"Puck’s Down…Let’s bleed!"
Age: 36
Appearance: 6’6” (198 cm) Big enough to block a doorway. Tall enough to be seen over chaos. 285 lbs (129 kg) Dense. Not bulk for show—this is working mass. Hits land heavy, hard and with weight. Elite-power athlete build, barrel chested, thick neck and broad shouldered, big thick tree trunk like legs built for power off the push, and stability when he plants himself. And a Core with rippling six pack abs, the man looks like a tank, but moves like a freight train that learned footwork.
Role at SDN: Hero Representative (Canadian Transfer) and SDN Public Relations Representative
Background:
Tyler Ermineskin grew up just west of Edmonton, in the bosom of the plains and rocks of the Enoch Cree Nation, right on the western limits of the city. For being one of the richest Reserves in the province (Well done River Cree Well done), it’s also a community of good people, raised right and raised fair. It’s also close to the heart of the rivalry between two great hockey teams, the infamous Battle of Alberta. In the North Corner the Edmonton Oilers, in the South Corner the Calgary Flames. And Hockey has been part of Tyler’s upbringing from the start. He at one pointed wanted to go pro. He trained in the summer in between working on the farm. And skated hard during the cold winters of Northern Alberta. Hockey is in his heart, part of his soul. Just as the Pow Wow and the Sweat Lodge are part of the Cree identity, Hockey is part of that ceremony for Tyler, cold, frozen and power.
Tyler was big early. It was pudge early. But as time went on, as he grew, it went from plump to solid muscle though when he started to put in the work. His skating built his legs and core, weight lifting and other various exercises made him strong and fit as he grew up. As a kid he could outrun and out hit any kid his own age and older on the ice. If he were born earlier and was older when he began to play, in a earlier time, he’d have been picked up as an Enforcer, a Goon. But that’s not what he wanted. He wanted to play. He wanted to play well and he wanted to make people smile and enjoy it while doing it. So he learned how to fight too. When the whistle blew, the puck hit the ice he’d play right, he’d play good, and when the gloves came off he’d hit good and hard. Defense! Defense!
His playing took a second seat though in his early teens, his family moved to Cali, chasing work, chasing change. Sadly there no frozen ponds, no backyard shinny, no frozen boots and clouds of cold breath.
Just hot asphalt and desert and mountains and the ocean side.
So Tyler adapted.
He got a good education.
Business. Public Relations. Human Relations.
He became a People Person.
But he never gave up on his dream. But now he played on the rink of the Corporation. By the time he was in his 20s, he was a boardroom enforcer, he played for the people, made room for making things enjoyable for people he worked with, made things fun for people he worked for.
And in a land of heat and black concrete, he rediscovered his sport again. He found hockey enthusiasts. He began to skate again. Started working for SDN, brought his love for the sport and his powerhouse approach to Public Relations to the company.
Time passed and he worked hard and well. Became one of SDNs go to people to help their image. Socials, Public Events, Meet and Greets. He helped and facilitated. And in it all also squeezed his love of the game of Hockey in.
One time, heading back home, with a cadre of Heroes, they held a shinny charity game back in Enoch. To show the Rez Kids that even in times of poor and loss, people can rise up.
This is about when it all came and flipped.
A chance situation, one in a quadrillion. As they played some strange cryo tech being used in the arena to keep the ice perfect went on the fritz. And an until now unknown ancient Native American energy source buried under the reserve linked to some ceremony ages ago, mixed, broke then unleashed. The building cracked, the ice shattered. People scattered. Girds shattered in the cold. In hockey pads Tyler hammered up and pulled people from the wreckage. The ancient spirits of this old ceremony rose up, tired and a little pissed at being sealed. Sought out something.
And rather then their captor, found someone trying to safe people. Whatever intelligence was there, flipped. And merged with the powerhouse holding up an subzero freezing girder.
When the heroes he came with and local SDN rescuers came to help, they found him standing in a dome of deep blue almost glacial ice.
No one there knew what to make of it. He’d help up cold steel, helped trapped victims, and stood against the cold face to face. And the cold rather then killing him, worked to empower him.
In the face of potential pain, he’d shown, Courage, Power, and Caring.
The people he saved didn’t see just a simple rescue.
They saw a Hat Trick.
His group of heroes and SDN fellow employees went back to Cali, with a story. He stayed behind to learn how to use his new powers. It took almost a year, before he returned to California, with a registration to use his powers, and the Hero name of “Hat Trick”.
The name stuck, his love of the game grew. But he still played in the arena of the board room and the social stadium.
Appearance: Jet black hair, long, worn back or braided; often tied with traditional feather adornment when unarmored. Ice-green with steel flecks eyes Cold stare, but alive—never dead, never empty. Medium brown, weathered skin tone, an outdoorsy sort, fits he likes his shinny, and no one from Enoch will miss out on a chance to strip off their shirt in summer and play some field hockey. Prominent facial scarring across cheek and brow, Old knuckle damage, Shoulder and forearm scar tissue Every one earned. None regretted.
