I know I'm late to the party, but catching up on the IC I have to say that your Rhodey and Iron Patriot posts are fantastic. You're always well written, but I thought the way you narrated Rhodey's panic at the armor taking over and being reduced to a bystander was some of the best you've done.
Glad I had a post ready to go, so Teth's already in the IC.
I'll be opening with the murder mystery, which is intended for world building before jumping to the more combative Mr. Atom plot (which I'm hoping to tie directly with what's going on in the US and the main story).
If anyone's interested in cross-over, one-shots, or what not, let me know as the murder investigation has the potential to take Teth anywhere. Otherwise I'll just be making Kahndaq great again.
The ball was a piece of animal skin stretched over husks of wheat, crudely bound by trappings of coarse rope.
It arced through the air, snatched by a small hand just before it hit the ground. Sand kicked in all directions as the boy who’d caught it stumbled forward before throwing it into the air again. And getting tackled. Which may, or may not, have been in the rules. They just seemed to enjoy any opportunity to pile on.
The group of boys passed the ball between two teams, laughing and shouting as they played under the desert sun. It was a scene that endured across countless centuries of human civilization. A varied troop, one thing that all shared in common was their hair. Heads shaved, but for a large, pleated braid of locked hair that hung from the right side. It was a hair style unique to the children of the era, a sign of youth.
As idyllic as the scene may have been, the game was but a moment’s respite. A temporary reward for earlier labors in the day. When it ended, the boys would have to return to the jobs that had been predetermined for them. Sons of farmers to the field, sons of craftsmen to their art, and slaves to their masters.
“TETH-ADAM.”
The escape of childhood was fleeting and ended too quickly.
A boy answered, his sidelock of youth bouncing against his shoulder as he emerged from under a pile of boys, walking unencumbered as more and more tried to pile atop in a vain effort to slow the scrawny youth or take him to the ground. He looked no different from the rest, caked in sand, but for his eyes.
They were green.
Calling out to the soldier who’d shouted his name, the dirty, disheveled youth spoke in a language now forgotten, gesturing to the other side of the children’s makeshift field as he protested that his team was about to win.
The soldier barked one word in reply, gesturing sharply for the boy to follow. With that, the man turned his back and started to walk away.
“-tch-” Teth spat, shoulders slumping in resignation as the other boys began to slide down. Expressions of good game and questions of playing again later circulating around as they each prepared to return to their work, even as Teth picked up his pace to catch up with the soldier
The gates of Kahndaq loomed ahead and, beyond them, an army had gathered.
The ancient world. Another day, another threat of invasion as petty tyrants popped up and fell in continuous cycle around the Mediterranean and Levant.
Standing before the waiting army, a large figure loomed with a wicked looking scimitar. He was a bear of a man, as wide as he was tall.
The soldier who had summoned Teth pulled a canteen of water from his belt, fashioned out of a gourd. Smacking the gourd against the child’s chest, Teth took it with both hands and drank a pull of water. As he handed it back, the child asked who this army belonged to.
Not an unreasonable question, but phrased rather poorly. Or, at least, in poor taste. And loud enough to be heard, as evidenced by those few who understood Kahndaqi bristling as their mother’s honor and the legitimacy of their births were called into question.
At least it wasn’t the Egyptians again. They seemed to have learned their lesson – at least for the moment. They didn’t look like Sandstormers. Perhaps these were the so-called Sea People that had been harassing the Egyptians and the Hittites, come to try their luck at Kahndaq.
The menacing figure leveled his scimitar at the gates, obviously impatient at waiting to face whoever the Kahndaqi would send as its greatest champion to answer the challenge that had been levied as a precursor to the battle to come. Or perhaps end it before it could begin.
The man’s face wavered with uncertainty, perplexed as it was the child who strode forward. Unarmed. Unarmored, wearing just a simple, hand-woven loincloth of spun cotton and the sand clinging to his body.
Finally, the imposing giant laughed.
Reaching out a hand, the man flicked the boy’s sidelock of hair as he turned back to the army behind him to mock that this was a child. The laughter spread through the army, as Kahndaq was made a joke.
After a moment, Teth began to laugh as well.
Turning back to face the child, the two shared a laugh – the giant and the boy – before Teth struck.
No one had even seen him start to move. The blow just seemed to land. An uppercut that hooked between the giant’s legs.
