 Roses and Daggers 🎕 which is more romance with some (forbidden) magic weaved in and mysteries. Definitely a high emphasis on romance.
Edit: There is a new Interest Check for Roses as they're looking for some additional players: Here.
@Prisk Hi. I think the highest I am willing to go is 15 players (including myself). I would be comfortable with around 10 players. But this RP would also be able to work with less than that. Counting all the peeps in the discord (accepted, GMs, interested people) we are currently at 13. I'm expecting at least 2-3 not to partake in the end (it would be DOPE if all who showed interest did, but that is rarely the case).
As it currently stands, I am aiming at starting the IC on Wednesday. We are still waiting for a few CS to trickle in.
Not necessarily a superhero RP but you do have powers and use them for various means, including fighting monsters or other beings: The Witches Of Shipden Peak
@Lionhearted@ShepherdOfHope@Katakuri Thank you for your submission! We shall contact everyone shortly (if we haven't yet) on whether the CS needs some changes or not :) I'm very excited to get this rolling!
For everyone interested or still putting together their CS, please don't hesitate to contact us if there are any questions or you need assistance. We are always happy to lend a helping hand. Easiest way would be our Discord Sever.
Welcome to the guild! "Weaving tales of romantic gay bullshit" is absolutely the reason why I'm here. That and fantasy! I am currently working on getting my Witch RP off the ground. I hope you find people and groups you really enjoy writing with. It is a wonderful experience.
"They turned you into a weapon and told you to find peace."
Determined. Rebellious. Independent. Skeptical.
Name: Zhalia Ramshorn
Gender Female
Age: 27
Sexual Orientation: Lesbian
College Degree: None - never attended college
Languages: German, English
Notable Skills: Horseback riding, ballroom dancing, can handle a sword and a dagger
Years of Magical Education: 11 Schools of Magic: Necromancy, Illusion and Divination
Necromancy (9)
Life Force Alteration Probably the most common form of Necromancy in Zhalia's former coven is the alteration of life force in various forms. Through excessive study, the witches of this coven learn to alter life energy by using necrotic means. Altering the life force of a living creature can affect their health, their strength and even their ability to perform magic. Very advanced casters are able to create poisonous effects by altering life energy.
Actually ending someone's life by pulling the life force out of their body would require either a very long time or a very high amount of energy. The life force is always trying to balance itself out and will continuously attempt to restore itself. (Therefore, this can not "shorten" someone's lifespan.)
Afterlife Linking Zhalia can connect the living world to the world of death, linking the land of the dead and the spirits & souls inhabiting it to the realm of life and existence, allowing both worlds to interact with each other in some ways. This is usually referred to as "lifting the veil" and is a very temporary situation. Often only the caster themself may interact with the spirits on the other side. On other occasions (and with the right skill) one may be able to connect the two worlds more permanently, such as bringing spirits/ghosts into the world of the living or pushing a living soul to the other side and into death. (This is exceptionally hard and should not be attempted by a single person, it can cause various disasters.)
As a result of a fudged attempt at this casting, the rules of both worlds might combine/mix together in unpredictable ways, and potentially even lead to cursed resurrections for those that do end up dying. This can also cause any changes to anything from either world to affect both of them instead of only one.
Zhalia is an exceptional caster when it comes to Necromancy but her connection to the world of the dead has been tainted. She is reluctant to try to engage with The Veil again.
Revivify If a creature or person has just died, Zhalia might be able to lift the veil enough to pull their soul back into their body and return them to the living. This does not heal them. Any wounds inflicted would still be present. This act requires high concentration and the success depends on the circumstances of the death, Zhalia's own condition, and the willingness of the deceased to return. The caster might be met with a lot of struggle as the veil has a naturally strong "draw" always pulling souls towards and through it.
Despite the coven's belief system that there is no meddling with the dead's soul, they all learn this magic. Though they rarely use it. It is more of a failsafe.
Illusion (6)
Audible Indunation When in close enough proximity to a person, Zhalia has the ability to overwhelm someone's mind with voices. For this to work, she needs to be able to see the person she is targeting. Advanced casters might be able to use this illusion on people without directly observing them. This illusion might extend to putting specific words or phrases into a person's mind. Mostly, however, Audible Indunation manifests as a chattering of overlapping, unfocused voices that overwhelm the mind and confuse, irritate or even knock out a person.
