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9 yrs ago
Current Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
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I will finish my CS tomorrow. Sleep now.
Name:Hīringu Raito
Nickname/Alias:Pesuto ishi (Plague Doctor)
Gender:Male
Age: 18
Sexuality: Heterosexual
Village: Konohagakure
Rank:Chuunin
Chakra Nature:Water Release
Poison Release

Appearance:


Personality: Raito is a somewhat reserved person who tries to apply logic to everything he does while trying to keep his emotions out of the decision making process. He is not an emotionless drone by any means, but emotions tend to be rather tricky things for him to handle properly. He is someone who if asked how many friends he has will only list a few names, but those few friends he will treasure until the day he dies.

History: Hīringu Raito was born to the relatively young Hiringu clan a few months after the clan officially joined Konohagakure, making him the first member of the clan to be born as a member of Konoha. Being the first member of the clan born within Konoha's walls, the clan gave Raito a lot more importance then he would have otherwise have gotten due to the fact that he would be the bar in which future Hiringu members would be judged by their peers.

Raito was never a social butterfly and didn't really have the natural charisma that other clans might have felt the need to install in their members, but he never did anything that reflected poorly on the clan and while he had only a few friends he largely avoided being considered anti-social. As time passed and the Hiringu bloodline started to develop in Raito during his years at the academy, Raito himself was granted the right to wear one of the clan's outfits in order to get used to it for extended periods of time while sparing his classmates the sight (and smell) that came with the bloodline.

Graduating near the top of his class, Raito was assigned to a fairly balanced genin team with a fairly experienced teacher. After two years of training and missions Raito managed to pass the Chuunin exams, earning the rank of Chuunin and starting to enhance the training of his bloodline while also continuing his training in medical jutsu. After several years of training as a Chuunin and reaching the age of 18, Raito made the decision to test himself by signing up for the SETU exams in order to see if he was good enough to join.

Other: The outfit that all Hiringu have adopted to wearing since joining Konoha is something of a masterpiece of design; Offering the wearer a surprising amount of protection and maneuverability, it's real genius lays with the filtering system that is found through out the whole suit. At the first sign of charka being channeled, the filters turn off and allow the user to unleash the full range of their poisonous abilities without hindrance while out of combat blocking out the wearer's horrific scent.

This also has the unexpected benefit of aiding in the detection of genjutsu; The invading charka also triggers the filters and turns them off. More then once has Raito alerted his team of genjutsu (And sometimes broken them out of it) because of his painfully foul stench of rotting corpse.

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Weapons/Items:





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Special Traits:
-Raito's training in genjutsu is limited to the detection and dispelling of genjutsu.
-Raito's Taijustu is definitely his strongest attribute, even when used alone it is at high chuunin levels. When enhanced by his threaded cane and his Kekkei Genkai he can fight above his weight surprisingly easily.
-Raito is trained in medical ninjutsu.

Kekkei Genkai:
The Hiringu clan appeared 75 years ago and is still considered a somewhat young clan. Rumors abound to how they came about, but one of the more popular ones was that the founder of the Hiringu clan fulfilled some kind of pact with some breed of decay demon in order to secure their Kekkei Genkai.

The Hiringu clan is blessed with an immunity to harmful substances; Be it poison, venom, virus, disease or plague it does not seem to do them any harm. In fact, they actively seek such things out in order to absorb it into their bodies. The Hiringu clan absorbs harmful substances or illnesses and influences their bodies with its harmful properties, giving them a source to draw their clan jutsus from and naturally making their bodily fluids toxic to those outside of the clan.

There is a price to be paid for these benefits however; As the given Hiringu member starts to absorb illnesses and poisons, their body starts to decay and rot until they are to look (And smell) like a bloated, pus filled, sore covered corpse that has been given the chance to rot in a dump environment for a while. While this transformation doesn't harm or hamper the Hiringu physically (And often times gives them an edge in melee combat. It's hard for a shinobi to keep their head and cough up a fireball when they are being attacked by what appears to be a real life zombie and trying to keep their lunch down due to the horrific smell) they take a major hit socially. There is a reason that they are almost never seen outside of their clan compound outside of their suits.

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Jutsus:




Feel free to skip my post this time around. Not going to be doing much more then sleeping in a dark corner anyway. If you need to get the others doing stuff then by all means focus on that.
Private Pedal, Private Beast and PFC Eyes... A part of Andrew had to wonder what kind of nickname he would have been given if his first squad had lasted longer...