The giant gave an explosive gasp, as all the air seemed let of his lungs, before collapsing on his knees, clutching at his groin.
The laughter abruptly stopped, as boos and sounds of derision were hurled at the boy. Still smiling, the boy reached up to place his hands on either side of the giant’s head. There was a sickening snap of bone, and the body of the giant fell back onto the sand.
Digging into the sand with one foot, the boy hooked a toe under the giant’s dropped scimitar, kicking the sword up into the air. Catching it, he twirled it in his hands, passing it behind his back as he casually stepped onto the corpse. Then, leveling a glare out at the army before him, proceeded to grip the sword with both hands as he bent it into a circle before tossing it at them.
The soldiers stepped out of the way as the warped sword bounced along the ground, the entire army taking a collective step back from the demon child.
Kahndaq’s Black Adam.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + plus ça change, plus c'est la même chose THE MORE THINGS CHANGE, THE MORE THEY TEND TO STAY THE SAME. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ISLAMIC REPUBLIC OF KAHNDAQ CURRENT DAY
The ball was made of synthetic materials, brightly colored with stitching that gave it an iconic hexagon pattern, inflated with air rather than wrapped around husks.
It was played by kicking with the foot, not with the hand, but the group of boys bathed in the dying light of day would have otherwise been indistinguishable from those of some three thousand years before save for the many and varied styles of hair – a full head of hair – and their clothing. Some in shoes, some in sandals. Trousers and short pants. Teams marked by those with shirts and those without.
They did not toil in the fields or work alongside their artisan fathers. None were slaves. Their play a respite still, but this one from having been at school during the day – once the exclusive privilege of the pharaoh's children.
A dirty, disheveled boy got the ball, playing it between both feet as his green eyes gleamed. His hair had grown out in these few years since he’d cut off his sidelock. And he was starting to get better at this game of soccer.
So confident was the Champion in his soccer awesomeness, that he attempted a trick pass with the ball... and promptly landed on his face when he tripped himself up.
Boyish laughter filled the air, as several called out to him. But their words were not Kahndaqi. The language of Teth’s people, the language that they had revived with Kahndaq’s founding, was dead now. Instead, they spoke Arabic. The Kahndaqi language having disappeared before the modern era, as Kahndaq had been shaped and re-shaped again and again through invasion.
The game played on. Picking himself up from the ground, Teth spit dirt from out of his mouth when something caught his attention.
A sound? No. A feeling? Not exactly. Green eyes scanned the horizon, cast in a direction for what reason he could not have said. Only that he had a reason.
...he just didn’t know what that reason was.
Sparks of electricity arced between the boy’s fingers. His hair stood on end. There was something... not right.
“TETH!”
Turning his head, the boy was met by a soccer ball to the face, triggering another round of boyish laughter.
“Ahbil,” a voice called in jest, lobbed at the green-eyed boy by the one who’d kicked the ball.
“-tch-” Teth uttered, turning his head to speak before he quipped back, crudely, “Ayreh feek,”
The cursing immediately sent the boys giggling like, well, a bunch of tweenage boys.
The setting sun heralded the Ahan, ending the impromptu game with the call for prayer. The boys dispersed, each heading for the mosque in their neighborhood, as the green-eyed youth was left standing amid lengthening shadows of a god he could barely recognize.
The Hebrew God he knew of, from his time in the brick making pits. But it seemed prophets had come and gone, re-shaping new religions from old ones, as monotheism had replaced the pantheons that had guided civilization through earlier times. Still, while he might not recognize the prayers, it seemed the temple remained a central part of life in Kahndaq.
As the streets emptied with people headed to prayers, the boy found himself alone with his thoughts in a place that was as familiar as not. The buildings and streets unlike anything he had known, though the damage left by the Reach and the struggle to liberate Earth from under invasion lingered in any number of scars that had left indelible marks upon the city.
Without even realizing it, the boy had wandered his way to Shiruta Square. Even traveling down unfamiliar streets, he could find himself here. Craning his head back, the child looked up to see a large statue of an imposing figure reaching toward the stars.
Bile rose in the back of his throat.
Standing at the base of the larger-than-life dedication to Shazam, the boy hiked his shirt up and tugged at the waist of his shorts. The sound of something splashing against the statue’s base trickled into the early evening, as the boy’s one true regret was that he was urinating on the statue rather than pissing on the man’s grave.