This ability can 'ricochet' when (a) someone uses a field with ricocheting ability or (b) it becomes too restraining on Zhalia or (c) someone has the ability to mind shield. It requires concentration to uphold the illusion. Skilled casters (such as Zhalia) can pull up this illusion and leave it up for 30-ish seconds without concentration. Advanced casters might perform a longer unconcentrated illusion.
Monocular Realization This describes the ability to perform an illusion on oneself. The illusion gets attached to the caster and reimagines their appearance according to the caster's wishes. Any visual feature may be "changed" in this manner - including facial features, height, skin color, clothes, number of limbs, or (in cases of advanced casters) even the species. However, this does not result in an actual change of bodily features, but instead, works as a "filter" atop the real version. As this is only an illusion, any and all false visual features (e.g. claws, a hook for a hand, clothing items) would not truly exist and therefore never be accassible or "usable" beyond a simple lie.
This illusion requires imagination, some performance skills, and a bit of concentration. If the caster loses consciousness or concentration, the illusion will fade. Holding up the illusion will feel draining after some time and only highly advanced casters could uphold it for multiple hours. Additionally, the caster has to remember the details of their disguise. Inconsistency in the illusion would result in the deceived possibly seeing through the facade. While this is hard to master at first, skilled casters can uphold an illusion easily for a decent amount of time.
Shadowplay One of Zhalia's favorite forms of illusions is the more subtle shadowplay. Without having to see her target, Zhalia can create shadows on any surface and have them enact any form of movement she desires. A specialty of hers are shadows that imitate the target's death - causing unease, fear and possibly panic to rise within the deceived.
Divination (4)
Tracking The power to track people and objects over any distance, environment or condition is something every witch of the coven learns if they decide to dabble in divination. In its essence, tracking is used to find and follow tracks that are weeks, months or even years old, and to reconstruct what has happened from the smallest clues. Zhalia's skills in divination are solid but unrefined. She may be able to follow someone who was recently in the area but she would be unable to track someone weeks or months after they had left. Highly advanced trackers may be able to even track people who use teleportation or portals but this is mostly rumored and not actually proven.
Hematomancy Divination is mostly used in correspondence with Necromancy in Zhalia's coven. Therefore, a lot of divination comes from blood, bones, flesh and ashes. Blood and bones are said to work best. Even though the coven also uses cards (such as Tarot) quite frequently. By using blood (or bones), the caster can enhance their ability to see fractions of the future, past or present. For Zhalia those are only ever snippets, mostly incoherent. Her Divination skills are not refined enough for her to really use them effectively.
Divine Sense & Aura Detection Used in correspondence with Necromancy, Zhalia has the ability to register and detect any undead creature and identify their type (e.g. vampire, skeleton, etc). Additionally, Zhalia is able to detect and identify the school of magic of other witches and warlocks around her. She may only detect the school of magic if it has a strong enough aura around the person (at least 5/10 skill level), otherwise, the magical aura is too weak to discern and Zhalia might not be able to pin which school of magic a person is practicing most.
Determined For better or worse, Zhalia is a very determined person. If she sets her mind to something, she will go through with it. This makes her an exceptionally good student and is the main reason her necromancy skills are so advanced. This also makes her a tad bit stubborn, which has led to various difficulties and some rather unfortunate outcomes in her life.
Rebellious Pair her determination with her rebellious nature and you have a recipe for potential disaster. Even though Zhalia is more of a quiet soul, she will not back down on her morals or her beliefs and is known to rebel against coven heads and teachers at times. She tends to question authority and rules but isn't one to naively speak out of turn either.
Independent Maybe a side effect of enjoying seclusion and determinedly studying Necromancy, Zhalia has become quite independent over the years. Capable of setting out on her own path, Zhalia picks and chooses who she depends on rather carefully. Still, sharing the burdens of life with a group of friends would be a great relief.
Skeptical Zhalia tends to be rather skeptical towards people and therefore has her guard up even when she seems not to. She is not easily convinced or persuaded from her own point of view unless sufficient evidence can be provided. Even though she approaches most people openly and tries her best to keep her cynical thoughts down to a minimum, she can't help but have reservations and doubts about people's intentions.
Born in a small village in Germany, Zhalia was an unexpected child that was lovingly welcomed by her parents. Though she didn't lead an unhappy life, two devastating events would shape and re-shape Zhalia's path drastically. The first occurred when she was seven years old. Through unfortunate sickness, her parent's passed away, leaving a scared and confused child behind.