In his armor he appears Broad-shouldered, low center of gravity, Heavy reinforced boots with ice-channeling tech, Blue and orange armor reads “hero” at a distance and “problem” up close, Ice manifests first at his feet, then creeps outward—visual warning system, and when it surrounds his feet, fists and legs like a second layer of armor, then you’re really boned.
Out of armor he prefers, “Power Suits” and outfits that say, “Look-At-Me”. His suits are often strong blazers or suit jackets with crisp dress shirts and good fashionable dress pants, with good strong leather boots and shoes, that could be easily at home in a broad room or kicking in a door in a pinch. Casually he likes his short sleeved shirts, in neutral and dark colors, jogging pants and jeans, with good serviceable sneakers and boots.
Powers:
Cryokinetic Mastery Hat Trick commands ice like a veteran commands a line change—precise, brutal, and perfectly timed.Instantly freezes terrain, air, and structures
Can weaponize ice into blades, shields, spikes, and crushing impacts
Generates sub-zero shockwaves with every step on the battlefield
Builds up to a devastating
Over-Armor state, a kind of “Limit Break” where his strength and vigor are in a state of overdrive
Icebound Physiology His body operates at extreme cold without slowing.Near-invulnerable skin when fully “iced up”
Enhanced strength, stamina, and pain resistance
Can absorb cold-based attacks to grow stronger
Combat Savant (Hockey Style) Everything he does follows rink logic.Devastating body checks and physical close in attacks, Tie’em up and wail on them
Momentum-based strikes
Crowd-control tactics that turn chaos into spectacle
Likes:
- Almost any kind of sports, but is a hockey fanatic, when it’s hockey season he’ll show up at the office with whichever Albertan team sweater jersey that is in the lead standing, has curated Calgary Flames and Edmonton Oilers jersey
-Incredibly proud of his heritage, and by extension is very friendly with local reserves and nations in and around Claremont and California
-Loves his sweet treats, will go to great lengths to get his hands on a cheese cake ice cream treat from the place down the street from the SDN building
Dislikes:
- Rascism and Bigortry, team mates and villains alike know the best/worst way to get him going is to insult minority peoples or those who can’t stick up for themselves. More then one villain has met a Cross-Check Rush to the dome after calling the First Nations people some kind of slur
-Alcohol, this is personal, his grandfather was an alcoholic, alcoholism is a plague on his people.
-During a fight, he gets incredibly annoyed and angry when a foe escapes his control. And will go to great lengths to get them back under his control
Quirks:
-Has rigged up a high output speaker and mic system into his armor, so when he’s in a fight he’ll often narrate the altercation. He’ll broadcast hype to his allies and really piss the enemy off by narrating the punishment he’s dealing out to them
-Has a tendency to laugh off stress, he smiles and jokes and laughs to make it seem like he’s in control. But when he starts cackling, and laughing in the middle of a fight, there might be something wrong
-Villians and Criminals with heat and fire based abilities are his anathema clearly, but he hates people who will just set fires for no reason at all. And goes to great lengths to combat that, sort of an unofficial fire fighting hero
Stat Specialisations:
Combat: 2
Vigor: 4
Mobility: 2
Charisma: 4
Intellect: 1
Misc Items:
Burn it to the Ground - Nickelback Theme song often played as he approaches a combat situation over the Speaker system on his Armor. A Canadian staple band, hard hitting and morale boosting
A movement style based around skating and sliding. Think Frozone, but bigger, heavier and less Olympic endurance skating and more NHL juking and power strides. This isn’t elegant figure skating or the long strides of endurance skating. These moves are broad, balanced, powerful. Dynamic and explosive, favoring speed and agility. Making him fast on the turn and quick to stop. And with his size when going fast he hits harder than a truck. He leans forward producing a balanced and power stance, big powerful pumps of his legs sending him hurtling along, but at the same time he has the balance to do turns, spins and glides. He’s not afraid to show off that strength and agility.
Will engage the crowd watching a situation in call and response chants quite often. He's got quite a few. And will urge watchers and team alike to engage, and to Call-out Special Moves that he calls "
Plays". Examples of this are:
THE ENTRANCE RITUAL (A CLAREMONT STANDARD)
Hat Trick (low, calm, mic-hot):“CLAREMONT—”
Crowd (instant, thunderous): “HIT!”
Hat Trick: “CLAREMONT—”
Crowd (louder, feet stomping): “HIT!”
And -
THE FINAL CHANT (THE LAUNCH more then likely into a devastating Play)
He drops into a skater’s crouch. Ice coils under his feet.
Hat Trick: “PUCK—”
Crowd: “DOWN!”
Hat Trick: “GAME—”
Crowd: “ON!”
CALLING OUT ON A PLAY (These can get people roaring)
Hat Trick: “Eyes on Me!”
Crowd: “All eyes on!”
Hat Trick: “Let’s take’em to the Cross Check Carnage! Three rounds!”
He forms ice around his bladed hockey stick, and hits the opponents three times, once from behind, again across the shins then a third with a mighty shoulder check. Each time the crowd roars:
Crowd: “One! Two! Three!”