“As I understand it, urinating in public was frowned upon even in your time.”
“-tch-” Teth uttered with a click of his tongue, letting go of the shirt as he turned to face the red-and-blue emblazoned figure.
"The Wizard Shazam betrayed everyone who ever trusted him just so he could gather more and more power. But he's the hero of the story. And me? I'm the bad guy."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ STRENGTH OF HERCULES Teth possesses immense physical strength, in the 100 ton category. ◼ STAMINA OF ATLAS Teth's enchanted form is exceptionally resilient and durable, commensurate with his physical strength. ◼ SPEED OF MERCURY Teth is capable of bursts of movement faster than the human eye can follow, boasting exceptional reflexes and the ability to fly at speeds exceeding the speed of sound for short periods. ◼ POWER OF ZEUS Teth is a living lightning rod, with the magical energies of the world's leylines taking the form of electricity that arcs through the Earth and connects to the boy. He can wield this energy to fuel magic or cast bolts of destructive force. ◼ WISDOM OF SOLOMON Even in ancient times, common sense was a goddamn superpower. But, that aside, Teth is a homo magi capable of wielding magic. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ NEGA-GAUNTLETS A pair of gauntlets formed of the same material as Mar-Vell's Nega-Bands. Powered by the energies coursing through Teth, the bands help to regulate his power and ground him. Made of a Kree programmable matter, the bands can take different shapes, becoming a pair of scimitars or even a pistol fueled by Teth's lightning. ◼ ROCK OF ETERNITY Either an magical anchor that tethers the worlds leylines, or the well-spring from which Earth's leylines flow, the Rock of Eternity was usurped by the Wizard Shazam sometime in the 13th Century BCE and served as the source for the power that created the Champion. It is the source of Teth's power. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & W E A K N E S S E S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ THE ART OF WAR Teth is an exceptional combatant, trained and experienced in hand-to-hand and armed combat through centuries of warfare. -
W E A K N E S S E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ OVERCHARGED When the Wizard Shazam was alive, Teth only possessed as much (or little) power as the Wizard allowed, acting as a kind of regulator. With the Wizard gone, Teth has access to a level of raw, unfiltered magical power that is unlike before -- forcing him to re-learn how his powers work. ◼ ONLY HUMAN Teth still requires food, oxygen, and sleep. While the magic enchantment on him may preserve his life, this means he's limited on how high he can fly or how long he can submerge under water before losing consciousness. ◼ LIMITED VOCABULARY Untrained in magic, what limited experience Teth has with it is from the Ancient World, when wizards relied on words of power and were not as spontaneous in their spellweaving as modern magic users. Like a Wizard in DnD, Teth has to prepare the spell and know the words (and be able to speak them) to cast magic. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
First things first, instead of being a kid who turns into Magical Superman, this is just an empowered kid. Which is also every version I write of Captain Marvel/Shazam/Black Adam, so you all know what you're getting at this point.
While in past OU games, I've merged Billy and Mar-Vell, this version keeps my habit of merging aspects of Billy and Black Adam, with this take leaning into Black Adam's revised origin as a slave. The main tweak to the origin here is that Teth is meant to be Shazam's illegitimate child (making him a half-brother to Satanus and Blaze). I've connected him with Mar-Vell to bridge the two Captain Marvels as well as provide for an NPC'd mentor while still having the Wizard die right when he's needed most (as per Billy's usual origin). Nothing in this concept is intended to bar a Billy Batson or Carol Danvers, including as a successor Captain Marvel. Shazam could have selected another Champion prior to Teth being released, and Mar-Vell is having adventures out in space where Teth can't follow, so plenty of narrative room on both sides for others to play with if they so choose.
Teth's power level is scaled back considerably to provide balance for his power set otherwise rolling Superman, Flash, Black Vulcan, and Zatanna all in one. Key to my interpretation is the idea that, with the Wizard gone, the magic now flows directly to Teth instead of through Shazam, making it where Teth is having to re-learn how to manage and control his abilities, while also trying to comprehend the world he's in and find his place in it.