Having had their eye on the girl due to a number of strange occurrences around her, a coven took her in after her parents' passing. Known amongst western societies as a coven of "tradition" (put mildly), this circle of witches is shrouded in rumors. Living far off modern society, the coven clings to more medieval ways of life and magic. Mainly, they don't engage much with technology and use some forms of magic seen as outdated. Known as Silencia Mortem (or "silent death") by outsiders, this coven is said to be a cult. Their members don't have any or only very regulated contact with modern society and are rumored to discreetly hunt non-magical people in an attempt to "clean" the world off of those "unpure" of magic. They refuse to adapt to modern ways of magic and are known to teach an unusual (and for some people concerning) amount of Necromancy to their members. Other untraditional ways include the advanced study of herbology (mostly non-magical), the use of "outdated" divination techniques (cards such as tarot, using bones and ashes, etc.), still using runes and grimoires, and practicing rituals (and ritual castings) that rely on full moons, chants or even sacrifices. Sometimes, these coven witches are rumored to be half-dead themselves, one foot on each side of the veil because they open the barrier between the worlds too many times. Apart from all the rumors, not much is known about those witches.
The second tragic event would see Zhalia's time with the coven come to an end when she was twenty-four years old. Upon visiting a masked ball resembling the 1800s, Zhalia met Charlotte. Despite being a married woman, Charlotte engaged in a loving relationship with the witch, who stole away at night to sneak into the city despite coven rules. As fate would have it, Charlotte's husband got aware of the affair. Enraged he struck down his wife and fled the scene.
In her desperation, Zhalia asked the coven for help in bringing Charlotte back. Although the coven showed her great empathy, her request was denied. Having dealt with death in various forms her entire life, Zhalia refused to accept this outcome and set out to bring Charlotte back herself.
In the dead of night, raising fog with her blood-dripping fingers and murder on her mind, Zhalia went to attempt the impossible. Through sheer willpower and magical might, she pulled Charlotte's soul towards the veil - but her attempt to coerce the soul of her lover back into the world of the living failed drastically. With only a fracture of the soul pulled through, Charlotte's ghostly form was trapped in-between worlds, only able to relive the day of her death repeatedly while waiting and longing for something that could never come.
Unable to comprehend the outcome of the situation and fearing the coven's final trial for breaking their laws, Zhalia fled and left the country entirely. She spend almost three years traveling through various parts of England and the US, unable to settle for long. Recently, she ended up in North Bennington, Shipden Peak, where she hopes to find some direction, a purpose - any purpose - and hopefully some distraction.
R E L A T I O N S
Z H A L I A "I am battling with myself and my choices, I would prefer not to think about it. But I used to like who I am." Status: Learning who I am outside of my past
S I M O N "A handsome face and a very chill demeanor. He seems alright." Status: just met
F I R S T M E E T I N G I met Simon while I was running from whispers behind my back, knocked right into him. I am glad I did. He seems like a good first person to meet here.
L I N A C A L V O "She's making me uncomfortable. I haven't figured out what she's about yet." Status: uncertain - I shall keep my eyes open around her
F I R S T M E E T I N G / I N T U I T I O N The moment I laid eyes on her I knew she didn't like me. Albeit her smiles, the wrinkles around her eyes, and that charming personality she displayed, I could feel the watchfulness she hid beneath the mask. Of course, I had been in contact with her before I met her. But when I arrived, it must have been after midnight already, Lina Calvo was awaiting me fully awake, in her office. She offered me tea and a hearty welcome along with some questions she likely asked any newcomer. She didn't mention whether she was aware of where I was from or who I had been in the past. But those damn brown eyes... I felt like she had deciphered me without ever touching upon the topic in the slightest. And since then I couldn't shake the notion that she has been watching me discreetly.
[color=gray][table=bordered][row][/row][row][cell=active][center][h1][b][color=lightgray]💀 Welcome to this Hell Hole 💀[/color][/b][/h1][/center][/cell][/row][/table][table][row][/row][row][cell]
[b]Also Known As[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][indent]Ben, Benji
(I'm a woman despite the odd name)[/indent]
[b]Age[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][indent]28 years[/indent]
[b]Birthday[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][indent]24 Feb[/indent]
[b]Country[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][indent]Germany[/indent]
[b]Languages[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][indent]English, German[/indent]
[/cell][cell][quote][center][img]https://c.tenor.com/mUOZzsl19OoAAAAC/scylla-scylla-ramshorn.gif[/img]
[color=2e2c2c][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/color]
[/center][indent][b]Roleplay Preferences[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup]
[indent]I mostly enjoy writing in the Casual section of the guild. Character development and exploring character relationships motivate me. I like to really think myself into my character and their view on others and the world around them which is why I prefer to stick to one character per roleplay. I love world-building but I am also easily overwhelmed with very detailed concepts I haven't been met with before. So you could say I love a decent amount of world-building and prefer original builds. Once everyone has settled, expanding that world and its concept is a great way to create more depth and keep me as a player hooked as I love to discover new things!