Shaking his head and driving off some memories that he would rather not have to think about right now, Andrew nodded his head to each member of his new squad as they were introduced out of polite acknowledgement. As their 'tank' was pointed out, Andrew seemed to narrow his gaze as he examined it. "Well... it beats walking. That's about the only bright side here."

Sure, making and maintaining a tank cost money and time but shouldn't the people in charge have foreseen the need to have a strong armored backbone to support their ground forces in the event that one of the factions of the war decided to take a shot at them? Anyone with foresight would have ensured that they had a healthy supply of the damn things then.

Still, you got what you were given so you just had to suck it up and work with what you got.

"Probably not, but if you can keep me from getting hit for a couple of practice shots so I can get the hang of it I'll see what I can do..." Turning to look at Private Beast, PFC Macdonald seemed to consider something for a moment before a grin appeared on his face. "Private Beast, you look like someone who knows how to use a machine gun. And if there is one thing we need right now if we're going to do this right it's something to make their infantry keep their heads down or risk losing them. You sure you're not going to join in the fun?"
Well, Mr. Bright_Ops would be the perfect person to load the Lance.

If they (and their character) are interested in potentially breaking regulations to join the match, I'm more than game.


Not only can Andrew load the Lance, he can fire the damn thing too. If anyone is going to be the bloody gunner, it's going to be him.
As he sat and watched the training exercise start, Andrew instantly lamented the fact that he did not really have the means of getting a closer look at the 'battle' that was about to take place. Something about there being a limited supply of binoculars or something. So instead he was forced to listen in on the commentary provided by what seemed to be a tank crew without a tank nearby. While watching them bicker for a time was rather entertaining, it was also somewhat informative... such as the fact that they were at St. Courain.

Turning to look at them closely, Andrew tried to recall if he had heard anything about what role the armored division at St. Courain had done; He knew that the infantry had run at the first sign of trouble but didn't recall any mention of what any tanks in the area had been doing at the time. Considering that they were sitting near him instead of either being in a cell somewhere, lined up against a stone wall and being offered a blindfold or being offered the chance to redeem themselves or die trying it was safe to assume that they had actually fought to some extent.

Satisfied that he didn't need to murder them in their ship, Andrew was about to go back to his futile attempts to watch the exercise when the conversation turned towards hijacking their future squads tank and joining the battle. All they seemed to need was someone who could work a lance...

Getting up and walking over to them, a playful smile appeared on his face as he offered them a salute. "Private First Class Macdonald, formally of the 9th Militia Regiment, 5th Company reporting for duty. Give me a lance and I'll be more then willing to be your gunner. So are we doing this or what?"
>implying we have Valkyria
Although we might meet one or two...


Guns... We need more guns... Bigger guns...
Well potentially the Karilac could drive the Nur'Xal ships away from their positions over the fortress.
If they manage, no amount of groundside defenses can stand against heavy orbital bombardment.
Granted It'd be a though slug but the results could be worth it for the Seraphim and their alies.
They'd best do it soon though since I fear the Nur'Xal won't be on the defensive for much longer.

Meanwhile the Kimo will just quietly sit on the sidelines and be about their usual buisness.


While this is somewhat true, you also have to consider the 'Risk vs Reward' factor. While it is true that driving away the Nur'xal fleet and orbital bombarding their ground fortress may be beneficial to the Seraphim's, what do the Karilac really get out of it? The Seraphim's are a pre-space race that don't really seem to have much to offer as a vassal/client race. Sure, offering one of the factions of their war supplies and advice is easy enough to do because its low risk with pretty good returns, but armed intervention is a whole different ball game.

The Nur'Xal are only here in force because of religious reasons. The actual planetary resources mean absolutely nothing to them beyond the fact that there is a race that needs to be enlightened here.
o-o;

It's not uncommon for tabletops to have several of the same tropes in one group. My friend runs a DnD setting and literally, they all play barbarians. It makes the entire thing absolutely hilarious. A bunch of brutes trying to figure out a complicated puzzle. Lul.

Also... - pokes Bright_Ops -

I sees you there.


*Pokes back.* Indeed. But at this moment there isn't much for me to say/do at the moment. Expect sleep.
Just to clear it up, Fortress Blood Harvest is being made on the planet itself somewhat distanced from other settlements. I'm not saying that the youngest brother can't send agents to try and spy on what's going on, but after seven days harassment free to dig in and entrench themselves my boys are going to make such efforts a very hard, highly dangerous operation. Trespassers will be shot, survivors will either be shot, stabbed or taken alive for interrogation/conversion. While the Nur'xal do have some understanding of basic rights, their version of them is somewhat different from the traditional meaning of the term; And they certainly don't apply to the unenlightened.
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