Like Jason and the Argonauts, in this version, Shazam and Teth are historical-mythological figures whose actual existence is debated among scholars. Aligning Shazam and Black Adam to older literary figures (Gilgamesh, David, Samson, Beowulf, etc), their flaws are as much part of their story as their virtues. Shazam a wise philosopher who reigned over an advanced civilization for the time period, but also a pragmatist and opportunist. Teth-Adam a brave warrior, but also arrogant, brash, disrespectful, and disruptive. Shazam is said to have betrayed the city to the Achaemenid Empire, with Teth falling in the Siege of Kahndaq in a tale with many parallels to Troy and the story of Achilles.
From there, Shazam disappears from the historical record while Kahndaq lapses into a cycle of conquest. Alexander the Great followed, then the Ptolemaic Kingdom and the rise of the Roman Empire. The eventual rise and fall of the Ottomans in the modern era led to Kahndaq's re-emergence, only now as an Islamic Republic with connections to both Egypt and Iran for its history with both. Behind the scenes, Shazam was working to try and protect the world from otherworldly threats, particularly Dormammu and the arch-fiends of Hell.
Teth reappeared in the world three years ago, having been released by a Wizard mortally wounded in the fight against the Reach. Without the Wizard, Teth found the power uncontrollable and was more menace than hero for it. A Kree soldier fighting on Earth by the name of Mar-Vell was able to use Kree technology to help Teth regain control of his wild energies, with the two joining the fight to re-take the Earth. Now, while Captain Marvel continues to battle the Reach across the cosmos, Teth is left to try and find his place in a world he no longer recognizes.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
It took me a long time to think of how to approach the game's narrative. Shazam and Teth are both intended to be presented as more complex characters with regard to their motivations, having done great and terrible things each. I think that gives him a great perspective coming into the current world. The Reach was an enemy he could touch, whereas the political fallout is much more difficult to grasp, particularly in terms of right and wrong.
The general vibe I'm aiming for is Billy's "superhero in a homeless shelter" kind of cynicism around saving the world not paying anything, with all the emotional baggage of Teth's storied history. In terms of hooks for others to grab onto, Teth's participation in the latter part of the Reach Invasion is meant to supply a possible connection to other heroes who battled the Reach. Otherwise, two stories I'll be running will use Oom (the alien serial killer) as a murder mystery exploring another alien threat on Earth, and re-imagining Mr. Atom as a rogue autonomous weapon system.
All formatting originates via the work ofLord Wraith
That's why I kind of encourage the competition. You seem like your concept is doing more of Dwayne "The Black Adam" Johnson meets the Old School Black Adam, and I'm going for more of the New 52 Billy Batson a-hole with superpowers and 3,000 years of daddy issues.
"The Wizard Shazam betrayed everyone who ever trusted him just so he could gather more and more power. But he's the hero of the story. And me? I'm the bad guy."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ STRENGTH OF HERCULES Teth possesses immense physical strength, in the 100 ton category. ◼ STAMINA OF ATLAS Teth's enchanted form is exceptionally resilient and durable, commensurate with his physical strength. ◼ SPEED OF MERCURY Teth is capable of bursts of movement faster than the human eye can follow, boasting exceptional reflexes and the ability to fly at speeds exceeding the speed of sound for short periods. ◼ POWER OF ZEUS Teth is a living lightning rod, with the magical energies of the world's leylines taking the form of electricity that arcs through the Earth and connects to the boy. He can wield this energy to fuel magic or cast bolts of destructive force. ◼ WISDOM OF SOLOMON Even in ancient times, common sense was a goddamn superpower. But, that aside, Teth is a homo magi capable of wielding magic. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ NEGA-GAUNTLETS A pair of gauntlets formed of the same material as Mar-Vell's Nega-Bands. Powered by the energies coursing through Teth, the bands help to regulate his power and ground him. Made of a Kree programmable matter, the bands can take different shapes, becoming a pair of scimitars or even a pistol fueled by Teth's lightning. ◼ ROCK OF ETERNITY Either an magical anchor that tethers the worlds leylines, or the well-spring from which Earth's leylines flow, the Rock of Eternity was usurped by the Wizard Shazam sometime in the 13th Century BCE and served as the source for the power that created the Champion. It is the source of Teth's power. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & W E A K N E S S E S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ THE ART OF WAR Teth is an exceptional combatant, trained and experienced in hand-to-hand and armed combat through centuries of warfare. -
W E A K N E S S E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ OVERCHARGED When the Wizard Shazam was alive, Teth only possessed as much (or little) power as the Wizard allowed, acting as a kind of regulator. With the Wizard gone, Teth has access to a level of raw, unfiltered magical power that is unlike before -- forcing him to re-learn how his powers work. ◼ ONLY HUMAN Teth still requires food, oxygen, and sleep. While the magic enchantment on him may preserve his life, this means he's limited on how high he can fly or how long he can submerge under water before losing consciousness. ◼ LIMITED VOCABULARY Untrained in magic, what limited experience Teth has with it is from the Ancient World, when wizards relied on words of power and were not as spontaneous in their spellweaving as modern magic users. Like a Wizard in DnD, Teth has to prepare the spell and know the words (and be able to speak them) to cast magic. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
First things first, instead of being a kid who turns into Magical Superman, this is just an empowered kid. Which is also every version I write of Captain Marvel/Shazam/Black Adam, so you all know what you're getting at this point.