My favorite genre is and has always been fantasy. I guess you could say I love escapism to a point where I like to flee the mundane world entirely. I also feel drawn to sci-fi roleplays but I have noticed that those usually intimidate me. I feel like I am not adept at writing about technology and all that sci-fi goodness so I mostly just pine over how awesome some OOCs look and never apply to them.
When it comes to fantasy I feel right at home. For my mind, it is much easier to grasp magical concepts and worlds than sci-fi ones. As a result of this, all the worlds I write up (be it here as a GM or elsewhere) tend to be fantastical in one way or another. I especially enjoy adventure RPs and witch RPs. I like to see new magical systems and am always eager to learn more about the worlds I RP in.
Additionally, [i]all my characters are queer, always.[/i] Since I am queer myself and can't imagine playing straight ^^
[/indent]
[/indent]
[indent][b]Latest Roleplays[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup]
[indent][url=https://www.roleplayerguild.com/topics/188803-the-witches-of-shipden-peak]The Witches of Shipden Peak[/url] (GM) [/indent][indent][indent]Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings, magical beasts, and other supernatural phenomena pull media attention and feed directly into an anti-witch campaign.[/indent][/indent]
[indent][url=https://www.roleplayerguild.com/topics/189270-the-death-knights-squire-d-d-5e-one-shot]The Death Knight's Squire[/url] (GM)
[indent]A D&D One-Shot. A group of adventurers is hired to find the missing grandson of a wealthy couple visiting the town. He was taken by a mysterious knight who rode his horse into the deadly woods nearby, taking the young boy with him. But the knight is not a simple man, he is said to be a resurrected ghostly figure forever in search for a squire, kidnapping young boys who never return home.
[/indent][/indent]
[indent][color=cbac37]Wandering Topside [1x1][/color]
[indent]The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Lords' Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city. Meanwhile, Rhana, a drow rogue with a questionable past, and Salissa, a dhampir bard with flair, find themselves somehow involved in this as they tackle different missions aimed at stopping the cult.
[/indent][/indent]
[/indent]
[indent][b]Other Places of Interest[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup]
[indent][url=https://www.roleplayerguild.com/topics/188960-whispers-of-the-past/ooc#]Whispers of the Past[/url] [/indent][indent][indent]This is just my character archive. I have recently reorganized it. I made a whole new thread for it, moved the CS I wanted to keep for memories sake over and am now less ashamed to have people stumble upon my creations.[/indent][/indent]
[indent][url=https://www.roleplayerguild.com/topics/178622-how-to-run-a-multi-arc-role-play]How To Run A Multi-Arc RP[/url] (by BlueSky44 and Morose)
[indent]Some helpful tips on running and organizing your roleplay and what to do when your story is concluded. This should help you when running a multi-arc roleplay. You will also find some tips on setting up an Interest Check and OOC here.[/indent][/indent][/indent]
[indent][b]Quirks[/b]
[sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup]
[indent]I always write my IC posts in gray due to finding the white color pretty straining on the eyes.[/indent]
[/indent][color=2e2c2c].................................................................................................................................................[/color][/quote]
[/cell][/row][/table][/color]
<div style="white-space:pre-wrap;"><font color="gray"><div class="table-responsive"><table class="bb-table bb-table-bordered"><tr class=" bb-tr"></tr><tr class=" bb-tr"><td class=" bb-td active bb-active"><div class="bb-center"><div class="bb-h1"><span class="bb-b"><font color="lightgray">💀 Welcome to this Hell Hole 💀</font></span></div></div></td></tr></table></div><div class="table-responsive"><table class="bb-table"><tr class=" bb-tr"></tr><tr class=" bb-tr"><td class=" bb-td"><span class="bb-b">Also Known As</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><div class="bb-indent">Ben, Benji <br>(I'm a woman despite the odd name)</div><br><br><span class="bb-b">Age</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><div class="bb-indent">28 years</div><br><br><span class="bb-b">Birthday</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><div class="bb-indent">24 Feb</div><br><br><span class="bb-b">Country</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><div class="bb-indent">Germany</div><br><br><span class="bb-b">Languages</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><div class="bb-indent">English, German</div></td><td class=" bb-td"><blockquote class="bb-quote"><div class="bb-center"><img src="https://c.tenor.com/mUOZzsl19OoAAAAC/scylla-scylla-ramshorn.gif" /><br><font