While in past OU games, I've merged Billy and Mar-Vell, this version keeps my habit of merging aspects of Billy and Black Adam, with this take leaning into Black Adam's revised origin as a slave. The main tweak to the origin here is that Teth is meant to be Shazam's illegitimate child (making him a half-brother to Satanus and Blaze). I've connected him with Mar-Vell to bridge the two Captain Marvels as well as provide for an NPC'd mentor while still having the Wizard die right when he's needed most (as per Billy's usual origin). Nothing in this concept is intended to bar a Billy Batson or Carol Danvers, including as a successor Captain Marvel. Shazam could have selected another Champion prior to Teth being released, and Mar-Vell is having adventures out in space where Teth can't follow, so plenty of narrative room on both sides for others to play with if they so choose.
Teth's power level is scaled back considerably to provide balance for his power set otherwise rolling Superman, Flash, Black Vulcan, and Zatanna all in one. Key to my interpretation is the idea that, with the Wizard gone, the magic now flows directly to Teth instead of through Shazam, making it where Teth is having to re-learn how to manage and control his abilities, while also trying to comprehend the world he's in and find his place in it.
Like Jason and the Argonauts, in this version, Shazam and Teth are historical-mythological figures whose actual existence is debated among scholars. Aligning Shazam and Black Adam to older literary figures (Gilgamesh, David, Samson, Beowulf, etc), that is, their flaws are as much part of their story as their virtues. Shazam a wise philosopher who reigned over an advanced civilization for the time period, but also a pragmatist and opportunist. Teth-Adam a brave warrior, but also arrogant, brash, disrespectful, and disruptive. Shazam is said to have betrayed the city to the Achaemenid Empire, with Teth falling in the Siege of Khandaq in a tale with many parallels to Troy and the story of Achilles.
From there, Shazam disappears from the historical record while Khandaq lapses into a cycle of conquest. Alexander the Great followed, then the Ptolemaic Kingdom and the rise of the Roman Empire. The eventual rise and fall of the Ottomans in the modern era led to Khandaq's re-emergence, only now as an Islamic Republic with connections to both Egypt and Iran for its history with both. Behind the scenes, Shazam was working to try and protect the world from otherworldly threats, particularly Dormammu and the arch-fiends of Hell.
Teth reappeared in the world three years ago, having been released by a Wizard mortally wounded in the fight against the Reach. Without the Wizard, Teth found the power uncontrollable and was more menace than hero for it. A Kree soldier fighting on Earth by the name of Mar-Vell was able to use Kree technology to help Teth regain control of his wild energies, with the two joining the fight to re-take the Earth. Now, while Captain Marvel continues to battle the Reach across the cosmos, Teth is left to try and find his place in a world he no longer recognizes.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
It took me a long time to think of how to approach the game's narrative. Shazam and Teth are both intended to be presented as more complex characters with regard to their motivations, having done great and terrible things each. I think that gives him a great perspective coming into the current world. The Reach was an enemy he could touch, whereas the political fallout is much more difficult to grasp, particularly in terms of right and wrong.
The general vibe I'm aiming for is Billy's "superhero in a homeless shelter" kind of cynicism around saving the world not paying anything, with all the emotional baggage of Teth's storied history. In terms of hooks for others to grab onto, Teth's participation in the latter part of the Reach Invasion is meant to supply a possible connection to other heroes who battled the Reach. Otherwise, two stories I'll be running will use Oom (the alien serial killer) as a murder mystery exploring another alien threat on Earth, and re-imagining Mr. Atom as a rogue autonomous weapon system.
All formatting originates via the work ofLord Wraith