color="#2e2c2c"><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup></font></div><div class="bb-indent"><span class="bb-b">Roleplay Preferences</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><br><div class="bb-indent">I mostly enjoy writing in the Casual section of the guild. Character development and exploring character relationships motivate me. I like to really think myself into my character and their view on others and the world around them which is why I prefer to stick to one character per roleplay. I love world-building but I am also easily overwhelmed with very detailed concepts I haven't been met with before. So you could say I love a decent amount of world-building and prefer original builds. Once everyone has settled, expanding that world and its concept is a great way to create more depth and keep me as a player hooked as I love to discover new things!<br><br>My favorite genre is and has always been fantasy. I guess you could say I love escapism to a point where I like to flee the mundane world entirely. I also feel drawn to sci-fi roleplays but I have noticed that those usually intimidate me. I feel like I am not adept at writing about technology and all that sci-fi goodness so I mostly just pine over how awesome some OOCs look and never apply to them.<br><br>When it comes to fantasy I feel right at home. For my mind, it is much easier to grasp magical concepts and worlds than sci-fi ones. As a result of this, all the worlds I write up (be it here as a GM or elsewhere) tend to be fantastical in one way or another. I especially enjoy adventure RPs and witch RPs. I like to see new magical systems and am always eager to learn more about the worlds I RP in.<br><br>Additionally, <span class="bb-i">all my characters are queer, always.</span> Since I am queer myself and can't imagine playing straight ^^</div></div><br><br><div class="bb-indent"><span class="bb-b">Latest Roleplays</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><br><div class="bb-indent"><a href="https://www.roleplayerguild.com/topics/188803-the-witches-of-shipden-peak">The Witches of Shipden Peak</a> (GM)</div><div class="bb-indent"><div class="bb-indent">Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings, magical beasts, and other supernatural phenomena pull media attention and feed directly into an anti-witch campaign.</div></div><br><div class="bb-indent"><a href="https://www.roleplayerguild.com/topics/189270-the-death-knights-squire-d-d-5e-one-shot">The Death Knight's Squire</a> (GM)<br><div class="bb-indent">A D&D One-Shot. A group of adventurers is hired to find the missing grandson of a wealthy couple visiting the town. He was taken by a mysterious knight who rode his horse into the deadly woods nearby, taking the young boy with him. But the knight is not a simple man, he is said to be a resurrected ghostly figure forever in search for a squire, kidnapping young boys who never return home.</div></div><br><div class="bb-indent"><font color="#cbac37">Wandering Topside [1x1]</font><br><div class="bb-indent">The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Lords' Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city. Meanwhile, Rhana, a drow rogue with a questionable past, and Salissa, a dhampir bard with flair, find themselves somehow involved in this as they tackle different missions aimed at stopping the cult.</div></div></div><br><br><div class="bb-indent"><span class="bb-b">Other Places of Interest</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><br><div class="bb-indent"><a href="https://www.roleplayerguild.com/topics/188960-whispers-of-the-past/ooc#">Whispers of the Past</a></div><div class="bb-indent"><div class="bb-indent">This is just my character archive. I have recently reorganized it. I made a whole new thread for it, moved the CS I wanted to keep for memories sake over and am now less ashamed to have people stumble upon my creations.</div></div><br><div class="bb-indent"><a href="https://www.roleplayerguild.com/topics/178622-how-to-run-a-multi-arc-role-play">How To Run A Multi-Arc RP</a> (by BlueSky44 and Morose)<br><div class="bb-indent">Some helpful tips on running and organizing your roleplay and what to do when your story is concluded. This should help you when running a multi-arc roleplay. You will also find some tips on setting up an Interest Check and OOC here.</div></div></div><br><br><div class="bb-indent"><span class="bb-b">Quirks</span><br><sup>▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔</sup><br><div class="bb-indent">I always write my IC posts in gray due to finding the white color pretty straining on the eyes.</div></div><font color="#2e2c2c">.................................................................................................................................................</font></blockquote></td></tr></table></div></font></div>